v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:String dump"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
m (Reverted edits by Mocha2007 (talk) to last revision by Lethosor)
 
(8 intermediate revisions by 8 users not shown)
Line 1: Line 1:
== mass gainer ==
+
{{Quality|Fine|00:29, 8 August 2013 (UTC)}}
 +
{{av}}
 +
The following is a dump of all text strings found within dwarfort.exe.  Scholars of the game may pick up clues from these strings as to what kind of behaviors and data are hard-coded within the game (as opposed to being contained in the [[raws]]).
  
the body is are able of making use of lots of nutrients at the same time. With small meals, there is better chance of nutrient absorption. While using goal to build muscle fast, you'll need maximum retention of the vitamins and minerals needed to make this happen goal.
+
----
  
 +
From version 0.28.181.40d:
  
 +
  inflate 1.2.1 Copyright 1995-2003 Mark Adler
 +
  deflate 1.2.1 Copyright 1995-2003 Jean-loup Gailly
 +
1.2.1
 +
invalid block type
 +
invalid stored block lengths
 +
too many length or distance symbols
 +
invalid code lengths set
 +
invalid bit length repeat
 +
invalid literal/lengths set
 +
invalid distances set
 +
invalid literal/length code
 +
invalid distance code
 +
invalid distance too far back
 +
incorrect header check
 +
unknown compression method
 +
invalid window size
 +
unknown header flags set
 +
header crc mismatch
 +
incorrect data check
 +
incorrect length check
 +
incompatible version
 +
buffer error
 +
insufficient memory
 +
data error
 +
stream error
 +
file error
 +
stream end
 +
need dictionary
 +
bad allocation
 +
TRANS_NAME
 +
FIRST_NAME
 +
PRO_POS
 +
PRO_OBJ
 +
PRO_SUB
 +
PRO_REF
 +
vector<T> too long
 +
 
 +
A group of
 +
migrants,
 +
, has arrived.
 +
migrants has arrived.
 +
C
 +
data
 +
data/save
 +
data/save/current
 +
data/save/current/art_image-
 +
.dat
 +
art_image-
 +
data/save/current/
 +
/
 +
data/save/
 +
  is
 +
  are
 +
  prostrating
 +
themselves
 +
  before
 +
  torturing
 +
  committing a depraved act upon
 +
  devouring
 +
  admiring
 +
  burning
 +
  shooting
 +
  surrounded by
 +
  massacring
 +
  fighting with
 +
  greeting
 +
  refusing
 +
  speaking with
 +
  embracing
 +
  striking down
 +
  raising
 +
  hiding
 +
  praying to
 +
  contemplating
 +
  cooking
 +
  engraving
 +
  impaled on
 +
  being flayed by
 +
  hanging from
 +
  being mutilated by
 +
 +
  praying
 +
  weeping
 +
  cringing
 +
  screaming
 +
  being tortured
 +
  committing a depraved act
 +
  making a submissive gesture
 +
  in a fetal position
 +
  smeared out into a spiral
 +
  falling
 +
  dead
 +
  laughing
 +
  being shot
 +
  making a plaintive gesture
 +
  melting
 +
  burning
 +
looks
 +
look
 +
  dejected
 +
  terrified
 +
  offended
 +
  confused
 +
  suffering
 +
  withering away
 +
  striking a menacing pose
 +
  striking a triumphant pose
 +
  laboring
 +
  traveling
 +
  contemplating
 +
  cooking
 +
  engraving
 +
  unnaturally contorted
 +
  being flayed
 +
  being mutilated
 +
the
 +
a
 +
two
 +
three
 +
four
 +
five
 +
  the
 +
  the deity of
 +
,
 +
  and
 +
, depicted as a
 +
female
 +
male
 +
s
 +
bad cast
  
Providing the body with a whole protein source at each food will help your entire body preserve an anabolic, postive nitrogen balance state.
+
false
 +
true
 +
ios_base::badbit set
 +
ios_base::failbit set
 +
ios_base::eofbit set
 +
pus
 +
ichor
 +
goo
 +
blood
 +
KILL_ENTITY_MEMBER
 +
KILL_NEUTRAL
 +
KILL_ENEMY
 +
KILL_ANIMAL
 +
EAT_SAPIENT_OTHER
 +
EAT_SAPIENT_KILL
 +
MAKE_TROPHY_SAME_RACE
 +
MAKE_TROPHY_SAPIENT
 +
MAKE_TROPHY_ANIMAL
 +
KILL_PLANT
 +
TORTURE_AS_EXAMPLE
 +
TORTURE_FOR_INFORMATION
 +
TORTURE_FOR_FUN
 +
TORTURE_ANIMALS
 +
TREASON
 +
OATH_BREAKING
 +
LYING
 +
VANDALISM
 +
TRESPASSING
 +
THEFT
 +
ASSAULT
 +
SLAVERY
 +
Unrecognized Ethic Action Token:
 +
NOT_APPLICABLE
 +
ACCEPTABLE
 +
PERSONAL_MATTER
 +
JUSTIFIED_IF_NO_REPERCUSSIONS
 +
JUSTIFIED_IF_GOOD_REASON
 +
JUSTIFIED_IF_EXTREME_REASON
 +
JUSTIFIED_IF_SELF_DEFENSE
 +
ONLY_IF_SANCTIONED
 +
MISGUIDED
 +
SHUN
 +
APPALLING
 +
PUNISH_REPRIMAND
 +
PUNISH_SERIOUS
 +
PUNISH_EXILE
 +
PUNISH_CAPITAL
 +
UNTHINKABLE
 +
Unrecognized Ethic Response Token:
 +
ROAD
 +
TUNNEL
 +
BRIDGE
 +
WALL
 +
Unrecognized World Construction Token:
 +
PANTHEON
 +
REGIONAL_FORCE
 +
ANY_APPROPRIATE_POWER
 +
Unrecognized Religion Token:
 +
SPRING
 +
SUMMER
 +
AUTUMN
 +
WINTER
 +
Unrecognized Season Token:
 +
AGRICULTURE
 +
ANIMALS
 +
ART
 +
BALANCE
 +
BEAUTY
 +
BIRTH
 +
BLIGHT
 +
BOUNDARIES
 +
CAVERNS
 +
CHAOS
 +
CHARITY
 +
CHILDREN
 +
COASTS
 +
CONSOLATION
 +
COURAGE
 +
CRAFTS
 +
CREATION
 +
DANCE
 +
DARKNESS
 +
DAWN
 +
DAY
 +
DEATH
 +
DEFORMITY
 +
DEPRAVITY
 +
DISCIPLINE
 +
DISEASE
 +
DREAMS
 +
DUSK
 +
DUTY
 +
EARTH
 +
FAMILY
 +
FAME
 +
FATE
 +
FERTILITY
 +
FESTIVALS
 +
FIRE
 +
FISH
 +
FISHING
 +
FOOD
 +
FORGIVENESS
 +
FORTRESSES
 +
FREEDOM
 +
GAMBLING
 +
GAMES
 +
GENEROSITY
 +
HAPPINESS
 +
HEALING
 +
HOSPITALITY
 +
HUNTING
 +
INSPIRATION
 +
JEALOUSY
 +
JEWELS
 +
JUSTICE
 +
LABOR
 +
LAKES
 +
LAWS
 +
LIES
 +
LIGHT
 +
LIGHTNING
 +
LONGEVITY
 +
LOVE
 +
LOYALTY
 +
LUCK
 +
LUST
 +
MARRIAGE
 +
MERCY
 +
METALS
 +
MINERALS
 +
MISERY
 +
MIST
 +
MOON
 +
MOUNTAINS
 +
MUCK
 +
MURDER
 +
MUSIC
 +
NATURE
 +
NIGHT
 +
NIGHTMARES
 +
OATHS
 +
OCEANS
 +
ORDER
 +
PAINTING
 +
PEACE
 +
PERSUASION
 +
PLANTS
 +
POETRY
 +
PREGNANCY
 +
RAIN
 +
RAINBOWS
 +
REBIRTH
 +
REVELRY
 +
REVENGE
 +
RIVERS
 +
RULERSHIP
 +
RUMOR
 +
SACRIFICE
 +
SALT
 +
SCHOLARSHIP
 +
SEASONS
 +
SILENCE
 +
SKY
 +
SONG
 +
SPEECH
 +
STARS
 +
STORMS
 +
STRENGTH
 +
SUICIDE
 +
SUN
 +
THRALLDOM
 +
THUNDER
 +
TORTURE
 +
TRADE
 +
TRAVELERS
 +
TREACHERY
 +
TREES
 +
TRICKERY
 +
TRUTH
 +
TWILIGHT
 +
VALOR
 +
VICTORY
 +
VOLCANOS
 +
WAR
 +
WATER
 +
WEALTH
 +
WEATHER
 +
WIND
 +
WISDOM
 +
WRITING
 +
YOUTH
 +
Unrecognized Sphere Token:
 +
OWN_RACE
 +
FANCIFUL
 +
EVIL
 +
GOOD
 +
Unrecognized Art Facet Token:
 +
CREATURE
 +
PLANT
 +
TREE
 +
SHAPE
 +
ITEM
 +
Unrecognized Art Image Element Token:
 +
ART_IMAGE
 +
COVERED
 +
RINGS_HANGING
 +
BANDS
 +
SPIKES
 +
ITEMSPECIFIC
 +
THREAD
 +
CLOTH
 +
SEWN_IMAGE
 +
Unrecognized Item Improvement Token:
 +
PLAYER_FORTRESS
 +
DARK_FORTRESS
 +
CAVE
 +
CAVE_DETAILED
 +
TREE_CITY
 +
CITY
 +
RUIN
 +
Unrecognized Site Token:
 +
DEFAULT
 +
GUARD
 +
ROYALGUARD
 +
ZOMBIE
 +
SKELETON
 +
ADVENTURER
 +
Unrecognized Creature Texture Token:
 +
MOTHER
 +
FATHER
 +
SPOUSE
 +
CHILD
 +
DEITY
 +
LOVER
 +
Unrecognized Historical Figure Hist Fig Link Token:
 +
LEADER
 +
MAYOR
 +
ROYAL_GUARD
 +
MERCENARY
 +
FORMER_MERCENARY
 +
ENEMY
 +
CRIMINAL
 +
MEMBER
 +
FORMER_MEMBER
 +
MANAGER
 +
BOOKKEEPER
 +
BROKER
 +
SHERIFF
 +
GUARD_CAPTAIN
 +
CAPTAIN_OF_THE_GUARD
 +
MERCHANT_NOBILITY
 +
OUTPOST_LIAISON
 +
DIPLOMAT
 +
HIGH_PRIEST
 +
SLAVE
 +
FORMER_SLAVE
 +
PRISONER
 +
FORMER_PRISONER
 +
PRIEST
 +
SHOPKEEPER
 +
MINER
 +
WOODWORKER
 +
CARPENTER
 +
BOWYER
 +
WOODCUTTER
 +
STONEWORKER
 +
ENGRAVER
 +
MASON
 +
RANGER
 +
ANIMAL_CARETAKER
 +
ANIMAL_TRAINER
 +
HUNTER
 +
TRAPPER
 +
ANIMAL_DISSECTOR
 +
METALSMITH
 +
FURNACE_OPERATOR
 +
WEAPONSMITH
 +
ARMORER
 +
BLACKSMITH
 +
METALCRAFTER
 +
JEWELER
 +
GEM_CUTTER
 +
GEM_SETTER
 +
CRAFTSMAN
 +
WOODCRAFTER
 +
STONECRAFTER
 +
LEATHERWORKER
 +
BONE_CARVER
 +
WEAVER
 +
CLOTHIER
 +
GLASSMAKER
 +
STRAND_EXTRACTOR
 +
KING
 +
KING_CONSORT
 +
FISHERY_WORKER
 +
FISHERMAN
 +
FISH_DISSECTOR
 +
FISH_CLEANER
 +
FARMER
 +
CHEESE_MAKER
 +
MILKER
 +
COOK
 +
THRESHER
 +
MILLER
 +
BUTCHER
 +
TANNER
 +
DYER
 +
PLANTER
 +
HERBALIST
 +
BREWER
 +
SOAP_MAKER
 +
POTASH_MAKER
 +
LYE_MAKER
 +
WOOD_BURNER
 +
ENGINEER
 +
MECHANIC
 +
SIEGE_ENGINEER
 +
SIEGE_OPERATOR
 +
PUMP_OPERATOR
 +
CLERK
 +
ARCHITECT
 +
ADMINISTRATOR
 +
TRADER
 +
TAXCOLLECTOR
 +
EXECUTIONER
 +
BARON
 +
COUNT
 +
DUKE
 +
BARON_CONSORT
 +
COUNT_CONSORT
 +
DUKE_CONSORT
 +
PHILOSOPHER
 +
ADVISOR
 +
ALCHEMIST
 +
DUNGEONMASTER
 +
MERCHANT
 +
GUILDREP
 +
MERCHANTBARON
 +
MERCHANTPRINCE
 +
OUTPOSTLIAISON
 +
DRUID
 +
CHAMPION
 +
HAMMERMAN
 +
MASTER_HAMMERMAN
 +
SPEARMAN
 +
MASTER_SPEARMAN
 +
CROSSBOWMAN
 +
MASTER_CROSSBOWMAN
 +
WRESTLER
 +
MASTER_WRESTLER
 +
AXEMAN
 +
MASTER_AXEMAN
 +
SWORDSMAN
 +
MASTER_SWORDSMAN
 +
MACEMAN
 +
MASTER_MACEMAN
 +
PIKEMAN
 +
MASTER_PIKEMAN
 +
BOWMAN
 +
MASTER_BOWMAN
 +
BLOWGUNMAN
 +
MASTER_BLOWGUNMAN
 +
RECRUIT
 +
TRAINED_HUNTER
 +
TRAINED_WAR
 +
MASTER_THIEF
 +
THIEF
 +
STANDARD
 +
BABY
 +
DRUNK
 +
LASHER
 +
MASTER_LASHER
 +
NONE
 +
Unrecognized Unit Type Token:
 +
BLUDGEON
 +
SLASH
 +
GORE
 +
PIERCE
 +
BURN
 +
HEAT
 +
COLD
 +
Unrecognized Damage Token:
 +
MINING
 +
WOODCUTTING
 +
CARPENTRY
 +
DETAILSTONE
 +
MASONRY
 +
ANIMALTRAIN
 +
ANIMALCARE
 +
DISSECT_FISH
 +
DISSECT_VERMIN
 +
PROCESSFISH
 +
TRAPPING
 +
WEAVING
 +
BREWING
 +
ALCHEMY
 +
CLOTHESMAKING
 +
MILLING
 +
PROCESSPLANTS
 +
CHEESEMAKING
 +
MILK
 +
HERBALISM
 +
SMELT
 +
EXTRACT_STRAND
 +
FORGE_WEAPON
 +
FORGE_ARMOR
 +
FORGE_FURNITURE
 +
CUTGEM
 +
ENCRUSTGEM
 +
WOODCRAFT
 +
STONECRAFT
 +
METALCRAFT
 +
LEATHERWORK
 +
BONECARVE
 +
UNARMED
 +
AXE
 +
SWORD
 +
DAGGER
 +
MACE
 +
HAMMER
 +
SPEAR
 +
CROSSBOW
 +
SHIELD
 +
ARMOR
 +
SIEGECRAFT
 +
SIEGEOPERATE
 +
OPERATE_PUMP
 +
PIKE
 +
WHIP
 +
BOW
 +
BLOWGUN
 +
THROW
 +
MECHANICS
 +
MAGIC_NATURE
 +
SNEAK
 +
DESIGNBUILDING
 +
WOOD_BURNING
 +
LYE_MAKING
 +
POTASH_MAKING
 +
SOAP_MAKING
 +
SWIMMING
 +
NEGOTIATION
 +
JUDGING_INTENT
 +
APPRAISAL
 +
ORGANIZATION
 +
RECORD_KEEPING
 +
INTIMIDATION
 +
CONVERSATION
 +
COMEDY
 +
FLATTERY
 +
CONSOLE
 +
PACIFY
 +
TRACKING
 +
Unrecognized Skill Token:
 +
WOOD
 +
STONE
 +
METAL
 +
BONE
 +
IVORY
 +
HORN
 +
AMBER
 +
CORAL
 +
PEARL
 +
SHELL
 +
LEATHER
 +
SILK
 +
PLANT_ALCOHOL
 +
GLASS_GREEN
 +
GLASS_CLEAR
 +
GLASS_CRYSTAL
 +
SAND
 +
COAL
 +
POTASH
 +
ASH
 +
PEARLASH
 +
LYE
 +
RENDERED_FAT
 +
SOAP_ANIMAL
 +
FAT
 +
MUD
 +
VOMIT
 +
BLOOD_NONSPECIFIC
 +
BLOOD_SPECIFIC
 +
SLIME
 +
FILTH_B
 +
FILTH_Y
 +
UNKNOWN_SUBSTANCE
 +
GRIME
 +
Unrecognized Material Token:
 +
FORCED
 +
UNCOMMON
 +
RARE
 +
BAR
 +
SMALLGEM
 +
BLOCKS
 +
ROUGH
 +
DOOR
 +
FLOODGATE
 +
HATCH_COVER
 +
GRATE
 +
BED
 +
CHAIR
 +
CHAIN
 +
FLASK
 +
GOBLET
 +
INSTRUMENT
 +
TOY
 +
WINDOW
 +
CAGE
 +
BARREL
 +
BUCKET
 +
ANIMALTRAP
 +
TABLE
 +
COFFIN
 +
STATUE
 +
QUERN
 +
MILLSTONE
 +
CORPSE
 +
WEAPON
 +
SHOES
 +
HELM
 +
GLOVES
 +
BOX
 +
BIN
 +
ARMORSTAND
 +
WEAPONRACK
 +
CABINET
 +
FIGURINE
 +
AMULET
 +
SCEPTER
 +
AMMO
 +
CROWN
 +
RING
 +
EARRING
 +
BRACELET
 +
GEM
 +
ANVIL
 +
CORPSEPIECE
 +
REMAINS
 +
MEAT
 +
FISH_RAW
 +
VERMIN
 +
PET
 +
SEEDS
 +
SKIN_RAW
 +
SKIN_TANNED
 +
BONES
 +
LEAVES
 +
TOTEM
 +
SKULL
 +
PANTS
 +
BACKPACK
 +
QUIVER
 +
CATAPULTPARTS
 +
BALLISTAPARTS
 +
SIEGEAMMO
 +
BALLISTAARROWHEAD
 +
TRAPPARTS
 +
TRAPCOMP
 +
EXTRACT
 +
POTION
 +
DRINK
 +
POWDER_MISC
 +
CHEESE
 +
LIQUID_MISC
 +
COIN
 +
GLOB
 +
ROCK
 +
PIPE_SECTION
 +
Unrecognized Item Token:
 +
CIV
 +
SITE
 +
VESSEL
 +
RELIGION
 +
TEMPLE
 +
BATTLE
 +
SIEGE
 +
errorlog.txt
 +
map_rejection_log.txt
 +
gamelog.txt
 +
COKE
 +
CHARCOAL
 +
NO_MATGLOSS
 +
Unrecognized Coal Token:
 +
USE_RACEGLOSS
 +
Unrecognized Wood Token:
 +
Unrecognized Plant Token:
 +
Unrecognized Plant Alcohol Token:
 +
USE_LAVA_STONE
 +
Unrecognized Stone Token:
 +
Unrecognized Metal Token:
 +
No Appropriate Nonspecific Blood Types in Token:
 +
Unrecognized Leather Token:
 +
Unrecognized Silk Token:
 +
Unrecognized Specific Blood Token:
 +
Unrecognized Bone Token:
 +
VEIN
 +
CLUSTER
 +
CLUSTER_SMALL
 +
CLUSTER_ONE
 +
Unrecognized Inclusion Type Token:
 +
NW
 +
NE
 +
SW
 +
SE
 +
West
 +
East
 +
North
 +
South
 +
Below
 +
Above
 +
Here
 +
/Below
 +
/Above
 +
gooey
 +
slimy
 +
vomitous
 +
bloody
 +
purulent
 +
ichorous
 +
slimy
 +
vomitous
 +
mixture of
 +
pool of
 +
slurry of
 +
All
 +
Leather
 +
Cloth (Plant)
 +
Cloth (Silk)
 +
Crafts
 +
Wood
 +
Pets
 +
Drinks
 +
Cheeses
 +
Powders
 +
Extracts
 +
Meat/Fish
 +
Plants
 +
Meat/Fish Recipes
 +
Other Recipes
 +
Metal Bars
 +
Small Cut Gems
 +
Large Cut Gems
 +
Stone Blocks
 +
Seeds
 +
Anvils
 +
Weapons
 +
Bodywear
 +
Ammo
 +
Trap Components
 +
Digging Implements
 +
Headwear
 +
Handwear
 +
Footwear
 +
Legwear
 +
Shields
 +
Toys
 +
Instruments
 +
Stone
 +
Cages
 +
Bags (Leather)
 +
Bags (Plant)
 +
Bags (Silk)
 +
Thread (Plant)
 +
Thread (Silk)
 +
Ropes (Plant)
 +
Ropes (Silk)
 +
Barrels
 +
Miscellaneous
 +
Invalid
 +
Dungeon Commander
 +
Insane Mood
 +
Undead Hunt
 +
Sieger Patrol
 +
Maraude Target
 +
Sieger Basepoint
 +
Sieger Mill
 +
Ambush Patrol
 +
Marauder Mill
 +
Wilderness Curious Wander
 +
Wilderness Curious Steal Target
 +
Wilderness Roamer
 +
Pattern Patrol
 +
Inactive Marauder
 +
Owner
 +
Commander
 +
Chained Animal
 +
Meeting Location
 +
Meeting Location Building
 +
Depot
 +
Vermin Hunting
 +
Seek Commander
 +
Return to Base
 +
Mill Anywhere
 +
Wagon
 +
Mill Building
 +
Head for Edge
 +
Milling Flood
 +
Nonsense
 +
Come to Job Building
 +
Valid Pond Dump Unit
 +
Valid Pond Dump
 +
Conflict Defense
 +
Adventure Move
 +
Thief Target
 +
Check Chest
 +
Sleep Bed
 +
Sleep Barracks
 +
Sleep Ground
 +
Leave Wall
 +
Flee Terrain
 +
Tax Room
 +
Guard Taxes
 +
Ransack Taxes
 +
Get Empty Sand Bag
 +
Sand Zone
 +
Grab Cage
 +
Uncage Animal
 +
Capture Small Pet
 +
Grab Cage Unit
 +
Go to Cage
 +
Grab Animal Trap
 +
Cage Vermin
 +
Grab Unfill Bucket
 +
Seek Fill Bucket
 +
Seek Patient for Carry
 +
Carry Patient to Bed
 +
Seek Give Water Bucket
 +
Go to Give Water Target
 +
Seek Food for Target
 +
Seek Target for Food
 +
Seek Animal for Slaughter
 +
Seek Slaughter Building
 +
Seek Animal for Chain
 +
Seek Chain for Animal
 +
Seek Cage for Unchain
 +
Seek Animal for Unchain
 +
Grab Food for Taming
 +
Seek Animal for Taming
 +
Seek Drink Item
 +
Seek Food Item
 +
Seek Eating Chair
 +
Seek Eating Chair 2
 +
Seek Bad Mood Building
 +
Set Glass Mood Building
 +
Set Mood Building
 +
Seek Fell Victim
 +
Clean Building Site
 +
Reset Priority Goal
 +
Main Job Building
 +
Drop Off Job Items
 +
Grab Job Resources
 +
Work at Building
 +
Grab Clothing
 +
Grab Weapon
 +
Grab Ammunition
 +
Grab Shield
 +
Grab Armor
 +
Grab Helm
 +
Grab Boots
 +
Grab Gloves
 +
Grab Pants
 +
Grab Quiver
 +
Grab Backpack
 +
Grab Waterskin
 +
Start Hunt
 +
Start Fish
 +
Clean
 +
Hunt Vermin
 +
Patrol
 +
Squad Station
 +
Seek Infant
 +
Shop Specific
 +
Mill in Shop
 +
Go to Shop
 +
Seek Training Ammunition
 +
Archery Training Site
 +
Sparring Partner
 +
Sparring Site
 +
Attend Party
 +
Seek Artifact
 +
Grab Ammunition for Building
 +
Seek Building for Ammunition
 +
Seek Item for Storage
 +
Store Item
 +
Grab Kill
 +
Drop Kill at Butcher
 +
Drop Kill out Front
 +
Go to Beating Target
 +
Seek Kidnap Victim
 +
Seek Hunting Target
 +
Seek Target Mechanism
 +
Seek Target for Mechanism
 +
Seek Mechanism for Trigger
 +
Seek Trigger for Mechanism
 +
Seek Trap for Vermin Catch
 +
Seek Vermin for Catching
 +
Seek Vermin Catch Location
 +
Wander Vermin Catch Location
 +
Seek Vermin for Hunting
 +
Seek Vermin Hunting Spot
 +
Wander Vermin Hunting Spot
 +
Seek Fish Trap
 +
Seek Fish Catch Location
 +
Seek Well for Water
 +
Seek Drink Area for Water
 +
Manage Work Orders
 +
Update Stockpile Records
 +
Wander Depot
 +
Seek Update Office
 +
Seek Manage Office
 +
Assigned Building Job
 +
Chase Opponent
 +
Chase Opponent (Same Square)
 +
Flee from Opponent
 +
Attack Building
 +
Start Bed Carry
 +
Start Give Food Water
 +
Seek Station Flood
 +
Seek Station
 +
Start Water Job Well
 +
Start Water Job Drink
 +
Start Eat Job
 +
Scheduled Meal
 +
Scheduled Sleep Bed
 +
Scheduled Sleep Ground
 +
Rest
 +
Remove Construction
 +
Chop
 +
Detail
 +
Gather Plant
 +
Dig
 +
Mischief
 +
Rest (Recovered)
 +
Rest (Reset)
 +
PRIMITIVE
 +
FLOWERY
 +
THOUGHT
 +
NEW
 +
UGLY
 +
BOUNDARY
 +
NAME_CAVE
 +
VIOLENT
 +
WILD
 +
AQUATIC
 +
ASSERTIVE
 +
ARTIFICE
 +
MYSTERY
 +
COLOR
 +
UNTOWARD
 +
DOMESTIC
 +
MYTHIC
 +
FESTIVAL
 +
SUBORDINATE
 +
NEGATIVE
 +
NEGATOR
 +
PROTECT
 +
NAME_LAKE
 +
RESTRAIN
 +
OLD
 +
ROMANTIC
 +
NAME_MOUNTAINS
 +
NAME_OCEAN
 +
TRAVEL
 +
NAME_FOREST
 +
NAME_VOLCANO
 +
agriculture
 +
animals
 +
art
 +
balance
 +
beauty
 +
birth
 +
blight
 +
boundaries
 +
caverns
 +
chaos
 +
charity
 +
children
 +
coasts
 +
consolation
 +
courage
 +
crafts
 +
creation
 +
dance
 +
darkness
 +
dawn
 +
day
 +
death
 +
deformity
 +
depravity
 +
discipline
 +
disease
 +
dreams
 +
dusk
 +
duty
 +
earth
 +
family
 +
fame
 +
fate
 +
fertility
 +
festivals
 +
fire
 +
fish
 +
fishing
 +
food
 +
forgiveness
 +
fortresses
 +
freedom
 +
gambling
 +
games
 +
generosity
 +
happiness
 +
healing
 +
hospitality
 +
hunting
 +
inspiration
 +
jealousy
 +
jewels
 +
justice
 +
labor
 +
lakes
 +
laws
 +
lies
 +
light
 +
lightning
 +
longevity
 +
love
 +
loyalty
 +
luck
 +
lust
 +
marriage
 +
mercy
 +
metals
 +
minerals
 +
misery
 +
mist
 +
moon
 +
mountains
 +
muck
 +
murder
 +
music
 +
nature
 +
night
 +
nightmares
 +
oaths
 +
oceans
 +
order
 +
painting
 +
peace
 +
persuasion
 +
plants
 +
poetry
 +
pregnancy
 +
rain
 +
rainbows
 +
rebirth
 +
revelry
 +
revenge
 +
rivers
 +
rulership
 +
rumors
 +
sacrifice
 +
salt
 +
scholarship
 +
seasons
 +
silence
 +
sky
 +
song
 +
speech
 +
stars
 +
storms
 +
strength
 +
suicide
 +
sun
 +
theft
 +
thralldom
 +
thunder
 +
torture
 +
trade
 +
travelers
 +
treachery
 +
trees
 +
trickery
 +
truth
 +
twilight
 +
valor
 +
victory
 +
volcanos
 +
war
 +
water
 +
wealth
 +
weather
 +
wind
 +
wisdom
 +
writing
 +
youth
 +
no sphere
 +
paved outdoor area
 +
uneven pillars
 +
square of pillars
 +
pillars on the perimeter
 +
upper floors
 +
lower floors
 +
water pool
 +
lava pool
 +
stagnant pool
 +
open structure
 +
paved indoor areas
 +
detailed surfaces
 +
no architectural element
 +
MOUNTAIN
 +
GLACIER
 +
TUNDRA
 +
SWAMP_TEMPERATE_FRESHWATER
 +
SWAMP_TEMPERATE_SALTWATER
 +
MARSH_TEMPERATE_FRESHWATER
 +
MARSH_TEMPERATE_SALTWATER
 +
SWAMP_TROPICAL_FRESHWATER
 +
SWAMP_TROPICAL_SALTWATER
 +
SWAMP_MANGROVE
 +
MARSH_TROPICAL_FRESHWATER
 +
MARSH_TROPICAL_SALTWATER
 +
FOREST_TAIGA
 +
FOREST_TEMPERATE_CONIFER
 +
FOREST_TEMPERATE_BROADLEAF
 +
FOREST_TROPICAL_CONIFER
 +
FOREST_TROPICAL_DRY_BROADLEAF
 +
FOREST_TROPICAL_MOIST_BROADLEAF
 +
GRASSLAND_TEMPERATE
 +
SAVANNA_TEMPERATE
 +
SHRUBLAND_TEMPERATE
 +
GRASSLAND_TROPICAL
 +
SAVANNA_TROPICAL
 +
SHRUBLAND_TROPICAL
 +
DESERT_BADLAND
 +
DESERT_ROCK
 +
DESERT_SAND
 +
OCEAN_TROPICAL
 +
OCEAN_TEMPERATE
 +
OCEAN_ARCTIC
 +
POOL_TEMPERATE_FRESHWATER
 +
POOL_TEMPERATE_BRACKISHWATER
 +
POOL_TEMPERATE_SALTWATER
 +
POOL_TROPICAL_FRESHWATER
 +
POOL_TROPICAL_BRACKISHWATER
 +
POOL_TROPICAL_SALTWATER
 +
LAKE_TEMPERATE_FRESHWATER
 +
LAKE_TEMPERATE_BRACKISHWATER
 +
LAKE_TEMPERATE_SALTWATER
 +
LAKE_TROPICAL_FRESHWATER
 +
LAKE_TROPICAL_BRACKISHWATER
 +
LAKE_TROPICAL_SALTWATER
 +
RIVER_TEMPERATE_FRESHWATER
 +
RIVER_TEMPERATE_BRACKISHWATER
 +
RIVER_TEMPERATE_SALTWATER
 +
RIVER_TROPICAL_FRESHWATER
 +
RIVER_TROPICAL_BRACKISHWATER
 +
RIVER_TROPICAL_SALTWATER
 +
SUBTERRANEAN_WATER
 +
SUBTERRANEAN_CHASM
 +
SUBTERRANEAN_LAVA
 +
ALL_MAIN
 +
ANY_LAND
 +
ANY_OCEAN
 +
ANY_LAKE
 +
ANY_RIVER
 +
ANY_POOL
 +
NOT_FREEZING
 +
ANY_TEMPERATE
 +
ANY_TROPICAL
 +
ANY_FOREST
 +
ANY_SHRUBLAND
 +
ANY_GRASSLAND
 +
ANY_SAVANNA
 +
ANY_TEMPERATE_FOREST
 +
ANY_TROPICAL_FOREST
 +
ANY_TEMPERATE_BROADLEAF
 +
ANY_TROPICAL_BROADLEAF
 +
ANY_WETLAND
 +
ANY_DESERT
 +
Unrecognized Biome Token:
 +
an  
 +
mother
 +
father
 +
parent
 +
husband
 +
wives
 +
wife
 +
spouse
 +
eldest son
 +
second eldest son
 +
third eldest son
 +
fourth eldest son
 +
fifth eldest son
 +
sixth eldest son
 +
seventh eldest son
 +
eighth eldest son
 +
ninth eldest son
 +
tenth eldest son
 +
son
 +
youngest son
 +
only son
 +
eldest daughter
 +
second eldest daughter
 +
third eldest daughter
 +
fourth eldest daughter
 +
fifth eldest daughter
 +
sixth eldest daughter
 +
seventh eldest daughter
 +
eighth eldest daughter
 +
ninth eldest daughter
 +
tenth eldest daughter
 +
daughter
 +
only daughter
 +
youngest daughter
 +
eldest child
 +
second eldest child
 +
third eldest child
 +
fourth eldest child
 +
fifth eldest child
 +
sixth eldest child
 +
seventh eldest child
 +
eighth eldest child
 +
ninth eldest child
 +
tenth eldest child
 +
child
 +
youngest child
 +
only child
 +
paternal grandmother
 +
paternal grandfather
 +
maternal grandmother
 +
maternal grandfather
 +
grandmother
 +
grandfather
 +
grandparent
 +
older brother
 +
older sister
 +
older sibling
 +
younger brother
 +
younger sister
 +
younger sibling
 +
cousin
 +
aunt
 +
uncle
 +
no relationship
 +
ren
 +
negative
 +
zero
 +
one
 +
two
 +
three
 +
four
 +
five
 +
six
 +
seven
 +
eight
 +
nine
 +
ten
 +
eleven
 +
twelve
 +
thirteen
 +
fourteen
 +
fifteen
 +
sixteen
 +
seventeen
 +
eighteen
 +
nineteen
 +
  billion
 +
  million
 +
  thousand
 +
  hundred
 +
twenty
 +
thirty
 +
forty
 +
fifty
 +
sixty
 +
seventy
 +
eighty
 +
ninety
 +
-
 +
Negative
 +
Zeroth
 +
First
 +
Second
 +
Third
 +
Fourth
 +
Fifth
 +
Sixth
 +
Seventh
 +
Eighth
 +
Ninth
 +
Tenth
 +
Eleventh
 +
Twelfth
 +
Thirteenth
 +
Fourteenth
 +
Fifteenth
 +
Sixteenth
 +
Seventeenth
 +
Eighteenth
 +
Nineteenth
 +
th
 +
st
 +
nd
 +
rd
 +
SWAMP
 +
DESERT
 +
FOREST
 +
OCEAN
 +
LAKE
 +
GRASSLAND
 +
HILLS
 +
Unrecognized Region Type Token:
 +
Wetland
 +
Desert
 +
Forest
 +
Mountains
 +
Ocean
 +
Lake
 +
Glacier
 +
Tundra
 +
Grassland
 +
Hills
  
 +
The impertinent lava has defaced a
 +
The impertinent magma has defaced a
 +
!
 +
A
 +
  sculpture has melted!
 +
Digging designation cancelled: warm stone located.
 +
Digging designation cancelled: damp stone located.
  
