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This article is about an older version of DF.

Skulls can be obtained from the corpses of dead creatures and as a by-product of butchering. Most creatures have one skull, but some have none and others have up to seven.

Skulls can be processed into totems at the craftsdwarf's workshop.

Unlike bones or shell, dwarves never request skulls for strange moods.

For totems, the value of the original animal is very important. Like all creature byproducts, the skull value is scaled by the modvalue of the creature.

See also[edit]

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.

In the current version of Dwarf Fortress, skulls are somewhat easy to shatter. Lucky head-punches can slay even your greatest dwarves.

There is many a myth regarding the unique structure of a dwarven skull, in that it is paper thin. Logical dwarven philosophers and religious philosophers disagree.

The logical group attributes that the reason a dwarf has such a weak skull is also why the beard is so strong; as dwarves cannot physically sit down, kneel or lean they're mostly upright their entire life. This caused a gradual change throughout the early generations as gravity brought the skull plating down from their heads into their beards.

The other group theorises that when the First Mountain King of the dwarves was shot from Armok's womb, he plummeted from the sky many z levels high. The fetus smashed into the ground, head first. This also explains the dwarves', ahem... peculiar mental state.