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Difference between revisions of "40d:Repeater"

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(cleanup, improve drawing, add fortification and shutoff gate)
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A [[Computing#Fluid Logic|fluid logic]] device which creates a neverending cyclic on/off signal. Described on the [http://www.bay12games.com/forum/index.php?topic=33563.msg495183#msg495183 forum] by [http://www.bay12games.com/forum/index.php?action=profile;u=16168 AncientEnemy]
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A '''repeater''' is a [[Computing#Fluid Logic|fluid logic]] device which creates a neverending cyclic on/off signal. Several designs are possible, and they can be made to operate at varying rates.
  
<blockquote>
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One example repeater (described on the [http://www.bay12games.com/forum/index.php?topic=33563.msg495183#msg495183 forum] by [http://www.bay12games.com/forum/index.php?action=profile;u=16168 AncientEnemy]) is as follows:
... River/brook<br />
 
WwW Walls, wall to be channeled out after construction<br />
 
WBW Raising Bridge (1 tile, direction doesn't matter) linked to plate<br />
 
WPD Pressure plate set to 7-7, Door for access<br />
 
WFW Floodgate linked to plate<br />
 
WWW<br />
 
</blockquote>
 
  
Useful features:
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≈≈≈≈≈ - river or brook
*Toggles slowly (once every 200 steps or so), which enables things it is linked to to trigger and activate before a new signal is sent.
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═╗≈╔═ - wall to channel out after construction
*Can fill a resivour reliably to 3-4 water, if the bottom wall is removed and dug to a cistern.
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  ╠╬╣  - fortification (to filter out any creatures inhabiting your river)
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  ╠X╣  - shutoff floodgate (linked to convenient lever)
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  ║#║  - 1-tile raising bridge (linked to pressure plate)
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  ║^┼  - pressure plate (set to 7-7 water) and access door
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  ╠X╣  - floodgate (linked to pressure plate)
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  ╚═╝
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This repeater toggles fairly slowly, about once every 200 steps, making it suitable for operating [[bridge]]s, [[floodgate]]s, and [[Trap#Upright Spear/Spike|upright spike]]s. As an added bonus, the bottom wall (immediately beyond the floodgate) can be removed and connected to a cistern whose water level will be automatically maintained at a level between 3 and 4 deep.

Revision as of 17:12, 5 August 2009

A repeater is a fluid logic device which creates a neverending cyclic on/off signal. Several designs are possible, and they can be made to operate at varying rates.

One example repeater (described on the forum by AncientEnemy) is as follows:

≈≈≈≈≈ - river or brook
═╗≈╔═ - wall to channel out after construction
 ╠╬╣  - fortification (to filter out any creatures inhabiting your river)
 ╠X╣  - shutoff floodgate (linked to convenient lever)
 ║#║  - 1-tile raising bridge (linked to pressure plate)
 ║^┼  - pressure plate (set to 7-7 water) and access door
 ╠X╣  - floodgate (linked to pressure plate)
 ╚═╝

This repeater toggles fairly slowly, about once every 200 steps, making it suitable for operating bridges, floodgates, and upright spikes. As an added bonus, the bottom wall (immediately beyond the floodgate) can be removed and connected to a cistern whose water level will be automatically maintained at a level between 3 and 4 deep.