 +
Shop
 +
Trade Depot
 +
Alchemist's Laboratory
 +
Carpenter's Workshop
 +
Farmer's Workshop
 +
Ashery
 +
Mason's Workshop
 +
Craftsman
 +
's Workshop
 +
Jeweler's Workshop
 +
Metalsmith's Forge
 +
Magma Forge
 +
Bowyer's Workshop
 +
Mechanic's Workshop
 +
Siege Workshop
 +
Butcher's Shop
 +
Leather Works
 +
Tanner's Shop
 +
Dyer's Shop
 +
Clothier's Shop
 +
Fishery
 +
Still
 +
Loom
 +
Quern
 +
Millstone
 +
Kennels
 +
Kitchen
 +
Workshop
 +
Zone
 +
Farm Plot
 +
Smelter
 +
Glass Furnace
 +
Wood Furnace
 +
Kiln
 +
Magma Smelter
 +
Magma Glass Furnace
 +
Magma Kiln
 +
Furnace
 +
Lever
 +
Pressure Plate
 +
Cage Trap
 +
Stone-Fall Trap
 +
Weapon Trap
 +
Trap
 +
Catapult
 +
Ballista
 +
Siege Engine
 +
Door
 +
Floor Hatch
 +
Wall Grate
 +
Floor Grate
 +
Vertical Bars
 +
Floor Bars
 +
Floodgate
 +
Restraint
 +
Cage
 +
Support
 +
Gear Assembly
 +
Horizontal Axle
 +
Vertical Axle
 +
Upright Spear/Spike
 +
Archery Target
 +
Screw Pump
 +
Water Wheel
 +
Windmill
 +
Burial Receptacle
 +
Seat
 +
Animal Trap
 +
Table
 +
Cabinet
 +
Weapon Rack
 +
Armor Stand
 +
Container
 +
Bed
 +
Dirt Road
 +
Paved Road
 +
Bridge
 +
Well
 +
Statue
 +
Glass Window
 +
Gem Window
 +
Stockpile
 +
Wall
 +
Floor
 +
Up Stair
 +
Down Stair
 +
Up/Down Stair
 +
Ramp
 +
Fortification
 +
Construction
 +
Vacant Shop
 +
General Store
 +
Crafts Market
 +
Clothing Shop
 +
Exotic Clothing Shop
 +
  Lever
 +
  Door
 +
  Floor Hatch
 +
  Wall Grate
 +
  Floor Grate
 +
Vertical
 +
  Bars
 +
  Floor Bars
 +
  Floodgate
 +
  Rope
 +
  Chain
 +
Aquarium
 +
Terrarium
 +
Shared
 +
)
 +
  (
 +
Rough
 +
  Archery Target
 +
  Gear Assembly
 +
Horizontal
 +
  Axle
 +
  Pillar
 +
  Support
 +
Retracted
 +
Upright
 +
Spikes
 +
Spears
 +
Spears/Spikes
 +
Weapon
 +
  Casket
 +
  Sarcophagus
 +
  Coffin
 +
  Chair
 +
  Throne
 +
  Animal Trap
 +
  Table
 +
  Cabinet
 +
  Weapon Rack
 +
  Armor Stand
 +
  Coffer
 +
  Bag
 +
  Chest
 +
Dirt
 +
  Road
 +
  Bridge
 +
  Statue
 +
Glass
 +
Gem
 +
  Window
 +
Armor
 +
Weapon
 +
Animal
 +
Food
 +
Furniture
 +
Graveyard
 +
Refuse
 +
Stone
 +
Ammo
 +
Coins
 +
Bar/Block
 +
Gem
 +
Finished Goods
 +
Leather
 +
Cloth
 +
Wood
 +
Stockpile #
 +
(CLT)
 +
*CLT*
 +
CLT
 +
You've caught a
 +
Your trap was robbed of the
 +
BALLISTA
 +
  has designed a masterpiece!
 +
  has constructed a masterpiece!
 +
preparetomb() HAS NULL owner
 +
preparetomb() HAS LIVE owner
 +
A masterwork of
 +
  has been lost!
 +
Home
 +
Craft Store
 +
Basement
 +
Weapon Store
 +
Armor Store
 +
Clothing Store
 +
Food Store
 +
Mead Hall
 +
Temple
 +
Throneroom
 +
Activity Zone
 +
Invalid Type
 +
Building Level Map Overflow
  
The six meals on a daily basis weight loss plan is also viewed as efficient at reducing levels of cholesterol. Studies have shown those who split their full <span class="plainlinks">[http://www.how2gainweightfast.org/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">how to gain weight fast</span>] calories into 6 small meals a day notably minimized both their total plus Bad cholesterol levels.
+
This is the
 +
  currency of
 +
  from the year
 +
  from an unknown year
 +
  under the ruler
 +
  under an obscure ruler
 +
  from a period of no rule
 +
gen
 +
RANDOM
 +
You
 +
The  
 +
Your
 +
's
 +
spinning
 +
flying
 +
its
 +
It
 +
  twist
 +
  twists
 +
  the embedded
 +
  around in
 +
  let
 +
  lets
 +
  drop away as  
 +
attack
 +
attacks
 +
.
 +
  leap at
 +
  leaps at
 +
  charge at  
 +
  charges at
 +
  from behind
 +
  from the side
 +
  looks
 +
surprised by the ferocity of  
 +
  onslaught!
 +
  jump
 +
  jumps
 +
  away from
 +
  attack
 +
  attacks
 +
  but
 +
  away
 +
  miss
 +
  misses
 +
  counterstrike
 +
  counterstrikes
 +
  by the
 +
  in the
 +
  with
 +
The grab glances away.
 +
  are
 +
  is
 +
  propelled away by the force of the blow!
 +
  has lodged firmly in the wound!
 +
Many large thorns grow from the
 +
  latch on firmly
 +
  latches on firmly
 +
  to
 +
  latch on firmly!
 +
  latches on firmly!
 +
  has become enraged!
 +
The shot glances away.
 +
  strike at
 +
  strikes at
 +
  but the shot is blocked!
 +
  block
 +
  blocks
 +
  but the shot is parried!
 +
  bat
 +
  bats
 +
  out of the air!
 +
  collide
 +
  collides
 +
  knocked over
 +
  and tumble
 +
  and tumbles
 +
  backward
 +
  bounce
 +
  bounces
 +
You tangle together and fall over!
 +
They tangle together and fall over!
 +
You tangle together and tumble forward!
 +
They tangle together and tumble forward!
 +
  rush
 +
  rushes
 +
  by
 +
  manage
 +
  manages
 +
  to stop where
 +
  used to be.
 +
  slam
 +
  slams
 +
  into an obstacle
 +
  and
 +
  fall
 +
  falls
 +
  over
 +
strikes
 +
hack at
 +
hacks at
 +
lash
 +
lashes
 +
stab
 +
stabs
 +
bash
 +
bashes
 +
burn
 +
burns
 +
freeze
 +
freezes
 +
your
 +
  lock
 +
  locks
 +
  place
 +
  places
 +
  a chokehold on
 +
  take
 +
  takes
 +
  down by the
 +
  throw
 +
  throws
 +
  pinch
 +
  pinches
 +
  gouge
 +
  gouges
 +
sprain
 +
badly sprain
 +
break
 +
cripple
 +
  release
 +
  releases
 +
  loosen
 +
  loosens
 +
  the joint lock of
 +
  on
 +
  the choke hold of
 +
  break
 +
  breaks
 +
  the grip of
 +
  struggle
 +
  struggles
 +
  in vain against the grip of
 +
  shake
 +
  shakes
 +
  around by the
 +
  is ripped away and remains in
 +
  mouth
 +
  grip
 +
strangle
 +
  pass
 +
  passes
 +
  out.
 +
  adjust
 +
  adjusts
 +
grab
 +
grabs
 +
push
 +
pushes
  
 +
  spatter
 +
  smear
 +
  covering
 +
Don't talk to me.
 +
Welcome to
 +
Welcome home, my child.
 +
Welcome to the
 +
Let's trade.
 +
Fantastic!  Please come closer and ask again.
 +
You do business.
 +
Come see me in my store sometime.
 +
You should probably try a shopkeeper.
 +
Join me on my adventures!
 +
Yes, let's continue onward!
 +
Hey...  that sounds like a great idea!
 +
Excitement!  Adventure!  I am thrilled to join you.
 +
Surely any place is better than this.  Let's set off immediately!
 +
I've always wanted to travel the world.  Let us be off!
 +
I will agree to travel with you if you lead me to glory and death.
 +
Take me away from here.
 +
I'm sorry.  My duty is here.
 +
I'm sorry.  I can't go with you.
 +
It is I that would lead you, but I have no need of your protection.
 +
Ha!  Such enthusiasm from one such as yourself.
 +
With a band so large, what share of the glory would I have?
 +
I would...  rather not.
 +
Tell me about this area.
 +
Ask me when I've returned to my home!
 +
Tell me about
 +
You look like a mighty warrior indeed.
 +
I am the leader of
 +
I am the mayor of
 +
I am the manager of
 +
I am the bookkeeper of
 +
I am the broker of
 +
I am the sheriff of
 +
I am the captain of the guard of
 +
I am the outpost liaison of
 +
I am the diplomat of
 +
I am
 +
of the merchant nobility
 +
  of
 +
I am the high priest of
 +
I am a slave of
 +
I am a prisoner of
 +
I am a shopkeeper
 +
  at
 +
  here
 +
  in
 +
I am a priest of
 +
Please help me to escape from this place.
 +
But mostly I just like to drink.
 +
How I long for some excitement in my life...
 +
I've always dreamed of seeing far-away places.
 +
I would give anything to be away from here.  I can't stand the boredom!
 +
Can you lead me to battle and a warrior's death?
 +
Tell me about your family.
 +
I seek the capital.
 +
I am here to discuss serving your cause.
 +
Ah, of course.  Please come closer and ask again.
 +
I'm flattered, but I have no need of you.
 +
Goodbye.
 +
Press
 +
  to continue.
 +
  when finished.
 +
Greet
 +
Nevermind
 +
Trade
 +
Join
 +
Profession
 +
Family
 +
Capital
 +
Surroundings
 +
Service
 +
Goodbye
 +
  to select choices.
 +
  to scroll text.
 +
Talking to
 +
You begin a conversation with
 +
  lies before
 +
  stands before
 +
  calls out to
 +
  you.
 +
S
 +
([LIP])
 +
([lip])
 +
...
 +
  STRANGUS
 +
  AUGIS
 +
  STORKIS
 +
... (slew
 +
, leader of
 +
, mayor of
 +
, high priest of
 +
[PRO_SUB]
 +
[PRO_OBJ]
 +
[PRO_POS]
 +
I am speaking for
 +
.  Thank you for your offer of service.
 +
Our people have been pestered by a skulking villian.
 +
Our people have been tormented by a fearsome foe.
 +
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
 +
Vanquishing a great beast on our behalf would bring us all much glory.
 +
Seek this place and kill
 +
Seek and kill
 +
Knowing no mercy,
 +
devoured
 +
devoured our livestock
 +
stole
 +
stole our treasures
 +
destroyed
 +
a craft store
 +
a weapon store
 +
an armor store
 +
a clothing store
 +
a food store
 +
a mead hall
 +
a keep
 +
a home
 +
a collection of homes
 +
an apartment room
 +
a temple
 +
a tower
 +
destroyed our homes
 +
This vile fiend
 +
even
 +
murdered
 +
my
 +
has even killed
 +
has killed
 +
  lust for murder
 +
, among them
 +
Ah, well...  we are quite untroubled here.
 +
You succeeded!  Amazing.  You are a champion.
 +
It looks like somebody got there first.  In any case, thank you for your dedication.
 +
Keep up the good work.  Let me know when the deed is done.
 +
Capital of what?
 +
This is all there is.
 +
There is no capital.
 +
There's absolutely nothing interesting around here.
 +
We are in
 +
There is a great keep there
 +
  named
 +
There is a temple
 +
  there
 +
  is there.
 +
It is a place of great evil.
 +
  looks around nervously and leans forward, speaking quietly.
 +
It is rumored that the dead rise and stalk the living!
 +
That place is blessed.
 +
Savage beasts call it their home.
 +
!  It's terrifying.
 +
  have been known to hunt out there.
 +
  roam freely out there.
 +
I don't know very much about it.
 +
The surrounding area is called
 +
PLACE
 +
the wilds
 +
something
 +
CONTEXT
 +
ANY
 +
ENTITY
 +
HIST_FIG
 +
ABSTRACT_BUILDING
 +
SUBREGION
 +
FAMILY_RELATIONSHIP
 +
NUMBER
 +
ORDINAL
 +
UNIT_NAME
 +
RACE
 +
INDEF_FAMILY_RELATIONSHIP
 +
SPHERE
 +
DEF_SPHERE
 +
ARCH_ELEMENT
 +
JUSTIFICATION
 +
SPEAKER
 +
AUDIENCE
 +
is
 +
us
 +
er
 +
in
 +
as
 +
  remains silent.
 +
The Void
 +
, Deity
 +
, Force
 +
vector<bool> too long
  
 +
nothing
 +
chunk
 +
chunks
 +
FEATURE_ATTACK_GROUP
 +
CRAFTSMAN_NAME
 +
FISHERMAN_NAME
 +
HAMMERMAN_NAME
 +
SPEARMAN_NAME
 +
CROSSBOWMAN_NAME
 +
AXEMAN_NAME
 +
SWORDSMAN_NAME
 +
MACEMAN_NAME
 +
PIKEMAN_NAME
 +
BOWMAN_NAME
 +
CHILDNAME
 +
BABYNAME
 +
AMPHIBIOUS
 +
MOUNT
 +
MOUNT_EXOTIC
 +
LIKES_FIGHTING
 +
STOUT
 +
NARROW
 +
VEGETATION
 +
MAGICAL
 +
SAVAGE
 +
NATURAL
 +
VERMIN_HATEABLE
 +
REMAINS_UNDETERMINED
 +
BODY
 +
Unrecognized Creature Body Token:
 +
  :
 +
BODYGLOSS
 +
Unrecognized Creature Body Gloss Token:
 +
ATTACK
 +
MAIN
 +
BYTYPE
 +
BYTOKEN
 +
ATTACKFLAG_CANLATCH
 +
ATTACKFLAG_WITH
 +
SPECIALATTACK_INJECT_EXTRACT
 +
SPECIALATTACK_SUCK_BLOOD
 +
NOSMELLYROT
 +
ITEMCORPSE
 +
ITEMCORPSE_QUALITY
 +
HAS_RACEGLOSS
 +
BEACH_FREQUENCY
 +
UNDERSWIM
 +
CANOPENDOORS
 +
NOFEAR
 +
NOSTUCKINS
 +
SEVERONBREAKS
 +
PARALYZEIMMUNE
 +
PREFSTRING
 +
NOSKULL
 +
NOSKIN
 +
NOBONES
 +
NOMEAT
 +
HASSHELL
 +
NOEXERT
 +
NOPAIN
 +
CAVE_ADAPT
 +
NOTHOUGHT
 +
NOEMOTION
 +
TRANCES
 +
NOBLEED
 +
NOSTUN
 +
NONAUSEA
 +
EXTRAVISION
 +
BONECARN
 +
CARNIVORE
 +
SPEECH_MALE
 +
SPEECH_FEMALE
 +
PERSONALITY
 +
LISP
 +
INTELLIGENT
 +
CAN_CIV
 +
CAN_LEARN
 +
SLOW_LEARNER
 +
CAN_SPEAK
 +
UTTERANCES
 +
EQUIPS
 +
ALL_ACTIVE
 +
DIURNAL
 +
NOCTURNAL
 +
CREPUSCULAR
 +
MATUTINAL
 +
VESPERTINE
 +
ENDING
 +
POWER
 +
MEGABEAST
 +
SEMIMEGABEAST
 +
BIOME
 +
DEFENDER
 +
MEANDERER
 +
ALCOHOL_DEPENDENT
 +
EXTRACT_COOKABLE
 +
CHITIN
 +
NOBREATHE
 +
AMBUSHPREDATOR
 +
LOCKPICKER
 +
TRAPAVOID
 +
NOT_BUTCHERABLE
 +
MISCHIEVIOUS
 +
COOKABLE_LIVE
 +
PATTERNFLIER
 +
CURIOUSBEAST_EATER
 +
CURIOUSBEAST_ITEM
 +
CURIOUSBEAST_GUZZLER
 +
FLEEQUICK
 +
MUNDANE
 +
VERMINHUNTER
 +
EXTRACT_PERMANENT
 +
EXTRACT_PARALYZE
 +
EXTRACT_STUN_INTERMITTENT
 +
EXTRACT_STUN
 +
EXTRACT_PARALYZE_INTERMITTENT
 +
IMMOLATE
 +
NO_SPRING
 +
NO_SUMMER
 +
NO_AUTUMN
 +
NO_WINTER
 +
MILKABLE
 +
EQUIPMENT_WAGON
 +
LARGE_PREDATOR
 +
BENIGN
 +
SMALL_REMAINS
 +
remains
 +
NAME
 +
SPECNAME
 +
MALE
 +
FEMALE
 +
GLOWCOLOR
 +
REMAINS_COLOR
 +
IMMOBILE_LAND
 +
VERMIN_EATER
 +
LIGHT_GEN
 +
VERMIN_GROUNDER
 +
VERMIN_ROTTER
 +
VERMIN_MICRO
 +
VERMIN_SOIL
 +
VERMIN_SOIL_COLONY
 +
VERMIN_FISH
 +
CANNOT_UNDEAD
 +
NO_EAT
 +
NO_DRINK
 +
NO_SLEEP
 +
COMMON_DOMESTIC
 +
WAGON_PULLER
 +
PACK_ANIMAL
 +
LARGE_ROAMING
 +
FLIER
 +
LOOSE_CLUSTERS
 +
PET_EXOTIC
 +
TRAINABLE
 +
WEBBER
 +
THICKWEB
 +
WEBIMMUNE
 +
FIREBREATH
 +
MULTIPLE_LITTER_RARE
 +
DRAGONFIREBREATH
 +
MAGMA_VISION
 +
FIREIMMUNE
 +
FIREIMMUNE_SUPER
 +
NO_GENDER
 +
POPULATION_NUMBER
 +
CLUSTER_NUMBER
 +
TRIGGERABLE_GROUP
 +
LITTERSIZE
 +
MAXAGE
 +
GNAWER
 +
PETVALUE
 +
SIZE
 +
EXTRACT_SIZE
 +
MODVALUE
 +
EXTRACT_VALUE
 +
CHEESE_VALUE
 +
VIEWRANGE
 +
BUILDINGDESTROYER
 +
DAMBLOCK
 +
DIFFICULTY
 +
GENPOWER
 +
GRASSTRAMPLE
 +
SPEED
 +
SWIMS_LEARNED
 +
SWIMS_INNATE
 +
SWIM_SPEED
 +
TRADE_CAPACITY
 +
BLOODTYPE
 +
G
 +
B
 +
Y
 +
M
 +
W
 +
0
 +
TILE
 +
GLOWTILE
 +
ALTTILE
 +
EXTRACT_ANTIDOTE
 +
EXTRACT_CHEESE
 +
VERMIN_BITE
 +
USE_EXTRACT
 +
PENETRATEPOWER
 +
FREQUENCY
 +
FISHITEM
 +
VERMIN_NOROAM
 +
VERMIN_NOFISH
 +
VERMIN_NOTRAP
 +
HOMEOTHERM
 +
LAYERING
 +
SPEC_HEAT
 +
HEATDAM_POINT
 +
COLDDAM_POINT
 +
IGNITE_POINT
 +
MELTING_POINT
 +
BOILING_POINT
 +
FIXED_TEMP
 +
SILK_SPEC_HEAT
 +
SILK_HEATDAM_POINT
 +
SILK_COLDDAM_POINT
 +
SILK_IGNITE_POINT
 +
SILK_MELTING_POINT
 +
SILK_BOILING_POINT
 +
SILK_FIXED_TEMP
 +
LEATHER_SPEC_HEAT
 +
LEATHER_HEATDAM_POINT
 +
LEATHER_COLDDAM_POINT
 +
LEATHER_IGNITE_POINT
 +
LEATHER_MELTING_POINT
 +
LEATHER_BOILING_POINT
 +
LEATHER_FIXED_TEMP
 +
BONE_SPEC_HEAT
 +
BONE_HEATDAM_POINT
 +
BONE_COLDDAM_POINT
 +
BONE_IGNITE_POINT
 +
BONE_MELTING_POINT
 +
BONE_BOILING_POINT
 +
BONE_FIXED_TEMP
 +
EXTRACT_SPEC_HEAT
 +
EXTRACT_HEATDAM_POINT
 +
EXTRACT_COLDDAM_POINT
 +
EXTRACT_IGNITE_POINT
 +
EXTRACT_MELTING_POINT
 +
EXTRACT_BOILING_POINT
 +
EXTRACT_FIXED_TEMP
 +
CHEESE_SPEC_HEAT
 +
CHEESE_HEATDAM_POINT
 +
CHEESE_COLDDAM_POINT
 +
CHEESE_IGNITE_POINT
 +
CHEESE_MELTING_POINT
 +
CHEESE_BOILING_POINT
 +
CHEESE_FIXED_TEMP
 +
DRINK_SPEC_HEAT
 +
DRINK_HEATDAM_POINT
 +
DRINK_COLDDAM_POINT
 +
DRINK_IGNITE_POINT
 +
DRINK_MELTING_POINT
 +
DRINK_BOILING_POINT
 +
DRINK_FIXED_TEMP
 +
DENSITY
 +
LEATHER_SOLID_DENSITY
 +
LEATHER_LIQUID_DENSITY
 +
BONE_SOLID_DENSITY
 +
BONE_LIQUID_DENSITY
 +
SILK_SOLID_DENSITY
 +
SILK_LIQUID_DENSITY
 +
EXTRACT_SOLID_DENSITY
 +
EXTRACT_LIQUID_DENSITY
 +
CHEESE_SOLID_DENSITY
 +
CHEESE_LIQUID_DENSITY
 +
DRINK_SOLID_DENSITY
 +
DRINK_LIQUID_DENSITY
 +
STANDARD_FLESH
 +
MATERIAL
 +
Unrecognized Creature Token:
 +
<RESERVED_MOD>
 +
  size to small for non-vermin -- reset to 2
 +
data/speech/
 +
ADD_COLOR
 +
a girl
 +
a boy
 +
a child
 +
twins
 +
triplets
 +
quadruplets
 +
quintuplets
 +
sextuplets
 +
septuplets
 +
octuplets
 +
nonuplets
 +
decaplets
 +
undecaplets
 +
duodecaplets
 +
tredecaplets
 +
quattuordecaplets
 +
quindecaplets
 +
many babies
 +
creature
 +
NUMBERED_NAME
 +
skeletal
 +
zombie
 +
BP
 +
UPPERBODY
 +
LOWERBODY
 +
HEAD
 +
CON
 +
CONTYPE
 +
GRASP
 +
STANCE
 +
LIMB
 +
THROAT
 +
JOINT
 +
NERVOUS
 +
SIGHT
 +
HEAR
 +
SMELL
 +
EMBEDDED
 +
APERTURE
 +
SMALL
 +
INTERNAL
 +
BREATHE
 +
CIRCULATION
 +
GUTS
 +
RIGHT
 +
LEFT
 +
DIGIT
 +
MOUTH
 +
Unrecognized Creature Bodypart Token:
 +
WORD
 +
RGB
 +
Unrecognized Color Token:
 +
ADJ
 +
Unrecognized Shape Token:
 +
Gain possession
 +
Pull it out
 +
FATAL ERROR
 +
Adventure Starting Site Files Missing/Corrupted
 +
Could not locate adventure start square
 +
Where would you like to go?
 +
Nowhere
 +
Mountain Halls
 +
Dark Fortress
 +
Ruin
 +
Cave
 +
Forest Retreat
 +
Town
 +
Civilization
 +
Site
 +
Vessel
 +
Migrating
 +
Nomadic
 +
Religion
 +
Creature
 +
Group
 +
Do Not Travel
 +
You awaken from your slumber.
 +
Your sleep has been interrupted!
 +
Select your combat preferences.
 +
  - Current Attack Preference:
 +
Strike
 +
Charge
 +
Close Combat
 +
According to Opponent
 +
  - Current Dodge Preference:
 +
Move Around
 +
Stand Ground
 +
  - Current Charge Defense:
 +
Dodge Away
 +
Select your movement preferences.
 +
  - Current Swimming Preference:
 +
When Possible
 +
When Necessary
 +
What would you like to do with the
 +
?
 +
  (
 +
  to view other pages)
 +
  -
 +
Where would you like to move?
 +
What would you like to pick up?
 +
.
 +
Who will you talk to?
 +
  to view other pages
 +
  - 
 +
a colony of
 +
many
 +
a swarm of
 +
Miasma
 +
Steam
 +
Mist
 +
Bloody Mist
 +
A Dust Cloud
 +
An Ocean Wave
 +
Sea Foam
 +
Lava Mist
 +
Magma Mist
 +
Boiling
 +
Smoke
 +
Dragonfire
 +
Fire
 +
A Web
 +
A Fire
 +
A Campfire
 +
Water [
 +
/7]
 +
Lava [
 +
Magma [
 +
A Spattering of Blood
 +
A Smear of Blood
 +
A Pool of Blood
 +
Vomit
 +
A Spattering of Slime
 +
A Smear of Slime
 +
A Pool of Slime
 +
A Spattering of Pus
 +
A Smear of Pus
 +
A Pool of Pus
 +
A Spattering of Ichor
 +
A Smear of Ichor
 +
A Pool of Ichor
 +
A Spattering of Goo
 +
A Smear of Goo
 +
A Pool of Goo
 +
Untitled
 +
, "
 +
"
 +
Really attack
 +
Really wrestle
 +
  confirms. 
 +
  aborts.
 +
Which creature will you attack? 
 +
Which creature will you wrestle? 
 +
  changes mode.
 +
  pages)
 +
Really sleep?  Your character will rest for eight hours.
 +
You sleep.
 +
You can't rest because you are drowning.
 +
You can't rest because you are swimming.
 +
You can't rest because somebody can see you.
 +
You've already searched this area recently.
 +
You've found a colony of
 +
  and another small creature.
 +
  and some other small creatures.
 +
You've found a small creature.
 +
You've found some small creatures.
 +
Your intense search turns up nothing.
 +
You have nothing with which to interact.
 +
You have nothing to examine.
 +
You have nothing left to remove.
 +
You have nothing left to wear.
 +
You have nothing left to eat or drink.
 +
You have nothing to put inside a container.
 +
You have nothing left to drop.
 +
There is nothing to pick up here.
 +
You have nothing left to throw.
 +
You have nothing to fire with.
 +
You have nothing left to fire.
 +
You are no longer in hiding.
 +
You begin sneaking.
 +
You can't sneak because somebody can see you.
 +
There is no sunlight when you are dead.
 +
There are no traces of sunlight here.
 +
Being dead is cold and clammy.
 +
The temperature is as it has been and always will be.
 +
The temperature cannot be judged.
 +
It is burning.
 +
It is deathly cold.
 +
The temperature is pleasant.
 +
It is scorching.
 +
It is hot.
 +
It is warm.
 +
It is cool.
 +
It is freezing.
 +
It is cold.
 +
You've lost track of time since your death.
 +
It is the
 +
Granite
 +
Slate
 +
Felsite
 +
Hematite
 +
Malachite
 +
Galena
 +
Limestone
 +
Sandstone
 +
Timber
 +
Moonstone
 +
Opal
 +
Obsidian
 +
You can't travel because somebody can see you.
 +
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 +
You can't travel until you've stopped the bleeding.
 +
You can't travel because you can't breathe.
 +
You can't travel because you are swimming.
 +
You can't travel because you are journeying underground.
 +
You must survive the ambush.
 +
You cannot travel until you leave this site.
 +
You stand up.
 +
You lie on the ground.
 +
The webs make it impossible to stand.
 +
You can't stand up -- somebody is in the way.
 +
You have reached the summit of
 +
You are deceased.  Press
 +
  to finish.
 +
Unconscious
 +
Stunned
 +
Exhausted
 +
Over-Exert
 +
Tired
 +
Drowsy
 +
Drowning
 +
Winded
 +
Swimming
 +
Flying
 +
Nauseous
 +
Dhyd
 +
Thir
 +
Stvg
 +
Hung
 +
W:
 +
None
 +
A:
 +
Mortal Wound
 +
In Flight
 +
Paralyzed
 +
Webbed
 +
On Ground
 +
Bleeding!
 +
Bleeding
 +
Pale
 +
Faint
 +
Pain
 +
Speed:
 +
  [DONE]
 +
  [MORE]
 +
                                                                               
 +
Adventure Log: NULL task
 +
Adventure Log: NULL site
 +
Adventure Log: NULL subregion
 +
Adventure Log: NULL entity
 +
Adventure Log
 +
",
 +
  for destination.
 +
Civilization
 +
Site Government
 +
Vessel Crew
 +
Migrating Group
 +
Nomadic Group
 +
Religion
 +
, Dead
 +
Unaligned
 +
Enemy
 +
Criminal
 +
Prisoner
 +
Devoted
 +
Loyal
 +
Aligned
 +
Affiliated
 +
Associated
 +
  Member
 +
  Mercenary
 +
  Slave
 +
Former
 +
Member
 +
Mercenary
 +
Slave
 +
Mountain
 +
Temperate Freshwater Swamp
 +
Temperate Saltwater Swamp
 +
Temperate Freshwater Marsh
 +
Temperate Saltwater Marsh
 +
Tropical Freshwater Swamp
 +
Tropical Saltwater Swamp
 +
Mangrove Swamp
 +
Tropical Freshwater Marsh
 +
Tropical Saltwater Marsh
 +
Taiga
 +
Temperate Coniferous Forest
 +
Temperate Broadleaf Forest
 +
Tropical Coniferous Forest
 +
Tropical Dry Broadleaf Forest
 +
Tropical Moist Broadleaf Forest
 +
Temperate Grassland
 +
Temperate Savanna
 +
Temperate Shrubland
 +
Tropical Grassland
 +
Tropical Savanna
 +
Tropical Shrubland
 +
Badlands
 +
Rocky Wasteland
 +
Sand Desert
 +
Tropical Ocean
 +
Temperate Ocean
 +
Arctic Ocean
 +
Temperate Freshwater Pool
 +
Temperate Brackish Pool
 +
Temperate Saltwater Pool
 +
Tropical Freshwater Pool
 +
Tropical Brackish Pool
 +
Tropical Saltwater Pool
 +
Temperate Freshwater Lake
 +
Temperate Brackish Lake
 +
Temperate Saltwater Lake
 +
Tropical Freshwater Lake
 +
Tropical Brackish Lake
 +
Tropical Saltwater Lake
 +
Temperate Freshwater River
 +
Temperate Brackish River
 +
Temperate Saltwater River
 +
Tropical Freshwater River
 +
Tropical Brackish River
 +
Tropical Saltwater River
 +
Subterranean Water
 +
Subterranean Chasm
 +
Subterranean Magma
 +
  - Tasks
 +
  - Entities
 +
  - Sites
 +
  - Regions
 +
  - Scroll
 +
  - Zoom to Selected
 +
  - Zoom to Current Location
 +
  - Toggle Line
 +
  - Toggle Map/Info
 +
Wrestle
 +
The Wrestling of
 +
>-
 +
--
 +
<-
 +
Latch
 +
Grasp
 +
JLock
 +
Choke
 +
->
 +
-<
 +
  to scroll
 +
Lock
 +
Choke
 +
Take-down by
 +
Throw by
 +
Pinch
 +
Gouge
 +
Break
 +
Release joint lock of
 +
Release choke of
 +
Release grip of
 +
Loosen joint lock of
 +
Loosen choke of
 +
Break grip of
 +
Shake
 +
Strangle
 +
Grab
 +
Deceased
 +
Strong
 +
Very Strong
 +
Extremely Strong
 +
Mighty
 +
Ultra-Mighty
 +
Agile
 +
Very Agile
 +
Extremely Agile
 +
Unbelievably Agile
 +
Perfectly Agile
 +
Tough
 +
Very Tough
 +
Extremely Tough
 +
Unbelievably Tough
 +
Super
 +
ly Tough
 +
Enraged at all enemies!
 +
In a martial trance!
 +
Throwing a tantrum!
 +
On the Ground
 +
Partially Webbed
 +
Partially Paralyzed
 +
Sluggish
 +
Heavy Bleeding
 +
Extreme Pain
 +
Dehydrated
 +
Thirsty
 +
Starving
 +
Hungry
 +
: View Kills
 +
: Select
 +
: View
 +
: Scroll
 +
: View Wr
 +
: Cust
 +
[C:7:0:1]
 +
The Kills of
 +
What would you like to wear?
 +
What would you like to remove?
 +
What would you like to drop?
 +
What would you like to throw?
 +
With what would you like to interact?
 +
With what would you like to eat or drink?
 +
What would you like to put inside a container?
 +
Where would you like to put the
 +
Your Inventory
 +
  to view other pages. 
 +
  when done.
 +
There is nothing to do with the
 +
You empty the
 +
You take out the
 +
You don't have a suitable container.
 +
You put the
 +
  into the
 +
You eat the
 +
You drink the
 +
  is too salty.
 +
  is too hot.
 +
  is too cold.
 +
You lick the
 +
No.  That's disgusting.
 +
You are too full.
 +
You drop
 +
You pick
 +
  picks
 +
  up the
 +
  and put it in
 +
  and puts it in
 +
You do not have a free grasp and your quivers and packs are full.
 +
You do not have a free grasp and your quiver and packs are full.
 +
You do not have a free grasp and your quivers and pack are full.
 +
You do not have a free grasp and your quiver and pack are full.
 +
You do not have a free grasp and your quivers are full.
 +
You do not have a free grasp and your quiver is full.
 +
You do not have a free grasp and your packs are full.
 +
You do not have a free grasp and your pack is full.
 +
You do not have a free grasp.
 +
No announcements yet.
 +
Announcements
 +
Offloading site...
 +
There is a
 +
  here.
 +
  - Pull it
 +
You pull the lever.
 +
There is a locked
 +
  - Break it in
 +
  - Pick the lock
 +
You break the hatch in!
 +
You pick the lock!
 +
  - Bash it down
 +
You bash the door down!
 +
Create Your Character
 +
Race:
 +
, Female
 +
, Male
 +
  from
 +
: Play Now!
 +
: Select 
 +
: Back
 +
Remaining:
 +
Not
 +
: Done   
 +
  to change
 +
Name:
 +
: Done
 +
: Abort
 +
: Enter First Name
 +
: Customize Name
 +
: Random Name
 +
: Change Gender
 +
: Go!
 +
** Unretiring Adventurer **
 +
** Starting Adventurer **
 +
Dawn is breaking.
 +
It is noon.
 +
Night is falling.
 +
You struggle for
 +
You pull out
 +
Fill
 +
stagnant
 +
water (
 +
  with mud (
 +
slime (
 +
vomit (
 +
You fill your
 +
  with water.
 +
Your
 +
  is already full.
 +
  with mud.
 +
  with slime.
 +
  with vomit.
 +
Eat
 +
mud (
 +
Drink
 +
Ignite
 +
The steam around the vegetation stops you from setting the fire.
 +
The vegetation is submerged.
 +
The vegetation is too wet.
 +
You set a fire.
 +
Attack error
 +
Attack
 +
creatures
 +
Interact with
 +
building
 +
Move to
 +
N
 +
NNE
 +
ENE
 +
ESE
 +
SSE
 +
SSW
 +
WSW
 +
WNW
 +
NNW
 +
---
 +
TSK
 +
Site Center Flood Overflow
  
In addition, our body is much more likely to store fat if it's not sure when it's going to get its next feeding. Your system is incredibly clever and irrespective of whether you intend for the future, it can do. When it becomes utilized to being fed always, to six meals a day, it tends not to stress much regarding future requirement for energy and it's subsequently more unlikely to store energy as unsightly fat.
+
Button
 +
  Saving... 
 +
REC
 +
Disconnected Build Overflow
 +
  Select Item:
 +
  Points Remaining 
 +
  to select. 
 +
  to abort.
 +
  scroll.  Type in parts of the name to narrow your search.
 +
  P
 +
Weapons and Ammunition
 +
Armor
 +
Furniture
 +
Siege Equipment
 +
Other Objects
 +
Metal Clothing
 +
Permit Trap Components
 +
Permit Foreign Weapons
 +
Permit Foreign Siege Ammo
 +
Permit Foreign Armor
 +
Main
 +
Siege Engines
 +
Traps/Levers
 +
Workshops
 +
Furnaces
 +
Wall/Floor/Stairs
 +
Machine Components
 +
Building Placement Distance Overflow
  
 +
WGL_EXT_swap_control
 +
wglSwapIntervalEXT
 +
wglGetSwapIntervalEXT
 +
OpenGL
 +
Dwarf Fortress
 +
Error
 +
Error Registering Window Class!
 +
Error Creating OpenGL Window
 +
rb
 +
Mode Switch Failed.
 +
Running In Windowed Mode.
 +
RegisterClassEx Failed!
 +
Error Initializing Text:
 +
wb
  
 +
  Chitin
 +
  Leather
 +
  Cloth
 +
  Silk
 +
  Crafts
 +
  Logs
 +
  Leather Bags
 +
  Cloth Bags
 +
  Silk Bags
 +
  Thread
 +
  Silk Thread
 +
  Ropes
 +
  Silk Ropes
 +
DIGGER
 +
TRANSLATION
 +
CIV_CONTROLLABLE
 +
INDIV_CONTROLLABLE
 +
SIEGER
 +
AMBUSHER
 +
BABYSNATCHER
 +
ITEM_THIEF
 +
SUBTERRANEAN_CLOTHING
 +
CLOTHING
 +
CURRENCY_BY_YEAR
 +
METAL_PREF
 +
GEM_PREF
 +
STONE_PREF
 +
WOOD_PREF
 +
MINOR_METAL
 +
RIVER_PRODUCTS
 +
OCEAN_PRODUCTS
 +
INDOOR_FARMING
 +
OUTDOOR_FARMING
 +
UNDEAD_CANDIDATE
 +
USE_CAVE_ANIMALS
 +
USE_EVIL_ANIMALS
 +
USE_GOOD_ANIMALS
 +
USE_EVIL_WOOD
 +
USE_GOOD_WOOD
 +
USE_EVIL_PLANTS
 +
USE_GOOD_PLANTS
 +
START_BIOME
 +
BIOME_SUPPORT
 +
SKULKING
 +
PERMITTED_JOB
 +
WORLD_CONSTRUCTION
 +
WILL_ACCEPT_TRIBUTE
 +
ETHIC
 +
WANDERER
 +
BEAST_HUNTER
 +
SCOUT
 +
MAX_STARTING_CIV_NUMBER
 +
START_GROUP_NUMBER
 +
MAX_SITE_POP_NUMBER
 +
MAX_POP_NUMBER
 +
RELIGION_SPHERE
 +
TREE_CAP_DIPLOMACY
 +
DIPLOMAT_BODYGUARDS
 +
MERCHANT_BODYGUARDS
 +
ACTIVE_SEASON
 +
PROGRESS_TRIGGER_POPULATION
 +
PROGRESS_TRIGGER_PRODUCTION
 +
PROGRESS_TRIGGER_TRADE
 +
CAN_HAVE_MILITARY_LEADER
 +
CAN_HAVE_MILITARY_SITE_LEADER
 +
LEADER_TYPE
 +
SITE_LEADER_TYPE
 +
DEFAULT_SITE_TYPE
 +
LIKES_SITE
 +
TOLERATES_SITE
 +
USE_ANY_PET_RACE
 +
USE_MISC_PROCESSED_WOOD_PRODUCTS
 +
IMPROVED_BOWS
 +
INVADERS_IGNORE_NEUTRALS
 +
AT_PEACE_WITH_WILDLIFE
 +
EQUIPMENT_IMPROVEMENTS
 +
ABUSE_BODIES
 +
USE_ANIMAL_PRODUCTS
 +
COMMON_DOMESTIC_PACK
 +
COMMON_DOMESTIC_PULL
 +
COMMON_DOMESTIC_MOUNT
 +
COMMON_DOMESTIC_PET
 +
SPHERE_ALIGNMENT
 +
ART_FACET_MODIFIER
 +
ART_IMAGE_ELEMENT_MODIFIER
 +
ITEM_IMPROVEMENT_MODIFIER
 +
CURRENCY
 +
ADVENTURE_TIER
 +
SELECT_SYMBOL
 +
ALL
 +
REMAINING
 +
SUBSELECT_SYMBOL
 +
CULL_SYMBOL
 +
FRIENDLY_COLOR
 +
Unrecognized Entity Token:
 +
a
 +
i
 +
o
 +
u
 +
ay
 +
ee
 +
b
 +
br
 +
bl
 +
d
 +
dr
 +
dl
 +
str
 +
stl
 +
sh
 +
shr
 +
shl
 +
sr
 +
sl
 +
t
 +
tr
 +
tl
 +
thr
 +
thl
 +
ch
 +
chr
 +
chl
 +
l
 +
lr
 +
f
 +
fr
 +
fl
 +
g
 +
gr
 +
gl
 +
k
 +
kr
 +
kl
 +
p
 +
pr
 +
pl
 +
j
 +
jr
 +
jl
 +
m
 +
r
 +
ng
 +
mb
 +
lg
 +
lb
 +
lm
 +
nk
 +
rsn
 +
Migrating group coordinates out of bounds during goal check
 +
(
 +
),
 +
)
 +
Invalid Nem
 +
Invalid ID
 +
Empty
 +
, has decided to stay.
 +
WORSHIP_HF
 +
failure to get start square construction for transport link
 +
failure to get end square construction for transport link
 +
midmap construction path build failure
 +
Entity
 +
  has self-referential diplomacy state
 +
[PROFILE]
 +
TITLE:
 +
[SKILL:
 +
[RECLAIM_SKILL:
 +
[ITEM:
 +
[PET:
  
Tips On How To Do It
+
  has guzzled some
 +
Miner destination wiped
 +
Merchants have arrived and are unloading their goods.
 +
The merchants need a trade depot to unload their goods.
 +
An animal
 +
  has become a
 +
  has adopted
 +
Something has pulled a lever!
 +
Something has triggered a pressure plate!
 +
Something has emptied a cage!
 +
Something has unchained a creature!
 +
improvable
 +
butcherable
 +
millable
 +
possibly buryable
 +
unrotten
 +
undisturbed
 +
collected
 +
sharpenable
 +
distillable
 +
empty
 +
processable
 +
cookable
 +
extract-bearing plant
 +
extract-bearing fish
 +
extract-bearing small creature
 +
processable (to vial)
 +
processable (to bag)
 +
processable (to barrel)
 +
alchemical
 +
tameable small creature
 +
nearby
 +
sand-bearing
 +
glass
 +
lye-bearing
 +
milk
 +
milkable
 +
finished good
 +
ammo
 +
furniture
 +
dye
 +
dyeable
 +
glass-making
 +
dyed
 +
melt-designated
 +
deep material
 +
sewn-imageless
 +
screw
 +
fire-safe
 +
magma-safe
 +
building material
 +
non-economic
 +
-bearing
 +
bag
 +
  that isn't a bin
 +
Short Pathing Flood Overflow
  
 +
have
 +
has
 +
  been
 +
  by a
 +
burned
 +
flown
 +
rough
 +
  log
 +
  block
  
