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Difference between revisions of "40d:Skull"

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'''Skulls''' can be obtained from the [[corpse]]s of dead [[creatures]] and as a by-product of [[butcher|butchering]].
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{{av}}{{Quality|Exceptional}}
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'''Skulls''' can be obtained from the [[corpse]]s of dead [[creature]]s and as a by-product of [[butcher|butchering]]. Most creatures have one skull, including - amusingly enough - [[hydra|seven-headed Hydras]]!
  
 
Skulls can be processed into [[totem]]s at the [[craftsdwarf's workshop]].
 
Skulls can be processed into [[totem]]s at the [[craftsdwarf's workshop]].
  
Unlike [[bones]] or [[shell]], dwarves never request skulls for [[strange mood]]s.
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Unlike [[bone]]s or [[shell]]s, dwarves never request skulls for [[strange mood]]s.
  
For totems, the [[value]] of the original animal is very important. Like all creature byproducts, the skull value is scaled by the [[creature tokens#M|modvalue]] of the creature.
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For totems, the [[value]] of the original animal is very important. Like all creature byproducts, the skull value is scaled by the [[creature token#M|modvalue]] of the creature.
  
Occasionally, the violence of combat can remove a head from a corpse.  This can be left to rot indoors to produce a skull, or be [[butcher]]ed for 1 meat and a stack of 1 [[bone]].   
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Occasionally, the violence of combat can remove a head from a corpse.  This can be left to rot underground to produce a skull, or be [[butcher]]ed for 1 meat and a stack of 1 [[bone]].   
  
Note that leaving any such parts to rot on a tile defined as "[[outside]]" will cause the bones to vanish with rain or the change of the seasons.
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Note that leaving any such parts to rot on a tile defined as "[[Tile_attributes|Above Ground]]" will cause any skulls or bones to vanish over time.
  
 
==See also==
 
==See also==
 
*[[Meat industry]]
 
*[[Meat industry]]
  
[[Category:Materials]]
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{{Category|Materials}}

Latest revision as of 15:13, 8 December 2011

This article is about an older version of DF.

Skulls can be obtained from the corpses of dead creatures and as a by-product of butchering. Most creatures have one skull, including - amusingly enough - seven-headed Hydras!

Skulls can be processed into totems at the craftsdwarf's workshop.

Unlike bones or shells, dwarves never request skulls for strange moods.

For totems, the value of the original animal is very important. Like all creature byproducts, the skull value is scaled by the modvalue of the creature.

Occasionally, the violence of combat can remove a head from a corpse. This can be left to rot underground to produce a skull, or be butchered for 1 meat and a stack of 1 bone.

Note that leaving any such parts to rot on a tile defined as "Above Ground" will cause any skulls or bones to vanish over time.

See also[edit]