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Difference between revisions of "40d:Remove"

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(no time to finish - feel free to jump in. keep it ~simple~, direct to a "main article")
 
(bridges aren't removed that way - they're the same as furniture/workshops and are removed using [q]+[x])
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If you're trying to remove anything that is a [[construction]] (that is anything that was built with the {{k|b}}, {{k|C}} keys), that's another designation, use {{k|d}} {{k|n}}, and mark the construction. Any dwarf will respond and (eventually) tear it down - which takes longer than it took to build.
 
If you're trying to remove anything that is a [[construction]] (that is anything that was built with the {{k|b}}, {{k|C}} keys), that's another designation, use {{k|d}} {{k|n}}, and mark the construction. Any dwarf will respond and (eventually) tear it down - which takes longer than it took to build.
 
=== bridges ===
 
Whether built as a retracting- or draw-bridge, or just a long [[floor]] or a [[wall]], remove a bridge the same as for a construction, above. Be sure, if it's a long floor or wall, that your dwarves won't be standing on one part while a critical part is removed - see [[cave in]].
 
  
 
===a "remove construction" order===
 
===a "remove construction" order===

Revision as of 14:40, 2 March 2010

It seems that half the time in Fortress mode, when you aren't building something, you're removing something. Whether that's digging away part of the landscape, tearing down a wall, ripping up a bridge, or just rearranging the furniture, if it needs to get done then it needs to get done.

Although every specific article should have an explanation of how to remove that specific item or feature, if you're here you may need a more basic "how to".

Here's how to remove...

dirt/stone

Main article: Mining

Digging may be the basic action in Dwarf Fortress. All you need is a dwarf with the mining labor activated, and access to a pick.

Then, designate an area to be mined. Do this by hitting the designate dig keys. Then either left-click an area on the same z-level with the mouse, or use the cursor and Enter to establish one point, and move the cursor and repeat to select a rectangle to be dug out.

If you want (or need, to get up/down) to create stairs or ramps instead of tunnel, it works similarly but with some additional concerns - read those articles for details and command keys.

dug ramps/stairs

Similar to the above, but to designate the removal of carved ramps or natural slopes (same thing), or carved stairs, use the d, z keys.

a digging "designation"

"Oops"?! Didn't mean to mark that? If it's not gone yet, don't panic. Use d, x as above and click over the part you don't want marked.

constructed walls, stairs, etc

Main Article: Construction

If you're trying to remove anything that is a construction (that is anything that was built with the b, C keys), that's another designation, use d n, and mark the construction. Any dwarf will respond and (eventually) tear it down - which takes longer than it took to build.

a "remove construction" order

"Oops"?! Cancel that removal the same as you would any designation, with d, x.

furniture

Main Article: Furniture

Use q (or t, move the cursor over the piece of furniture to be removed, and then hit x. You'll also need a dwarf with the furniture hauling labor activated, and then the patience to wait for one to respond.

workshops

Main Article: Workshop"

Similar to furniture, use q (or t, and then hit x. You'll need a dwarf with an appropriate labor, depending on the exact workshop - this can be seen via q once the workshop has been

a "destroy" order for furniture or workshops

Oops?! Cancel an order to remove furniture or a workshop by using q (or t then stop.

trash

Main Articles: Stockpile, Zone

This is trickier, and there are 2 different approaches.

One is to create a refuse stockpile for that class of item (usually remains of vermin killed by a cat, or items left after butchering, but other items are possible), and wait for a dwarf with the refuse hauling labor to find the free time to respond.

A more aggressive and specific method is to create a garbage dump (using the i menu) and then mark the items for dumping. Again, this requires refuse hauling, but it can create a quantum dump for any type of item. (Stone is a popular choice.)

stockpiles

activity zones

stones

water

magma

bodies

miasma

!!fire!!

Stuff via the init.txt file

cave ins

temperature

a == announcements ==