 +
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
 +
\
 +
T
 +
..
 +
STP
 +
vomit
 +
slime
 +
missing blood type
 +
Year
 +
  was waged by
 +
One of the most significant causes of the conflict was
 +
The most significant cause of the conflict was
 +
  disgust with the adversary's godlessness
 +
  religious opposition to the adversary's worship of
 +
  religious opposition to the adversary's inherent association with
 +
  natural aversion to the adversary's worship of
 +
  natural aversion to the adversary's inherent association with
 +
a dispute over
 +
the treatment of animals
 +
the treatment of plants
 +
a formalized agreement
 +
truthfulness
 +
the devouring of the bodies of sapient beings
 +
the display of war and hunting trophies
 +
the adversary's inability to communicate and form treaties
 +
prior aggression by the adversary
 +
a first contact that went horribly wrong
 +
the adversary's refusal to form treaties
 +
the adversary's abuse of the aggressor's fallen
 +
an incident involving a lost diplomat
 +
a disagreement over prior treaties
 +
an incident involving a trade caravan
 +
general ill feelings over past historical events
 +
a previous war
 +
a previous battle
 +
a previous duel
 +
a previous conquest
 +
an abduction
 +
an act of theft
 +
an attack by a beast
 +
The causes of the conflict are debated by scholars and very little is truly known.
 +
  unknown
 +
  creature
 +
, lost
 +
, all lost
 +
  losses
 +
, one loss
 +
, no losses
 +
, mostly
 +
  creatures
 +
D:
 +
Attacker was uncontested.
 +
Attacker was victorious.
 +
Defender was victorious.
 +
A fearsome
 +
beast
 +
  attack
 +
  was a time when the
 +
, the
 +
  and the
 +
  were the only great powers in the world.
 +
  was a time when
 +
yet
 +
again
 +
  was the only great power in the world.
 +
living gods and mighty beasts
 +
still
 +
held sway.
 +
the powers of the world were fading
 +
great powers had returned to the world
 +
there were still great powers in the world
 +
fantastic creatures no longer lived in great numbers.
 +
fantastic creatures were few and far between, and some even doubted their existence.
 +
  ruled the world.
 +
the last of the
 +
ancient
 +
powers fought their final battles.
 +
various civilized races peopled the world.
 +
  was a time after civilization had
 +
  yet
 +
  again
 +
  crumbled completely.
 +
fantastic creatures were but mere stories told by travelers.
 +
only simple creatures inhabited
 +
no civilized peoples existed in
 +
  the world.
 +
Part of
 +
In
 +
ended.
 +
occurred.
 +
began.
 +
Legends
 +
Sorting
 +
Initialization complete...
 +
Historical events
 +
  completed
 +
Check for culled historical figures
 +
Historical figures
 +
Artifacts completed
 +
Structures completed
 +
  event sort
 +
Historical events left to discover:
 +
Historical Figures
 +
Sites
 +
Artifacts
 +
Regions
 +
Civilizations and other entities
 +
Art
 +
Structures
 +
Historical Maps
 +
goddess
 +
god
 +
deity
 +
, force
 +
b.
 +
d.
 +
Civilizations and Other Entities
 +
Keep
 +
Hovel
 +
Apartment Complex
 +
Apartment Room
 +
Dark Tower
 +
Slain
 +
Received
 +
a wound
 +
  wounds
 +
fled
 +
Fled
 +
  yet emerged
 +
victorious
 +
Victorious
 +
  yet
 +
drove forward
 +
Drove forward
 +
  and was
 +
repelled
 +
Repelled
 +
stood fast
 +
Stood fast
 +
beaten back
 +
Beaten back
 +
: Filter on string
 +
_
 +
: Done filtering.
 +
Movement keys to view.
 +
: civ/site
 +
  to change year.
 +
: view top event
 +
: toggle territories. 
 +
: select an option. 
 +
: done. 
 +
: export current map. 
 +
: show only important events. 
 +
: show all events. 
 +
: back to age. 
 +
: export map and gen info. 
 +
: export detailed map. 
 +
Standard biome+site map
 +
Elevations including lake and ocean floors (lowest 25 black)
 +
Elevations respecting water level
 +
Temperature
 +
Rainfall
 +
Drainage
 +
Savagery
 +
Volcanism
 +
Current vegetation
 +
Evil
 +
Salinity
 +
  to export
 +
  to cancel
 +
Export of column
 +
  complete
 +
Saving world...
 +
Offloading units...
 +
Offloading art images...
 +
Sorting historical figures...
 +
Saving world information...
 +
Synchronizing folders...
 +
data/save/current/world.dat
 +
Command Line: World exported.
 +
data/init/world_gen.txt
 +
WORLD_GEN
 +
TITLE
 +
SEED
 +
HISTORY_SEED
 +
NAME_SEED
 +
DIM
 +
CUSTOM_NAME
 +
PEAK_NUMBER_MIN
 +
OCEAN_EDGE_MIN
 +
REVEAL_ALL_HISTORY
 +
CULL_HISTORICAL_FIGURES
 +
EROSION_CYCLE_COUNT
 +
PERIODICALLY_ERODE_EXTREMES
 +
OROGRAPHIC_PRECIPITATION
 +
ALL_CAVES_VISIBLE
 +
SHOW_EMBARK_RIVER
 +
SHOW_EMBARK_POOL
 +
SHOW_EMBARK_M_POOL
 +
SHOW_EMBARK_M_PIPE
 +
SHOW_EMBARK_CHASM
 +
SHOW_EMBARK_PIT
 +
SHOW_EMBARK_OTHER
 +
SHOW_EMBARK_TUNNEL
 +
PLAYABLE_CIVILIZATION_REQUIRED
 +
VOLCANO_MIN
 +
END_YEAR
 +
BEAST_END_YEAR
 +
ELEVATION
 +
RAINFALL
 +
TEMPERATURE
 +
DRAINAGE
 +
VOLCANISM
 +
SAVAGERY
 +
PS_EL
 +
PS_RF
 +
PS_TP
 +
PS_DR
 +
PS_VL
 +
PS_SV
 +
Attempted to set world gen presets prior to dimensions
 +
Elevation
 +
  preset attempted beyond Y range
 +
  preset failed to load X value at Y =
 +
ELEVATION_FREQUENCY
 +
RAIN_FREQUENCY
 +
DRAINAGE_FREQUENCY
 +
TEMPERATURE_FREQUENCY
 +
SAVAGERY_FREQUENCY
 +
VOLCANISM_FREQUENCY
 +
GOOD_SQ_COUNTS
 +
EVIL_SQ_COUNTS
 +
REGION_COUNTS
 +
RIVER_MINS
 +
SUBREGION_MAX
 +
CAVE_MIN_SIZE
 +
CAVE_MAX_SIZE
 +
MOUNTAIN_CAVE_MIN
 +
NON_MOUNTAIN_CAVE_MIN
 +
TOTAL_CIV_NUMBER
 +
TOTAL_CIV_POPULATION
 +
ELEVATION_RANGES
 +
RAIN_RANGES
 +
DRAINAGE_RANGES
 +
SAVAGERY_RANGES
 +
VOLCANISM_RANGES
 +
Unrecognized World Gen Token:
 +
LARGE
 +
MEDIUM
 +
SMALLER
 +
POCKET
 +
Command Line: World generation manually aborted.
 +
The world generator is having trouble placing enough mountain peaks. 
 +
You might want to check your maximum elevation value and other elevation parameters. 
 +
Can the elevation 400 be placed enough times to provide space for your peaks? 
 +
You might want to check your preset elevations for the elevation 400. 
 +
You must have at least as many of these highest elevation points as you are requiring peaks. 
 +
Alternatively, you can reduce the number of peaks required by the parameters.
 +
The world generator is having trouble placing enough mid-level elevations. 
 +
Can your parameters achieve elevations between 100 and 299? 
 +
You might want to adjust the parameters governing elevation frequencies. 
 +
Alternatively, you can reduce the number of mid-level elevation squares required.
 +
The world generator is having trouble placing enough low elevations. 
 +
Can your parameters achieve elevations between 0 and 99? 
 +
The world generator is having trouble placing enough high elevations. 
 +
Can your parameters achieve elevations between 300 and 400? 
 +
The world generator is having trouble placing enough ocean squares along the edges. 
 +
Can your parameters achieve elevations between 0 and 99 frequently? 
 +
You might want to adjust the parameters governing elevation. 
 +
Alternatively, you can reduce the number of edge oceans required.
 +
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
 +
You might want to adjust the parameters governing rainfall. 
 +
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
 +
The world generator is having trouble setting drainage in the manner specified by the parameters. 
 +
You might want to adjust the parameters governing drainage. 
 +
Alternatively, you can reduce the number of high, medium or low drainage squares required.
 +
The world generator is having trouble placing savagery in the manner specified by the parameters. 
 +
You might want to adjust the parameters governing savagery. 
 +
Alternatively, you can reduce the number of high, medium or low savagery squares required.
 +
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
 +
You might want to adjust the parameters governing volcanism. 
 +
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
 +
The world generator is having trouble placing enough volcanos. 
 +
You might want to check your maximum volcanism value. 
 +
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
 +
You might want to check your preset volcanism for the value 100. 
 +
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
 +
Alternatively, you can reduce the number of volcanos required by the parameters.
 +
The world generator is having trouble placing swamps and marshes. 
 +
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
 +
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
 +
The world generator is having trouble placing deserts and badlands. 
 +
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
 +
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
 +
The world generator is having trouble placing forests. 
 +
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
 +
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
 +
The world generator is having trouble placing mountains. 
 +
Make sure your parameters and presets can support high elevation areas. 
 +
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
 +
The world generator is having trouble placing oceans. 
 +
Make sure your parameters and presets can support low elevation areas. 
 +
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
 +
The world generator is having trouble placing glaciers. 
 +
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
 +
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
 +
The world generator is having trouble placing tundra regions. 
 +
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
 +
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
 +
The world generator is having trouble placing grasslands. 
 +
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
 +
The world generator is having trouble placing hills. 
 +
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
 +
The world generator is having trouble placing rivers. 
 +
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
 +
Alternatively, you can reduce the number of rivers required by the parameters.
 +
The world generator is placing too many subregions. 
 +
Make sure your parameters and presets aren't so variable that biomes change frequently. 
 +
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
 +
The world generator is having trouble placing mountain caves. 
 +
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
 +
Alternatively, you can reduce the number of mountain caves required by the parameters.
 +
The world generator is having trouble placing low-lying caves. 
 +
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
 +
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
 +
The world generator is having trouble placing enough civilizations. 
 +
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
 +
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
 +
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. 
 +
Alternatively, you can reduce the number of civilizations required by the parameters.
 +
The world generator is couldn't find any civilization definitions. 
 +
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
 +
The world generator is having trouble placing a controllable civilization. 
 +
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
 +
Make sure your parameters and presets have adequate squares of this kind. 
 +
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
 +
  TO CREATE THE WORLD.
 +
Title:
 +
Seed:
 +
Various
 +
Random
 +
Dimensions:
 +
x
 +
Custom Name:
 +
Random Name
 +
: Enter advanced parameters
 +
: New param set
 +
: Copy param set
 +
: Delete param set
 +
: Enter title
 +
: Use random name
 +
: Enter custom name
 +
: Use random seed
 +
: Enter custom seed
 +
: Change dimensions
 +
  to load the world params.
 +
  to save the world params.
 +
Last Param Set:
 +
Last Seed:
 +
Last History Seed:
 +
Last Name Seed:
 +
Really delete this parameter set?
 +
: Delete
 +
: Cancel
 +
Really change the dimensions?
 +
This parameter set will be reset.
 +
: Change
 +
Are you sure you want to abort?
 +
You haven't saved your changes.
 +
: Yes
 +
Are you sure you want to go on?
 +
Creating New Region
 +
  Rejected)
 +
Initializing...
 +
Preparing elevation...
 +
Setting temperature...
 +
Running rivers...
 +
Forming lakes...
 +
Growing vegetation...
 +
Verifying terrain...
 +
Importing wildlife...
 +
Recounting legends...
 +
Initializing
 +
Hist Figs:
 +
      Dead:
 +
    Events:
 +
Finalizing civ mats... (
 +
Finalizing art... (
 +
Finalizing uniforms... (
 +
Finalizing sites... (
 +
  or
 +
Dark
 +
Fortress
 +
LACK OF PEAKS
 +
MEDIUM ELEVATION REJECTION
 +
LOW ELEVATION REJECTION
 +
HIGH ELEVATION REJECTION
 +
LACK OF EDGE OCEANS
 +
RAINFALL REJECTION
 +
DRAINAGE REJECTION
 +
SAVAGERY REJECTION
 +
VOLCANISM REJECTION
 +
LACK OF VOLCANOS
 +
SWAMP REJECTION
 +
DESERT REJECTION
 +
FOREST REJECTION
 +
MOUNTAIN REJECTION
 +
OCEAN REJECTION
 +
GLACIER REJECTION
 +
TUNDRA REJECTION
 +
GRASSLAND REJECTION
 +
HILLS REJECTION
 +
LACK OF RIVERS
 +
TOO MANY REGIONS
 +
LACK OF MOUNTAIN CAVES
 +
LACK OF LOW-LYING CAVES
 +
UNABLE TO PLACE ENOUGH CIVILIZATIONS
 +
NO CIVILIZATIONS AVAILABLE
 +
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
 +
Note: If you are using the default parameters in unmodded DF,
 +
and it doesn't work after continuing a few times, please report
 +
the issue at the B12 forum.
 +
: CONTINUE until you give me another warning.
 +
: ABORT NOW and I'll look over my parameters.
 +
: ALLOW THIS REJECTION TYPE and continue reporting others.
 +
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
 +
  has been created.
 +
: Accept
 +
: Export image/info
 +
: Use the world as it currently exists
 +
: Continue
 +
Command Line: World image, detailed image and info exported.
 +
Cleaning game objects...
 +
Cleaning stranded objects...
 +
Cleaning play objects...
 +
/world.dat
 +
Continue Playing
 +
Start Playing
 +
Create New World Now!
 +
Design New World With Parameters
 +
Quit
 +
  to select an option. 
 +
  scroll.
 +
  at any time for options, including key bindings.
 +
  at any time for the manual.
 +
, Folder:
 +
Importing world...
 +
world_graphic-
 +
el-
 +
elw-
 +
tmp-
 +
rain-
 +
drn-
 +
sav-
 +
vol-
 +
veg-
 +
evil-
 +
sal-
 +
.bmp
 +
Histories of
 +
Greed
 +
Avarice
 +
Jealousy
 +
Cupidity
 +
Gluttony
 +
Industry
 +
Enterprise
 +
Resourcefulness
 +
Determination
 +
Mettle
 +
Dynamism
 +
Labor
 +
Toil
 +
Diligence
 +
Exertion
 +
Tenacity
 +
Perseverance
 +
*** STARTING NEW GAME ***
 +
Command Line:
 +
data/art/curses.bmp
 +
data/init/init.txt
 +
FONT
 +
data/art/
 +
FULLFONT
 +
WINDOWEDX
 +
WINDOWEDY
 +
FULLSCREENX
 +
FULLSCREENY
 +
PARTIAL_PRINT
 +
YES
 +
GRAPHICS_FONT
 +
GRAPHICS_FULLFONT
 +
GRAPHICS_WINDOWEDX
 +
GRAPHICS_WINDOWEDY
 +
GRAPHICS_FULLSCREENX
 +
GRAPHICS_FULLSCREENY
 +
GRAPHICS_BLACK_SPACE
 +
GRAPHICS
 +
BLACK_SPACE
 +
SHOW_ALL_HISTORY_IN_DWARF_MODE
 +
ALWAYS
 +
FINDER
 +
NO
 +
SHOW_FLOW_AMOUNTS
 +
SHOW_IMP_QUALITY
 +
ENGRAVINGS_START_OBSCURED
 +
MOUSE
 +
VSYNC
 +
ON
 +
OFF
 +
PRIORITY
 +
REALTIME
 +
HIGH
 +
ABOVE_NORMAL
 +
NORMAL
 +
BELOW_NORMAL
 +
IDLE
 +
TEXTURE_PARAM
 +
LINEAR
 +
TOPMOST
 +
FPS
 +
AUTOSAVE_PAUSE
 +
EMBARK_WARNING_ALWAYS
 +
INITIAL_SAVE
 +
AUTOSAVE
 +
SEASONAL
 +
YEARLY
 +
AUTOBACKUP
 +
PATH_COST
 +
CAVEINS
 +
ARTIFACTS
 +
ECONOMY
 +
ZERO_RENT
 +
EMBARK_RECTANGLE
 +
PAUSE_ON_LOAD
 +
LOG_MAP_REJECTS
 +
INVADERS
 +
MOUSE_PICTURE
 +
VARIED_GROUND_TILES
 +
NICKNAME_DWARF
 +
REPLACE_FIRST
 +
CENTRALIZE
 +
REPLACE_ALL
 +
NICKNAME_ADVENTURE
 +
NICKNAME_LEGENDS
 +
FPS_CAP
 +
G_FPS_CAP
 +
CHASM
 +
WINDOWED
 +
PROMPT
 +
GRID
 +
FULLGRID
 +
IDLERS
 +
TOP
 +
BOTTOM
 +
MORE
 +
ADVENTURER_TRAPS
 +
ADVENTURER_ALWAYS_CENTER
 +
ADVENTURER_Z_VIEWS
 +
UNHIDDEN
 +
DISPLAY_LENGTH
 +
COFFIN_NO_PETS_DEFAULT
 +
STORE_DIST_ITEM_DECREASE
 +
STORE_DIST_SEED_COMBINE
 +
STORE_DIST_BUCKET_COMBINE
 +
STORE_DIST_BARREL_COMBINE
 +
STORE_DIST_BIN_COMBINE
 +
BABY_CHILD_CAP
 +
POPULATION_CAP
 +
BLACK_R
 +
BLACK_G
 +
BLACK_B
 +
BLUE_R
 +
BLUE_G
 +
BLUE_B
 +
GREEN_R
 +
GREEN_G
 +
GREEN_B
 +
CYAN_R
 +
CYAN_G
 +
CYAN_B
 +
RED_R
 +
RED_G
 +
RED_B
 +
MAGENTA_R
 +
MAGENTA_G
 +
MAGENTA_B
 +
BROWN_R
 +
BROWN_G
 +
BROWN_B
 +
LGRAY_R
 +
LGRAY_G
 +
LGRAY_B
 +
DGRAY_R
 +
DGRAY_G
 +
DGRAY_B
 +
LBLUE_R
 +
LBLUE_G
 +
LBLUE_B
 +
LGREEN_R
 +
LGREEN_G
 +
LGREEN_B
 +
LCYAN_R
 +
LCYAN_G
 +
LCYAN_B
 +
LRED_R
 +
LRED_G
 +
LRED_B
 +
LMAGENTA_R
 +
LMAGENTA_G
 +
LMAGENTA_B
 +
YELLOW_R
 +
YELLOW_G
 +
YELLOW_B
 +
WHITE_R
 +
WHITE_G
 +
WHITE_B
 +
SOUND
 +
INTRO
 +
VOLUME
 +
KEY_HOLD_MS
 +
RECENTER_INTERFACE_SHUTDOWN_MS
 +
Start FullScreen?
 +
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.
 +
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
 +
data/sound/song_title.ogg
 +
data/sound/song_game.ogg
 +
data/art/mouse.bmp
 +
data/movies
 +
/objects
 +
data/
 +
hmbcu
 +
.txt
 +
/*.txt
 +
text
 +
data/dipscript/*.*
 +
data/dipscript/
 +
 
 +
region
 +
Command Line: World generation initiated.
 +
Command Line: World generation aborted because world exists.
 +
data/speech/general.txt
 +
data/speech/male.txt
 +
data/speech/female.txt
 +
data/speech/slayer.txt
 +
data/speech/threat.txt
 +
data/speech/greet.txt
 +
data/speech/greet_reply.txt
 +
data/speech/greet_reply_diff_language.txt
 +
data/speech/greet_reply_unusual_first.txt
 +
data/speech/greet_worship.txt
 +
data/speech/greet_baby.txt
 +
data/speech/goodbye_worship_1.txt
 +
data/speech/goodbye_worship_2.txt
 +
data/speech/goodbye_worship_3.txt
 +
data/speech/temple_already_member.txt
 +
data/speech/temple_become_member.txt
 +
data/speech/positive.txt
 +
data/speech/task_recommendation.txt
 +
data/speech/unknown_hf_seeker.txt
 +
data/speech/ab_specific_hf_seeker.txt
 +
data/speech/site_specific_hf_seeker.txt
 +
data/speech/same_site_ab_specific_hf_seeker.txt
 +
data/speech/same_site_specific_hf_seeker.txt
 +
data/speech/arch_info_justification.txt
 +
data/speech/justification_representation.txt
 +
data/speech/justification_proximity.txt
 +
data/speech/justification_experience.txt
 +
data/speech/justification_reminder.txt
 +
data/speech/justification_antithetical.txt
 +
data/speech/no_family.txt
 +
data/speech/family_relationship_spec.txt
 +
data/speech/family_relationship_no_spec.txt
 +
data/speech/family_relationship_additional.txt
 +
data/speech/family_relationship_spec_dead.txt
 +
data/speech/family_relationship_no_spec_dead.txt
 +
data/speech/family_relationship_additional_dead.txt
 +
data/speech/child_age_proclamation.txt
 +
data/speech/wandering_profession.txt
 +
data/speech/scouting_profession.txt
 +
data/speech/hunting_profession.txt
 +
data/speech/snatcher_profession.txt
 +
data/speech/thief_profession.txt
 +
data/speech/wandering_profession_year.txt
 +
data/speech/scouting_profession_year.txt
 +
data/speech/hunting_profession_year.txt
 +
data/speech/snatcher_profession_year.txt
 +
data/speech/thief_profession_year.txt
 +
data/speech/past_wandering_profession.txt
 +
data/speech/past_scouting_profession.txt
 +
data/speech/past_hunting_profession.txt
 +
data/speech/past_snatcher_profession.txt
 +
data/speech/past_thief_profession.txt
 +
data/speech/guard_profession.txt
 +
data/speech/guard_warning.txt
 +
data/speech/soldier_profession.txt
 +
data/speech/past_profession_no_year.txt
 +
data/speech/past_profession_year.txt
 +
data/speech/current_profession_no_year.txt
 +
data/speech/current_profession_year.txt
 +
data/speech/hist_fig_slayer.txt
 +
data/speech/animal_slayer.txt
 +
  were unable to complete the
 +
Jobs removed from unpowered
 +
narrow
 +
stout
 +
small
 +
large
 +
wood
 +
logs
 +
rough gems
 +
raw green glass
 +
raw clear glass
 +
raw crystal glass
 +
small
 +
rock
 +
stones
 +
  wafers
 +
  bars
 +
charcoal
 +
coke
 +
refined coal
 +
potash
 +
ashes
 +
pearlash
 +
tallow
 +
soap
 +
bars
 +
cut gems
 +
cut green glass gems
 +
cut clear glass gems
 +
cut crystal glass gems
 +
gems
 +
blocks
 +
portal
 +
door
 +
floodgate
 +
hatch cover
 +
grate
 +
table
 +
cabinet
 +
weapon rack
 +
armor stand
 +
bin
 +
box
 +
coffer
 +
chest
 +
boxes and bag
 +
backpack
 +
quiver
 +
casket
 +
sarcophag
 +
coffin
 +
rope
 +
chain
 +
waterskin
 +
vial
 +
flask
 +
musical instrument
 +
toy
 +
cup
 +
mug
 +
goblet
 +
window
 +
terrarium
 +
cage
 +
barrel
 +
bucket
 +
animal trap
 +
chair
 +
throne
 +
web
 +
strands
 +
thread
 +
cloth
 +
tanned hide
 +
rotten
 +
  skin
 +
raw hide
 +
skull totem
 +
skull
 +
idol
 +
extract
 +
potion
 +
drink
 +
filthy
 +
sticky
 +
dirty
 +
gooey
 +
purulent
 +
ichorous
 +
bloody
 +
molten
 +
liquid
 +
ice
 +
glob
 +
  laced with
 +
powder
 +
cheese
 +
catapult parts
 +
mechanisms
 +
tube
 +
pipe section
 +
trap component
 +
ballista parts
 +
anvil
 +
amulet
 +
ballista arrow head
 +
siege ammo
 +
ammunition
 +
scepter
 +
crown
 +
coin
 +
perfect
 +
large
 +
green glass
 +
clear glass
 +
crystal glass
 +
gem
 +
  gem
 +
ring
 +
earring
 +
bracelet
 +
bed
 +
quern
 +
millstone
 +
statue
 +
corpse
 +
body part
 +
Rotten
 +
seeds
 +
withered
 +
leaves
 +
raw
 +
live
 +
small live animal
 +
tame
 +
small tame animal
 +
prepared meal
 +
meat
 +
shell
 +
bones
 +
weapon
 +
suits of
 +
armor
 +
right
 +
left
 +
handwear
 +
shield
 +
/buckler
 +
footwear
 +
headwear
 +
chain
 +
legwear
 +
item
 +
  [
 +
]
 +
A kidnapper has made off with
 +
  has stolen
 +
A thief has stolen
 +
  has
 +
You have
 +
died in a cage.
 +
fallen into a deep chasm.
 +
died of old age.
 +
starved to death.
 +
died from thirst.
 +
drowned.
 +
burned up in magma.
 +
burned up in dragon fire.
 +
died in the heat.
 +
been encased in cooling lava.
 +
been encased in cooling magma.
 +
been encased in ice.
 +
frozen to death.
 +
burned to death.
 +
been scalded to death.
 +
burned up in a magma mist.
 +
been crushed by a drawbridge.
 +
been crushed under the collapsing ceiling.
 +
been killed by falling rocks.
 +
been shot and killed.
 +
bled to death.
 +
suffocated.
 +
been struck down.
 +
been scuttled.
 +
been hacked to pieces.
 +
been beheaded.
 +
been crucified.
 +
been buried alive.
 +
been executed by being left out in the air.
 +
been executed by drowning.
 +
been burned alive.
 +
been fed to beasts.
 +
been murdered by
 +
somebody
 +
been killed by a trap.
 +
collapsed.
 +
died after colliding with an obstacle.
 +
been impaled on spikes.
 +
Of
 +
of
 +
  is taken by a fey mood!
 +
  withdraws from society...
 +
  has been possessed!
 +
  looses a roaring laughter, fell and terrible!
 +
  begins to stalk and brood...
 +
  has created
 +
, a
 +
*PAUSED*
 +
  SIEGE
 +
+
 +
  Idlers:
 +
  x
 +
Ingredient Type
 +
Number
 +
Permissions
 +
Cook
 +
----
 +
Brew
 +
: Toggle cook. 
 +
: Toggle brew.
 +
You have no appropriate ingredients.
 +
Price
 +
N/A
 +
Uninterested
 +
For Sale
 +
Available
 +
Ready for Slaughter
 +
Work Animal
 +
Not For Sale
 +
Unavailable
 +
Being Traded
 +
Not Tame
 +
: Toggle pet availability. 
 +
: Slaughter.
 +
You have no appropriate creatures.
 +
  Justice 
 +
  Cages&Chains:
 +
, Deceased
 +
There are no criminals.
 +
No Sentence Pending.
 +
  Hammerstrike
 +
Beating.
 +
  Day
 +
  in Prison.
 +
Officer:
 +
None Assigned
 +
Violation of Production Order.
 +
Violation of Export Prohibition.
 +
Violation of Job Order.
 +
Conspiracy to Slow Labor.
 +
Murder.
 +
Disorderly Conduct.
 +
Building Destruction.
 +
Vandalism.
 +
Injured Party:
 +
General Items
 +
Prepared Food
 +
Potions
 +
Materials
 +
Cloth
 +
Bone
 +
Ivory
 +
Horn
 +
Pearl
 +
Shell
 +
Silk
 +
Stone/Gems
 +
Anml Extracts
 +
Plnt Extracts
 +
Anml Cheeses
 +
Plnt Cheeses
 +
Milled Animal
 +
Milled Plants
 +
Item Type
 +
Setter
 +
Unknown
 +
Job
 +
Wage
 +
Cleaning
 +
Place Item in Tomb
 +
Store Item in Stockpile
 +
Store Item in Bag
 +
Store Item in Chest
 +
Store Item in Cabinet
 +
Store Weapon
 +
Store Armor
 +
Store Item in Barrel
 +
Store Item in Bin
 +
Dump Item
 +
Building Construction
 +
Building Removal
 +
Door Construction
 +
Floodgate Construction
 +
Hatch Cover Construction
 +
Grate Construction
 +
Bed Construction
 +
Chair Construction
 +
Coffin Construction
 +
Table Construction
 +
Bin Construction
 +
Chest Construction
 +
Cabinet Construction
 +
Statue Construction
 +
Block Construction
 +
Anvil Construction
 +
Window Construction
 +
Pipe Section Construction
 +
Sand Collection
 +
Gem Cutting
 +
Gem Encrusting
 +
Glass Cutting
 +
Glass Encrusting
 +
Basic Ore Smelting
 +
Advanced Ore Smelting
 +
Object Melting
 +
Craft Making
 +
Coin Minting
 +
Metal Studding
 +
Metal Strand Extraction
 +
Totem Construction
 +
Flask Construction
 +
Goblet Construction
 +
Bone/Shell Decoration
 +
Instrument Construction
 +
Toy Construction
 +
Weapon Construction
 +
Ammo Construction
 +
Quiver Construction
 +
Armor Stand Construction
 +
Weapon Rack Construction
 +
Armor Construction
 +
Glove Construction
 +
Helm Construction
 +
Shield Construction
 +
Pants Construction
 +
Shoe Construction
 +
Backpack Construction
 +
Animal Trap Construction
 +
Trap Baiting
 +
Mechanism Construction
 +
Trap Component Construction
 +
Trap Cleaning
 +
Trigger Linking
 +
Cage Trap Loading
 +
Stone Trap Loading
 +
Weapon Trap Loading
 +
Lever Pulling
 +
Operate Pump
 +
Construct Quern
 +
Construct Millstone
 +
Catapult Loading
 +
Ballista Loading
 +
Catapult Firing
 +
Ballista Firing
 +
Ballista Arrow Head Construction
 +
Siege Ammo Construction
 +
Catapult Part Construction
 +
Ballista Part Construction
 +
Fortification Carving
 +
Wall Detailing
 +
Floor Detailing
 +
Mining
 +
Stair/Ramp Removal
 +
Carving Upward Staircase
 +
Carving Downward Staircase
 +
Carving Up/Down Staircase
 +
Carving Ramp
 +
Digging Channel
 +
Tree Felling
 +
Plant Gathering
 +
Construction Removal
 +
Fishing
 +
Hunting
 +
Returning Kill
 +
Capturing Land Animals
 +
Capturing Fish
 +
Hunting Animal Training
 +
War Animal Training
 +
Web Collection
 +
Cage Construction
 +
Chain Construction
 +
Bucket Construction
 +
Planting
 +
Harvesting
 +
Fertilizing
 +
Brewing
 +
Thread Dyeing
 +
Cloth Dyeing
 +
Image Sewing
 +
Plant Extraction
 +
Plant Processing
 +
Plant Processing/Bag
 +
Plant Processing/Vial
 +
Plant Processing/Barrel
 +
Cheese Making
 +
Milking
 +
Tanning
 +
Cooking
 +
Weaving
 +
Alchemy
 +
Fish Extraction
 +
Land Animal Extraction
 +
Small Creature Taming
 +
Large Creature Taming
 +
Butchering
 +
Slaughtering
 +
Fish Processing
 +
Milling
 +
Barrel Construction
 +
Give Water
 +
Give Food
 +
Recover Wounded
 +
Fat Rendering
 +
Animal Chaining
 +
Animal Unchaining
 +
Releasing Large Creature
 +
Releasing Small Creature
 +
Handling Large Creature
 +
Handling Small Creature
 +
Large Creature Caging
 +
Small Creature Caging
 +
Aquarium Draining
 +
Aquarium Filling
 +
Pond Filling
 +
Beat Criminal
 +
Large Creature Pit/Ponding
 +
Small Creature Pit/Ponding
 +
Charcoal Making
 +
Ash Making
 +
Lye Making
 +
Potash Making (Lye)
 +
Potash Making (Ash)
 +
Pearlash Making
 +
Glassmaking
 +
Soap Making
 +
Managing Work Orders
 +
Updating Stockpile Records
 +
Trading at Depot
 +
Work Orders
 +
Left
 +
Validated
 +
A manager is required to coordinate work orders.
 +
All work orders must be validated by the manager before they become active.
 +
: New Order 
 +
: Remove 
 +
: Increase priority 
 +
: Max priority 
 +
: Wages
 +
Quantity:
 +
Type in parts of the name to narrow your search. 
 +
  ELEC
 +
Look, if you want to play DND, I'm sure you can find a game that has your
 +
favorite metal in it.  Don't look here.
 +
/R
 +
Suspended
 +
Inactive
 +
Wild Animal
 +
Undead
 +
Berserk
 +
Invader
 +
Diplomat
 +
Merchant
 +
Visitor
 +
Friendly
 +
From The Underworld
 +
Uninvited Guest
 +
Current Resident
 +
Hostile
 +
Tame
 +
There are no idle
 +
  or jobs.
 +
  to return,
 +
: Manager
 +
: ViewCre,
 +
: ViewJob,
 +
: Zoom-Cre,
 +
: Zoom-Bld,
 +
: Manager,
 +
: Remv Cre
 +
  (Lost)
 +
No treasures yet.
 +
This land has no important leaders.
 +
Exports to
 +
Petty Annoyance
 +
Terror
 +
Imports from
 +
Offerings from
 +
Death
 +
Vengeance
 +
You can look at trade information once you have a broker
 +
with appraisal skill.
 +
Trade Agreement (Exports to
 +
Trade Agreement (Imports from
 +
: View Agreement
 +
You have no agreements with this land.
 +
  to change modes.
 +
  Civilizations 
 +
  Squad:
 +
 +
: Food Carried -
 +
One ration
 +
Two rations
 +
Water is carried
 +
Water is not carried
 +
: Sleep -
 +
Sleep on ground
 +
Sleep in barracks
 +
Sleep in room
 +
Squad stays close to station
 +
Squad chases opponents
 +
Squad harasses dangerous wild animals
 +
Squad ignores wild animals if possible
 +
Squad is standing down
 +
Squad is on duty
 +
: Zoom to the commander.
 +
  Military Command Chain 
 +
  Royal Guard:
 +
  Fortress Guard:
 +
Unm
 +
Axe
 +
Cbw
 +
Ham
 +
Mac
 +
Spr
 +
Swd
 +
#:
 +
A:
 +
Lth
 +
Chn
 +
Plt
 +
Bkl
 +
Shd
 +
Squad:
 +
Royal Guard
 +
Fortress Guard
 +
You have no soldiers.
 +
  change.
 +
  select.
 +
  done with weapons.
 +
  activates,
 +
  view squad,
 +
  zoom.
 +
  weapons.
 +
  promotes,
 +
  done promoting.
 +
Squad
 +
  has been disbanded.
 +
  has been annihilated!
 +
  Seeds
 +
  Leaves
 +
bone meal
 +
  dust
 +
dust
 +
  powder
 +
he
 +
she
 +
it
 +
him
 +
her
 +
himself
 +
herself
 +
itself
 +
his
 +
  caught in a cloud of flames!
 +
  caught up in the web!
 +
The item sparkles with a supernatural brillance.
 +
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
 +
The object looks oddly square.
 +
The item constantly emits a nearly inaudible high-pitched whistle.
 +
The item is covered with small bumps.
 +
The item smells like wet earth.
 +
Tiny streaks of lightning streak quickly over the object's surface.
 +
Creatures that look at the item cannot think negative thoughts.
 +
The item is covered with minute gray hairs.
 +
The item sounds like rustling leaves when moved.
 +
Needs
 +
Disconnected
 +
Need trigger type
 +
Needs walkable perimeter
 +
Hidden
 +
Needs to be anchored on edge
 +
Blocked
 +
Surrounded by empty space
 +
Needs adjacent wall
 +
Needs open space
 +
Off map
 +
Water
 +
Lava/Magma
 +
Building present
 +
Construction present
 +
Must be inside
 +
Too close to edge
 +
Must be outside
 +
Cannot build at highest level
 +
Needs soil or mud
 +
Needs soil
 +
Needs ground or near machine
 +
No access to
 +
No access
 +
Null site on overall status
 +
"
 +
Early
 +
Mid-
 +
Late
 +
Spring
 +
Summer
 +
Autumn
 +
Winter
 +
Animals
 +
Stocks
 +
Prices
 +
Currency
 +
Justice
 +
Created Wealth:
 +
Weapons:
 +
Armor and Garb:
 +
Furniture:
 +
Other Objects:
 +
Architecture:
 +
Displayed:
 +
Held/Worn:
 +
You need a broker with
 +
the appraisal skill.
 +
Imported Wealth:
 +
Exported Wealth:
 +
Trade Information:
 +
Population:
 +
Leader
 +
Consort
 +
Nobles/Admins
 +
Peasants
 +
Trained Animals
 +
Other Animals
 +
Food Stores:
 +
Meat
 +
Fish
 +
Plant
 +
Drink
 +
Other
 +
Mountainhome
 +
Metropolis
 +
City
 +
Village
 +
Hamlet
 +
Outpost
 +
Evaluate Depot Access Overflow
 +
Evaluate Depot Caravan Access Overflow
 +
  Building List 
 +
  (S)
 +
  / Spouse
 +
No Owner
 +
You don't having any buildings.
 +
Evaluation:
 +
: View building information
 +
: Zoom to building items
 +
: Zoom to building tasks
 +
: Swap right panel
 +
  Stone Restrictions 
 +
Economic stones
 +
  are reserved for use by the listed tasks.
 +
: Change status
 +
: View selected
 +
Requires fuel
 +
Takes place at smelter
 +
REAGENTS
 +
PRODUCTS
 +
  Currency Counts 
 +
The broker recommends keeping
 +
  of each coin type to match accounts.
 +
  The Nobles and Administrators of
 +
  Choose the
 +
  Settings 
 +
The Incoming King
 +
[REQUIRE]
 +
[DEMAND]
 +
[MANDATE]
 +
VACANT
 +
: Replace
 +
: View Unit/Fill Vacancy
 +
: Settings
 +
Leave Vacant
 +
No relevant skills
 +
There are no reasonable candidates.
 +
: View Unit
 +
Lowest Precision
 +
Low Precision
 +
Medium Precision
 +
High Precision
 +
Highest Precision
 +
77 -> 80  777 -> 800  7777 -> 8000  77777 -> 80000
 +
77 -> 77  777 -> 780  7777 -> 7800  77777 -> 78000
 +
77 -> 77  777 -> 777  7777 -> 7780  77777 -> 77800
 +
77 -> 77  777 -> 777  7777 -> 7777  77777 -> 77780
 +
All counts accurate
 +
Your bookkeeper has done enough work to attain
 +
Your bookkeeper needs to work in an office to improve precision
 +
low precision
 +
medium precision
 +
high precision
 +
highest precision
 +
The stockpile records are
 +
% updated toward the next precision level.
 +
Architecture
 +
Desired:
 +
Current:
 +
Road Value
 +
Offerings
 +
Royal Throne Room
 +
Opulent Throne Room
 +
Throne Room
 +
Splendid Office
 +
Decent Office
 +
Office
 +
Modest Office
 +
Meager Office
 +
No Office
 +
Royal Bedroom
 +
Grand Bedroom
 +
Great Bedroom
 +
Fine Quarters
 +
Decent Quarters
 +
Quarters
 +
Modest Quarters
 +
Meager Quarters
 +
No Quarters
 +
Royal Dining Room
 +
Grand Dining Room
 +
Great Dining Room
 +
Fine Dining Room
 +
Decent Dining Room
 +
Dining Room
 +
Modest Dining Room
 +
Meager Dining Room
 +
No Dining Room
 +
Royal Mausoleum
 +
Grand Mausoleum
 +
Mausoleum
 +
Fine Tomb
 +
Tomb
 +
Burial Chamber
 +
Servant's Burial Chamber
 +
Grave
 +
No Tomb
 +
  has been disturbed.
 +
group of
 +
Many
 +
  have been disturbed.
 +
swarm of
 +
  its way out of confinement!
 +
  caught in a burst of steam!
 +
lumber limits
 +
data/init/interface.txt
 +
DISPLAY_STRING
 +
Unknown Interface Token:
 +
  The Wealth of
 +
F
 +
D
 +
H
  
