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Editing 40d:Strange mood

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=== Conditions ===
 
=== Conditions ===
In order for a dwarf to be struck with a strange mood, three conditions must be met:
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In order for a dwarf to be struck with a strange mood, 4 conditions must be met:
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:* The fortress has had a population higher than 20 at some point,
 
:* There is no currently active strange mood,
 
:* There is no currently active strange mood,
 
:* The maximum number of artifacts is not met,
 
:* The maximum number of artifacts is not met,
:* There are at least 20 eligible dwarves ''(see below)''.
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:* There is at least 1 eligible dwarf ''(see below)''.
  
If all three of these conditions are true, the game may trigger a strange mood according to the frequency.
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If all four of these conditions are true, the game may trigger a strange mood according to the frequency.
  
 
==== Maximum number of artifacts ====
 
==== Maximum number of artifacts ====
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:''('''Note''' - Specifically, and to avoid previous misunderstandings, [[Strand extractor]], [[Clerk]], [[Administrator]], [[Trader]], [[Building designer|Architect]], [[Alchemist's laboratory|Alchemist]], [[Soldier#Recruits|Recruit]] and [[Child]] '''are''' moodable professions.)''
 
:''('''Note''' - Specifically, and to avoid previous misunderstandings, [[Strand extractor]], [[Clerk]], [[Administrator]], [[Trader]], [[Building designer|Architect]], [[Alchemist's laboratory|Alchemist]], [[Soldier#Recruits|Recruit]] and [[Child]] '''are''' moodable professions.)''
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=== Chance ===
 
=== Chance ===

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