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Difference between revisions of "40d:Skull"

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'''Skulls''' can be obtained from the [[corpse]]s of dead [[creatures]] and as a by-product of [[butcher|butchering]].
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'''Skulls''' can be obtained from the {{l|corpse}}s of dead {{l|creatures}} and as a by-product of {{l|butcher|butchering}}.
  
Skulls can be processed into [[totem]]s at the [[craftsdwarf's workshop]].
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Skulls can be processed into {{l|totem}}s at the {{l|craftsdwarf's workshop}}.
  
Unlike [[bones]] or [[shell]], dwarves never request skulls for [[strange mood]]s.
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Unlike {{l|bones}} or {{l|shell}}, dwarves never request skulls for {{l|strange mood}}s.
  
For totems, the [[value]] of the original animal is very important. Like all creature byproducts, the skull value is scaled by the [[creature tokens#M|modvalue]] of the creature.
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For totems, the {{l|value}} of the original animal is very important. Like all creature byproducts, the skull value is scaled by the {{l|creature tokens#M|modvalue}} of the creature.
  
Occasionally, the violence of combat can remove a head from a corpse.  This can be left to rot underground to produce a skull, or be [[butcher]]ed for 1 meat and a stack of 1 [[bone]].   
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Occasionally, the violence of combat can remove a head from a corpse.  This can be left to rot underground to produce a skull, or be {{l|butcher}}ed for 1 meat and a stack of 1 {{l|bone}}.   
  
Note that leaving any such parts to rot on a tile defined as "[[Tile_attributes|Above Ground]]" will cause any skulls or bones to vanish over time.
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Note that leaving any such parts to rot on a tile defined as "{{l|Tile_attributes|Above Ground}}" will cause any skulls or bones to vanish over time.
  
 
==See also==
 
==See also==
*[[Meat industry]]
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*{{l|Meat industry}}
  
 
[[Category:Materials]]
 
[[Category:Materials]]

Revision as of 22:08, 2 April 2010

This article is about an older version of DF.

Skulls can be obtained from the Template:Ls of dead Template:L and as a by-product of Template:L.

Skulls can be processed into Template:Ls at the Template:L.

Unlike Template:L or Template:L, dwarves never request skulls for Template:Ls.

For totems, the Template:L of the original animal is very important. Like all creature byproducts, the skull value is scaled by the Template:L of the creature.

Occasionally, the violence of combat can remove a head from a corpse. This can be left to rot underground to produce a skull, or be Template:Led for 1 meat and a stack of 1 Template:L.

Note that leaving any such parts to rot on a tile defined as "Template:L" will cause any skulls or bones to vanish over time.

See also