In case you are at home with the three-meal-a-day routine, six meals a day will certainly seem to be a challenging task. Cook six meals per day? Hello, if you possibly could get it done, do it now. Nearly all can't. I am unable to. To support, here are several recommendations:
+
: Mode
 +
: Zoom
 +
: Melt
 +
: Forbid
 +
: Dump
 +
: Hide
 +
Basic Value:
 +
Weight:
 +
Price:
 +
Owner:
 +
Uses and Contents:
 +
Uses:
 +
Contents:
 +
: Claim
 +
: Description
 +
This building
 +
was designed by
 +
was well-designed by
 +
was finely-designed by
 +
was superiorly designed by
 +
bears the exceptional design of
 +
was masterfully designed by
 +
an unknown architect
 +
The structure
 +
was built by
 +
was solidly built by
 +
was finely-built by
 +
was superiorly built by
 +
was exceptionally built by
 +
was masterfully built by
 +
an unknown artisan
 +
Worker:
 +
Location:
 +
Repeating
 +
Items:
 +
Stone Hauling
 +
Wood Hauling
 +
Burial
 +
Food Hauling
 +
Refuse Hauling
 +
Item Hauling
 +
Furniture Hauling
 +
Animal Hauling
 +
Wood Cutting
 +
Carpentry
 +
Stone Detailing
 +
Masonry
 +
Animal Training
 +
Animal Care
 +
Health Care
 +
Butchery
 +
Trapping
 +
Small Animal Dissection
 +
Leatherworking
 +
Dyeing
 +
Soap Maker
 +
Clothesmaking
 +
Farming (Fields)
 +
Fish Cleaning
 +
Fish Dissection
 +
Potash Making
 +
Furnace Operating
 +
Wood Burning
 +
Weaponsmithing
 +
Armoring
 +
Blacksmithing
 +
Metalcrafting
 +
Gem Setting
 +
Woodcrafting
 +
Stonecrafting
 +
Bone Carving
 +
Strand Extraction
 +
Axe-fighting
 +
Sword-fighting
 +
Mace-fighting
 +
Hammer-fighting
 +
Spear-fighting
 +
Dagger-fighting
 +
Crossbow-fighting
 +
Bow-fighting
 +
Blowgun-fighting
 +
Pike-fighting
 +
Whip-fighting
 +
Shield Using
 +
Armor Using
 +
Siege Engineering
 +
Siege Operating
 +
Crossbow-making
 +
Mechanics
 +
Weapon Number
 +
Pump Operating
 +
OBJECT
 +
LANGUAGE
 +
MATGLOSS
 +
DESCRIPTOR
 +
REACTION
 +
/*.*
 +
data/save/*.*
 +
spr
 +
sum
 +
aut
 +
win
 +
*.dat
 +
*.sav
 +
data/save/current/*.dat
 +
data/save/current/*.sav
 +
world.dat
 +
world.sav
 +
data/save/current/world.sav
  
 +
FPS:
 +
TILE_PAGE
 +
CREATURE_GRAPHICS
 +
Unrecognized Creature Graphics Token:
 +
FILE
 +
TILE_DIM
 +
PAGE_DIM
 +
Unrecognized Tile Page Token:
 +
raw/graphics/graphics_*.*
 +
raw/graphics/
 +
  designed a masterful
 +
  for
 +
  constructed a masterful
 +
  created a masterful
 +
  masterfully dyed a
 +
added a masterful image
 +
added a masterful covering
 +
added masterful rings
 +
added masterful bands
 +
added masterful spikes
 +
added a masterful handle
 +
added masterful thread
 +
added masterful cloth
 +
wove a masterful sewn image
 +
  "
 +
  to a
 +
  prepared a masterful
 +
  created a masterful engraving
 +
  destroyed
 +
a masterpiece
 +
  was destroyed
 +
  by melting
 +
  by magma
 +
  during fortification carving
 +
  during mining
 +
  by falling debris
 +
  by growing vegetation
 +
  masterfully designed by
 +
  masterfully constructed by
 +
the masterful
 +
  created by
 +
  masterfully dyed with
 +
addition of a masterful image
 +
addition of a masterful covering
 +
addition of masterful rings
 +
addition of masterful bands
 +
addition of masterful spikes
 +
addition of a masterful handle
 +
addition of masterful thread
 +
addition of masterful cloth
 +
weaving of a masterful sewn image
 +
  prepared by
 +
the masterful engraving
 +
the destruction of
 +
in
 +
  attacked
 +
  led the attack
 +
, and the defenders were led by
 +
  The defenders were led by
 +
the attack by
 +
the attack on
 +
  defeated
 +
  and destroyed
 +
the defeat of
 +
  and destruction of
 +
  and pillaged
 +
  and pillaging of
 +
  and placed
 +
  in charge of
 +
The new government was called
 +
  and lordship of
 +
  over
 +
  and demanded tribute from
 +
  and the demand of tribute from
 +
  and took over
 +
  and takeover of
 +
  routed
 +
the route of
 +
their
 +
  settlement of
 +
  withered.
 +
the withering of
 +
  formed
 +
  merged with
 +
  abandoned the settlement of
 +
the formation of
 +
the incorporation of
 +
  into
 +
the abandonment of the settlement of
 +
  finished the construction of
 +
  as a part of
 +
  connecting
 +
the completion of
 +
  constructed
 +
  replaced
 +
  razed
 +
  founded
 +
the foundation of
 +
the construction of
 +
the replacement of
 +
the razing of
 +
  launched an expedition to reclaim
 +
the reclamation of
 +
  devoured
 +
the devouring of
 +
  was
 +
broken away
 +
slashed out
 +
slashed off
 +
torn out
 +
torn off
 +
stabbed out
 +
ripped off
 +
burned out
 +
burned away
 +
shattered
 +
smashed
 +
slashed
 +
ripped
 +
stabbed
 +
frozen
 +
breaking away
 +
slashing out
 +
slashing off
 +
tearing out
 +
tearing off
 +
stabbing out
 +
ripping off
 +
burning out
 +
burning away
 +
shattering
 +
smashing
 +
slashing
 +
ripping
 +
stabbing
 +
burning
 +
freezing
 +
  and others
 +
  was
 +
  were
 +
  the first to reach the summit of
 +
an unknown peak
 +
, which rises above
 +
the climbing of
 +
  fought with
 +
.  While defeated, the latter escaped unscathed
 +
  managed to escape from
 +
's onslaught
 +
  was forced to retreat from
 +
  despite the latter's wounds
 +
  eventually prevailed and
 +
  was forced to make a hasty escape
 +
  surprised
 +
  ambushed
 +
  happened upon
 +
  cornered
 +
  confronted
 +
a scuffle between
 +
  in which the former emerged victorious
 +
the escape of
 +
  after a punishing fight
 +
  after a horrific combat
 +
attack on
 +
surprising of
 +
ambush of
 +
happening upon
 +
cornering of
 +
confrontation of
 +
  burned
 +
  in dragon fire
 +
  to death
 +
  shot and killed
 +
  mortally wounded
 +
, who bled to death
 +
, who suffocated
 +
  hacked
 +
  to pieces
 +
  beheaded
 +
  crucified
 +
  buried
 +
  alive
 +
  left
 +
  out in the air
 +
  drowned
 +
  fed
 +
  to beasts
 +
  struck down
 +
  murdered
 +
  threw
 +
  against an obstacle, causing immediate death
 +
  into a pit of spikes.
 +
died in the heat
 +
was encased in cooling lava
 +
was encased in cooling magma
 +
was encased in ice
 +
froze to death
 +
died in a cage
 +
fell into a deep chasm
 +
died of old age
 +
starved to death
 +
died from thirst
 +
drowned
 +
burned up in magma
 +
burned up in
 +
  dragon fire
 +
dragon fire
 +
was burned to death by
 +
  fire
 +
burned to death
 +
was scalded to death
 +
burned up in a magma mist
 +
was crushed by a drawbridge
 +
was crushed under a collapsing ceiling
 +
was killed by falling rocks
 +
was shot and killed
 +
bled to death
 +
, slain by
 +
suffocated
 +
was hacked to pieces
 +
was beheaded
 +
was crucified
 +
was buried alive
 +
was left out in the air
 +
was drowned
 +
was burned alive
 +
was fed to beasts
 +
was struck down
 +
was scuttled
 +
was murdered by
 +
was killed by a trap
 +
collapsed
 +
died after colliding with an obstacle
 +
was impaled on spikes
 +
the death of
 +
  in a cage
 +
the fall of
 +
  into a deep chasm
 +
the passing of
 +
the starvation of
 +
the dehydration of
 +
the drowning of
 +
the burning of
 +
  in magma
 +
the heat-induced death of
 +
the encasement of
 +
  in cooling lava
 +
  in cooling magma
 +
  in ice
 +
the freezing of
 +
the scalding of
 +
  in a magma mist
 +
the crushing of
 +
  under a drawbridge
 +
  under a collapsing ceiling
 +
  by falling rocks
 +
the shooting of
 +
the mortal wounding of
 +
the hacking of
 +
the beheading of
 +
the crucifixion of
 +
the burial of
 +
the leaving of
 +
the feeding of
 +
the killing of
 +
the scuttling of
 +
the murder of
 +
  by a trap
 +
the collapse of
 +
the collision of
 +
  with an obstacle
 +
, after the death strike by
 +
the impalement of
 +
  on spikes
 +
were
 +
was
 +
  reunited with
 +
the reunion of
 +
  abducted
 +
  was abducted
 +
the abduction of
 +
gave up being a
 +
  to become a
 +
became a
 +
stopped being a
 +
lost a hist fig entry
 +
  in
 +
  the wilds
 +
the career change from
 +
the start as a
 +
the giving up on being a
 +
the loss of a hist fig entry
 +
began wandering
 +
began scouting
 +
began hunting great beasts in
 +
settled in
 +
decided to become a baby-snatcher, operating out of
 +
decided to become a thief, operating out of
 +
fled into
 +
the area around
 +
wandering
 +
scouting
 +
hunting of great beasts
 +
settling
 +
baby-snatching
 +
thievery
 +
flight
 +
into the area around
 +
into
 +
around
 +
, based in
 +
gave birth to
 +
sired
 +
married
 +
was born to
 +
received the worship of
 +
became romantically involved with
 +
was sired by
 +
became the parent of
 +
began worshipping
 +
stopped being the mother of
 +
stopped being the father of
 +
divorced
 +
stopped being the child of
 +
lost the worship of
 +
ended the romantic relationship with
 +
stopped being the parent of
 +
lost faith in
 +
entered the priesthood of
 +
became a shopkeeper at
 +
ruled from
 +
started hanging out at
 +
took up residence in
 +
left the priesthood of
 +
stopped shopkeeping at
 +
stopped ruling from
 +
stopped hanging out at
 +
moved out of
 +
  was enslaved by
 +
  was imprisoned by
 +
  became
 +
the leader of
 +
the high priest of
 +
the mayor of
 +
a guard of
 +
a royal guard of
 +
a mercenary for
 +
an enemy of
 +
a criminal in the eyes of
 +
a member of
 +
a former member of
 +
a former mercenary of
 +
the manager of
 +
the record keeper of
 +
the broker of
 +
the sheriff of
 +
the guard captain of
 +
part of the merchant nobility of
 +
the outpost liaison for
 +
a diplomat of
 +
a former slave of
 +
a former prisoner of
 +
ceased to lead
 +
ceased to be the high priest of
 +
ceased to be mayor of
 +
left the guard of
 +
left the royal guard of
 +
left the service of
 +
made peace with
 +
was brought to the justice of
 +
left
 +
stopped managing
 +
stopped keeping records for
 +
stopped brokering for
 +
stopped working as the sheriff of
 +
stopped working as the guard captain of
 +
left the merchant nobility of
 +
ceased to be the outpost liaison for
 +
stopped working as a diplomat for
 +
escaped from the slavery of
 +
escaped from the prisons of
 +
the status of
 +
the marriage of
 +
the belief of
 +
the romantic relationship between
 +
as the child of
 +
and
 +
as the parent of
 +
the termination of
 +
the divorce of
 +
the loss of faith of
 +
the end of the romantic relationship between
 +
the priesthood membership of
 +
the shopkeeping of
 +
the seat of power of
 +
the hanging-out of
 +
the residence of
 +
at
 +
the departure of
 +
the close of business of
 +
the removal of the seat of power of
 +
the stoppage of hanging-out of
 +
the moving out of
 +
from
 +
from the priesthood of
 +
the ascension
 +
the selection
 +
the election
 +
the joining
 +
the entry
 +
the rise
 +
the crimes
 +
the acceptance
 +
the status
 +
the appointment
 +
the enslavement
 +
the imprisonment
 +
to leadership of
 +
to the position of mayor of
 +
with the royal guards of
 +
into the mercenary service of
 +
as an enemy of
 +
in the eyes of
 +
as a member of
 +
as a former member of
 +
as a former mercenary of
 +
as a former slave of
 +
as a former prisoner of
 +
as the manager of
 +
as the record keeper of
 +
as the broker of
 +
as the sheriff of
 +
as the guard captain of
 +
to the merchant nobility of
 +
as the outpost liaison for
 +
as a diplomat of
 +
by
 +
the fall of
 +
the peace-making of
 +
the resolution of criminal matters between
 +
the end of the membership of
 +
the end of the former membership of
 +
the end of the former mercenary status of
 +
the end of the former enslavement of
 +
the end of the former imprisonment of
 +
the removal of
 +
the escape of
 +
from leadership of
 +
from the mayoral position of
 +
from the guard of
 +
from the royal guard of
 +
from the mercenary service of
 +
with
 +
from the merchant nobility of
 +
from the slavery of
 +
from the prisons of
 +
  made contact with
 +
the first contact of
 +
  rejected contact with
 +
the rejection of contact by
 +
  between
 +
  concluded
 +
, cementing bonds of mutual trust
 +
  with a positive outcome
 +
  fairly
 +
  in an unsatisfactory fashion
 +
  in failure
 +
  with miserable outcome
 +
the brilliant
 +
the positive
 +
the fair conclusion
 +
the unsatisfactory conclusion
 +
the failure
 +
the miserable failure
 +
  proposed by
 +
  was rejected by
 +
the rejection of
 +
  was accepted by
 +
the acceptance of
 +
  accepted an offer of peace from
 +
the acceptance of an offer of peace from
 +
  rejected an offer of peace from
 +
the rejection of an offer of peace from
 +
the bodies
 +
the body
 +
impaled on
 +
added to a grisly mound
 +
added to a grotesque pillar
 +
added to a gruesome sculpture
 +
flayed and the skin stretched over
 +
hung from a
 +
horribly mutilated
 +
  on behalf of
 +
impalement on
 +
  of
 +
construction of a grisly mound from
 +
construction of a grotesque pillar from
 +
construction of a gruesome sculpture from
 +
the display on
 +
  of the skins of
 +
hanging from a
 +
horrible mutilation of
 +
  lost a diplomat at
 +
They suspected the involvement of
 +
the loss of a diplomat of
 +
  with the possible involvment of
 +
  voided all agreements with
 +
the voiding of agreements with
 +
, merchants from
 +
  visited
 +
  and were never heard from again
 +
  and suffered great hardships
 +
.  They reported a seizure of goods
 +
.  They reported irregularities with their goods
 +
.  They were greatly offended by the locals
 +
ill-fated
 +
tragic
 +
terrible
 +
costly
 +
unfortunate
 +
  visit of merchants from
 +
  was hidden in
 +
the concealment of
 +
  was claimed in
 +
the acquisition of
 +
  was created in
 +
the creation of
 +
  was lost in
 +
the disappearance of
 +
  was found in
 +
the discovery of
 +
  was stolen
 +
  and brought to
 +
the theft of
 +
  was recovered by
 +
the recovery of
 +
  was dropped by
 +
the discardment of
 +
  was encased in adamantine deep within
 +
the imprisonment of
 +
  in adamantine deep within
 +
  was released by careless miners in the deepest recesses of
 +
the release of
 +
  by careless miners in the deepest recesses of
 +
  is a
 +
  was a
 +
  that occurs in the myths of
 +
force
 +
  which permeates
 +
  which was said to permeate
 +
  born in
 +
The identity of
 +
  mother has been lost to time
 +
  father has been lost to time
 +
  parent has been lost to time
 +
  of unknown parentage
 +
  is the
 +
  was the
 +
  has been lost to time
 +
  the first of
 +
  one of the first of
 +
  the only one of
 +
  one of the only ones of
 +
  kind
 +
Although accounts vary, it is universally agreed that
 +
guided by forces unknown. 
 +
  most often takes the form of a
 +
  was most often depicted as a
 +
rotting
 +
associated with
 +
[B]
 +
a mountain fortress
 +
a dark fortress
 +
a ruin
 +
a cave
 +
a forest retreat
 +
a town
 +
  was a legendary
 +
  could be found within
 +
  civilization of
 +
  religion of
 +
  group from
 +
  centered around the worship of various beings
 +
  centered around the worship of
 +
, a force
 +
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
 +
object of
 +
ardent
 +
faithful
 +
casual
 +
dubious
 +
worship
 +
lover
 +
[R]
 +
[C:1:0:1]Related Entities[C:7:0:0][B]
 +
leader
 +
mayor
 +
guard
 +
royal guard
 +
mercenary
 +
former mercenary
 +
enemy
 +
criminal
 +
member
 +
former member
 +
manager
 +
bookkeeper
 +
broker
 +
sheriff
 +
guard captain
 +
merchant nobility
 +
outpost liaison
 +
diplomat
 +
high priest
 +
slave
 +
former slave
 +
prisoner
 +
former prisoner
 +
)[R]
 +
[C:6:0:1]Related Sites[C:7:0:0][B]
 +
shopkeeper
 +
seat of power
 +
hangout
 +
home
 +
priest
 +
late
 +
early
 +
mid
 +
spring
 +
summer
 +
autumn
 +
winter
 +
a time before time
 +
an unknown civiliation
 +
me
 +
my
 +
myself
 +
I
 +
an unknown creature
 +
an unknown site
 +
a road
 +
a tunnel
 +
a bridge
 +
a wall
 +
an unknown construction
 +
an unknown store
 +
a hovel
 +
an apartment complex
 +
an apartment
 +
a dark tower
 +
an unknown building
 +
an unknown artifact
 +
an unknown region
 +
a peace agreement
 +
a lumber agreement
 +
a trade agreement
 +
a vague agreement
 +
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times. 
 +
Its nature is still an intriguing puzzle to the learned. 
 +
It is still shrouded in mystery. 
 +
Many facts are still unclear to historians. 
 +
A few issues still trouble scholars, but the picture is fairly clear. 
 +
HF_LINK
 +
RANDOM_DEF_SPHERE
 +
some vague concept
 +
Age of Three Powers
 +
Age of
 +
Two
 +
Two Powers
 +
Age of the
 +
  Age
 +
Age of One Power
 +
Age of Myth
 +
Age of Legends
 +
Twilight Age
 +
Age of Fairy Tales
 +
Age of Heroes
 +
Golden Age
 +
Age of Death
 +
Age of Civilization
 +
Age of Emptiness
 +
The world has passed into
 +
Unknown Age
 +
[C:4:0:1]
 +
  Notable Kill
 +
[C:7:0:0][B]
 +
  Kill
 +
Unknown creature in
 +
Unknown creature[R]
 +
  Other Kill
 +
  in the wilds
 +
Duel of
 +
Pillaging
 +
Conquest
 +
Destruction
 +
Attempted
 +
Abduction
 +
  in the Wilds
 +
Theft
 +
Monster
 +
Rampage
 +
the Wilds
  
