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Editing 40d:Strange mood

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Note that not every profession is from a moodable skill.  An Alchemist, Architect, Furnace Operator or Strand Extractor can be taken by a mood, but that will not make those skills legendary, nor will they create an artifact bar of soap, building, bar of metal or wafer of adamantine.
 
Note that not every profession is from a moodable skill.  An Alchemist, Architect, Furnace Operator or Strand Extractor can be taken by a mood, but that will not make those skills legendary, nor will they create an artifact bar of soap, building, bar of metal or wafer of adamantine.
  
:NOTE: ''If your game was saved shortly before one of you dwarves acquired a mood, reloading that game will most likely cause the chances to be completely re-figured, resulting in a different mood at a different time for a different dwarf with different materials. This is true for most all random events and results in Dwarf Fortress.''
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NOTE: If your game was saved shortly before one of you dwarves acquired a mood in which he/she was asking for an item you could NOT provide (eg: glass on a sandless map) reloading the game will either cause no dwarf to have a mood, or (untested but assumed) will cause the dwarf to request a different item.
  
 
=== Skills and workshops ===
 
=== Skills and workshops ===

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