 +
Set Building/Item Properties
 +
Set Traffic Areas
 +
Select
 +
Deselect
 +
Select all
 +
Deselect All
 +
Leave screen
 +
Leave text entry screen
 +
Leave all screens
 +
Close mega announcement
 +
Toggle Fullscreen
 +
World Param: Add
 +
World Param: Copy
 +
World Param: Delete
 +
World Param: Title
 +
World Param: Name, Random
 +
World Param: Name, Enter
 +
World Param: Seed, Random
 +
World Param: Seed, Enter
 +
World Param: Load
 +
World Param: Save
 +
World Param: Dim X, Up
 +
World Param: Dim X, Down
 +
World Param: Dim Y, Up
 +
World Param: Dim Y, Down
 +
World Param: Enter Advanced Parameters
 +
World Param: Increase Parameter
 +
World Param: Decrease Parameter
 +
World Param: Enter Value
 +
World Param: Nullify Parameter
 +
World Param: Set Presets
 +
World Param: Reject, Continue
 +
World Param: Reject, Abort
 +
World Param: Reject, Allow This
 +
World Param: Reject, Allow All
 +
World Generation: Continue
 +
World Generation: Use
 +
World Generation: Abort
 +
Setup game: Embark
 +
Setup game: Name Fort
 +
Setup game: Name Group
 +
Setup game: Reclaim
 +
Setup game: Find
 +
Setup game: Notes
 +
Setup game: Notes, New Note
 +
Setup game: Notes, Delete Note
 +
Setup game: Notes, Change Symbol Selection
 +
Setup game: Notes, Adopt Symbol
 +
Setup game: Resize Local Y Up
 +
Setup game: Resize Local Y Down
 +
Setup game: Resize Local X Up
 +
Setup game: Resize Local X Down
 +
Setup game: Move Local Y Up
 +
Setup game: Move Local Y Down
 +
Setup game: Move Local X Up
 +
Setup game: Move Local X Down
 +
Setup game: View Biome 1
 +
Setup game: View Biome 2
 +
Setup game: View Biome 3
 +
Setup game: View Biome 4
 +
Setup game: View Biome 5
 +
Setup game: View Biome 6
 +
Setup game: View Biome 7
 +
Setup game: View Biome 8
 +
Setup game: View Biome 9
 +
Choose name: Random
 +
Choose name: Clear
 +
Choose name: Type
 +
View item: Description
 +
View item: Forbid
 +
View item: Melt
 +
View item: Dump
 +
View item: Hide
 +
Main menu
 +
Options, Export Local Image
 +
Help
 +
Movies
 +
Change tab or highlight selection
 +
Move selector up
 +
Move selector down
 +
Move selector left
 +
Move selector right
 +
Page selector up
 +
Page selector down
 +
Move secondary selector up
 +
Move secondary selector down
 +
Page secondary selector up
 +
Page secondary selector down
 +
Move view/cursor up
 +
Move view/cursor down
 +
Move view/cursor left
 +
Move view/cursor right
 +
Move view/cursor up and left
 +
Move view/cursor up and right
 +
Move view/cursor down and left
 +
Move view/cursor down and right
 +
Move view/cursor up, fast
 +
Move view/cursor down, fast
 +
Move view/cursor left, fast
 +
Move view/cursor right, fast
 +
Move view/cursor up and left, fast
 +
Move view/cursor up and right, fast
 +
Move view/cursor down and left, fast
 +
Move view/cursor down and right, fast
 +
Move view/cursor up (z)
 +
Move view/cursor down (z)
 +
Move view/cursor up (z), aux
 +
Move view/cursor down (z), aux
 +
Adventure: move north
 +
Adventure: move south
 +
Adventure: move east
 +
Adventure: move west
 +
Adventure: move northwest
 +
Adventure: move northeast
 +
Adventure: move southwest
 +
Adventure: move southeast
 +
Adventure: move wait
 +
Adventure: careful move north up/down
 +
Adventure: careful move south up/down
 +
Adventure: careful move east up/down
 +
Adventure: careful move west up/down
 +
Adventure: careful move northwest up/down
 +
Adventure: careful move northeast up/down
 +
Adventure: careful move southwest up/down
 +
Adventure: careful move southeast up/down
 +
Adventure: careful move up/down
 +
Adventure: move north/up
 +
Adventure: move south/up
 +
Adventure: move east/up
 +
Adventure: move west/up
 +
Adventure: move northwest/up
 +
Adventure: move northeast/up
 +
Adventure: move southwest/up
 +
Adventure: move southeast/up
 +
Adventure: move up
 +
Adventure: move north/down
 +
Adventure: move south/down
 +
Adventure: move east/down
 +
Adventure: move west/down
 +
Adventure: move northwest/down
 +
Adventure: move northeast/down
 +
Adventure: move southwest/down
 +
Adventure: move southeast/down
 +
Adventure: move down
 +
Adventure: move up, aux
 +
Adventure: move down, aux
 +
World Gen: Export Map
 +
Legends: Export Map
 +
Legends: Export Detailed Map
 +
Legends: Civ/Site
 +
Legends: String filter
 +
Adventure: Combat, Attack Mode
 +
Adventure: Combat, Dodge Mode
 +
Adventure: Combat, Charge Defend Mode
 +
Adventure: Status
 +
Adventure: Status, Close Combat
 +
Adventure: Status, Customize
 +
Adventure: Status, Kills
 +
Unit View, Customize
 +
Unit View, Relationships
 +
Unit View, Relationships, Zoom
 +
Unit View, Relationships, View
 +
Unit View, Kills
 +
Customize Unit, Nickname
 +
Customize Unit, Profession
 +
Adventure: Sleep
 +
Adventure: Wait
 +
Adventure: Attack
 +
Adventure: Look
 +
Adventure: Search
 +
Adventure: Talk
 +
Adventure: Inv. Interact
 +
Adventure: Inv. Look
 +
Adventure: Inv. Remove
 +
Adventure: Inv. Wear
 +
Adventure: Inv. Eat/Drink
 +
Adventure: Inv. Put In
 +
Adventure: Inv. Drop
 +
Adventure: Get/Ground
 +
Adventure: Throw
 +
Adventure: Fire
 +
Adventure: Announcements
 +
Adventure: Combat Options
 +
Adventure: Movement Options
 +
Adventure: Movement Options, Swim
 +
Adventure: Sneak
 +
Adventure: Center
 +
Adventure: Building Interact
 +
Adventure: Travel
 +
Adventure: Get Date
 +
Adventure: Get Weather
 +
Adventure: Get Temperature
 +
Adventure: Change Stance
 +
Adventure: Option 1
 +
Adventure: Option 2
 +
Adventure: Option 3
 +
Adventure: Option 4
 +
Adventure: Option 5
 +
Adventure: Option 6
 +
Adventure: Option 7
 +
Adventure: Option 8
 +
Adventure: Option 9
 +
Adventure: Option 10
 +
Adventure: Option 11
 +
Adventure: Option 12
 +
Adventure: Option 13
 +
Adventure: Option 14
 +
Adventure: Option 15
 +
Adventure: Option 16
 +
Adventure: Option 17
 +
Adventure: Option 18
 +
Adventure: Option 19
 +
Adventure: Option 20
 +
Hotkey: Make Ash
 +
Hotkey: Make Charcoal
 +
Hotkey: Melt Object
 +
Hotkey: Green Glass
 +
Hotkey: Clear Glass
 +
Hotkey: Crystal Glass
 +
Hotkey: Collect Sand
 +
Hotkey: Raw Glass
 +
Hotkey: Glass Armorstand
 +
Hotkey: Glass Box
 +
Hotkey: Glass Cabinet
 +
Hotkey: Glass Coffin
 +
Hotkey: Glass Floodgate
 +
Hotkey: Glass Hatch Cover
 +
Hotkey: Glass Grate
 +
Hotkey: Glass Goblet
 +
Hotkey: Glass Toy
 +
Hotkey: Glass Instrument
 +
Hotkey: Glass Portal
 +
Hotkey: Glass Statue
 +
Hotkey: Glass Table
 +
Hotkey: Glass Cage
 +
Hotkey: Glass Chair
 +
Hotkey: Glass Blocks
 +
Hotkey: Glass Vial
 +
Hotkey: Glass Weaponrack
 +
Hotkey: Glass Window
 +
Hotkey: Make Pearlash
 +
Hotkey: Ashery, Lye
 +
Hotkey: Ashery, Potash (Lye)
 +
Hotkey: Ashery, Potash (Ash)
 +
Hotkey: Carpenter, Barrel
 +
Hotkey: Carpenter, Blocks
 +
Hotkey: Carpenter, Bucket
 +
Hotkey: Carpenter, Animal Trap
 +
Hotkey: Carpenter, Cage
 +
Hotkey: Carpenter, Armorstand
 +
Hotkey: Carpenter, Bed
 +
Hotkey: Carpenter, Chair
 +
Hotkey: Carpenter, Coffin
 +
Hotkey: Carpenter, Door
 +
Hotkey: Carpenter, Floodgate
 +
Hotkey: Carpenter, Hatch Cover
 +
Hotkey: Carpenter, Grate
 +
Hotkey: Carpenter, Cabinet
 +
Hotkey: Carpenter, Bin
 +
Hotkey: Carpenter, Box
 +
Hotkey: Carpenter, Weaponrack
 +
Hotkey: Carpenter, Table
 +
Hotkey: Siege Shop, Ballista
 +
Hotkey: Siege Shop, Catapult
 +
Hotkey: Leather, Bag
 +
Hotkey: Leather, Flask
 +
Hotkey: Leather, Shirt
 +
Hotkey: Leather, Cloak
 +
Hotkey: Leather, Backpack
 +
Hotkey: Leather, Quiver
 +
Hotkey: Leather, Image
 +
Hotkey: Clothes, Cloth
 +
Hotkey: Clothes, Silk
 +
Hotkey: Clothes, Shirt
 +
Hotkey: Clothes, Cloak
 +
Hotkey: Clothes, Box
 +
Hotkey: Clothes, Rope
 +
Hotkey: Clothes, Image
 +
Hotkey: Crafts, Mat Stone
 +
Hotkey: Crafts, Mat Wood
 +
Hotkey: Crafts, Dec Bone
 +
Hotkey: Crafts, Dec Shell
 +
Hotkey: Crafts, Totem
 +
Hotkey: Crafts, Cloth
 +
Hotkey: Crafts, Silk
 +
Hotkey: Crafts, Shell
 +
Hotkey: Crafts, Bone
 +
Hotkey: Crafts, Leather
 +
Hotkey: Crafts, Mat Crafts
 +
Hotkey: Crafts, Mat Goblet
 +
Hotkey: Crafts, Mat Instrument
 +
Hotkey: Crafts, Mat Toy
 +
Hotkey: Forge, Weapon
 +
Hotkey: Forge, Armor
 +
Hotkey: Forge, Furniture
 +
Hotkey: Forge, Siege
 +
Hotkey: Forge, Trap
 +
Hotkey: Forge, Other
 +
Hotkey: Forge, Metal Clothing
 +
Hotkey: Building, Armorstand
 +
Hotkey: Building, Bed
 +
Hotkey: Building, Chair
 +
Hotkey: Building, Coffin
 +
Hotkey: Building, Door
 +
Hotkey: Building, Floodgate
 +
Hotkey: Building, Hatch
 +
Hotkey: Building, Wall Grate
 +
Hotkey: Building, Floor Grate
 +
Hotkey: Building, Vertical Bars
 +
Hotkey: Building, Floor Bars
 +
Hotkey: Building, Cabinet
 +
Hotkey: Building, Chest
 +
Hotkey: Building, Kennel
 +
Hotkey: Building, Farm Plot
 +
Hotkey: Building, Weaponrack
 +
Hotkey: Building, Statue
 +
Hotkey: Building, Table
 +
Hotkey: Building, Dirt Road
 +
Hotkey: Building, Paved Road
 +
Hotkey: Building, Bridge
 +
Hotkey: Building, Well
 +
Hotkey: Building, Siege
 +
Hotkey: Building, Workshop
 +
Hotkey: Building, Furnace
 +
Hotkey: Building, Glass Window
 +
Hotkey: Building, Gem Window
 +
Hotkey: Building, Shop
 +
Hotkey: Building, Animal Trap
 +
Hotkey: Building, Chain
 +
Hotkey: Building, Cage
 +
Hotkey: Building, Trade Depot
 +
Hotkey: Building, Trap
 +
Hotkey: Building, Machine Component
 +
Hotkey: Building, Support
 +
Hotkey: Building, Archery Target
 +
Hotkey: Building, Machine Component, Screw Pump
 +
Hotkey: Building, Machine Component, Water Wheel
 +
Hotkey: Building, Machine Component, Windmill
 +
Hotkey: Building, Machine Component, Gear Assembly
 +
Hotkey: Building, Machine Component, Horizontal Axle
 +
Hotkey: Building, Machine Component, Vertical Axle
 +
Hotkey: Building, Siege, Ballista
 +
Hotkey: Building, Siege, Catapult
 +
Hotkey: Building, Trap, Stone
 +
Hotkey: Building, Trap, Weapon
 +
Hotkey: Building, Trap, Lever
 +
Hotkey: Building, Trap, Trigger
 +
Hotkey: Building, Trap, Cage
 +
Hotkey: Building, Trap, Upright Spear/Spike
 +
Hotkey: Building, Wall/Floor/Stairs
 +
Hotkey: Building, Construction, Fortification
 +
Hotkey: Building, Construction, Wall
 +
Hotkey: Building, Construction, Floor
 +
Hotkey: Building, Construction, Ramp
 +
Hotkey: Building, Construction, Upward Stair
 +
Hotkey: Building, Construction, Downward Stair
 +
Hotkey: Building, Construction, Up/Down Stair
 +
Hotkey: Building, Wksp, Leather
 +
Hotkey: Building, Wksp, Quern
 +
Hotkey: Building, Wksp, Millstone
 +
Hotkey: Building, Wksp, Loom
 +
Hotkey: Building, Wksp, Clothes
 +
Hotkey: Building, Wksp, Bowyer
 +
Hotkey: Building, Wksp, Carpenter
 +
Hotkey: Building, Wksp, Metalsmith
 +
Hotkey: Building, Wksp, Lavamill
 +
Hotkey: Building, Wksp, Jeweler
 +
Hotkey: Building, Wksp, Mason
 +
Hotkey: Building, Wksp, Butcher
 +
Hotkey: Building, Wksp, Tanner
 +
Hotkey: Building, Wksp, Dyer
 +
Hotkey: Building, Wksp, Craftsman
 +
Hotkey: Building, Wksp, Siege
 +
Hotkey: Building, Wksp, Mechanic
 +
Hotkey: Building, Wksp, Still
 +
Hotkey: Building, Wksp, Farmer
 +
Hotkey: Building, Wksp, Kitchen
 +
Hotkey: Building, Wksp, Fishery
 +
Hotkey: Building, Wksp, Lab
 +
Hotkey: Building, Wksp, Ashery
 +
Hotkey: Building, Furn, Wood
 +
Hotkey: Building, Furn, Smelter
 +
Hotkey: Building, Furn, Glass
 +
Hotkey: Building, Furn, Kiln
 +
Main: One-Step
 +
Main: Pause/Resume
 +
Depot Access
 +
Main: Hot Keys
 +
Main: Hot Key 1
 +
Main: Hot Key 2
 +
Main: Hot Key 3
 +
Main: Hot Key 4
 +
Main: Hot Key 5
 +
Main: Hot Key 6
 +
Main: Hot Key 7
 +
Main: Hot Key 8
 +
Main: Hot Key 9
 +
Main: Hot Key 10
 +
Main: Hot Key 11
 +
Main: Hot Key 12
 +
Main: Hot Key 13
 +
Main: Hot Key 14
 +
Main: Hot Key 15
 +
Main: Hot Key 16
 +
Hot Keys: Change Name
 +
Hot Keys: Zoom
 +
Main: Announcements
 +
Main: Place Building
 +
Main: Civilizations
 +
Main: Designations
 +
Main: Artifacts
 +
Main: Nobles
 +
Main: Standing Orders
 +
Main: Military
 +
Main: Rooms
 +
Building List: Zoom T
 +
Building List: Zoom Q
 +
Main: Control Squads
 +
Main: Stockpiles
 +
Main: Activity Zone
 +
Main: View Units
 +
Main: Job List
 +
Main: Unit List
 +
Main: Look
 +
Main: Note
 +
Main: Note, Place
 +
Main: Note, Delete
 +
Main: Note, Enter Text
 +
Main: Note, Adopt Symbol
 +
Main: Note, Change Selection
 +
Main: Building Jobs
 +
Main: Overall Status
 +
Main: Building Items
 +
Main: Visualize
 +
Building Items: Forbid
 +
Building Items: Dump
 +
Building Items: Melt
 +
Building Items: Hide
 +
Dwf Look: Forbid
 +
Dwf Look: Dump
 +
Dwf Look: Melt
 +
Dwf Look: Hide
 +
Adventure: Creation, Name Entry
 +
Adventure: Creation, Customize Name
 +
Adventure: Creation, Random Name
 +
Adventure: Creation, Change Gender
 +
Adventure: Travel, Visit Site
 +
Adventure: Travel, Clouds
 +
Adventure: Log
 +
Adventure: Travel, Log
 +
Adventure: Log, Tasks
 +
Adventure: Log, Entities
 +
Adventure: Log, Sites
 +
Adventure: Log, Regions
 +
Adventure: Log, Zoom to Current Location
 +
Adventure: Log, Zoom to Selected
 +
Adventure: Log, Toggle Line
 +
Adventure: Log, Toggle Map/Info
 +
Orders: Forbid
 +
Orders: Forbid Projectiles
 +
Orders: Forbid Your Corpse
 +
Orders: Forbid Your Items
 +
Orders: Forbid Other Corpse
 +
Orders: Forbid Other Items
 +
Orders: Gather Refuse
 +
Orders: Gather Outside
 +
Orders: Dump Corpse
 +
Orders: Dump Skull
 +
Orders: Dump Skin
 +
Orders: Dump Bone
 +
Orders: Dump Shell
 +
Orders: Dump Other
 +
Orders: Gather Furniture
 +
Orders: Gather Animals
 +
Orders: Gather Food
 +
Orders: Gather Bodies
 +
Orders: Refuse
 +
Orders: Gather Stone
 +
Orders: Gather Wood
 +
Orders: All Harvest
 +
Orders: Stay Indoors
 +
Orders: Piles Same
 +
Orders: Mix Foods
 +
Orders: Exceptions
 +
Orders: Loom
 +
Orders: Dyed Cloth
 +
Orders: Workshop
 +
Orders: Collect Web
 +
Orders: Slaughter
 +
Orders: Butcher
 +
Orders: Tan
 +
Orders: Zone
 +
Orders: Zone, Drinking
 +
Orders: Zone, Fishing
 +
Destroy Building
 +
Suspend Building
 +
Menu Confirm
 +
Save Bindings
 +
Change Bindings
 +
Hotkey: Alchemist, Soap
 +
Hotkey: Still, Brew
 +
Hotkey: Still, Extract
 +
Hotkey: Loom, Collect Silk
 +
Hotkey: Loom, Weave Cloth
 +
Hotkey: Loom, Weave Silk
 +
Hotkey: Loom, Metal
 +
Hotkey: Kitchen, Meal 1
 +
Hotkey: Kitchen, Meal 2
 +
Hotkey: Kitchen, Meal 3
 +
Hotkey: Kitchen, Render Fat
 +
Hotkey: Farmer, Process
 +
Hotkey: Farmer, Vial
 +
Hotkey: Farmer, Bag
 +
Hotkey: Farmer, Barrel
 +
Hotkey: Farmer, Cheese
 +
Hotkey: Farmer, Milk
 +
Hotkey: Mill, Mill
 +
Hotkey: Kennel, Hunt
 +
Hotkey: Kennel, Catch
 +
Hotkey: Kennel, Tame Small
 +
Hotkey: Kennel, Tame Large
 +
Hotkey: Kennel, War
 +
Hotkey: Fishery, Process
 +
Hotkey: Fishery, Extract
 +
Hotkey: Fishery, Catch
 +
Hotkey: Butcher, Butcher
 +
Hotkey: Butcher, Extract
 +
Hotkey: Butcher, Catch
 +
Hotkey: Tanner, Tan
 +
Hotkey: Dyer, Thread
 +
Hotkey: Dyer, Cloth
 +
Hotkey: Jeweler, Furniture
 +
Hotkey: Jeweler, Finished
 +
Hotkey: Jeweler, Ammo
 +
Hotkey: Jeweler, Cut
 +
Hotkey: Jeweler, Encrust
 +
Hotkey: Mechanic, Mechanisms
 +
Hotkey: Mason, Armorstand
 +
Hotkey: Mason, Blocks
 +
Hotkey: Mason, Chair
 +
Hotkey: Mason, Coffin
 +
Hotkey: Mason, Door
 +
Hotkey: Mason, Floodgate
 +
Hotkey: Mason, Hatch Cover
 +
Hotkey: Mason, Grate
 +
Hotkey: Mason, Cabinet
 +
Hotkey: Mason, Box
 +
Hotkey: Mason, Statue
 +
Hotkey: Mason, Quern
 +
Hotkey: Mason, Millstone
 +
Hotkey: Mason, Table
 +
Hotkey: Mason, Weaponrack
 +
Hotkey: Trap, Bridge
 +
Hotkey: Trap, Gear Assembly
 +
Hotkey: Trap, Door
 +
Hotkey: Trap, Floodgate
 +
Hotkey: Trap, Spike
 +
Hotkey: Trap, Hatch
 +
Hotkey: Trap, Wall Grate
 +
Hotkey: Trap, Floor Grate
 +
Hotkey: Trap, Vertical Bars
 +
Hotkey: Trap, Floor Bars
 +
Hotkey: Trap, Support
 +
Hotkey: Trap, Chain
 +
Hotkey: Trap, Cage
 +
Hotkey: Trap, Lever
 +
Buildjob: Add
 +
Buildjob: Cancel
 +
Buildjob: Promote
 +
Buildjob: Repeat
 +
Buildjob: Suspend
 +
Buildjob: Workshop Profile
 +
Buildjob: Well, Free
 +
Buildjob: Well, Size
 +
Buildjob: Target, Free
 +
Buildjob: Target, Size
 +
Buildjob: Target, Down
 +
Buildjob: Target, Up
 +
Buildjob: Target, Right
 +
Buildjob: Target, Left
 +
Buildjob: Statue, Assign
 +
Buildjob: Statue, Free
 +
Buildjob: Statue, Size
 +
Buildjob: Cage, Justice
 +
Buildjob: Cage, Free
 +
Buildjob: Cage, Size
 +
Buildjob: Cage, Assign Occ
 +
Buildjob: Cage, Water
 +
Buildjob: Cage, Assign Owner
 +
Buildjob: Chain, Assign Occ
 +
Buildjob: Chain, Justice
 +
Buildjob: Chain, Assign Owner
 +
Buildjob: Chain, Free
 +
Buildjob: Chain, Size
 +
Buildjob: Siege, Fire
 +
Buildjob: Siege, Orient
 +
Buildjob: Door, Internal
 +
Buildjob: Door, Forbid
 +
Buildjob: Door, Pet-passable
 +
Buildjob: Coffin, Assign
 +
Buildjob: Coffin, Free
 +
Buildjob: Coffin, Size
 +
Buildjob: Coffin, Gen. Burial
 +
Buildjob: Coffing, Allow Citizens
 +
Buildjob: Coffing, Allow Pets
 +
Buildjob: Chair, Assign
 +
Buildjob: Chair, Free
 +
Buildjob: Chair, Size
 +
Buildjob: Table, Assign
 +
Buildjob: Table, Hall
 +
Buildjob: Table, Free
 +
Buildjob: Table, Size
 +
Buildjob: Bed, Assign
 +
Buildjob: Bed, Free
 +
Buildjob: Bed, Barracks
 +
Buildjob: Bed, Rent
 +
Buildjob: Bed, Size
 +
Buildjob: Depot, Bring
 +
Buildjob: Depot, Trade
 +
Buildjob: Depot, Request Trader
 +
Buildjob: Depot, Broker Only
 +
Buildjob: Animal Trap, No Bait
 +
Buildjob: Animal Trap, Meat Bait
 +
Buildjob: Animal Trap, Fish Bait
 +
Buildjob: Animal Trap, Gem Bait
 +
Buildjob: Farm, Fallow
 +
Buildjob: Farm, Fertilize
 +
Buildjob: Farm, Seas Fert
 +
Buildjob: Farm, Spring
 +
Buildjob: Farm, Summer
 +
Buildjob: Farm, Autumn
 +
Buildjob: Farm, Winter
 +
Buildjob: Stockpile, Master
 +
Buildjob: Stockpile, Delete Child
 +
Buildjob: Stockpile, Settings
 +
Buildjob: Stockpile, Barrel Up
 +
Buildjob: Stockpile, Barrel Down
 +
Buildjob: Stockpile, Barrel Zero
 +
Buildjob: Stockpile, Barrel Max
 +
Buildjob: Stockpile, Bin Up
 +
Buildjob: Stockpile, Bin Down
 +
Buildjob: Stockpile, Bin Zero
 +
Buildjob: Stockpile, Bin Max
 +
Buildjob: Rack, Mat, Bone
 +
Buildjob: Rack, Mat, Bronze
 +
Buildjob: Rack, Mat, Copper
 +
Buildjob: Rack, Mat, Iron
 +
Buildjob: Rack, Mat, Steel
 +
Buildjob: Rack, Mat, Wood
 +
Buildjob: Rack, Mat, Special Metal
 +
Buildjob: Stand, Mat, Bone
 +
Buildjob: Stand, Mat, Leather
 +
Buildjob: Stand, Mat, Copper
 +
Buildjob: Stand, Mat, Bronze
 +
Buildjob: Stand, Mat, Steel
 +
Buildjob: Stand, Mat, Iron
 +
Buildjob: Stand, Mat, Wood
 +
Buildjob: Stand, Mat, Special Metal
 +
Buildjob: Rackstand, Assign
 +
Buildjob: Rackstand, Free
 +
Buildjob: Rackstand, Size
 +
Buildjob: Rackstand, Item
 +
Buildjob: Rackstand, Mat
 +
Buildjob: Rackstand, All Items
 +
Buildjob: Rackstand, No Items
 +
Buildjob: Rackstand, All Mats
 +
Buildjob: Rackstand, No Mats
 +
Stockpile Settings: Enable
 +
Stockpile Settings: Disable
 +
Stockpile Settings: Permit All
 +
Stockpile Settings: Forbid All
 +
Stockpile Settings: Permit Sub
 +
Stockpile Settings: Forbit Sub
 +
Stockpile Settings: Specific 1
 +
Stockpile Settings: Specific 2
 +
Squad: Lock
 +
Squad: Station
 +
Squad: Clear Patrol
 +
Squad: Patrol
 +
Squad: Zoom
 +
Movie: Record
 +
Movie: Play
 +
Movie: Save
 +
Movie: Load
 +
Assign Trade: View
 +
Assign Trade: String
 +
Assign Trade: Exclude Prohibited
 +
Assign Trade: Pending
 +
Assign Trade: Sort
 +
Noble List: Replace
 +
Noble List: Settings
 +
Noble List: View Candidate
 +
Adventure: Barter, View
 +
Adventure: Barter, Currency 1
 +
Adventure: Barter, Currency 2
 +
Adventure: Barter, Currency 3
 +
Adventure: Barter, Currency 4
 +
Adventure: Barter, Currency 5
 +
Adventure: Barter, Currency 6
 +
Adventure: Barter, Currency 7
 +
Adventure: Barter, Currency 8
 +
Adventure: Barter, Currency 9
 +
Adventure: Barter, Trade
 +
Trade, View
 +
Trade, Trade
 +
Trade, Offer
 +
Trade, Seize
 +
Stores, View
 +
Stores, Forbid
 +
Stores, Melt
 +
Stores, Dump
 +
Stores, Zoom
 +
Stores, Hide
 +
Military, Activate
 +
Military, View
 +
Military, Weapon
 +
Military, Zoom
 +
Squad Info, Food
 +
Squad Info, Sleep
 +
Squad Info, Water
 +
Squad Info, Stay Close
 +
Squad Info, Attack Wilderness
 +
Squad Info, Stand Down
 +
Squad Info, Zoom
 +
Unitjob, Remove Unit
 +
Unitjob, Zoom Unit
 +
Unitjob, Zoom Building
 +
Unitjob, View
 +
Unitjob, Manager
 +
Manager, New Order
 +
Manager, Remove
 +
Manager, Promote
 +
Manager, Max
 +
Manager, Wages
 +
Animals, Slaughter
 +
Kitchen, Cook
 +
Kitchen, Brew
 +
Setup, New
 +
Setup, View
 +
Setup, Customize Unit
 +
Setup, Save Profile
 +
Setup, Save Profile, Abort
 +
Setup, Save Profile, Go
 +
Setup, View Profile Problems
 +
Main: Activity Zone, Remove
 +
Main: Activity Zone, Water Source
 +
Main: Activity Zone, Garbage Dump
 +
Main: Activity Zone, Pond
 +
Main: Activity Zone, Sand Collect
 +
Main: Activity Zone, Active
 +
Main: Activity Zone, Fish
 +
Main: Activity Zone, Meeting
 +
Main: Activity Zone, Pond Options
 +
Main: Activity Zone: Pond, Water
 +
Stockpile, Animal
 +
Stockpile, Food
 +
Stockpile, Weapon
 +
Stockpile, Armor
 +
Stockpile, Custom
 +
Stockpile, Custom Settings
 +
Stockpile, Furniture
 +
Stockpile, Graveyard
 +
Stockpile, Refuse
 +
Stockpile, Wood
 +
Stockpile, Stone
 +
Stockpile, Gem
 +
Stockpile, Bar/Block
 +
Stockpile, Cloth
 +
Stockpile, Leather
 +
Stockpile, Ammo
 +
Stockpile, Coins
 +
Stockpile, Finished
 +
Stockpile, None
 +
Designate, Building/Item
 +
Designate, Reclaim
 +
Designate, Forbid
 +
Designate, Melt
 +
Designate, No Melt
 +
Designate, Dump
 +
Designate, No Dump
 +
Designate, Hide
 +
Designate, No Hide
 +
Designate, Traffic
 +
Designate, High Traffic
 +
Designate, Normal Traffic
 +
Designate, Low Traffic
 +
Designate, Restricted Traffic
 +
Designate, Increase Weight
 +
Designate, Decrease Weight
 +
Designate, Increase Weight More
 +
Designate, Decrease Weight More
 +
Designate, Dig
 +
Designate, Dig Remove Stairs Ramps
 +
Designate, U Stair
 +
Designate, D Stair
 +
Designate, UD Stair
 +
Designate, Ramp
 +
Designate, Channel
 +
Designate, Chop
 +
Designate, Plants
 +
Designate, Smooth
 +
Designate, Engrave
 +
Designate, Fortify
 +
Designate, Toggle Engraving
 +
Designate, Undo
 +
Designate, Remove Construction
 +
Building, Change Height +
 +
Building, Change Height -
 +
Building, Change Width +
 +
Building, Change Width -
 +
Building, Orient Up
 +
Building, Orient Left
 +
Building, Orient Right
 +
Building, Orient Down
 +
Building, Orient None
 +
Building, View Item
 +
Building, Done Selecting
 +
Building, Expand/Contract
 +
Building, Trigger, Enable Water
 +
Building, Trigger, Min Water Up
 +
Building, Trigger, Min Water Down
 +
Building, Trigger, Max Water Up
 +
Building, Trigger, Max Water Down
 +
Building, Trigger, Enabler Magma
 +
Building, Trigger, Min Magma Up
 +
Building, Trigger, Min Magma Down
 +
Building, Trigger, Max Magma Up
 +
Building, Trigger, Max Magma Down
 +
Building, Trigger, Enable Creature
 +
Building, Trigger, Enable Locals
 +
Building, Trigger, Resets
 +
Building, Trigger, Min Size Up
 +
Building, Trigger, Min Size Down
 +
Building, Trigger, Max Size Up
 +
Building, Trigger, Max Size Down
 +
Unitview, General
 +
Unitview, Inventory
 +
Unitview, Prefs
 +
Unitview, Wounds
 +
Unitview, Next Unit
 +
Unitview, Slaughter
 +
Unitview, Prefs, Labor
 +
Unitview, Prefs, Pets
 +
Unitview, Prefs, Soldier
 +
Unitview, Prefs, Fortress Guard
 +
Unitview, Prefs, Royal Guard
 +
Unitview, Prefs, Toggle Activation
 +
Unitview, Prefs, Pets, Hunting
 +
Unitview, Prefs, Pets, War
 +
Unitview, Prefs, Soldier, Unarmed
 +
Unitview, Prefs, Soldier, Axe
 +
Unitview, Prefs, Soldier, Crossbow
 +
Unitview, Prefs, Soldier, Hammer
 +
Unitview, Prefs, Soldier, Mace
 +
Unitview, Prefs, Soldier, Spear
 +
Unitview, Prefs, Soldier, Sword
 +
Unitview, Prefs, Soldier, Weapon Num
 +
Unitview, Prefs, Soldier, Armor
 +
Unitview, Prefs, Soldier, Shield
 +
Unitview, Prefs, Profile
 +
String: Backspace
 +
String: Character 001
 +
String: Character 002
 +
String: Character 003
 +
String: Character 004
 +
String: Character 005
 +
String: Character 006
 +
String: Character 007
 +
String: Character 008
 +
String: Character 009
 +
String: Character 010
 +
String: Character 011
 +
String: Character 012
 +
String: Character 013
 +
String: Character 014
 +
String: Character 015
 +
String: Character 016
 +
String: Character 017
 +
String: Character 018
 +
String: Character 019
 +
String: Character 020
 +
String: Character 021
 +
String: Character 022
 +
String: Character 023
 +
String: Character 024
 +
String: Character 025
 +
String: Character 026
 +
String: Character 027
 +
String: Character 028
 +
String: Character 029
 +
String: Character 030
 +
String: Character 031
 +
String: Character 032
 +
String: Character 033
 +
String: Character 034
 +
String: Character 035
 +
String: Character 036
 +
String: Character 037
 +
String: Character 038
 +
String: Character 039
 +
String: Character 040
 +
String: Character 041
 +
String: Character 042
 +
String: Character 043
 +
String: Character 044
 +
String: Character 045
 +
String: Character 046
 +
String: Character 047
 +
String: Character 048
 +
String: Character 049
 +
String: Character 050
 +
String: Character 051
 +
String: Character 052
 +
String: Character 053
 +
String: Character 054
 +
String: Character 055
 +
String: Character 056
 +
String: Character 057
 +
String: Character 058
 +
String: Character 059
 +
String: Character 060
 +
String: Character 061
 +
String: Character 062
 +
String: Character 063
 +
String: Character 064
 +
String: Character 065
 +
String: Character 066
 +
String: Character 067
 +
String: Character 068
 +
String: Character 069
 +
String: Character 070
 +
String: Character 071
 +
String: Character 072
 +
String: Character 073
 +
String: Character 074
 +
String: Character 075
 +
String: Character 076
 +
String: Character 077
 +
String: Character 078
 +
String: Character 079
 +
String: Character 080
 +
String: Character 081
 +
String: Character 082
 +
String: Character 083
 +
String: Character 084
 +
String: Character 085
 +
String: Character 086
 +
String: Character 087
 +
String: Character 088
 +
String: Character 089
 +
String: Character 090
 +
String: Character 091
 +
String: Character 092
 +
String: Character 093
 +
String: Character 094
 +
String: Character 095
 +
String: Character 096
 +
String: Character 097
 +
String: Character 098
 +
String: Character 099
 +
String: Character 100
 +
String: Character 101
 +
String: Character 102
 +
String: Character 103
 +
String: Character 104
 +
String: Character 105
 +
String: Character 106
 +
String: Character 107
 +
String: Character 108
 +
String: Character 109
 +
String: Character 110
 +
String: Character 111
 +
String: Character 112
 +
String: Character 113
 +
String: Character 114
 +
String: Character 115
 +
String: Character 116
 +
String: Character 117
 +
String: Character 118
 +
String: Character 119
 +
String: Character 120
 +
String: Character 121
 +
String: Character 122
 +
String: Character 123
 +
String: Character 124
 +
String: Character 125
 +
String: Character 126
 +
String: Character 127
 +
String: Character 128
 +
String: Character 129
 +
String: Character 130
 +
String: Character 131
 +
String: Character 132
 +
String: Character 133
 +
String: Character 134
 +
String: Character 135
 +
String: Character 136
 +
String: Character 137
 +
String: Character 138
 +
String: Character 139
 +
String: Character 140
 +
String: Character 141
 +
String: Character 142
 +
String: Character 143
 +
String: Character 144
 +
String: Character 145
 +
String: Character 146
 +
String: Character 147
 +
String: Character 148
 +
String: Character 149
 +
String: Character 150
 +
String: Character 151
 +
String: Character 152
 +
String: Character 153
 +
String: Character 154
 +
String: Character 155
 +
String: Character 156
 +
String: Character 157
 +
String: Character 158
 +
String: Character 159
 +
String: Character 160
 +
String: Character 161
 +
String: Character 162
 +
String: Character 163
 +
String: Character 164
 +
String: Character 165
 +
String: Character 166
 +
String: Character 167
 +
String: Character 168
 +
String: Character 169
 +
String: Character 170
 +
String: Character 171
 +
String: Character 172
 +
String: Character 173
 +
String: Character 174
 +
String: Character 175
 +
String: Character 176
 +
String: Character 177
 +
String: Character 178
 +
String: Character 179
 +
String: Character 180
 +
String: Character 181
 +
String: Character 182
 +
String: Character 183
 +
String: Character 184
 +
String: Character 185
 +
String: Character 186
 +
String: Character 187
 +
String: Character 188
 +
String: Character 189
 +
String: Character 190
 +
String: Character 191
 +
String: Character 192
 +
String: Character 193
 +
String: Character 194
 +
String: Character 195
 +
String: Character 196
 +
String: Character 197
 +
String: Character 198
 +
String: Character 199
 +
String: Character 200
 +
String: Character 201
 +
String: Character 202
 +
String: Character 203
 +
String: Character 204
 +
String: Character 205
 +
String: Character 206
 +
String: Character 207
 +
String: Character 208
 +
String: Character 209
 +
String: Character 210
 +
String: Character 211
 +
String: Character 212
 +
String: Character 213
 +
String: Character 214
 +
String: Character 215
 +
String: Character 216
 +
String: Character 217
 +
String: Character 218
 +
String: Character 219
 +
String: Character 220
 +
String: Character 221
 +
String: Character 222
 +
String: Character 223
 +
String: Character 224
 +
String: Character 225
 +
String: Character 226
 +
String: Character 227
 +
String: Character 228
 +
String: Character 229
 +
String: Character 230
 +
String: Character 231
 +
String: Character 232
 +
String: Character 233
 +
String: Character 234
 +
String: Character 235
 +
String: Character 236
 +
String: Character 237
 +
String: Character 238
 +
String: Character 239
 +
String: Character 240
 +
String: Character 241
 +
String: Character 242
 +
String: Character 243
 +
String: Character 244
 +
String: Character 245
 +
String: Character 246
 +
String: Character 247
 +
String: Character 248
 +
String: Character 249
 +
String: Character 250
 +
String: Character 251
 +
String: Character 252
 +
String: Character 253
 +
String: Character 254
 +
String: Character 255
 +
SELECT
 +
DESELECT
 +
SELECT_ALL
 +
DESELECT_ALL
 +
LEAVESCREEN
 +
LEAVESCREEN_TEXT
 +
LEAVESCREEN_ALL
 +
CLOSE_MEGA_ANNOUNCEMENT
 +
TOGGLE_FULLSCREEN
 +
WORLD_PARAM_ADD
 +
WORLD_PARAM_COPY
 +
WORLD_PARAM_DELETE
 +
WORLD_PARAM_TITLE
 +
WORLD_PARAM_NAME_RANDOM
 +
WORLD_PARAM_NAME_ENTER
 +
WORLD_PARAM_SEED_RANDOM
 +
WORLD_PARAM_SEED_ENTER
 +
WORLD_PARAM_LOAD
 +
WORLD_PARAM_SAVE
 +
WORLD_PARAM_DIM_X_UP
 +
WORLD_PARAM_DIM_X_DOWN
 +
WORLD_PARAM_DIM_Y_UP
 +
WORLD_PARAM_DIM_Y_DOWN
 +
WORLD_PARAM_SET
 +
WORLD_PARAM_INCREASE
 +
WORLD_PARAM_DECREASE
 +
WORLD_PARAM_ENTER_VALUE
 +
WORLD_PARAM_NULLIFY
 +
WORLD_PARAM_PRESET
 +
WORLD_PARAM_REJECT_CONTINUE
 +
WORLD_PARAM_REJECT_ABORT
 +
WORLD_PARAM_REJECT_ALLOW_THIS
 +
WORLD_PARAM_REJECT_ALLOW_ALL
 +
WORLD_GEN_CONTINUE
 +
WORLD_GEN_USE
 +
WORLD_GEN_ABORT
 +
SETUP_EMBARK
 +
SETUP_NAME_FORT
 +
SETUP_NAME_GROUP
 +
SETUP_RECLAIM
 +
SETUP_FIND
 +
SETUP_NOTES
 +
SETUP_NOTES_TAKE_NOTES
 +
SETUP_NOTES_DELETE_NOTE
 +
SETUP_NOTES_CHANGE_SYMBOL_SELECTION
 +
SETUP_NOTES_ADOPT_SYMBOL
 +
SETUP_LOCAL_Y_UP
 +
SETUP_LOCAL_Y_DOWN
 +
SETUP_LOCAL_X_UP
 +
SETUP_LOCAL_X_DOWN
 +
SETUP_LOCAL_Y_MUP
 +
SETUP_LOCAL_Y_MDOWN
 +
SETUP_LOCAL_X_MUP
 +
SETUP_LOCAL_X_MDOWN
 +
SETUP_BIOME_1
 +
SETUP_BIOME_2
 +
SETUP_BIOME_3
 +
SETUP_BIOME_4
 +
SETUP_BIOME_5
 +
SETUP_BIOME_6
 +
SETUP_BIOME_7
 +
SETUP_BIOME_8
 +
SETUP_BIOME_9
 +
CHOOSE_NAME_RANDOM
 +
CHOOSE_NAME_CLEAR
 +
CHOOSE_NAME_TYPE
 +
ITEM_DESCRIPTION
 +
ITEM_FORBID
 +
ITEM_MELT
 +
ITEM_DUMP
 +
ITEM_HIDE
 +
HELP
 +
MOVIES
 +
OPTIONS
 +
OPTION_EXPORT
 +
CHANGETAB
 +
STANDARDSCROLL_LEFT
 +
STANDARDSCROLL_RIGHT
 +
STANDARDSCROLL_UP
 +
STANDARDSCROLL_DOWN
 +
STANDARDSCROLL_PAGEUP
 +
STANDARDSCROLL_PAGEDOWN
 +
SECONDSCROLL_UP
 +
SECONDSCROLL_DOWN
 +
SECONDSCROLL_PAGEUP
 +
SECONDSCROLL_PAGEDOWN
 +
CURSOR_UP
 +
CURSOR_DOWN
 +
CURSOR_LEFT
 +
CURSOR_RIGHT
 +
CURSOR_UPLEFT
 +
CURSOR_UPRIGHT
 +
CURSOR_DOWNLEFT
 +
CURSOR_DOWNRIGHT
 +
CURSOR_UP_FAST
 +
CURSOR_DOWN_FAST
 +
CURSOR_LEFT_FAST
 +
CURSOR_RIGHT_FAST
 +
CURSOR_UPLEFT_FAST
 +
CURSOR_UPRIGHT_FAST
 +
CURSOR_DOWNLEFT_FAST
 +
CURSOR_DOWNRIGHT_FAST
 +
CURSOR_UP_Z
 +
CURSOR_DOWN_Z
 +
CURSOR_UP_Z_AUX
 +
CURSOR_DOWN_Z_AUX
 +
A_MOVE_N
 +
A_MOVE_S
 +
A_MOVE_E
 +
A_MOVE_W
 +
A_MOVE_NW
 +
A_MOVE_NE
 +
A_MOVE_SW
 +
A_MOVE_SE
 +
A_MOVE_WAIT
 +
A_CARE_MOVE_N
 +
A_CARE_MOVE_S
 +
A_CARE_MOVE_E
 +
A_CARE_MOVE_W
 +
A_CARE_MOVE_NW
 +
A_CARE_MOVE_NE
 +
A_CARE_MOVE_SW
 +
A_CARE_MOVE_SE
 +
A_CARE_MOVE_UPDOWN
 +
A_MOVE_N_UP
 +
A_MOVE_S_UP
 +
A_MOVE_E_UP
 +
A_MOVE_W_UP
 +
A_MOVE_NW_UP
 +
A_MOVE_NE_UP
 +
A_MOVE_SW_UP
 +
A_MOVE_SE_UP
 +
A_MOVE_UP
 +
A_MOVE_N_DOWN
 +
A_MOVE_S_DOWN
 +
A_MOVE_E_DOWN
 +
A_MOVE_W_DOWN
 +
A_MOVE_NW_DOWN
 +
A_MOVE_NE_DOWN
 +
A_MOVE_SW_DOWN
 +
A_MOVE_SE_DOWN
 +
A_MOVE_DOWN
 +
A_MOVE_UP_AUX
 +
A_MOVE_DOWN_AUX
 +
WORLDGEN_EXPORT_MAP
 +
LEGENDS_EXPORT_MAP
 +
LEGENDS_EXPORT_DETAILED_MAP
 +
LEGENDS_TOGGLE_CIVSITE
 +
LEGENDS_STRING_FILTER
 +
A_COMBAT_ATTACK
 +
A_COMBAT_DODGE
 +
A_COMBAT_CHARGEDEF
 +
A_STATUS
 +
A_STATUS_WRESTLE
 +
A_STATUS_CUSTOMIZE
 +
A_STATUS_KILLS
 +
UNITVIEW_CUSTOMIZE
 +
UNITVIEW_RELATIONSHIPS
 +
UNITVIEW_RELATIONSHIPS_ZOOM
 +
UNITVIEW_RELATIONSHIPS_VIEW
 +
UNITVIEW_KILLS
 +
CUSTOMIZE_UNIT_NICKNAME
 +
CUSTOMIZE_UNIT_PROFNAME
 +
A_SLEEP
 +
A_WAIT
 +
A_ATTACK
 +
A_LOOK
 +
A_SEARCH
 +
A_TALK
 +
A_INTERACT
 +
A_INV_LOOK
 +
A_INV_REMOVE
 +
A_INV_WEAR
 +
A_INV_EATDRINK
 +
A_INV_PUTIN
 +
A_INV_DROP
 +
A_GROUND
 +
A_THROW
 +
A_SHOOT
 +
A_ANNOUNCEMENTS
 +
A_COMBAT
 +
A_MOVEMENT
 +
A_MOVEMENT_SWIM
 +
A_SNEAK
 +
A_CENTER
 +
A_BUILDING
 +
A_TRAVEL
 +
A_DATE
 +
A_WEATHER
 +
A_TEMPERATURE
 +
A_STANCE
 +
A_OPTION1
 +
A_OPTION2
 +
A_OPTION3
 +
A_OPTION4
 +
A_OPTION5
 +
A_OPTION6
 +
A_OPTION7
 +
A_OPTION8
 +
A_OPTION9
 +
A_OPTION10
 +
A_OPTION11
 +
A_OPTION12
 +
A_OPTION13
 +
A_OPTION14
 +
A_OPTION15
 +
A_OPTION16
 +
A_OPTION17
 +
A_OPTION18
 +
A_OPTION19
 +
A_OPTION20
 +
HOTKEY_MAKE_ASH
 +
HOTKEY_MAKE_CHARCOAL
 +
HOTKEY_MELT_OBJECT
 +
HOTKEY_GLASS_GREEN
 +
HOTKEY_GLASS_CLEAR
 +
HOTKEY_GLASS_CRYSTAL
 +
HOTKEY_COLLECT_SAND
 +
HOTKEY_GLASS_ROUGH
 +
HOTKEY_GLASS_ARMORSTAND
 +
HOTKEY_GLASS_BOX
 +
HOTKEY_GLASS_CABINET
 +
HOTKEY_GLASS_COFFIN
 +
HOTKEY_GLASS_FLOODGATE
 +
HOTKEY_GLASS_HATCH_COVER
 +
HOTKEY_GLASS_GRATE
 +
HOTKEY_GLASS_GOBLET
 +
HOTKEY_GLASS_TOY
 +
HOTKEY_GLASS_INSTRUMENT
 +
HOTKEY_GLASS_DOOR
 +
HOTKEY_GLASS_STATUE
 +
HOTKEY_GLASS_TABLE
 +
HOTKEY_GLASS_CAGE
 +
HOTKEY_GLASS_CHAIR
 +
HOTKEY_GLASS_BLOCKS
 +
HOTKEY_GLASS_FLASK
 +
HOTKEY_GLASS_WEAPONRACK
 +
HOTKEY_GLASS_WINDOW
 +
HOTKEY_MAKE_PEARLASH
 +
HOTKEY_ASHERY_LYE
 +
HOTKEY_ASHERY_POTASH
 +
HOTKEY_ASHERY_POTASH_DIRECT
 +
HOTKEY_CARPENTER_BARREL
 +
HOTKEY_CARPENTER_BLOCKS
 +
HOTKEY_CARPENTER_BUCKET
 +
HOTKEY_CARPENTER_TRAP_ANIMAL
 +
HOTKEY_CARPENTER_CAGE
 +
HOTKEY_CARPENTER_ARMORSTAND
 +
HOTKEY_CARPENTER_BED
 +
HOTKEY_CARPENTER_CHAIR
 +
HOTKEY_CARPENTER_COFFIN
 +
HOTKEY_CARPENTER_DOOR
 +
HOTKEY_CARPENTER_FLOODGATE
 +
HOTKEY_CARPENTER_HATCH_COVER
 +
HOTKEY_CARPENTER_GRATE
 +
HOTKEY_CARPENTER_CABINET
 +
HOTKEY_CARPENTER_BIN
 +
HOTKEY_CARPENTER_BOX
 +
HOTKEY_CARPENTER_WEAPONRACK
 +
HOTKEY_CARPENTER_TABLE
 +
HOTKEY_SIEGE_BALLISTA
 +
HOTKEY_SIEGE_CATAPULT
 +
HOTKEY_LEATHER_BOX
 +
HOTKEY_LEATHER_FLASK
 +
HOTKEY_LEATHER_SHIRT
 +
HOTKEY_LEATHER_CLOAK
 +
HOTKEY_LEATHER_BACKPACK
 +
HOTKEY_LEATHER_QUIVER
 +
HOTKEY_LEATHER_IMAGE
 +
HOTKEY_CLOTHES_MAT_PLANT
 +
HOTKEY_CLOTHES_MAT_SILK
 +
HOTKEY_CLOTHES_SHIRT
 +
HOTKEY_CLOTHES_CLOAK
 +
HOTKEY_CLOTHES_BOX
 +
HOTKEY_CLOTHES_CHAIN
 +
HOTKEY_CLOTHES_IMAGE
 +
HOTKEY_CRAFTS_MAT_STONE
 +
HOTKEY_CRAFTS_MAT_WOOD
 +
HOTKEY_CRAFTS_DEC_BONE
 +
HOTKEY_CRAFTS_DEC_SHELL
 +
HOTKEY_CRAFTS_TOTEM
 +
HOTKEY_CRAFTS_CLOTH
 +
HOTKEY_CRAFTS_SILK
 +
HOTKEY_CRAFTS_SHELL
 +
HOTKEY_CRAFTS_BONE
 +
HOTKEY_CRAFTS_LEATHER
 +
HOTKEY_CRAFTS_MAT_CRAFTS
 +
HOTKEY_CRAFTS_MAT_GOBLET
 +
HOTKEY_CRAFTS_MAT_INSTRUMENT
 +
HOTKEY_CRAFTS_MAT_TOY
 +
HOTKEY_SMITH_WEAPON
 +
HOTKEY_SMITH_ARMOR
 +
HOTKEY_SMITH_FURNITURE
 +
HOTKEY_SMITH_SIEGE
 +
HOTKEY_SMITH_TRAP
 +
HOTKEY_SMITH_OTHER
 +
HOTKEY_SMITH_METAL
 +
HOTKEY_BUILDING_ARMORSTAND
 +
HOTKEY_BUILDING_BED
 +
HOTKEY_BUILDING_CHAIR
 +
HOTKEY_BUILDING_COFFIN
 +
HOTKEY_BUILDING_DOOR
 +
HOTKEY_BUILDING_FLOODGATE
 +
HOTKEY_BUILDING_HATCH
 +
HOTKEY_BUILDING_GRATE_WALL
 +
HOTKEY_BUILDING_GRATE_FLOOR
 +
HOTKEY_BUILDING_BARS_VERTICAL
 +
HOTKEY_BUILDING_BARS_FLOOR
 +
HOTKEY_BUILDING_CABINET
 +
HOTKEY_BUILDING_BOX
 +
HOTKEY_BUILDING_KENNEL
 +
HOTKEY_BUILDING_FARMPLOT
 +
HOTKEY_BUILDING_WEAPONRACK
 +
HOTKEY_BUILDING_STATUE
 +
HOTKEY_BUILDING_TABLE
 +
HOTKEY_BUILDING_ROAD_DIRT
 +
HOTKEY_BUILDING_ROAD_PAVED
 +
HOTKEY_BUILDING_BRIDGE
 +
HOTKEY_BUILDING_WELL
 +
HOTKEY_BUILDING_SIEGEENGINE
 +
HOTKEY_BUILDING_WORKSHOP
 +
HOTKEY_BUILDING_FURNACE
 +
HOTKEY_BUILDING_WINDOW_GLASS
 +
HOTKEY_BUILDING_WINDOW_GEM
 +
HOTKEY_BUILDING_SHOP
 +
HOTKEY_BUILDING_ANIMALTRAP
 +
HOTKEY_BUILDING_CHAIN
 +
HOTKEY_BUILDING_CAGE
 +
HOTKEY_BUILDING_TRADEDEPOT
 +
HOTKEY_BUILDING_TRAP
 +
HOTKEY_BUILDING_MACHINE
 +
HOTKEY_BUILDING_SUPPORT
 +
HOTKEY_BUILDING_ARCHERYTARGET
 +
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
 +
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
 +
HOTKEY_BUILDING_MACHINE_WINDMILL
 +
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
 +
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
 +
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
 +
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
 +
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
 +
HOTKEY_BUILDING_TRAP_STONE
 +
HOTKEY_BUILDING_TRAP_WEAPON
 +
HOTKEY_BUILDING_TRAP_LEVER
 +
HOTKEY_BUILDING_TRAP_TRIGGER
 +
HOTKEY_BUILDING_TRAP_CAGE
 +
HOTKEY_BUILDING_TRAP_SPIKE
 +
HOTKEY_BUILDING_CONSTRUCTION
 +
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
 +
HOTKEY_BUILDING_CONSTRUCTION_WALL
 +
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
 +
HOTKEY_BUILDING_CONSTRUCTION_RAMP
 +
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP
 +
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN
 +
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
 +
HOTKEY_BUILDING_WORKSHOP_LEATHER
 +
HOTKEY_BUILDING_WORKSHOP_QUERN
 +
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
 +
HOTKEY_BUILDING_WORKSHOP_LOOM
 +
HOTKEY_BUILDING_WORKSHOP_CLOTHES
 +
HOTKEY_BUILDING_WORKSHOP_BOWYER
 +
HOTKEY_BUILDING_WORKSHOP_CARPENTER
 +
HOTKEY_BUILDING_WORKSHOP_METALSMITH
 +
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
 +
HOTKEY_BUILDING_WORKSHOP_JEWELER
 +
HOTKEY_BUILDING_WORKSHOP_MASON
 +
HOTKEY_BUILDING_WORKSHOP_BUTCHER
 +
HOTKEY_BUILDING_WORKSHOP_TANNER
 +
HOTKEY_BUILDING_WORKSHOP_DYER
 +
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
 +
HOTKEY_BUILDING_WORKSHOP_SIEGE
 +
HOTKEY_BUILDING_WORKSHOP_MECHANIC
 +
HOTKEY_BUILDING_WORKSHOP_STILL
 +
HOTKEY_BUILDING_WORKSHOP_FARMER
 +
HOTKEY_BUILDING_WORKSHOP_KITCHEN
 +
HOTKEY_BUILDING_WORKSHOP_FISHERY
 +
HOTKEY_BUILDING_WORKSHOP_LAB
 +
HOTKEY_BUILDING_WORKSHOP_ASHERY
 +
HOTKEY_BUILDING_FURNACE_WOOD
 +
HOTKEY_BUILDING_FURNACE_SMELTER
 +
HOTKEY_BUILDING_FURNACE_GLASS
 +
HOTKEY_BUILDING_FURNACE_KILN
 +
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
 +
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
 +
HOTKEY_BUILDING_FURNACE_KILN_LAVA
 +
D_ONESTEP
 +
D_PAUSE
 +
D_DEPOT
 +
D_HOT_KEYS
 +
D_HOTKEY1
 +
D_HOTKEY2
 +
D_HOTKEY3
 +
D_HOTKEY4
 +
D_HOTKEY5
 +
D_HOTKEY6
 +
D_HOTKEY7
 +
D_HOTKEY8
 +
D_HOTKEY9
 +
D_HOTKEY10
 +
D_HOTKEY11
 +
D_HOTKEY12
 +
D_HOTKEY13
 +
D_HOTKEY14
 +
D_HOTKEY15
 +
D_HOTKEY16
 +
D_HOTKEY_CHANGE_NAME
 +
D_HOTKEY_ZOOM
 +
D_ANNOUNCE
 +
D_BUILDING
 +
D_CIVLIST
 +
D_DESIGNATE
 +
D_ARTLIST
 +
D_NOBLES
 +
D_ORDERS
 +
D_MILITARY
 +
D_ROOMS
 +
BUILDINGLIST_ZOOM_T
 +
BUILDINGLIST_ZOOM_Q
 +
D_SQUADS
 +
D_STOCKPILES
 +
D_CIVZONE
 +
D_VIEWUNIT
 +
D_JOBLIST
 +
D_UNITLIST
 +
D_LOOK
 +
D_NOTE
 +
D_NOTE_PLACE
 +
D_NOTE_DELETE
 +
D_NOTE_ENTER
 +
D_NOTE_ADOPT_SYMBOL
 +
D_NOTE_CHANGE_SELECTION
 +
D_BUILDJOB
 +
D_STATUS
 +
D_BUILDITEM
 +
D_VISUALIZE
 +
D_BITEM_FORBID
 +
D_BITEM_DUMP
 +
D_BITEM_HIDE
 +
D_BITEM_MELT
 +
D_LOOK_FORBID
 +
D_LOOK_DUMP
 +
D_LOOK_MELT
 +
D_LOOK_HIDE
 +
A_ENTER_NAME
 +
A_CUST_NAME
 +
A_RANDOM_NAME
 +
A_CHANGE_GENDER
 +
A_END_TRAVEL
 +
A_TRAVEL_CLOUDS
 +
A_LOG
 +
A_TRAVEL_LOG
 +
A_LOG_TASKS
 +
A_LOG_ENTITIES
 +
A_LOG_SITES
 +
A_LOG_SUBREGIONS
 +
A_LOG_ZOOM_CURRENT_LOCATION
 +
A_LOG_ZOOM_SELECTED
 +
A_LOG_LINE
 +
A_LOG_MAP
 +
ORDERS_AUTOFORBID
 +
ORDERS_FORBID_PROJECTILE
 +
ORDERS_FORBID_YOUR_CORPSE
 +
ORDERS_FORBID_YOUR_ITEMS
 +
ORDERS_FORBID_OTHER_CORPSE
 +
ORDERS_FORBID_OTHER_ITEMS
 +
ORDERS_REFUSE_GATHER
 +
ORDERS_REFUSE_OUTSIDE
 +
ORDERS_REFUSE_DUMP_CORPSE
 +
ORDERS_REFUSE_DUMP_SKULL
 +
ORDERS_REFUSE_DUMP_SKIN
 +
ORDERS_REFUSE_DUMP_BONE
 +
ORDERS_REFUSE_DUMP_SHELL
 +
ORDERS_REFUSE_DUMP_OTHER
 +
ORDERS_GATHER_FURNITURE
 +
ORDERS_GATHER_ANIMALS
 +
ORDERS_GATHER_FOOD
 +
ORDERS_GATHER_BODIES
 +
ORDERS_REFUSE
 +
ORDERS_GATHER_STONE
 +
ORDERS_GATHER_WOOD
 +
ORDERS_ALL_HARVEST
 +
ORDERS_INDOORS
 +
ORDERS_SAMEPILE
 +
ORDERS_MIXFOODS
 +
ORDERS_EXCEPTIONS
 +
ORDERS_LOOM
 +
ORDERS_DYED_CLOTH
 +
ORDERS_WORKSHOP
 +
ORDERS_COLLECT_WEB
 +
ORDERS_SLAUGHTER
 +
ORDERS_BUTCHER
 +
ORDERS_TAN
 +
ORDERS_ZONE
 +
ORDERS_ZONE_DRINKING
 +
ORDERS_ZONE_FISHING
 +
DESTROYBUILDING
 +
SUSPENDBUILDING
 +
MENU_CONFIRM
 +
SAVE_BINDINGS
 +
CHANGE_BINDINGS
 +
HOTKEY_ALCHEMIST_SOAP
 +
HOTKEY_STILL_BREW
 +
HOTKEY_STILL_EXTRACT
 +
HOTKEY_LOOM_COLLECT_SILK
 +
HOTKEY_LOOM_WEAVE_CLOTH
 +
HOTKEY_LOOM_WEAVE_SILK
 +
HOTKEY_LOOM_WEAVE_METAL
 +
HOTKEY_KITCHEN_COOK_2
 +
HOTKEY_KITCHEN_COOK_3
 +
HOTKEY_KITCHEN_COOK_4
 +
HOTKEY_KITCHEN_RENDER_FAT
 +
HOTKEY_FARMER_PROCESS
 +
HOTKEY_FARMER_PROCESS_VIAL
 +
HOTKEY_FARMER_PROCESS_BAG
 +
HOTKEY_FARMER_PROCESS_BARREL
 +
HOTKEY_FARMER_CHEESE
 +
HOTKEY_FARMER_MILK
 +
HOTKEY_MILL_MILL
 +
HOTKEY_KENNEL_TRAIN_HUNT
 +
HOTKEY_KENNEL_CATCH_VERMIN
 +
HOTKEY_KENNEL_TAME_VERMIN
 +
HOTKEY_KENNEL_TAME_UNIT
 +
HOTKEY_KENNEL_TRAIN_WAR
 +
HOTKEY_FISHERY_PROCESS
 +
HOTKEY_FISHERY_EXTRACT
 +
HOTKEY_FISHERY_CATCH
 +
HOTKEY_BUTCHER_BUTCHER
 +
HOTKEY_BUTCHER_EXTRACT
 +
HOTKEY_BUTCHER_CATCH
 +
HOTKEY_TANNER_TAN
 +
HOTKEY_DYER_THREAD
 +
HOTKEY_DYER_CLOTH
 +
HOTKEY_JEWELER_FURNITURE
 +
HOTKEY_JEWELER_FINISHED
 +
HOTKEY_JEWELER_AMMO
 +
HOTKEY_JEWELER_CUT
 +
HOTKEY_JEWELER_ENCRUST
 +
HOTKEY_MECHANIC_PARTS
 +
HOTKEY_MASON_ARMORSTAND
 +
HOTKEY_MASON_BLOCKS
 +
HOTKEY_MASON_CHAIR
 +
HOTKEY_MASON_COFFIN
 +
HOTKEY_MASON_DOOR
 +
HOTKEY_MASON_FLOODGATE
 +
HOTKEY_MASON_HATCH_COVER
 +
HOTKEY_MASON_GRATE
 +
HOTKEY_MASON_CABINET
 +
HOTKEY_MASON_BOX
 +
HOTKEY_MASON_STATUE
 +
HOTKEY_MASON_QUERN
 +
HOTKEY_MASON_MILLSTONE
 +
HOTKEY_MASON_TABLE
 +
HOTKEY_MASON_WEAPONRACK
 +
HOTKEY_TRAP_BRIDGE
 +
HOTKEY_TRAP_GEAR_ASSEMBLY
 +
HOTKEY_TRAP_DOOR
 +
HOTKEY_TRAP_FLOODGATE
 +
HOTKEY_TRAP_SPIKE
 +
HOTKEY_TRAP_HATCH
 +
HOTKEY_TRAP_GRATE_WALL
 +
HOTKEY_TRAP_GRATE_FLOOR
 +
HOTKEY_TRAP_BARS_VERTICAL
 +
HOTKEY_TRAP_BARS_FLOOR
 +
HOTKEY_TRAP_SUPPORT
 +
HOTKEY_TRAP_CHAIN
 +
HOTKEY_TRAP_CAGE
 +
HOTKEY_TRAP_PULL_LEVER
 +
BUILDJOB_ADD
 +
BUILDJOB_CANCEL
 +
BUILDJOB_PROMOTE
 +
BUILDJOB_REPEAT
 +
BUILDJOB_SUSPEND
 +
BUILDJOB_WORKSHOP_PROFILE
 +
BUILDJOB_WELL_FREE
 +
BUILDJOB_WELL_SIZE
 +
BUILDJOB_TARGET_FREE
 +
BUILDJOB_TARGET_SIZE
 +
BUILDJOB_TARGET_DOWN
 +
BUILDJOB_TARGET_UP
 +
BUILDJOB_TARGET_RIGHT
 +
BUILDJOB_TARGET_LEFT
 +
BUILDJOB_STATUE_ASSIGN
 +
BUILDJOB_STATUE_FREE
 +
BUILDJOB_STATUE_SIZE
 +
BUILDJOB_CAGE_JUSTICE
 +
BUILDJOB_CAGE_FREE
 +
BUILDJOB_CAGE_SIZE
 +
BUILDJOB_CAGE_ASSIGN_OCC
 +
BUILDJOB_CAGE_WATER
 +
BUILDJOB_CAGE_ASSIGN
 +
BUILDJOB_CHAIN_ASSIGN_OCC
 +
BUILDJOB_CHAIN_JUSTICE
 +
BUILDJOB_CHAIN_ASSIGN
 +
BUILDJOB_CHAIN_FREE
 +
BUILDJOB_CHAIN_SIZE
 +
BUILDJOB_SIEGE_FIRING
 +
BUILDJOB_SIEGE_ORIENT
 +
BUILDJOB_DOOR_INTERNAL
 +
BUILDJOB_DOOR_LOCK
 +
BUILDJOB_DOOR_AJAR
 +
BUILDJOB_COFFIN_ASSIGN
 +
BUILDJOB_COFFIN_FREE
 +
BUILDJOB_COFFIN_SIZE
 +
BUILDJOB_COFFIN_BURIAL
 +
BUILDJOB_COFFIN_CIV
 +
BUILDJOB_COFFIN_PET
 +
BUILDJOB_CHAIR_ASSIGN
 +
BUILDJOB_CHAIR_FREE
 +
BUILDJOB_CHAIR_SIZE
 +
BUILDJOB_TABLE_ASSIGN
 +
BUILDJOB_TABLE_HALL
 +
BUILDJOB_TABLE_FREE
 +
BUILDJOB_TABLE_SIZE
 +
BUILDJOB_BED_ASSIGN
 +
BUILDJOB_BED_FREE
 +
BUILDJOB_BED_BARRACKS
 +
BUILDJOB_BED_RENT
 +
BUILDJOB_BED_SIZE
 +
BUILDJOB_DEPOT_BRING
 +
BUILDJOB_DEPOT_TRADE
 +
BUILDJOB_DEPOT_REQUEST_TRADER
 +
BUILDJOB_DEPOT_BROKER_ONLY
 +
BUILDJOB_ANIMALTRAP_BAIT_NONE
 +
BUILDJOB_ANIMALTRAP_BAIT_MEAT
 +
BUILDJOB_ANIMALTRAP_BAIT_FISH
 +
BUILDJOB_ANIMALTRAP_BAIT_GEM
 +
BUILDJOB_FARM_FALLOW
 +
BUILDJOB_FARM_FERTILIZE
 +
BUILDJOB_FARM_SEASFERT
 +
BUILDJOB_FARM_SPRING
 +
BUILDJOB_FARM_SUMMER
 +
BUILDJOB_FARM_AUTUMN
 +
BUILDJOB_FARM_WINTER
 +
BUILDJOB_STOCKPILE_MASTER
 +
BUILDJOB_STOCKPILE_DELETE_CHILD
 +
BUILDJOB_STOCKPILE_SETTINGS
 +
BUILDJOB_STOCKPILE_BARREL_UP
 +
BUILDJOB_STOCKPILE_BARREL_DOWN
 +
BUILDJOB_STOCKPILE_BARREL_ZERO
 +
BUILDJOB_STOCKPILE_BARREL_MAX
 +
BUILDJOB_STOCKPILE_BIN_UP
 +
BUILDJOB_STOCKPILE_BIN_DOWN
 +
BUILDJOB_STOCKPILE_BIN_ZERO
 +
BUILDJOB_STOCKPILE_BIN_MAX
 +
BUILDJOB_RACK_MAT_BONE
 +
BUILDJOB_RACK_MAT_BRONZE
 +
BUILDJOB_RACK_MAT_COPPER
 +
BUILDJOB_RACK_MAT_IRON
 +
BUILDJOB_RACK_MAT_STEEL
 +
BUILDJOB_RACK_MAT_WOOD
 +
BUILDJOB_RACK_MAT_METAL
 +
BUILDJOB_STAND_MAT_BONE
 +
BUILDJOB_STAND_MAT_LEATHER
 +
BUILDJOB_STAND_MAT_COPPER
 +
BUILDJOB_STAND_MAT_BRONZE
 +
BUILDJOB_STAND_MAT_STEEL
 +
BUILDJOB_STAND_MAT_IRON
 +
BUILDJOB_STAND_MAT_WOOD
 +
BUILDJOB_STAND_MAT_METAL
 +
BUILDJOB_RACKSTAND_ASSIGN
 +
BUILDJOB_RACKSTAND_FREE
 +
BUILDJOB_RACKSTAND_SIZE
 +
BUILDJOB_RACKSTAND_ITEM
 +
BUILDJOB_RACKSTAND_MAT
 +
BUILDJOB_RACKSTAND_DEFAULTS1
 +
BUILDJOB_RACKSTAND_KILL1
 +
BUILDJOB_RACKSTAND_DEFAULTS2
 +
BUILDJOB_RACKSTAND_KILL2
 +
STOCKPILE_SETTINGS_ENABLE
 +
STOCKPILE_SETTINGS_DISABLE
 +
STOCKPILE_SETTINGS_PERMIT_ALL
 +
STOCKPILE_SETTINGS_FORBID_ALL
 +
STOCKPILE_SETTINGS_PERMIT_SUB
 +
STOCKPILE_SETTINGS_FORBID_SUB
 +
STOCKPILE_SETTINGS_SPECIFIC1
 +
STOCKPILE_SETTINGS_SPECIFIC2
 +
SQUAD_LOCK
 +
SQUAD_STATION
 +
SQUAD_CLEAR_PATROL
 +
SQUAD_PATROL
 +
SQUAD_ZOOM
 +
MOVIE_RECORD
 +
MOVIE_PLAY
 +
MOVIE_SAVE
 +
MOVIE_LOAD
 +
ASSIGNTRADE_VIEW
 +
ASSIGNTRADE_STRING
 +
ASSIGNTRADE_EXCLUDE_PROHIBITED
 +
ASSIGNTRADE_PENDING
 +
ASSIGNTRADE_SORT
 +
NOBLELIST_REPLACE
 +
NOBLELIST_SETTINGS
 +
NOBLELIST_VIEW_CANDIDATE
 +
A_BARTER_VIEW
 +
A_BARTER_CURRENCY_1
 +
A_BARTER_CURRENCY_2
 +
A_BARTER_CURRENCY_3
 +
A_BARTER_CURRENCY_4
 +
A_BARTER_CURRENCY_5
 +
A_BARTER_CURRENCY_6
 +
A_BARTER_CURRENCY_7
 +
A_BARTER_CURRENCY_8
 +
A_BARTER_CURRENCY_9
 +
A_BARTER_TRADE
 +
TRADE_VIEW
 +
TRADE_TRADE
 +
TRADE_OFFER
 +
TRADE_SEIZE
 +
STORES_VIEW
 +
STORES_ZOOM
 +
STORES_FORBID
 +
STORES_MELT
 +
STORES_DUMP
 +
STORES_HIDE
 +
MILITARY_ACTIVATE
 +
MILITARY_VIEW
 +
MILITARY_WEAPON
 +
MILITARY_ZOOM
 +
SQUADINFO_FOOD
 +
SQUADINFO_SLEEP
 +
SQUADINFO_WATER
 +
SQUADINFO_STAYCLOSE
 +
SQUADINFO_ATTACKWILDS
 +
SQUADINFO_STANDDOWN
 +
SQUADINFO_ZOOM
 +
UNITJOB_REMOVE_CRE
 +
UNITJOB_ZOOM_CRE
 +
UNITJOB_ZOOM_BUILD
 +
UNITJOB_VIEW
 +
UNITJOB_MANAGER
 +
MANAGER_NEW_ORDER
 +
MANAGER_REMOVE
 +
MANAGER_PROMOTE
 +
MANAGER_MAX
 +
MANAGER_WAGES
 +
PET_BUTCHER
 +
KITCHEN_COOK
 +
KITCHEN_BREW
 +
SETUPGAME_NEW
 +
SETUPGAME_VIEW
 +
SETUPGAME_CUSTOMIZE_UNIT
 +
SETUPGAME_SAVE_PROFILE
 +
SETUPGAME_SAVE_PROFILE_ABORT
 +
SETUPGAME_SAVE_PROFILE_GO
 +
SETUPGAME_VIEW_PROFILE_PROBLEMS
 +
CIVZONE_REMOVE
 +
CIVZONE_POND_OPTIONS
 +
CIVZONE_WATER_SOURCE
 +
CIVZONE_FISH
 +
CIVZONE_DUMP
 +
CIVZONE_POND
 +
CIVZONE_SAND_COLLECT
 +
CIVZONE_ACTIVE
 +
CIVZONE_MEETING
 +
CIVZONE_POND_WATER
 +
STOCKPILE_ANIMAL
 +
STOCKPILE_FOOD
 +
STOCKPILE_WEAPON
 +
STOCKPILE_ARMOR
 +
STOCKPILE_CUSTOM
 +
STOCKPILE_CUSTOM_SETTINGS
 +
STOCKPILE_FURNITURE
 +
STOCKPILE_GRAVEYARD
 +
STOCKPILE_REFUSE
 +
STOCKPILE_WOOD
 +
STOCKPILE_STONE
 +
STOCKPILE_GEM
 +
STOCKPILE_BARBLOCK
 +
STOCKPILE_CLOTH
 +
STOCKPILE_LEATHER
 +
STOCKPILE_AMMO
 +
STOCKPILE_COINS
 +
STOCKPILE_FINISHED
 +
STOCKPILE_NONE
 +
DESIGNATE_BITEM
 +
DESIGNATE_CLAIM
 +
DESIGNATE_UNCLAIM
 +
DESIGNATE_MELT
 +
DESIGNATE_NO_MELT
 +
DESIGNATE_DUMP
 +
DESIGNATE_NO_DUMP
 +
DESIGNATE_HIDE
 +
DESIGNATE_NO_HIDE
 +
DESIGNATE_TRAFFIC
 +
DESIGNATE_TRAFFIC_HIGH
 +
DESIGNATE_TRAFFIC_NORMAL
 +
DESIGNATE_TRAFFIC_LOW
 +
DESIGNATE_TRAFFIC_RESTRICTED
 +
DESIGNATE_TRAFFIC_INCREASE_WEIGHT
 +
DESIGNATE_TRAFFIC_DECREASE_WEIGHT
 +
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE
 +
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE
 +
DESIGNATE_DIG
 +
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
 +
DESIGNATE_STAIR_UP
 +
DESIGNATE_STAIR_DOWN
 +
DESIGNATE_STAIR_UPDOWN
 +
DESIGNATE_RAMP
 +
DESIGNATE_CHANNEL
 +
DESIGNATE_CHOP
 +
DESIGNATE_PLANTS
 +
DESIGNATE_SMOOTH
 +
DESIGNATE_ENGRAVE
 +
DESIGNATE_FORTIFY
 +
DESIGNATE_TOGGLE_ENGRAVING
 +
DESIGNATE_UNDO
 +
DESIGNATE_REMOVE_CONSTRUCTION
 +
BUILDING_DIM_Y_UP
 +
BUILDING_DIM_Y_DOWN
 +
BUILDING_DIM_X_UP
 +
BUILDING_DIM_X_DOWN
 +
BUILDING_ORIENT_UP
 +
BUILDING_ORIENT_LEFT
 +
BUILDING_ORIENT_RIGHT
 +
BUILDING_ORIENT_DOWN
 +
BUILDING_ORIENT_NONE
 +
BUILDING_VIEW_ITEM
 +
BUILDING_ADVANCE_STAGE
 +
BUILDING_EXPAND_CONTRACT
 +
BUILDING_TRIGGER_ENABLE_WATER
 +
BUILDING_TRIGGER_MIN_WATER_UP
 +
BUILDING_TRIGGER_MIN_WATER_DOWN
 +
BUILDING_TRIGGER_MAX_WATER_UP
 +
BUILDING_TRIGGER_MAX_WATER_DOWN
 +
BUILDING_TRIGGER_ENABLE_MAGMA
 +
BUILDING_TRIGGER_MIN_MAGMA_UP
 +
BUILDING_TRIGGER_MIN_MAGMA_DOWN
 +
BUILDING_TRIGGER_MAX_MAGMA_UP
 +
BUILDING_TRIGGER_MAX_MAGMA_DOWN
 +
BUILDING_TRIGGER_ENABLE_CREATURE
 +
BUILDING_TRIGGER_ENABLE_LOCALS
 +
BUILDING_TRIGGER_RESETS
 +
BUILDING_TRIGGER_MIN_SIZE_UP
 +
BUILDING_TRIGGER_MIN_SIZE_DOWN
 +
BUILDING_TRIGGER_MAX_SIZE_UP
 +
BUILDING_TRIGGER_MAX_SIZE_DOWN
 +
UNITVIEW_GEN
 +
UNITVIEW_INV
 +
UNITVIEW_PRF
 +
UNITVIEW_WND
 +
UNITVIEW_NEXT
 +
UNITVIEW_SLAUGHTER
 +
UNITVIEW_PRF_PROF
 +
UNITVIEW_PRF_PET
 +
UNITVIEW_PRF_SOLDIER
 +
UNITVIEW_PRF_CASTLE
 +
UNITVIEW_PRF_ROYAL
 +
UNITVIEW_PRF_TOGGLESQUAD
 +
UNITVIEW_PRF_PET_HUNT
 +
UNITVIEW_PRF_PET_WAR
 +
UNITVIEW_PRF_SOLDIER_UNARMED
 +
UNITVIEW_PRF_SOLDIER_AXE
 +
UNITVIEW_PRF_SOLDIER_CROSSBOW
 +
UNITVIEW_PRF_SOLDIER_HAMMER
 +
UNITVIEW_PRF_SOLDIER_MACE
 +
UNITVIEW_PRF_SOLDIER_SPEAR
 +
UNITVIEW_PRF_SOLDIER_SWORD
 +
UNITVIEW_PRF_SOLDIER_WEAPONNUM
 +
UNITVIEW_PRF_SOLDIER_ARMOR
 +
UNITVIEW_PRF_SOLDIER_SHIELD
 +
UNITVIEW_PRF_VIEW
 +
STRING_A000
 +
STRING_A001
 +
STRING_A002
 +
STRING_A003
 +
STRING_A004
 +
STRING_A005
 +
STRING_A006
 +
STRING_A007
 +
STRING_A008
 +
STRING_A009
 +
STRING_A010
 +
STRING_A011
 +
STRING_A012
 +
STRING_A013
 +
STRING_A014
 +
STRING_A015
 +
STRING_A016
 +
STRING_A017
 +
STRING_A018
 +
STRING_A019
 +
STRING_A020
 +
STRING_A021
 +
STRING_A022
 +
STRING_A023
 +
STRING_A024
 +
STRING_A025
 +
STRING_A026
 +
STRING_A027
 +
STRING_A028
 +
STRING_A029
 +
STRING_A030
 +
STRING_A031
 +
STRING_A032
 +
STRING_A033
 +
STRING_A034
 +
STRING_A035
 +
STRING_A036
 +
STRING_A037
 +
STRING_A038
 +
STRING_A039
 +
STRING_A040
 +
STRING_A041
 +
STRING_A042
 +
STRING_A043
 +
STRING_A044
 +
STRING_A045
 +
STRING_A046
 +
STRING_A047
 +
STRING_A048
 +
STRING_A049
 +
STRING_A050
 +
STRING_A051
 +
STRING_A052
 +
STRING_A053
 +
STRING_A054
 +
STRING_A055
 +
STRING_A056
 +
STRING_A057
 +
STRING_A058
 +
STRING_A059
 +
STRING_A060
 +
STRING_A061
 +
STRING_A062
 +
STRING_A063
 +
STRING_A064
 +
STRING_A065
 +
STRING_A066
 +
STRING_A067
 +
STRING_A068
 +
STRING_A069
 +
STRING_A070
 +
STRING_A071
 +
STRING_A072
 +
STRING_A073
 +
STRING_A074
 +
STRING_A075
 +
STRING_A076
 +
STRING_A077
 +
STRING_A078
 +
STRING_A079
 +
STRING_A080
 +
STRING_A081
 +
STRING_A082
 +
STRING_A083
 +
STRING_A084
 +
STRING_A085
 +
STRING_A086
 +
STRING_A087
 +
STRING_A088
 +
STRING_A089
 +
STRING_A090
 +
STRING_A091
 +
STRING_A092
 +
STRING_A093
 +
STRING_A094
 +
STRING_A095
 +
STRING_A096
 +
STRING_A097
 +
STRING_A098
 +
STRING_A099
 +
STRING_A100
 +
STRING_A101
 +
STRING_A102
 +
STRING_A103
 +
STRING_A104
 +
STRING_A105
 +
STRING_A106
 +
STRING_A107
 +
STRING_A108
 +
STRING_A109
 +
STRING_A110
 +
STRING_A111
 +
STRING_A112
 +
STRING_A113
 +
STRING_A114
 +
STRING_A115
 +
STRING_A116
 +
STRING_A117
 +
STRING_A118
 +
STRING_A119
 +
STRING_A120
 +
STRING_A121
 +
STRING_A122
 +
STRING_A123
 +
STRING_A124
 +
STRING_A125
 +
STRING_A126
 +
STRING_A127
 +
STRING_A128
 +
STRING_A129
 +
STRING_A130
 +
STRING_A131
 +
STRING_A132
 +
STRING_A133
 +
STRING_A134
 +
STRING_A135
 +
STRING_A136
 +
STRING_A137
 +
STRING_A138
 +
STRING_A139
 +
STRING_A140
 +
STRING_A141
 +
STRING_A142
 +
STRING_A143
 +
STRING_A144
 +
STRING_A145
 +
STRING_A146
 +
STRING_A147
 +
STRING_A148
 +
STRING_A149
 +
STRING_A150
 +
STRING_A151
 +
STRING_A152
 +
STRING_A153
 +
STRING_A154
 +
STRING_A155
 +
STRING_A156
 +
STRING_A157
 +
STRING_A158
 +
STRING_A159
 +
STRING_A160
 +
STRING_A161
 +
STRING_A162
 +
STRING_A163
 +
STRING_A164
 +
STRING_A165
 +
STRING_A166
 +
STRING_A167
 +
STRING_A168
 +
STRING_A169
 +
STRING_A170
 +
STRING_A171
 +
STRING_A172
 +
STRING_A173
 +
STRING_A174
 +
STRING_A175
 +
STRING_A176
 +
STRING_A177
 +
STRING_A178
 +
STRING_A179
 +
STRING_A180
 +
STRING_A181
 +
STRING_A182
 +
STRING_A183
 +
STRING_A184
 +
STRING_A185
 +
STRING_A186
 +
STRING_A187
 +
STRING_A188
 +
STRING_A189
 +
STRING_A190
 +
STRING_A191
 +
STRING_A192
 +
STRING_A193
 +
STRING_A194
 +
STRING_A195
 +
STRING_A196
 +
STRING_A197
 +
STRING_A198
 +
STRING_A199
 +
STRING_A200
 +
STRING_A201
 +
STRING_A202
 +
STRING_A203
 +
STRING_A204
 +
STRING_A205
 +
STRING_A206
 +
STRING_A207
 +
STRING_A208
 +
STRING_A209
 +
STRING_A210
 +
STRING_A211
 +
STRING_A212
 +
STRING_A213
 +
STRING_A214
 +
STRING_A215
 +
STRING_A216
 +
STRING_A217
 +
STRING_A218
 +
STRING_A219
 +
STRING_A220
 +
STRING_A221
 +
STRING_A222
 +
STRING_A223
 +
STRING_A224
 +
STRING_A225
 +
STRING_A226
 +
STRING_A227
 +
STRING_A228
 +
STRING_A229
 +
STRING_A230
 +
STRING_A231
 +
STRING_A232
 +
STRING_A233
 +
STRING_A234
 +
STRING_A235
 +
STRING_A236
 +
STRING_A237
 +
STRING_A238
 +
STRING_A239
 +
STRING_A240
 +
STRING_A241
 +
STRING_A242
 +
STRING_A243
 +
STRING_A244
 +
STRING_A245
 +
STRING_A246
 +
STRING_A247
 +
STRING_A248
 +
STRING_A249
 +
STRING_A250
 +
STRING_A251
 +
STRING_A252
 +
STRING_A253
 +
STRING_A254
 +
STRING_A255
 +
Not Supported
 +
Ctrl+
 +
Alt+
 +
Shft+
 +
Backspace
 +
Tab
 +
Clear
 +
Enter
 +
Shift
 +
Ctrl
 +
Alt
 +
Pause
 +
Caps
 +
Escape
 +
Space
 +
Page Up
 +
Page Down
 +
End
 +
Up
 +
Right
 +
Down
 +
Print
 +
Execute
 +
Print Screen
 +
Insert
 +
Delete
 +
Numpad 0
 +
Numpad 1
 +
Numpad 2
 +
Numpad 3
 +
Numpad 4
 +
Numpad 5
 +
Numpad 6
 +
Numpad 7
 +
Numpad 8
 +
Numpad 9
 +
Separator
 +
Subtract
 +
Add
 +
Multiply
 +
Decimal
 +
Divide
 +
F1
 +
F2
 +
F3
 +
F4
 +
F5
 +
F6
 +
F7
 +
F8
 +
F9
 +
F10
 +
F11
 +
F12
 +
F13
 +
F14
 +
F15
 +
F16
 +
F17
 +
F18
 +
F19
 +
F20
 +
F21
 +
F22
 +
F23
 +
F24
 +
Numlock
 +
Scroll
 +
L Shift
 +
R Shift
 +
L Control
 +
R Control
 +
L Menu
 +
R Menu
 +
Key BA
 +
Plus
 +
Comma
 +
Minus
 +
Period
 +
Key BF
 +
Key C0
 +
Key DB
 +
Key DC
 +
Key DD
 +
Key DE
 +
Key DF
 +
Key E1
 +
Key E2
 +
Key E3
 +
Key E4
 +
Key E9
 +
Key EA
 +
Key EB
 +
Key EC
 +
Key ED
 +
Key EE
 +
Key EF
 +
Key F1
 +
Key F2
 +
Key F3
 +
Key F4
 +
Key F5
 +
Key Hangul/Kana
 +
Key Junja
 +
Key Final
 +
Key Hanja/Kanji
 +
Key Convert
 +
Key Nonconvert
 +
Key Accept
 +
Key Mode Change
 +
Key 92
 +
Key 93
 +
Key 94
 +
Key 95
 +
Key 96
 +
NOT_SUPPORTED
 +
CTRL+
 +
ALT+
 +
SHIFT+
 +
BACKSPACE
 +
TAB
 +
CLEAR
 +
ENTER
 +
SHIFT
 +
CTRL
 +
ALT
 +
PAUSE
 +
CAPS
 +
ESCAPE
 +
SPACE
 +
PAGEUP
 +
PAGEDOWN
 +
END
 +
HOME
 +
UP
 +
DOWN
 +
PRINT
 +
EXECUTE
 +
PRINTSCREEN
 +
INSERT
 +
DELETE
 +
NUMPAD0
 +
NUMPAD1
 +
NUMPAD2
 +
NUMPAD3
 +
NUMPAD4
 +
NUMPAD5
 +
NUMPAD6
 +
NUMPAD7
 +
NUMPAD8
 +
NUMPAD9
 +
SEPARATOR
 +
SUBTRACT
 +
ADD
 +
MULTIPLY
 +
DECIMAL
 +
DIVIDE
 +
NUMLOCK
 +
SCROLL
 +
LSHIFT
 +
RSHIFT
 +
LCTRL
 +
RCTRL
 +
LMENU
 +
RMENU
 +
KEYBA
 +
PLUS
 +
COMMA
 +
MINUS
 +
PERIOD
 +
KEYBF
 +
KEYC0
 +
KEYDB
 +
KEYDC
 +
KEYDD
 +
KEYDE
 +
KEYDF
 +
KEYE1
 +
KEYE2
 +
KEYE3
 +
KEYE4
 +
KEYE9
 +
KEYEA
 +
KEYEB
 +
KEYEC
 +
KEYED
 +
KEYEE
 +
KEYEF
 +
KEYF1
 +
KEYF2
 +
KEYF3
 +
KEYF4
 +
KEYF5
 +
KEYHANGULKANA
 +
KEYJUNJA
 +
KEYFINAL
 +
KEYHANJAKANJI
 +
KEYCONVERT
 +
KEYNONCONVERT
 +
KEYACCEPT
 +
KEYMODECHANGE
 +
KEY92
 +
KEY93
 +
KEY94
 +
KEY95
 +
KEY96
 +
  Dwarf Fortress Options 
 +
Ending game...
 +
Really retire?  All active saves will be deleted.  (
 +
  = yes, other = no)
 +
You will be saved for later use in the region.
 +
Really quit?  All active saves will be deleted.  (
 +
The region will be saved for later use.
 +
Return to Title Screen
 +
Return to Game
 +
Save Game
 +
Key Bindings
 +
Export Local Image
 +
Music and Sound
 +
Abort Game
 +
Succumb to the Invasion
 +
Abandon the Fortress
 +
Retire (or Rest a while) as a Peasant
 +
Finish Game
 +
Give in to Starvation
 +
  (holding another's goods)
 +
NULL unit pointer on load
 +
NULL play unit on load: id #
 +
NULL item pointer on load
 +
NULL play item on load: id #
 +
NULL job pointer on load
 +
NULL building pointer on load
 +
NULL play building on load: id #
 +
Site
 +
Error 1
 +
Error 2
 +
Nuked Activity Reference
 +
Nuked Job Reference
 +
Nuked Unit Reference (Worker/Inventory)
 +
Nuked Building Reference (Party)
 +
Nuked Item Reference (General)
 +
Nuked Effect Reference
 +
Nuked Pet Info Reference (Pet)
 +
Nuked Pet Info Reference (Owner)
 +
Nuked Vermin Event Reference
 +
Nuked Vermin Reference (Escaped Pet)
 +
Nuked Entity Reference
 +
Nuked Plot Info Reference
 +
Nuked Viewscreen Reference
 +
Nuked Unit Reference (Item Wrestle)
 +
Nuked Hist Fig Reference
 +
Nuked Site Reference
 +
Nuked Artifact Reference
 +
Nuked Item Improvement Reference
 +
Nuked Coin Front Reference
 +
Nuked Coin Back Reference
 +
Nuked Detail Event Reference
 +
Nuked Subregion Reference
 +
Nuked Art Image Reference
 +
Nuked Creature Def Reference
 +
NULL JOB ITEM (1):
 +
NULL JOB ITEM (2):
 +
NULL item projectile loaded
 +
NULL unit projectile loaded
 +
Civ Zone
 +
: Null Unit Assignment (Id
 +
: Null Item Assignment (Id
 +
Cage: Null Unit Assignment
 +
Cage: Null Item Assignment
 +
NULL Aid Requester
 +
NULL Royal Guard
 +
NULL Fortress Guard
 +
current
 +
/world.sav
 +
  Dwarf Fortress Options: Save Game 
 +
Saving...
 +
  Dwarf Fortress Options: Key Bindings 
 +
  - Export to txt
 +
  and a key
 +
to change a key binding.
 +
[DISPLAY_STRING:
 +
NO_FILE
 +
data/help/
 +
: Customize Nickname
 +
, `
 +
'
 +
: Customize Profession Name
 +
: Done with string entry
 +
: Abort string entry
 +
This creature
 +
  is non-hostile.
 +
  is a skulking perpetrator of mischief.
 +
  is a minion of evil.
 +
  is a brutal enemy of your kind.
 +
  is of the wilderness.
 +
  is of the walking dead.
 +
  is crazed!
 +
  is an invader.
 +
  is from the depths of the underworld.
 +
  is an uninvited guest.
 +
  is a current resident.
 +
  is from the river.
 +
  is from the underground river.
 +
  is from the underground pool.
 +
  is from the magma pool.
 +
  is from the magma pipe.
 +
  is from the chasm.
 +
  is from the deep pit.
 +
  is from the underworld.
 +
  is from a mysterious place.
 +
Account:
 +
Owned Objects:
 +
Holdings:
 +
Needs:
 +
No
 +
Chest
 +
Demands:
 +
Throne Room/Office
 +
Bedroom
 +
Mandates:
 +
Export of
 +
Make
 +
Complete
 +
  Jobs
 +
  Prohibited
 +
: View thoughts and preferences.
 +
: View relationships.
 +
: View kills.
 +
: Customize.
 +
data/sound/
 +
.ogg
 +
  Moving Records 
 +
: Start recording (active record is erased, stops when you return here)
 +
: Play the active moving record
 +
: Save the active moving record (you will be prompted for a name)
 +
: Load a moving record
 +
data/movies/
 +
.cmv
 +
data/movies/*.cmv
 +
ecwe
 +
hlaas
 +
** Loading Fortress **
 +
** Loading Adventurer **
 +
stalled activity removed
 +
duplicate activity removed
 +
  Dwarf Fortress Options: Load Game 
 +
Unknown Type Error
 +
Folder:
 +
There are no active games.
 +
Loading game...
 +
Mine
 +
Channel
 +
Remove Up Stairs/Ramps
 +
Upward Stairway
 +
Downward Stairway
 +
Up/Down Stairway
 +
Upward Ramp
 +
Chop Down Trees
 +
Gather Plants
 +
Smooth Stone
 +
Engrave Stone
 +
Carve Fortifications
 +
Toggle Engravings
 +
Remove Designation
 +
unprepared
 +
Standard
 +
Well-crafted
 +
Finely-crafted
 +
Superior Quality
 +
Exceptional
 +
Masterwork
 +
Artifact
 +
Fresh Raw Hide
 +
Rotten Raw Hide
 +
  chitin
 +
  leather
 +
  silk
 +
Allow Plant/Animal
 +
Allow Non-Plant/Animal
 +
Use Seed
 +
Yes
 +
  Seed
 +
Use History Seed
 +
Use Name Seed
 +
End Year
 +
Population Cap After Civ Creation
 +
No Cap
 +
Percentage Beasts Dead For Stoppage
 +
Ignore
 +
Year to Begin Checking Megabeast Percentage
 +
Cull Unimportant Historical Figures
 +
Reveal All Historical Events
 +
Minimum
 +
Maximum
 +
  X-Variance
 +
  Y-Variance
 +
Elevation Mesh Size
 +
2 x 2
 +
4 x 4
 +
8 x 8
 +
16 x 16
 +
32 x 32
 +
  Elevation Weighted Range (
 +
Rain Mesh Size
 +
  Rain Weighted Range (
 +
Drainage Mesh Size
 +
  Drainage Weighted Range (
 +
Savagery Mesh Size
 +
  Savagery Weighted Range (
 +
Temperature Mesh Size
 +
  Temperature Weighted Range (
 +
Volcanism Mesh Size
 +
  Volcanism Weighted Range (
 +
Minimum Mountain Peak Number
 +
Minimum Edge Oceans
 +
Minimum Volcano Number
 +
Desired Good Square Count in Small Subregions
 +
Desired Good Square Count in Medium Subregions
 +
Desired Good Square Count in Large Subregions
 +
Desired Evil Square Count in Small Subregions
 +
Desired Evil Square Count in Medium Subregions
 +
Desired Evil Square Count in Large Subregions
 +
Minimum Initial
 +
  Square Count
 +
  Region Count
 +
Minimum Final
 +
Erosion Cycle Count
 +
Minimum River Start Locations (Pre-Erosion)
 +
Desired River Start Locations (Post-Erosion)
 +
Periodically Erode Extreme Cliffs
 +
Do Orographic Precipitation and Rain Shadows
 +
Maximum Number of Subregions
 +
Minimum Natural Cave Size
 +
Maximum Natural Cave Size
 +
Number of Mountain Caves
 +
Number of Non-Mountain Caves
 +
Make Caves Visible
 +
Allow Init Embark Options to Show Underground Rivers
 +
Always
 +
Only in Finder
 +
Allow Init Embark Options to Show Underground Pools
 +
Allow Init Embark Options to Show Magma Pools
 +
Allow Init Embark Options to Show All Magma Pipes
 +
Allow Init Embark Options to Show Chasms
 +
Allow Init Embark Options to Show Bottomless Pits
 +
Allow Init Embark Options to Show Other Map Features
 +
Allow Init Embark Options to Show Tunnels
 +
Number of Civilizations
 +
Playable Civilization Required
 +
Minimum Number of Mid-Elevation Squares
 +
Minimum Number of Low-Elevation Squares
 +
Minimum Number of High-Elevation Squares
 +
Minimum Number of Mid-Rain Squares
 +
Minimum Number of Low-Rain Squares
 +
Minimum Number of High-Rain Squares
 +
Minimum Number of Mid-Drainage Squares
 +
Minimum Number of Low-Drainage Squares
 +
Minimum Number of High-Drainage Squares
 +
Minimum Number of Mid-Savagery Squares
 +
Minimum Number of Low-Savagery Squares
 +
Minimum Number of High-Savagery Squares
 +
Minimum Number of Mid-Volcanism Squares
 +
Minimum Number of Low-Volcanism Squares
 +
Minimum Number of High-Volcanism Squares
 +
  Stockpile Settings 
 +
Food
 +
Furniture/Siege Ammo
 +
Graveyard
 +
Refuse
 +
Coins
 +
Bars/Blocks
 +
Gems
 +
Finished Goods
 +
Weapons/Trap Comps
 +
Additional Options
 +
Unprepared Fish
 +
Drink (Plant)
 +
Drink (Animal)
 +
Cheese (Plant)
 +
Cheese (Animal)
 +
Leaves
 +
Milled Plant
 +
Bone Meal
 +
Fat
 +
Extract (Plant)
 +
Extract (Animal)
 +
Misc. Liquid
 +
Item Types
 +
Corpses
 +
Body Parts
 +
Type
 +
Material
 +
Metals
 +
Other Materials
 +
Bars
 +
Bars: Metal
 +
Blocks
 +
Blocks: Metal
 +
Metal Ores
 +
Economic
 +
Rough Glass
 +
Cut Glass
 +
Rough Gem
 +
Cut Gem
 +
Body
 +
Head
 +
Feet
 +
Hands
 +
Legs
 +
Shield
 +
Core Quality
 +
Total Quality
 +
: Toggle
 +
: Enable
 +
: Disable
 +
Mill Products
 +
Fats
 +
Liquids
 +
Types
 +
Corpse
 +
Silk Thread
 +
Plant Thread
 +
Silk Cloth
 +
Plant Cloth
 +
Trap Comps
 +
Qualities
 +
Empty Cages
 +
Empty Animals Traps
 +
Sand Bag
 +
Usable
 +
Unusable
 +
: Allow All
 +
: Block All
 +
: Permit
 +
: Forbid
 +
: View Biomes
 +
  x
 +
Brush Radius
 +
Smoothing Brush
 +
Normal Brush
 +
ELEV
 +
TEMP
 +
DRAIN
 +
SAV
 +
VOLC
 +
(View)
 +
Brush =
 +
Painting
 +
Not painting
 +
Will be saved
 +
Randomize at gen
 +
: Type Value
 +
: Nullify Value
 +
: Decrease Value
 +
: Increase Value
 +
Range:
 +
: Set Preset Field Values
 +
  Export Local Image 
 +
Your Units
 +
Buildings
 +
: Export Image
 +
local_map
 +
-param-
 +
Created in DF
 +
  Music and Sound Options 
 +
Volume:
 +
/255
 +
=========
 +
---------
 +
  or left-click: Change volume. 
 +
: Done.
 +
  Relationships of
 +
Pet
 +
Spouse
 +
Mother
 +
Father
 +
Lover
 +
Child
 +
Friend
 +
Grudge
 +
Deity
 +
Force
 +
Object of Worship
 +
Long-term Acquaintance
 +
Passing Acquaintance
 +
: Back to Main
 +
  Workshop Profile 
 +
Permitted Workers
 +
: Permit All
 +
: Min -
 +
: Max -
 +
  for more
 +
  to close window
  
Prepare yourself. Make sure the nutrition required to abide by your daily diet is at reach. Plan meals not less than a couple of days ahead.
+
  has created a masterpiece!
 +
[P]
 +
This is
 +
  a
 +
n
 +
This is a stack of
 +
These are
 +
  bundles of
 +
This is a bundle of
 +
  well-prepared
 +
  finely-prepared
 +
  superiorly prepared
 +
  exceptional prepared
 +
  masterfully prepared
 +
  well-crafted
 +
  finely-crafted
 +
  superior quality
 +
  exceptional
 +
  masterful
 +
  created by an unknown artisan
 +
All
 +
craftsman
 +
ship is of the highest quality. 
 +
The ingredients are
 +
well-
 +
finely
 +
superiorly
 +
exceptionally
 +
masterfully
 +
minced
 +
cooked
 +
It is
 +
encrusted with
 +
studded with
 +
decorated with
 +
well-crafted
 +
finely-crafted
 +
superior quality
 +
exceptionally worked
 +
masterfully worked
 +
  by an unknown artist
 +
encircled with bands of
 +
The handle is made from
 +
This object
 +
is adorned with hanging rings of
 +
menaces with spikes of
 +
It is made from
 +
The thread is
 +
gray
 +
superbly
 +
colored
 +
This object is showing some wear. 
 +
This object is threadbare. 
 +
This object is in tatters. 
 +
This object is heavily worn. 
 +
This object is mangled.
 +
&r
 +
You gain possession of the  
 +
  remains stuck in your  
 +
You maintain possession of the
 +
  is torn from your
 +
You've lost possession of the
 +
null item load -- type:
 +
your
 +
's
 +
Seed
 +
Cheese
 +
Spice
 +
Mill
 +
Rendered Fat
 +
  Barrel
 +
  <#
 +
>
 +
Coin
 +
Bar/Block
 +
  Bin
 +
aquarium
 +
exceptional
 +
masterful
 +
  cloth
 +
  woven by
  
Cook prematurely. Many foods that will assist you reach your nutritional goals lend by themself to being cooked in large quantities then portioned out and refrigerated for quick and good eating. Chicken breast and boiled eggs are wonderful examples. Have some tupperware and you can eat well with minimal kitchen time.
+
BOLT
 +
ITEM_WEAPON
 +
ITEM_TOY
 +
ITEM_INSTRUMENT
 +
ITEM_TRAPCOMP
 +
ITEM_ARMOR
 +
ITEM_AMMO
 +
ITEM_SIEGEAMMO
 +
ITEM_GLOVES
 +
ITEM_SHOES
 +
ITEM_SHIELD
 +
ITEM_HELM
 +
ITEM_PANTS
 +
ITEM_FOOD
 +
Unrecognized Item Definition Token:
 +
ADJECTIVE
 +
DAMAGE
 +
WEIGHT
 +
STICK_CHANCE
 +
SKILL
 +
RANGED
 +
CRIT_BOOST
 +
TWO_HANDED
 +
MINIMUM_SIZE
 +
CAN_STONE
 +
MATERIAL_SIZE
 +
Unrecognized Item Definition (Weapon) Token:
 +
HARD_MAT
 +
Unrecognized Item Definition (Toy) Token:
 +
Unrecognized Item Definition (Instrument) Token:
 +
HITS
 +
IS_SCREW
 +
IS_SPIKE
 +
Unrecognized Item Definition (Trap Component) Token:
 +
SOFT
 +
HARD
 +
BARRED
 +
SCALED
 +
SHAPED
 +
LAYER_SIZE
 +
LAYER_PERMIT
 +
LAYER
 +
OVER
 +
UNDER
 +
COVER
 +
COVERAGE
 +
PREPLURAL
 +
MATERIAL_PLACEHOLDER
 +
VALUE
 +
ARMORLEVEL
 +
UBSTEP
 +
MAX
 +
LBSTEP
 +
METAL_ARMOR_LEVELS
 +
MAINBLOCK
 +
SECONDBLOCK
 +
Unrecognized Item Definition (Armor) Token:
 +
CLASS
 +
Unrecognized Item Definition (Ammo) Token:
 +
Unrecognized Item Definition (Siege Ammo) Token:
 +
BLOCKPOWER
 +
UPSTEP
 +
Unrecognized Item Definition (Gloves) Token:
 +
Unrecognized Item Definition (Shoes) Token:
 +
BLOCKCHANCE
 +
Unrecognized Item Definition (Shield) Token:
 +
Unrecognized Item Definition (Helm) Token:
 +
CHAIN_METAL
 +
Unrecognized Item Definition (Pants) Token:
 +
LEVEL
 +
Unrecognized Item Definition (Food) Token:
  
Use refined meals rich in protein. You will understand that tuna also comes in a can setting up a quick and simple meal, but were you aware that salmon, chicken white meat as well as other protein-rich foods are available in containers? Look at the food market.
+
DOUBLE TAGGED ITEM:
 +
Construct Building
 +
Butcher an Animal
 +
Catch Live Fish
 +
Catch Live Land Animal
 +
Prepare a Raw Fish
 +
Mill Plants
 +
Process Plants
 +
Milk Creature
 +
Make Cheese
 +
Process Plants (Vial)
 +
Process Plants (Bag)
 +
Process Plants (Barrel)
 +
Make Lye
 +
Make Potash From Lye
 +
Make Potash From Ash
 +
Make Soap
 +
Make Pearlash
 +
Prepare Easy Meal
 +
Prepare Fine Meal
 +
Prepare Lavish Meal
 +
Brew Drink
 +
Extract from Plants
 +
Extract from Raw Fish
 +
Extract from Land Animal
 +
Unchain Pet
 +
Releasing Pet
 +
Recover Pet
 +
Pit/Pond Large Animal
 +
Pit/Pond Small Animal
 +
Drain Aquarium
 +
Fill Aquarium
 +
Fill Pond
 +
Trade at Depot
 +
Chain Animal
 +
Slaughter Animal
 +
Unchain Animal
 +
Tame
 +
a Large Animal
 +
Tame a Small Animal
 +
Mint
 +
  Coins
 +
Cut
 +
Decorate With
 +
Stud With
 +
Encrust
 +
  With
 +
Collect Sand
 +
Construct
 +
  Blocks
 +
Make Raw
 +
  Portal
 +
  Hatch Cover
 +
  Grate
 +
  Box
 +
Forge
 +
Make Totem
 +
  Terrarium
 +
  Cage
 +
  Waterskin
 +
  Vial
 +
  Flask
 +
  Cup
 +
  Mug
 +
  Goblet
 +
  Instrument
 +
  Toy
 +
  Tube
 +
  Pipe Section
 +
  Bucket
 +
  Backpack
 +
  Quiver
 +
Bait Trap with
 +
  Ballista Arrow Head
 +
Assemble
 +
Construct
 +
  Catapult Parts
 +
  Mechanisms
 +
  Ballista Parts
 +
  Anvil
 +
  Bed
 +
  Quern
 +
  Millstone
 +
Train Hunting Animal
 +
Train War Animal
 +
Make Charcoal
 +
Make Ash
 +
Smelt
 +
Smelt
 +
  Ore
 +
Melt a Metal Object
 +
Extract Metal Strands
 +
Dye Thread
 +
Dye Cloth
 +
Sew
 +
  Image
 +
Tan a Hide
 +
Render Fat
 +
Collect Webs
 +
Weave Metal Cloth
 +
Weave Thread into Silk
 +
Weave Thread into Cloth
 +
  (Dyed Only)
 +
Harvest Plants
 +
Plant Seeds
 +
Fertilize Field
 +
Pull the Lever
 +
Link a Building to Trigger
 +
Carve Fortification
 +
Detail Wall
 +
Detail Floor
 +
Remove Stairs/Ramps
 +
Carve Upward Staircase
 +
Carve Downward Staircase
 +
Carve Up/Down Staircase
 +
Carve Ramp
 +
Dig Channel
 +
Fell Tree
 +
Bring Item to Shop
 +
Bring Item to Depot
 +
Eat
 +
Get Provisions
 +
Fill Waterskin
 +
Sleep
 +
Kidnap
 +
Hunt
 +
Starting Fist Fight
 +
Hunt for Small Creature
 +
Collect Taxes
 +
Guard Tax Collector
 +
Return Kill
 +
Go Shopping
 +
Shooting at Archery Range
 +
Sparring in Barracks
 +
Store Owned Item
 +
Pickup Equipment
 +
Strange Mood
 +
Clean Trap
 +
Load Catapult
 +
Load Ballista
 +
Fire Catapult
 +
Fire Ballista
 +
Load Cage Trap
 +
Load Stone Trap
 +
Load Weapon Trap
 +
Cast Spell
 +
SYMBOL
 +
NOUN
 +
PREFIX
 +
VERB
 +
ADJ_DIST
 +
THE_NOUN_SING
 +
THE_NOUN_PLUR
 +
THE_COMPOUND_NOUN_SING
 +
THE_COMPOUND_NOUN_PLUR
 +
THE_COMPOUND_ADJ
 +
OF_NOUN_SING
 +
OF_NOUN_PLUR
 +
FRONT_COMPOUND_NOUN_SING
 +
FRONT_COMPOUND_NOUN_PLUR
 +
REAR_COMPOUND_NOUN_SING
 +
REAR_COMPOUND_NOUN_PLUR
 +
FRONT_COMPOUND_ADJ
 +
REAR_COMPOUND_ADJ
 +
FRONT_COMPOUND_PREFIX
 +
THE_COMPOUND_PREFIX
 +
STANDARD_VERB
 +
Unrecognized Word Token:
 +
S_WORD
 +
Unrecognized Symbol Token:
 +
T_WORD
 +
Unrecognized Translation Token:
 +
HOLY
 +
NAME_SWAMP
 +
NAME_DESERT
 +
NAME_GLACIER
 +
NAME_TUNDRA
 +
NAME_GRASSLAND
 +
NAME_HILLS
 +
NAME_REGION
 +
NAME_PEAK
 +
NAME_ISLAND_SMALL
 +
NAME_ISLAND
 +
NAME_CONTINENT
 +
NAME_WAR
 +
NAME_BATTLE
 +
NAME_SIEGE
 +
NAME_COMMON_RELIGION
 +
NAME_BUILDING_TEMPLE
 +
NAME_ROAD
 +
NAME_BRIDGE
 +
NAME_TUNNEL
 +
NAME_WALL
 +
NAME_BUILDING_KEEP
 +
Impoverished Word Selector
 +
Machine node out of bounds on split
 +
Failed to find machine node frontier on split
 +
Unreachable machine node on split
  
Also, the number 1 helper to keeping to a six-meal-a-day plan (drum roll please)... SUPPLEMENTS. You can preserve to your weight gain diet without using <span class="plainlinks">[http://how2gainweightfast.org/mass-gainers/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">mass gainers</span>] supplements but it surely will probably be exceedingly more challenging.
+
silk
 +
filth
 +
grime
 +
unknown substance
 +
ivory
 +
horn
 +
amber
 +
coral
 +
pearl
 +
bone
 +
fat
 +
tallow
 +
plant fiber
 +
drinking alcohol
 +
chitin
 +
leather
 +
wooden
 +
metallic
 +
metal
 +
coal
 +
ash
 +
lye
 +
green glass
 +
clear glass
 +
crystal glass
 +
sand
 +
mud
 +
MATGLOSS_WOOD
 +
MATGLOSS_STONE
 +
MATGLOSS_METAL
 +
MATGLOSS_PLANT
 +
AUTUMNCOLOR
 +
DEAD_TILE
 +
SAPLING_TILE
 +
DEAD_SAPLING_TILE
 +
DEAD_COLOR
 +
SAPLING_COLOR
 +
DEAD_SAPLING_COLOR
 +
SAPLING_DROWN_LEVEL
 +
TREE_DROWN_LEVEL
 +
WET
 +
DRY
 +
SAPLING
 +
SOLID_DENSITY
 +
LIQUID_DENSITY
 +
BUILD_COLOR
 +
BASIC_COLOR
 +
DAMAGE_PERC
 +
WEAPON_RANGED
 +
BRITTLE
 +
WAFERS
 +
ANY_USE
 +
DEEP
 +
BLOCK_PERC
 +
STONE_NAME
 +
METAL_ORE
 +
THREAD_METAL
 +
REACTION_CLASS
 +
ITEM_SYMBOL
 +
TILE_COLOR
 +
AQUIFER
 +
METAMORPHIC
 +
SEDIMENTARY
 +
SOIL
 +
SOIL_OCEAN
 +
SOIL_SAND
 +
SEDIMENTARY_OCEAN_SHALLOW
 +
SEDIMENTARY_OCEAN_DEEP
 +
IGNEOUS_INTRUSIVE
 +
IGNEOUS_EXTRUSIVE
 +
ENVIRONMENT
 +
Missing Stone Environment Token:
 +
Missing Stone Environment Inclusion Type Token:
 +
Missing Frequency for Stone Environment:
 +
ALL_STONE
 +
IGNEOUS_ALL
 +
ALLUVIAL
 +
Unrecognized Stone Environment Token:
 +
ENVIRONMENT_SPEC
 +
Missing Stone Environment Spec Token:
 +
Missing Stone Environment Spec Inclusion Type Token:
 +
Missing Frequency for Stone Environment Spec:
 +
LAVA
 +
SHARP
 +
GLASS
 +
NAME_PLURAL
 +
SEEDNAME
 +
GROWDUR
 +
SHRUB_TILE
 +
DEAD_SHRUB_TILE
 +
CLUSTERSIZE
 +
SHRUB_COLOR
 +
DEAD_SHRUB_COLOR
 +
DRINKVALUE
 +
MILL
 +
MILL_VALUE
 +
COOKABLE_WHEN_MILLED
 +
MILL_DYE
 +
EDIBLE_VERMIN
 +
EDIBLE_RAW
 +
EDIBLE_WHENCOOKED
 +
DROWN_LEVEL
 +
EXTRACT_VIAL
 +
EXTRACT_BAG
 +
EXTRACT_BARREL
 +
EXTRACT_STILL_VIAL
 +
EXTRACTVALUE
 +
CLOTH_SPEC_HEAT
 +
CLOTH_HEATDAM_POINT
 +
CLOTH_COLDDAM_POINT
 +
CLOTH_IGNITE_POINT
 +
CLOTH_MELTING_POINT
 +
CLOTH_BOILING_POINT
 +
CLOTH_FIXED_TEMP
 +
CLOTH_SOLID_DENSITY
 +
CLOTH_LIQUID_DENSITY
 +
Unrecognized Matgloss Token:
 +
: Smelt Metal Ore Not Found, Token -  
 +
: Thread Metal Ore Not Found, Token -  
 +
: Environment Spec Stone Not Found, Token -  
 +
Sharp blades
 +
Extract
 +
  strands
 +
%)
 +
Ore of
 +
  spits out
 +
  drops
 +
  has moved out of range!
 +
  has become entangled in a hidden web!
 +
  caught up in a web!
 +
  has claimed a
 +
  has begun a mysterious construction!
 +
Your mason has defaced a
 +
  destroyed
 +
  toppled
 +
loop path fail:
 +
<same square>
 +
<invalid start>  
 +
<invalid goal>
 +
,
 +
  ->
 +
: Id #
 +
:Path Goal
 +
:Station
  
 +
High Priest
 +
Mayor
 +
Ruler
 +
Local Leader
 +
Leader
 +
Nemesis Unit Load Failed
 +
ANXIETY
 +
ANGER
 +
DEPRESSION
 +
SELF_CONSCIOUSNESS
 +
IMMODERATION
 +
VULNERABILITY
 +
FRIENDLINESS
 +
GREGARIOUSNESS
 +
ASSERTIVENESS
 +
ACTIVITY_LEVEL
 +
EXCITEMENT_SEEKING
 +
CHEERFULNESS
 +
IMAGINATION
 +
ARTISTIC_INTEREST
 +
EMOTIONALITY
 +
ADVENTUROUSNESS
 +
INTELLECTUAL_CURIOSITY
 +
LIBERALISM
 +
TRUST
 +
STRAIGHTFORWARDNESS
 +
ALTRUISM
 +
COOPERATION
 +
MODESTY
 +
SYMPATHY
 +
SELF_EFFICACY
 +
ORDERLINESS
 +
DUTIFULNESS
 +
ACHIEVEMENT_STRIVING
 +
SELF_DISCIPLINE
 +
CAUTIOUSNESS
 +
Unrecognized Personality Facet Token:
 +
text_viewer
 +
  has ended a mandate.
 +
A mandate has ended.
 +
The work slowdown by the
 +
  is over.
 +
Wagon Pathing Catastrophe
 +
caravan from
 +
  has arrived.
 +
Their wagons have bypassed your inaccessible site.
 +
  and the surrounding lands have been made a
 +
duchy
 +
county
 +
barony
 +
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
 +
Some migrants have arrived, despite the danger.
 +
Some migrants have arrived.
 +
A migrant has decided to brave this terrifying place.
 +
A migrant has arrived, despite the danger.
 +
A migrant has arrived.
 +
No one else even considered making the journey to this cursed death-trap.
 +
Others refused to journey to this dangerous fortress.
 +
Others were too nervous to make the journey.
 +
No one even considered making the journey to such a cursed death-trap this season.
 +
Migrants refused to journey to such a dangerous fortress this season.
 +
Migrants were too nervous to make the journey this season.
 +
The fortress attracted no migrants this season.
 +
  Trade Goods Available to be Moved 
 +
Inaccessible
 +
Distance:
 +
[TRADING]
 +
[PENDING]
 +
: Sorting by distance
 +
: Sorting by value
 +
Sorting by distance
 +
: Pending on top
 +
: Pending mixed in
 +
: Culling on mandates
 +
: Ignoring mandates
 +
: Move good
 +
: View good
 +
: Select
 +
  to stop typing.
 +
Merchants Present
 +
Trading with
 +
  (Owes you
 +
 +
Greetings.  Let's trade.
 +
I cannot take so much -- and at such cost!
 +
I wish I could take so much, but my animals...
 +
I won't trade at a loss.
 +
Ah, wonderful.  Thank you for your business.
 +
Yes, and trade we will!  Simply tell me
 +
what interests you and what you're prepared to offer in exchange.
 +
These _are_ fine items, aren't they?  Now,
 +
what do offer for them?
 +
Are these gifts?  Do you wish to trade?
 +
You truly despise life, don't you?
 +
I am beside myself with grief.  Perhaps we will show you how they suffered.
 +
Once a beautiful tree, and now?
 +
It is a rude bauble, fit only for your kind.
 +
I see your low race still revels in death.
 +
That poor, gentle creature...
 +
If it were in a cage of some kind...
 +
As it stands, I can't accept something that wriggles and writhes so.
 +
I simply cannot afford this trade.
 +
Perhaps if you throw in some more goods I can make an offer.
 +
I can't possibly accept, but how about this?  A true bargain.
 +
[T]
 +
: View good,
 +
: Mark for trade
 +
: Trade   
 +
: Set currency trade
 +
Asking for
 +
Offering
 +
Not trading currency
 +
  Merchants from
 +
:  My apologies, but we're still unloading.
 +
We'll be ready soon!
 +
There are no merchants present with which to trade.
 +
Greetings from the outer lands. 
 +
Greetings from the Mountainhomes. 
 +
Your efforts are legend there.  Let us trade!
 +
Greetings.  We are enchanted by
 +
your more ethical works.  We've come to trade.
 +
Greetings.  The
 +
ship of the
 +
  is unparalleled.  Let's make a deal!
 +
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
 +
What do you want?
 +
Perhaps you'd consider this superior proposal?
 +
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
 +
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
 +
With your trade goods such as they are, I can't
 +
fathom you ending up with all of those items.
 +
You are too kind.  The druids will be overjoyed.
 +
I will see that our leader gets this offering.
 +
Take what you wish.  I can't stop you.
 +
You wish to make an offering to the druids? 
 +
They love gifts.  What do you offer?
 +
You wish to make an offering to our leader? 
 +
This would please us greatly.  What do you offer?
 +
[Chuckles]  How droll.
 +
[Laughs uproariously]  You had me
 +
going there.  Obviously, your copious wit is matched only by your industry!
 +
Yes, and trade we will!  Simply tell me
 +
These _are_ fine items, aren't they?  Now,
 +
My stones, are you giving me those?  Do you
 +
wish to trade or to make an offering to our leader?
 +
You truely despise life, don't you? 
 +
Once a beautiful tree, and now? 
 +
I see your low race still revels in death. 
 +
  seems
 +
ecstatic with the trading
 +
very happy about the trading
 +
pleased with the trading
 +
willing to trade
 +
to be rapidly losing patience
 +
not going to take much more of this
 +
unwilling to trade
 +
: Seize marked,
 +
: Trade
 +
: Offer marked to
 +
Allowed Weight:
 +
Excess Weight:
 +
Value:
 +
Trader Profit:
 +
Trader Loss:
 +
The following fortress goods were added for the counteroffer:
 +
: Consider the offer
 +
  diplomat from
 +
  Liaison from
 +
  meets with
 +
  Trade Agreement with
 +
Good
 +
Priority
 +
O|---
 +
|O|--
 +
-|O|-
 +
--|O|
 +
---|O
 +
: View stockpile.
 +
: Scroll.
 +
Peace is calling out to us.  How do you respond?
 +
:
 +
  - I hear her voice.  Let us stop this war.
 +
  - We will drown her out with the screams of your dying.  Begone.
 +
It's such a pleasant place you've carved out for yourselves...
 +
Let's discuss the state of our current agreements...
 +
Well then, we have finalized the export agreement.
 +
Feel free to go over the documents.
 +
I see.  Perhaps we'll make an export agreement next year.
 +
Let's discuss what we are willing to offer for your
 +
ship...
 +
Well then, we have finalized the import agreement.
 +
Remember, trade agreements strengthen bonds.  Please consider an import
 +
agreement next year.
 +
What requests do you have of our merchants?
 +
We can part with at most
 +
  trees, butcher.
 +
  - We can abide by this.  Let us work toward mutual co-existence.
 +
  - Our needs exceed your allowances.  Relax.  They're only trees.
 +
We elves are partial in particular to the trees in the forests
 +
surrounding your lands.  Although we are loathe to spare a
 +
single branch to your senseless slaughter, we are willing to ask
 +
that you cap your tree-fells at one hundred until we next meet.
 +
I will try to return next year as I am able.
 +
  - We can grant this request.  Let's discuss the specifics, though...
 +
  - We cannot stop production just because of your quaint sensibilities.
 +
: Select.
 +
: Scroll left.
 +
  has come!
 +
Miners Guild
 +
Carpenters Guild
 +
Masons Guild
 +
Metalsmiths Guild
 +
Jewelers Guild
 +
Craftsmen
 +
  Guild
 +
Guild
 +
Metalsmithing
 +
The merchants from
 +
  will be leaving soon.
 +
  have embarked on their journey.
 +
: Scroll right.
 +
Text generation failed:
 +
GLOBAL
 +
CHAR
 +
IKEY
 +
CHOICE
 +
/CHOICE
 +
LOCX
 +
VAR
 +
LINK
 +
P
 +
R
 +
   
 +
/TITLE
 +
/LINK
 +
TREESREMOVED
 +
DIPLOMACYFLAG_SUCCESS
 +
DIPLOMACYFLAG_FAILURE
 +
YOURCIV
 +
YOURFORT
 +
NULL
 +
LOCAL_LARGE_PREDATOR
 +
RANGE
 +
ASSOCIATE
 +
ACTOR
 +
NOBLE
 +
ADD_FLAG
 +
REMOVE_FLAG
 +
  bids you farewell!
 +
NATIVENAME
 +
TRANSLATEDNAME
 +
TITLENAME
 +
HISTNAME
 +
beasts
 +
Gate
 +
Expedition Leader
 +
  Manager
 +
Hoardmaster
 +
Grand Treasurer
 +
Treasurer
 +
Bookkeeper
 +
  Broker
 +
Captain of the Guard
 +
Sheriff
 +
  has been elected mayor.
 +
  has been re-elected.
 +
  has been chosen as the new expedition leader.
 +
  and the surrounding lands have been made a duchy.
 +
  and the surrounding lands have been made a county.
 +
  has become the first Mayor of
 +
The Fortress Guard has been created, headed by the Sheriff.  Now seeking recruits!
 +
Your community can now support a sheriff.
  
 +
: Move.  This isn't designed to be useful at this point.
 +
No Buildings Nearby
 +
This building has
 +
been claimed by
 +
works
 +
furiously!
 +
keeps
 +
muttering
 +
secretly...
 +
works,
 +
darkly brooding...
 +
with menacing fury!
 +
broods
 +
"Yes.  I need
 +
"Leave me.  I need...
 +
things...  certain things
 +
."
 +
screams
 +
"I must have
 +
!"
 +
mutters
 +
  needs
 +
tree... life
 +
raw... green
 +
raw... clear
 +
raw... crystal
 +
rough... color
 +
stone... rock
 +
bars... metal
 +
gems... shining
 +
blocks... bricks...
 +
bones...  yes
 +
a shell
 +
leather... skin
 +
cloth... thread
 +
..."
 +
sketches
 +
pictures of
 +
a forest
 +
glass
 +
glass and burning wood
 +
rough gems and glass
 +
a quarry
 +
shining bars
 +
of metal
 +
square blocks
 +
skeletons
 +
stacked leather
 +
stacked cloth
 +
: Make Soap
 +
: Brew a Drink
 +
: Extract Plant Essence
 +
: Collect Webs
 +
: Weave Cloth (Plant Thread)
 +
: Weave Silk Cloth
 +
: Weave Metal Cloth
 +
: Mill Plants
 +
Needs to be powered
 +
: Process Plants
 +
: Process Plants (to Bag)
 +
: Process Plants (to Barrel)
 +
: Process Plants (to Vial)
 +
: Milk Creature
 +
: Make Cheese
 +
: Prepare Easy Meal
 +
: Prepare Fine Meal
 +
: Prepare Lavish Meal
 +
: Render Fat
 +
Nobody
 +
: Tame
 +
: Train a Hunting Dog
 +
: Train a War Dog
 +
: Capture a Live Land Animal
 +
: Tame a Small Animal
 +
: Tame a Large Animal
 +
: Make Rock Mechanisms
 +
: Process a Raw Fish
 +
: Extract from a Raw Fish
 +
: Capture a Live Fish
 +
: Butcher a dead animal
 +
: Extract from a dead animal
 +
: Capture a live land animal
 +
: Dye Thread
 +
: Dye Cloth
 +
: Tan a Hide
 +
: Encrust Finished Goods
 +
: Encrust Furniture
 +
: Encrust Ammo
 +
: Cut Gems
 +
: Encrust with Gems
 +
Must have magma accessible
 +
from below one of the 8
 +
boundary tiles
 +
Must have coal fuel
 +
: Use in Lever
 +
: Use in Trigger
 +
You don't have enough
 +
mechanisms.
 +
: Use in Target
 +
: Assign
 +
There is nothing that
 +
can be linked up.
 +
: Link up a Bridge
 +
: Link up a Cage
 +
: Link up a Chain
 +
: Link up a Door
 +
: Link up a Floodgate
 +
: Link up a Hatch
 +
: Link up a Wall Grate
 +
: Link up a Floor Grate
 +
: Link up Vertical Bars
 +
: Link up Floor Bars
 +
: Link up a Support
 +
: Link up Spears/Spikes
 +
: Link up a Gear Assembly
 +
: Pull the Lever
 +
: Add new task
 +
: Cancel Current Task
 +
: Promote Current Task
 +
: Repeat
 +
: Suspend
 +
: Workshop Profile
 +
No bucket
 +
Bucket full
 +
Active
 +
Dry
 +
: Size Room
 +
: Free Room
 +
: Resize Room
 +
: Make Meeting Hall
 +
Frozen Here
 +
Frozen Elsewhere
 +
Total Power:
 +
Total Power Needed:
 +
Stable Foundation
 +
Hanging
 +
: Stop Pumping Manually
 +
: Start Pump Manually
 +
Pumps from the north
 +
Pumps from the east
 +
Pumps from the south
 +
Pumps from the west
 +
: Choose Shooting Dir
 +
Shoot:
 +
From Top to Bottom
 +
From Bottom to Top
 +
From Left to Right
 +
From Right to Left
 +
: Make Archery Range
 +
: Assign Room
 +
Current Owner:
 +
: Make Sculpture Garden
 +
[
 +
Occupants:
 +
: Do Not Use For Justice
 +
: Terrarium
 +
: Aquarium
 +
: Justice
 +
: Make Room
 +
: Owner
 +
: Free
 +
: Assign Animal to Chain
 +
: Used by Justice (
 +
: Set Owner
 +
Assigned:
 +
Chained:
 +
Fire at Will
 +
Prepare to Fire
 +
Not in Use
 +
, Facing
 +
: Change Action
 +
: Change Orientation
 +
Operated by Mechanisms
 +
Forbidden
 +
Passable
 +
, Internal
 +
Pet-passable
 +
Open
 +
DOOR TAKEN BY INVADERS
 +
Retake door to forbid it.
 +
DOOR USED BY INTRUDER
 +
: Forbid Passage
 +
: Permit Passage
 +
: Make Pet-passable
 +
: Keep Tightly Closed
 +
: Set as Internal
 +
: Set as External
 +
HATCH TAKEN BY INVADERS
 +
Retake hatch to forbid it.
 +
HATCH USED BY INTRUDER
 +
This is the resting
 +
place of
 +
: Assign Tomb
 +
: Free Tomb
 +
: Resize Tomb
 +
: Use for Burial (Y)
 +
: Use for Burial (N)
 +
: Allow Citizens (N)
 +
: Allow Citizens (Y)
 +
: Allow Pets (N)
 +
: Allow Pets (Y)
 +
: Make Tomb
 +
: Assign Chair
 +
: Free Chair
 +
: Make Throne Room or Study
 +
: Assign Table
 +
: Free Table
 +
: Meeting Hall (
 +
: Make Dining Room
 +
Move the cursor to the pile
 +
you want to take from.
 +
: Select Pile
 +
: Change Settings
 +
: Max Barrel -
 +
: Max Bin -
 +
: Take From A Pile
 +
: Delete Selected
 +
: Assign Bed
 +
: Free Bed
 +
: Barracks (
 +
T: Stop rental (
 +
* Eviction Underway *
 +
* Move Underway *
 +
: Rent this room
 +
: Make Bedroom
 +
Shopkeeper:
 +
For Sale at
 +
: Move Goods to/from Depot
 +
There are no merchants
 +
trading right now.
 +
: Trader requested at depot
 +
: No trader needed at depot
 +
: Anyone may trade
 +
: Only broker may trade
 +
Broker:
 +
Broker can access depot
 +
Broker cannot access depot
 +
You do not have a broker.
 +
: Nothing for Now
 +
: Meat
 +
: Fish
 +
: Large Gem
 +
Trap Occupied:
 +
Trap Baited:
 +
No seeds available
 +
for this location
 +
: Fallow
 +
: Cancel Fert
 +
: Fertilize
 +
Ft
 +
: Seas Fert (
 +
: Spring
 +
: Summer
 +
: Autumn
 +
: Winter
 +
Disengaged
 +
: Make Barracks/Armory
 +
: Remove Building
 +
Cancel
 +
Done
 +
[A]
 +
[L]
 +
No Squads Nearby
 +
Commanded By:
 +
  Active Dwar
 +
ves
 +
: Locked on squad
 +
: Not locked on squad
 +
: Add a patrol point
 +
: Delete patrol route
 +
: Station squad
 +
: Zoom to commander
 +
: Lock on another squad
 +
/100
 +
: Place
 +
: Enter note text
 +
: Change symbol selector
 +
: Adopt selected symbol
 +
Outside
 +
Inside
 +
Light
 +
Dark
 +
Subterranean
 +
Above Ground
 +
No Units Nearby
 +
Corrupt Soldier Mood:
 +
Has a horrible fell look!
 +
Brooding darkly...
 +
Has the aspect of one fey!
 +
Peculiarly secretive...
 +
Possessed by unknown forces!
 +
Stricken by melancholy...
 +
Crawling around babbling!
 +
Running around babbling!
 +
Crawling around crazed!
 +
Running around crazed!
 +
In a berserk rage!
 +
Staring off into space...
 +
Corrupt Strange Mood:
 +
Pet of
 +
Somebody
 +
Creator of
 +
Over-Exerted
 +
Very Drowsy
 +
Miserable
 +
Very Unhappy
 +
Unhappy
 +
This animal is waiting for
 +
conflict.
 +
This animal hunts at will.
 +
This adorable animal
 +
can't work.
 +
This animal isn't interested
 +
in your wishes.
 +
This animal is waiting to be
 +
trained.
 +
This animal can't work.
 +
: Ready for Slaughter (Y)
 +
: Ready for Slaughter (N)
 +
: Labor
 +
: Work Dogs
 +
: Soldiering and Hunting
 +
: Relieve from Royal Guard
 +
: Relieve from Fortress Guard
 +
: Fortress Guard
 +
: Royal Guard
 +
Deactivate
 +
Activate
 +
  Under
 +
This
 +
Just This
 +
Royal Guards do not work.
 +
Fortress Guards do not work.
 +
Assign a trained animal:
 +
There are no animals left.
 +
: Hunting (
 +
  Left)
 +
: War (
 +
  hunting beast
 +
  assigned
 +
  war beast
 +
: Fight Unarmed
 +
: Fight with Axe
 +
: Fight with Crossbow
 +
: Fight with Hammer
 +
: Fight with Mace
 +
: Fight with Spear
 +
: Fight with Sword
 +
: Number of Weapons (
 +
: Armor Level (
 +
Clothes
 +
Chain
 +
Plate
 +
: Shield Level (
 +
Buckler
 +
The king will not work.
 +
The queen will not work.
 +
The dungeon master ponders
 +
fell beasts and treasure.
 +
The hammerer lives only to
 +
dispense
 +
  justice.
 +
The king consort will not work.
 +
The queen consort will not work.
 +
The baby can't work yet.
 +
A child does as it pleases!
 +
This hero need not work.
 +
The champion need not work.
 +
The noble will not work.
 +
: View profile
 +
:Gen
 +
:Inv
 +
:Pref
 +
:Wnd
 +
: Next
 +
Horizontal Axle
 +
(N/S)
 +
(E/W)
 +
Upright Weapon
 +
Pump from north
 +
Pump from east
 +
Pump from south
 +
Pump from west
 +
Chair or Throne
 +
  (Raises
 +
  (Retracts)
 +
Placement
 +
: Change Height
 +
: Change Width
 +
: Resets
 +
: One use only
 +
: Water from
 +
  (Full)
 +
: Min,
 +
: Max
 +
: Water does not trigger
 +
: Magma from
 +
: Magma does not trigger
 +
: Creatures trigger
 +
: Citizens trigger
 +
: Citizens do not trigger
 +
: Min (
 +
: Max (
 +
any
 +
: Creatures do not trigger
 +
Raise Dir
 +
Item
 +
  Needed)
 +
  Max)
 +
Dist
 +
Num
 +
: Done Selecting
 +
: View Item
 +
: Sel All
 +
: Deselect
 +
: Desel All
 +
: Expand/Contract
 +
Current Refuse Orders:
 +
  Gather Refuse
 +
  Ignore Refuse
 +
    From Outside
 +
  Dump Corpses
 +
  Save Corpses
 +
  Dump Skulls
 +
  Save Skulls
 +
  Dump Bones
 +
  Save Bones
 +
  Dump Shells
 +
  Save Shells
 +
  Dump Skins
 +
  Save Skins
 +
  Dump Other
 +
  Save Other
 +
Current Workshop Orders:
 +
: Auto Loom All Thread
 +
: Auto Loom Dyed Thread
 +
: No Auto Loom
 +
: Use Dyed Cloth
 +
: Use Any Cloth
 +
: Auto Collect Webs
 +
: No Auto Collect Webs
 +
: Auto Slaughter
 +
: No Auto Slaughter
 +
: Auto Butcher
 +
: No Auto Butcher
 +
: Auto Tan
 +
: No Auto Tan
 +
Current Zone Orders:
 +
: Zone-Only Drinking
 +
: Prefer Zone Drinking
 +
: Zone-Only Fishing
 +
: Prefer Zone Fishing
 +
Current Forbid Orders:
 +
: Forbid used ammunition
 +
: Claim used ammunition
 +
: Forbid your dead
 +
: Claim your dead
 +
: Forbid your death items
 +
: Claim your death items
 +
: Forbid other non-hunted dead
 +
: Claim other dead
 +
: Forbid other death items
 +
: Claim other death items
 +
Forbidding of death objects
 +
occurs at time of death.
 +
Current Standing Orders:
 +
  Stay Indoors
 +
: Soldiers Can Go Outdoors
 +
  Can Go Outdoors
 +
: Announce all job cancellations.
 +
: Announce most job cancellations.
 +
: Announce some job cancellations.
 +
: Announce no job cancellations.
 +
  Gather Animals
 +
  Ignore Animals
 +
  Gather Food
 +
  Ignore Food
 +
  Gather Furniture
 +
  Ignore Furniture
 +
  Gather Bodies
 +
  Ignore Bodies
 +
: Refuse
 +
  Gather Minerals
 +
  Ignore Minerals
 +
  Gather Wood
 +
  Ignore Wood
 +
  All Harvest
 +
: Only Farmers Harvest
 +
: Mix Food
 +
: No Mix
 +
: Workshop Orders
 +
: Activity Zone Orders
 +
These orders are superceded
 +
by negative preferences.
 +
Hotkey
 +
Zoom
 +
: Change Name
 +
: Zoom Here
 +
: Is Pond
 +
: Is Pit
 +
  (Half Full)
 +
  (Not Full)
 +
Remove Activity Zone
 +
New Activity Zone
 +
Water Source (
 +
Fishing (
 +
Garbage Dump (
 +
Pit/Pond (
 +
Sand Collection (
 +
Meeting Area (
 +
Hot
 +
Cold
 +
Activity Zone #
 +
: Water Source (
 +
: Fishing (
 +
: Garbage Dump (
 +
: Pit/Pond (
 +
: Sand Collection (
 +
: Meeting Area (
 +
: Active
 +
: Set Pit/Pond Information
 +
: Stop Removing Zones
 +
: Remove Zones
 +
: Animal
 +
: Food
 +
: Furniture Storage
 +
: Graveyard
 +
: Wood
 +
: Stone
 +
: Gem
 +
: Bar/Block
 +
: Cloth
 +
: Leather
 +
: Ammo
 +
: Coins
 +
: Finished Goods
 +
: Weapons
 +
: Armor
 +
: Custom Stockpile
 +
: Custom Settings
 +
: Reserved Barrels -
 +
: Reserved Bins -
 +
: Remove Designation
 +
: Reclaim Items/Buildings
 +
: Forbid Items/Buildings
 +
: Melt Items
 +
: Remove Melt
 +
: Dump Items
 +
: Remove Dump
 +
: Hide Items/Buildings
 +
: Unhide Items/Buildings
 +
: High Traffic Area
 +
: Normal Traffic Area
 +
: Low Traffic Area
 +
: Restricted Traffic Area
 +
High Traffic Cost:
 +
Normal Traffic Cost:
 +
Low Traffic Cost:
 +
Restricted Traffic Cost:
 +
: Change Cost
 +
: Choose Area
 +
  Wagon Access
 +
  No Wagon Access
 +
  Accessible Depot
 +
  Inaccessible Depot
 +
Depot accessible
 +
Depot inaccessible
 +
All depots inaccessible
 +
All depots accessible
 +
  depots accessible
 +
: View Announcements
 +
: Site a Building
 +
: View Civilizations
 +
: Designations
 +
: Unit List   
 +
: Job List
 +
: Look Around
 +
: Note
 +
: Military   
 +
: Squads
 +
: Set Orders and Options
 +
: Stockpiles
 +
: Zones
 +
: Set Building Tasks/Prefs
 +
: View Rooms/Buildings
 +
: View Items in Buildings
 +
: View Units
 +
: Hot Keys
 +
: Artifacts
 +
: Nobles and Administrators
 +
: Status
 +
: Visualize
 +
: Move this menu/map
 +
: Help
 +
: Options
 +
: Movies
 +
: Depot Access
 +
Resume
 +
: One-Step
 +
Warm
 +
Damp
 +
Muddy
 +
Snow-covered
 +
Mossy
 +
Sculpted
 +
Detailed
 +
Rough-hewn
 +
Straight
 +
Smooth
 +
Exposed
 +
Ice
 +
Pillar
 +
Cluster
 +
Burning
 +
Dead
 +
Tree
 +
Grass
 +
Dry Grass
 +
Dead Grass
 +
Level
 +
  Ice Floor
 +
  Floor
 +
  Boulder
 +
Driftwood
 +
  Pebbles
 +
  Cavern Floor
 +
Wet
 +
Young
 +
  Sapling
 +
Sapling
 +
Shrub
 +
Furrowed
 +
Ashes
 +
Waterfall
 +
River Source
 +
Chasm
 +
Eerie Glowing Pit
 +
Lava Flow
 +
Magma Flow
 +
Murky Pool
 +
River
 +
Brook
 +
Grassy Upward Stairway
 +
Grassy Up/Down Stairway
 +
Grassy Downward Stairway
 +
  Up/Down Stairway
 +
  Downward Stairway
 +
  Upward Stairway
 +
Ice Up/Down Stairway
 +
Ice Downward Stairway
 +
Ice Upward Stairway
 +
Grassy Upward Slope
 +
Dry Grass Upward Slope
 +
Dead Grass Upward Slope
 +
Glacial Upward Slope
 +
  Upward Slope
 +
Glacial Downward Slope
 +
Grassy Downward Slope
 +
Dry Grass Downward Slope
 +
Dead Grass Downward Slope
 +
  Downward Slope
 +
Downward Slope
 +
Open Space
 +
Dabbling
 +
Novice
 +
Normal
 +
Competent
 +
Skilled
 +
Proficient
 +
Talented
 +
Adept
 +
Expert
 +
Professional
 +
Accomplished
 +
Great
 +
Master
 +
High Master
 +
Grand Master
 +
Legendary
 +
Miner
 +
Wood Cutter
 +
Carpenter
 +
Bowyer
 +
Engraver
 +
Mason
 +
Animal Trainer
 +
Animal Caretaker
 +
Fish Dissector
 +
Animal Dissector
 +
Fish Cleaner
 +
Butcher
 +
Trapper
 +
Grower
 +
Herbalist
 +
Ambusher
 +
Swimmer
 +
Persuader
 +
Negotiator
 +
Judge of Intent
 +
Appraiser
 +
Organizer
 +
Record Keeper
 +
Liar
 +
Intimidator
 +
Conversationalist
 +
Comedian
 +
Flatterer
 +
Consoler
 +
Pacifier
 +
Tracker
 +
Fisherman
 +
Furnace Operator
 +
Strand Extractor
 +
Soaper
 +
Potash Maker
 +
Lye Maker
 +
Wood Burner
 +
Weaponsmith
 +
Armorsmith
 +
Metalsmith
 +
Gem Cutter
 +
Gem Setter
 +
Wood Crafter
 +
Stone Crafter
 +
Metal Crafter
 +
Glassmaker
 +
Wrestler
 +
Axeman
 +
Swordsman
 +
Maceman
 +
Hammerman
 +
Spearman
 +
Crossbowman
 +
Shield User
 +
Armor User
 +
Siege Engineer
 +
Siege Operator
 +
Pump Operator
 +
Leatherworker
 +
Tanner
 +
Dyer
 +
Bone Carver
 +
Weaver
 +
Brewer
 +
Clothier
 +
Miller
 +
Thresher
 +
Pikeman
 +
Bowman
 +
Blowgunner
 +
Thrower
 +
Mechanic
 +
Druid
 +
Knife User
 +
Lasher
 +
Alchemist
 +
Building Designer
 +
Cheese Maker
 +
Milker
 +
SLATED FOR REMOVAL
 +
Waiting for construction...
 +
Waiting for architect...
 +
Designed...
 +
Construction initiated.
 +
Partially constructed.
 +
Construction nearly done.
 +
Construction suspended.
 +
Construction inactive.
 +
: Stop Removal
 +
: Suspend Construction
 +
No Special Profession
 +
Any Metalsmithing
 +
  Or
 +
Any Workshop Farming
 +
Wood/Stone/Boneworking
 +
Any Fishing
 +
Null
 +
Here we have
 +
prone
 +
swimming
 +
  lying
 +
  standing
 +
  own
 +
guts
 +
deep in
 +
various
 +
  rotten
 +
  guts
 +
many corpses
 +
some corpses
 +
a few corpses
 +
much gore
 +
some gore
 +
a few corpse chunks
 +
many skulls
 +
some skulls
 +
a few skulls
 +
many bones
 +
some bones
 +
a few bones
 +
many objects
 +
some objects
 +
a few objects
 +
  stuck to
 +
warm
 +
damp
 +
vomit-covered
 +
blood-stained
 +
pus-spattered
 +
ichor-drenched
 +
mossy
 +
sculpted
 +
detailed
 +
rough-hewn
 +
straight
 +
smooth
 +
exposed
 +
pillar
 +
fortification
 +
cluster
 +
wall
 +
  all
 +
  amidst
 +
pus-spattered
 +
ichor-flecked
 +
a pool of
 +
chunky
 +
a slurry of
 +
a pile of
 +
  vomit
 +
a spattering of
 +
a pile of vomit
 +
You slam
 +
  into an obstacle and
 +
blow
 +
blows
 +
  apart!
 +
  into an obstacle!
 +
you
 +
  struck by a ball of flames!
  
You will find meal alternative powders, whey protein powders, weight gainers along with supplements which have beneficial nutritional content all of which will make your meal planning more simple. For more info, go to the Bodybuilding Supplement Information.
+
Random Buffer Overload
 +
SMELTER
 +
FUEL
 +
REAGENT
 +
PRODUCT
 +
Unrecognized Reaction Token:
 +
Unrecognized Metal Ore Token
 +
  In Reaction Reagent
 +
  ore
  
 +
Set Region Information Overflow
 +
*START REGION SAVE*
 +
*START REGION DIM SAVE*
 +
*START REGION MAP SAVE*
 +
*START REGION GEOLOGY SAVE*
 +
*START REGION SUBREGION SAVE*
 +
Not enough peaks
 +
Not enough medium altitudes
 +
Not enough medium altitudes after shift down
 +
Not enough low altitudes after shift down
 +
Not enough medium altitudes after shift up
 +
Not enough high altitudes after shift up
 +
Not enough edge oceans
 +
Rainfall not evenly distributed:
 +
Flat/rough areas not evenly distributed:
 +
Savagery not evenly distributed
 +
Volcanism not evenly distributed
 +
Initial swamp square count fails by
 +
Initial desert square count fails by
 +
Initial forest square count fails by
 +
Initial mountain square count fails by
 +
Initial ocean square count fails by
 +
Initial glacier square count fails by
 +
Initial tundra square count fails by
 +
Initial grassland square count fails by
 +
Initial hill square count fails by
 +
Not enough volcanos
 +
Swamp region count fails by
 +
Desert region count fails by
 +
Forest region count fails by
 +
Mountain region count fails by
 +
Ocean region count fails by
 +
Glacier region count fails by
 +
Tundra region count fails by
 +
Grassland region count fails by
 +
Hill region count fails by
 +
Not enough river start points before erosion
 +
Not enough river start points after erosion
 +
Too many distinct subregions (over by
 +
  will be logged after parameter dump.
 +
A world gen error from DF
 +
Error sorting rivers: working with
 +
  ran into
 +
Not enough medium altitude locations after erosion
 +
Not enough low altitude locations after erosion
 +
Not enough high altitude locations after erosion
 +
Not enough mountain cave locations
 +
Not enough mountain cave locations after location check
 +
Not enough low-lying cave locations
 +
Not enough low-lying cave locations after location check
 +
Not enough entity placement locations
 +
No entity definitions available
 +
No controllable entity definitions available
 +
Did not place controllable entity
 +
Final swamp region count fails by
 +
Final desert region count fails by
 +
Final forest region count fails by
 +
Final mountain region count fails by
 +
Final ocean region count fails by
 +
Final glacier region count fails by
 +
Final tundra region count fails by
 +
Final grassland region count fails by
 +
Final hill region count fails by
 +
It is raining outside.
 +
It is snowing outside.
 +
There is thick fog outside.
 +
There is fog outside.
 +
There is a thin mist outside.
 +
You cannot see the sky clearly from here, but the available sunlight indicates
 +
the night
 +
the dawn
 +
the day
 +
the sunset
 +
It is raining.
 +
It is snowing.
 +
There is a heavy blanket of fog enveloping everything.
 +
Fog enshrouds the area.
 +
There is a thin mist here.
 +
The sky above you is nearly black, ripped through with towering clouds.
 +
The sky above you is completely gray, with dark pillars of pressing through it.
 +
A towering gray cloud descends from the white sky above you.
 +
The sky above you is a uniform and dark gray.
 +
The sky above you is gray.
 +
The sky above you is hazy and white.
 +
A dark, towering cloud rises into a striped sky.
 +
Mounds of clouds are clustered through a striped sky.
 +
There are scattered clouds underneath a striped sky.
 +
The sky is striped with thin clouds.
 +
A dark, menacing cloud towers above you, crowned by an anvil.
 +
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
 +
There are scattered puffy clouds above you.
 +
The sky is clear above you.
 +
The sun is rising
 +
  in the west
 +
  in the east
 +
The sun is
 +
  low
 +
  high
 +
western
 +
eastern
 +
  sky
 +
The sun is directly above you
 +
The sun is setting
 +
  to the east
 +
  to the west
 +
  behind the clouds
 +
full moon
 +
waxing gibbous moon
 +
waxing half moon
 +
waxing crecent moon
 +
waning gibbous moon
 +
waning half moon
 +
waning crescent moon
 +
  is rising
 +
  is directly above you
 +
  is setting
 +
  bright behind the clouds
 +
  pale behind the clouds
 +
  hardly visible behind the clouds
 +
The stars are out.
 +
There is a strong breeze blowing from the
 +
There is a cool breeze blowing from the
 +
There is a gentle breeze blowing from the
 +
south
 +
north
 +
east
 +
west
 +
Loop Erase River Overflow
 +
Loop Erase River Placement Overflow
 +
Loop Erase River Temp River Placement Overflow
 +
territory_map-
 +
historical_map-
 +
world_map-
 +
-world_gen_param
 +
Inappropriate Waterlevel Biome Choice (2)
 +
Inappropriate Waterlevel Biome Choice (4)
 +
Midmap effective coordinate check out of bounds
 +
[WORLD_GEN]
 +
CUSTOM_NAME:
 +
SEED:
 +
HISTORY_SEED:
 +
NAME_SEED:
 +
DIM:
 +
END_YEAR:
 +
BEAST_END_YEAR:
 +
REVEAL_ALL_HISTORY:
 +
CULL_HISTORICAL_FIGURES:
 +
[ELEVATION_FREQUENCY:
 +
[RAIN_FREQUENCY:
 +
[DRAINAGE_FREQUENCY:
 +
[TEMPERATURE_FREQUENCY:
 +
[SAVAGERY_FREQUENCY:
 +
[VOLCANISM_FREQUENCY:
 +
GOOD_SQ_COUNTS:
 +
EVIL_SQ_COUNTS:
 +
PEAK_NUMBER_MIN:
 +
OCEAN_EDGE_MIN:
 +
VOLCANO_MIN:
 +
[REGION_COUNTS:
 +
EROSION_CYCLE_COUNT:
 +
RIVER_MINS:
 +
PERIODICALLY_ERODE_EXTREMES:
 +
OROGRAPHIC_PRECIPITATION:
 +
SUBREGION_MAX:
 +
CAVE_MIN_SIZE:
 +
CAVE_MAX_SIZE:
 +
MOUNTAIN_CAVE_MIN:
 +
NON_MOUNTAIN_CAVE_MIN:
 +
ALL_CAVES_VISIBLE:
 +
SHOW_EMBARK_RIVER:
 +
SHOW_EMBARK_POOL:
 +
SHOW_EMBARK_M_POOL:
 +
SHOW_EMBARK_M_PIPE:
 +
SHOW_EMBARK_CHASM:
 +
SHOW_EMBARK_PIT:
 +
SHOW_EMBARK_OTHER:
 +
SHOW_EMBARK_TUNNEL:
 +
TOTAL_CIV_NUMBER:
 +
TOTAL_CIV_POPULATION:
 +
PLAYABLE_CIVILIZATION_REQUIRED:
 +
ELEVATION_RANGES:
 +
RAIN_RANGES:
 +
DRAINAGE_RANGES:
 +
SAVAGERY_RANGES:
 +
VOLCANISM_RANGES:
 +
feature-
 +
data/save/current/feature-
 +
Mountain-Slope Overflow
 +
: Null Pop Num
 +
Non-feature related elevation hole
 +
You have located
 +
", a
 +
fortress
 +
dark tower
 +
ruin
 +
cave
 +
forest retreat
 +
town
 +
/site-
 +
, Region Pop: Null Square Count
 +
-world_history
 +
Worship List
 +
Ruler List
 +
[*]
 +
  (b.
 +
???
 +
  d.
 +
, Reign Began:
 +
, Inherited
 +
  from mother
 +
  from father
 +
  from paternal grandmother
 +
  from paternal grandfather
 +
  from maternal grandmother
 +
  from maternal grandfather
 +
, *** New Line
 +
, *** Original Line
 +
Married
 +
  (d.
 +
Never Married
 +
No Children
 +
  Child
 +
  (out-lived)
 +
  (out-lived
 +
  of them)
 +
  -- Ages
 +
  at death
 +
(d.
 +
     
 +
Worshipped
 +
Worships
 +
-world_sites_and_pops
 +
Parent Civ:
 +
Leader:
 +
Unnumbered
 +
Unnumbered
 +
Outdoor Animal Populations (Including Undead)
 +
data/save/current/region_snapshot-
 +
region_snapshot-
 +
Midmap creation failure on graphical map export:
 +
Elevation negative on graphical map export (main)
 +
Elevation negative on graphical map export (midmap)
 +
Empty biased index vector
 +
Biased index vector computation error
 +
==
 +
<
 +
!=
 +
>=
 +
<=
 +
DREAM
 +
UNDEAD_ARMY
 +
DIPEV
 +
MEETING
 +
DIPSCRIPT
 +
SETVAR
 +
UNIT
 +
LONG
 +
ACTION
 +
IF
 +
ELSE
 +
ENDIF
 +
TEXTVIEWER
 +
HISTORY_DIPEV
 +
DISCUSS
 +
TOPICDISCUSSION
 +
CONSTRUCTTOPICLIST
 +
DIPEVENT
 +
INVASION
 +
data/dipscript/text/
 +
FIRSTCONTACT
  
 +
Connectivity Overflow
 +
Connectivity Placement Overflow
 +
Update Connectivity Placement Overflow
 +
FLUX
 +
  Choose Fortress Location 
 +
Local
 +
Region
 +
World
 +
Temperate Conifer Forest
 +
Tropical Dry Brdlf Forest
 +
Tropical Moist Brdlf Forst
 +
Temperature:
 +
Freezing
 +
Temperate
 +
Warm
 +
Scorching
 +
Trees:
 +
Scarce
 +
Sparse
 +
Woodland
 +
Heavily Forested
 +
Other Vegetation:
 +
Moderate
 +
Thick
 +
Surroundings:
 +
Serene
 +
Calm
 +
Sinister
 +
Mirthful
 +
Wilderness
 +
Haunted
 +
Joyous Wilds
 +
Untamed Wilds
 +
Terrifying
 +
Multiple Constructions
 +
Major River:
 +
River:
 +
Minor River:
 +
Stream:
 +
Brook:
 +
Volcano:
 +
Mountain:
 +
Neighbors
 +
War
 +
--------
 +
No Trade
 +
Your Civilization
 +
Relative Elevation
 +
High
 +
Low
 +
Cliff Indicator
 +
Flat
 +
Slopes
 +
Low Cliffs
 +
Medium Cliffs
 +
High Cliffs
 +
Very High Cliffs (10+)
 +
Extreme Cliffs (20+)
 +
Reclaim
 +
Searching
 +
Find Desired Location
 +
No Suitable Site
 +
Partial Candidate
 +
Suitable Site
 +
X Dimension
 +
Y Dimension
 +
Rain
 +
Flux Stone
 +
Aquifer
 +
Underground River
 +
Underground Pool
 +
Magma Pool
 +
Magma Pipe
 +
Bottomless Pit
 +
Other Features
 +
Medium
 +
Reclaim a Fortress
 +
: Change Mode
 +
: Text Done
 +
: Enter Text
 +
: Move Local Area
 +
: Resize Local Area
 +
: Symbol Select
 +
: Adopt Symbol
 +
: List
 +
Movement keys control region cursor.
 +
: Add Note
 +
: View Note
 +
: Delete Note
 +
NOTICE: Notes are saved only when you save/lose your fort.
 +
: Change Selection
 +
: Do Search
 +
: Reclaim!
 +
: Cancel Reclaim
 +
: Embark!
 +
: Reclaim
 +
: Find Desired Location
 +
: Notes
 +
: View Biome
 +
Are you sure you want to embark here?
 +
This is your only warning!
 +
You have selected the largest possible area.
 +
You have selected a very large area.
 +
You have selected a large area.
 +
Choose a smaller area if you experience lags.
 +
You have selected an area with salt water.
 +
It might be very difficult to survive here.
 +
You have selected an area with an aquifer.
 +
It might be very difficult to obtain stone here.
 +
  Choose Name 
 +
Singular Noun
 +
Plural Noun
 +
Adjective
 +
Prefix
 +
Present (1st)
 +
Present (3rd)
 +
Preterite
 +
Past Participle
 +
Present Participle
 +
: Clear
 +
  to move. 
 +
  to use selected word.  You can also use the mouse.
 +
Front Compound
 +
Rear Compound
 +
First Adjective
 +
Second Adjective
 +
Hyphen Compound
 +
The X
 +
Of X
 +
Could not give dwarf
 +
  skill:
 +
No dwarf in position
 +
Cannot afford
 +
No
 +
  available
 +
  Prepare for the Expedition to
 +
  Prepare for the Journey to
 +
Play Now!
 +
Prepare for the journey carefully
 +
Use
 +
: Prepare to embark!
 +
: Change selection
 +
Profile
 +
: Change Mode 
 +
: Embark!   
 +
: Choose
 +
: Add 
 +
: New
 +
: Customize
 +
Pts:
 +
: Save
 +
: Problems
 +
: Name Group
 +
: Items
 +
: Name Fortress
 +
: Add
 +
Warning!  The following embark profile name is already in use:
 +
: Overwrite
 +
: Go back
 +
To save these settings, choose a name for this embark profile:
 +
Embark preparations were not completed.
 +
** Starting Reclaim **
 +
** Starting New Outpost **
 +
data/init/embark_profiles.txt
 +
PROFILE
 +
RECLAIM_SKILL
 +
Unrecognized Embark Profile Token:
 +
  Unintelligible! 
 +
This strange language cannot be translated.
  
Even as it could possibly be not practical to stay along with consume six times on a daily basis, if you think about that some of your diet may be a quick gulp of a protein shake the diet plan can be realistic even for the busiest of people.
+
Report Death of
 +
Kill
 +
[INITIAL_LOAD]
 +
  cancels
 +
Unscheduled
 +
Cannot reach site
 +
Getting married
 +
Interrupted by
 +
combat
 +
Inappropriate dig square
 +
Area became inappropriate
 +
Moved
 +
Need empty bucket
 +
Need empty trap
 +
Need empty bag
 +
Need empty cage
 +
Need valid, active sand collection zone
 +
Sand vanished
 +
Incapable of carrying
 +
Too injured
 +
Resting injury
 +
Animal inaccessible
 +
Patient inaccessible
 +
Infant inaccessible
 +
No partner
 +
Item inaccessible
 +
Drop-off inaccessible
 +
Building inaccessible
 +
Area inaccessible
 +
Nothing in cage
 +
Nothing to cage
 +
Nothing to catch
 +
No patient
 +
No infant
 +
Already leading creature
 +
No food available
 +
Water source vanished
 +
No water source
 +
Water source contaminated
 +
Creature occupying site
 +
No bucket at well
 +
Bucket full of extraneous material
 +
Well dry
 +
Need office
 +
No weapon
 +
Wrong ammunition
 +
Ammunition inaccessible
 +
No ammunition
 +
No item
 +
Item blocking site
 +
Building site submerged
 +
Animal not restrained
 +
No creature
 +
Inappropriate building
 +
No building
 +
No floor space
 +
No designated area
 +
No party
 +
Wrong justice state
 +
Nothing in building
 +
Relieved
 +
Water is frozen
 +
Too insane
 +
Taken by mood
 +
Went insane
 +
Throwing tantrum
 +
Could not find path
 +
Path blocked
 +
Seeking artifact
 +
Handling dangerous creature
 +
Going to bed
 +
Seeking Infant
 +
Dangerous terrain
 +
Forbidden area
 +
Job item misplaced
 +
Job item lost or destroyed
 +
Getting food
 +
Getting water
 +
Hunting vermin for food
 +
Target inaccessible
 +
Target too injured
 +
No target
 +
No mechanism for target
 +
No target building
 +
No mechanism for trigger
 +
No trigger
 +
Attacking building
 +
Lost pick
 +
Invalid officer
 +
"Farewell!"  Leaving
 +
Removed from guard
 +
Equipment mismatch
 +
Caged
 +
Getting something to drink
 +
Using well
 +
Lost axe
 +
Not broker
 +
  suspended the construction of
 +
  suspended a linkage from
 +
) has been completed.
 +
OVERWROTE JOB:
 +
  BY
 +
  lose
 +
  loses
 +
  hold of the
 +
miner
 +
woodworker
 +
carpenter
 +
bowyer
 +
woodcutter
 +
stoneworker
 +
engraver
 +
mason
 +
ranger
 +
animal caretaker
 +
animal trainer
 +
hunter
 +
trapper
 +
animal dissector
 +
metalsmith
 +
furnace operator
 +
weaponsmith
 +
armorer
 +
blacksmith
 +
metalcrafter
 +
jeweler
 +
gem cutter
 +
gem setter
 +
woodcrafter
 +
stonecrafter
 +
leatherworker
 +
bone carver
 +
weaver
 +
clothier
 +
glassmaker
 +
strand extractor
 +
King
 +
Queen
 +
King Consort
 +
Queen Consort
 +
fishery worker
 +
fisherman
 +
fish dissector
 +
fish cleaner
 +
farmer
 +
cheese maker
 +
milker
 +
cook
 +
thresher
 +
miller
 +
butcher
 +
tanner
 +
dyer
 +
planter
 +
herbalist
 +
brewer
 +
soap maker
 +
potash maker
 +
lye maker
 +
wood burner
 +
engineer
 +
mechanic
 +
siege engineer
 +
siege operator
 +
pump operator
 +
clerk
 +
administrator
 +
trader
 +
architect
 +
tax collector
 +
hammerer
 +
Baron
 +
Baroness
 +
Count
 +
Countess
 +
Duke
 +
Duchess
 +
Baron Consort
 +
Baroness Consort
 +
Count Consort
 +
Countess Consort
 +
Duke Consort
 +
Duchess Consort
 +
philosopher
 +
advisor
 +
alchemist
 +
Dungeon Master
 +
merchant
 +
drunk
 +
guild representative
 +
merchant baron
 +
merchant baroness
 +
merchant prince
 +
merchant princess
 +
  Liaison
 +
druid
 +
champion
 +
hammerman
 +
Hammer Lord
 +
spearman
 +
Spearmaster
 +
crossbowman
 +
Elite
 +
wrestler
 +
Elite Wrestler
 +
axeman
 +
Axe Lord
 +
swordsman
 +
Swordmaster
 +
maceman
 +
Mace Lord
 +
pikeman
 +
Pikemaster
 +
bowman
 +
blowgunner
 +
Master Blowgunner
 +
lasher
 +
Master Lasher
 +
recruit
 +
Master Thief
 +
thief
 +
babies
 +
baby
 +
Peasant
 +
peasant
 +
Guard
 +
Priestess
 +
Priest
 +
Shopkeeper
 +
High Priestess
 +
Stray
 +
Zombie
 +
Zombie
 +
Skeleton
 +
Skeletal
 +
  (Tame)
 +
Woodworker
 +
Woodcutter
 +
Stoneworker
 +
Ranger
 +
Hunter
 +
Armorer
 +
Blacksmith
 +
Metalcrafter
 +
Jeweler
 +
Woodcrafter
 +
Stonecrafter
 +
Fishery Worker
 +
Farmer
 +
Planter
 +
Engineer
 +
Clerk
 +
Administrator
 +
Trader
 +
Architect
 +
Tax Collector
 +
Hammerer
 +
Wise
 +
Royal Advisor
 +
Drunk
 +
Guild Representative
 +
Merchant Baron
 +
Merchant Baroness
 +
Merchant Prince
 +
Merchant Princess
 +
Champion
 +
Recruit
 +
Thief
 +
Baby
 +
  Zombie
 +
  Skeleton
 +
COPPER
 +
SILVER
 +
ELECTRUM
 +
GOLD
 +
PLATINUM
 +
DIAMOND
 +
EMERALD
 +
RUBY
 +
SAPPHIRE
 +
DRAGON
 +
ITEM_WEAPON_SWORD_2H
 +
ITEM_ARMOR_PLATEMAIL
 +
ITEM_ARMOR_CLOAK
 +
CAVE WHEAT
 +
  is more experienced.
 +
  has become a legendary champion!  Hail
 +
There is nothing to catch in the river.
 +
There is nothing to catch in the cave river.
 +
There is nothing to catch in the underground pool.
 +
There is nothing to catch in the magma pool.
 +
There is nothing to catch in the magma pipe.
 +
There is nothing to catch in the chasm.
 +
There is nothing to catch in the pit.
 +
There is nothing to catch in the underworld.
 +
There is nothing to catch in the
 +
northwestern
 +
southwestern
 +
northeastern
 +
southeastern
 +
northern
 +
southern
 +
central
 +
ocean
 +
lake
 +
swamps
 +
  is stricken by melancholy!
 +
  has gone stark raving mad!
 +
  has gone berserk!
 +
  has forgotten a demand.
 +
  has a new demand.
 +
  has imposed a ban on certain exports.
 +
  has mandated the construction of certain goods.
 +
  has altered the prices of goods.
 +
  caught in a cloud of boiling
 +
  caught in a lava mist!
 +
  caught in dragonfire!
 +
  caught in a pool of lava!
 +
  caught in a pool of magma!
 +
  over.
 +
  regain
 +
  regains
 +
  consciousness.
 +
  partially free of the web.
 +
  completely free of the web.
 +
  feel
 +
  looks
 +
  numb!
 +
  have
 +
  has
 +
  fully overcome the paralysis.
 +
  partially overcome the paralysis.
 +
  completely paralyzed!
 +
  feeling sluggish!
 +
  partially paralyzed!
 +
  vomits
 +
  into the ocean wave
 +
  into the boiling
 +
  into the lava mist
 +
  into the dragonfire
 +
  into the flames
 +
  and bits of it get stuck in the web
 +
  into the sea foam
 +
The rest of the vomit burns away in the lava.
 +
The vomit burns away in the lava.
 +
The rest of the vomit burns away in the magma.
 +
The vomit burns away in the magma.
 +
The rest of the vomit disappears into the water.
 +
The vomit disappears into the water.
 +
The rest of the vomit falls away into the chasm.
 +
The vomit falls away into the chasm.
 +
The rest of the vomit falls away into the underworld.
 +
The vomit falls away into the underworld.
 +
The rest of the vomit splatters into the shallow puddle of water.
 +
The vomit splatters into the shallow puddle of water.
 +
  stunned!
 +
  no longer stunned.
 +
  out from exhaustion.
 +
  collapse and fall
 +
  collapses and falls
 +
  to the ground from over-exertion.
 +
  give
 +
  gives
 +
  in to pain.
 +
  is throwing a tantrum!
 +
  have given a resident
 +
  the name
 +
  has grown to become a
 +
  is no longer enraged.
 +
  has left the martial trance.
 +
  has calmed down.
 +
  has given birth to
 +
  are unable to break
 +
  is unable to break
 +
  flies off in an arc!
 +
  flies off in a bloody arc!
 +
  is torn away!
 +
smashed into the body, an unrecognizable mass
 +
split in half from the crown to the chin
 +
torn apart
 +
pierced through entirely
 +
incinerated
 +
is shattered
 +
collapses into a lump of gore
 +
is cloven asunder
 +
is torn into pieces
 +
is pierced through completely
 +
is incinerated
 +
explodes in gore
 +
is mostly cut away from the rest of the torso
 +
is ripped into loose shreds
 +
is run through
 +
damaged
 +
bruised
 +
cut
 +
torn
 +
pierced
 +
singed
 +
blistered
 +
chilled
 +
badly damaged
 +
battered
 +
badly gashed
 +
badly ripped
 +
badly pierced
 +
charred
 +
frostbitten
 +
very badly damaged!
 +
cracked by the heat!
 +
cracked by the cold!
 +
broken!
 +
nearly shattered!
 +
partially incinerated!
 +
frozen through!
 +
mangled!
 +
Horrors!  Demons in the deep!
 +
An ambush!  Drive them out!
 +
Thief!  Protect the hoard from skulking filth!
 +
An ambush!  Skulking vermin!
 +
An ambush!  Curse all friends of nature!
 +
An ambush!  Curse them!
 +
!  Drive it away!
 +
Snatcher!  Protect the children!
 +
An injured
 +
  has sprung from ambush!
 +
  hidden away here.
 +
You've spotted a
 +
You spring from ambush!
 +
You've been spotted!
 +
  have been knocked unconscious!
 +
  has been knocked unconscious!
 +
  have been stunned!
 +
  has been stunned!
 +
  have been stunned again!
 +
  has been stunned again!
 +
  are having trouble breathing!
 +
  is having trouble breathing!
 +
  are having more trouble breathing!
 +
  is having more trouble breathing!
 +
  feel sick!
 +
  looks sick!
 +
  feel even more sick!
 +
  looks even more sick!
 +
  has been pierced
 +
  entrails shoot out through the wound!
 +
  has been
 +
charred to a cinder
 +
frozen completely
 +
smashed apart
 +
sprained
 +
burned again
 +
charred again
 +
frostbitten again
 +
sprained again
 +
badly burned
 +
badly charred
 +
badly frostbitten
 +
badly sprained
 +
badly burned again
 +
badly charred again
 +
badly frostbitten again
 +
badly sprained again
 +
cracked by the heat
 +
cracked by the cold
 +
broken
 +
broken again
 +
crippled
 +
crippled again
 +
badly cut
 +
badly torn
 +
badly bruised
 +
blackened by the heat
 +
blackened by the cold
 +
mangled
 +
mangled again
 +
You feel your blood being sucked through the wound!
 +
  even more numb!
 +
  light-headed!
 +
  even more light-headed!
 +
  blocks
 +
  the dragonfire.
 +
  the fire.
 +
  breathe
 +
  breathes
 +
  fire!
 +
  shoot
 +
  shoots
 +
  out thick strands of webbing!
 +
unit contained in unit
 +
Double Caged Unit
 +
Receive job pay: NULL JOB
 +
  has taken a request from the
 +
  has changed the guild wages.
 +
  has mandated that certain jobs be completed.
 +
  now commands
 +
  renames
 +
They have organized a wedding reception
 +
  has organized a party
 +
You are
 +
blistering
 +
being incinerated
 +
being frozen solid
 +
freezing to death
 +
on fire
 +
burning alive
 +
burning to death
 +
You are melting!
 +
You are boiling!
 +
ecstatic
 +
happy
 +
quite content
 +
fine
 +
unhappy
 +
very unhappy
 +
miserable
 +
  lately. 
 +
gave birth to
 +
  recently
 +
got married recently
 +
became caught up in a new romance recently
 +
gained siblings
 +
gained a sibling
 +
became a parent
 +
slept uneasily due to noise lately
 +
slept very uneasily due to noise lately
 +
was woken by noise while sleeping lately
 +
has been evicted lately
 +
has been tired lately
 +
had a miscarriage recently
 +
has been exhausted lately
 +
has complained of hunger lately
 +
has complained of thirst lately
 +
has been starving lately
 +
has been dehydrated lately
 +
was worried by the scarcity of royal guards lately
 +
was worried by the scarcity of fortress guards lately
 +
was worried by the scarcity of cages and chains lately
 +
was unable to reach a room for tax collection lately
 +
was misinformed about a room for tax collection lately
 +
was upset that the tax collection didn't go smoothly lately
 +
has been taxed recently
 +
has lost property to the Royal Guard recently
 +
was upset to have disappointed a noble lately
 +
has been attacked lately
 +
has been attacked by a dead pet lately
 +
has been attacked by a dead spouse lately
 +
has been attacked by a dead lover lately
 +
has been attacked by a dead sibling lately
 +
has been attacked by own dead mother lately
 +
has been attacked by own dead father lately
 +
has been attacked by own dead child lately
 +
has been attacked by a dead friend lately
 +
has been attacked by a dead and still annoying acquaintance lately
 +
has been attacked by the dead lately
 +
was forced to eat vermin to survive lately
 +
was forced to eat a beloved creature to survive lately
 +
was forced to eat a treasured pet to survive lately
 +
has complained of the lack of chairs lately
 +
has complained of the crowded tables lately
 +
has complained of the lack of dining tables lately
 +
has complained of the lack of a well lately
 +
has complained of the nasty water lately
 +
was forced to drink
 +
  water lately
 +
was forced to drink slime lately
 +
was forced to drink vomit lately
 +
has suffered the travesty of art defacement
 +
has been annoyed by flies
 +
has witnessed death
 +
has lost a pet recently
 +
is happy to be free
 +
had a satisfying sparring session recently
 +
killed somebody by accident while sparring recently
 +
enjoyed starting a fist fight recently
 +
enjoyed smashing up a building recently
 +
enjoyed toppling something over recently
 +
enjoyed throwing something recently
 +
accidentally killed somebody in a fit of rage recently
 +
has lost a spouse to tragedy recently
 +
has lost a lover to tragedy recently
 +
had a terrifying nightmare about an army of the dead
 +
has lost an annoying acquaintance to tragedy recently
 +
was just a little happy to lose an annoying acquaintance to tragedy recently
 +
was happy to lose an annoying acquaintance to tragedy recently
 +
was thrilled to lose an annoying acquaintance to tragedy recently
 +
has lost a friend to tragedy recently
 +
has lost a sibling to tragedy recently
 +
has lost a child to tragedy recently
 +
has lost a mother to tragedy recently
 +
has lost a father to tragedy recently
 +
was forced to endure the decay of a pet
 +
was forced to endure the decay of a spouse
 +
was forced to endure the decay of a lover
 +
was forced to endure the decay of a sibling
 +
was forced to endure the decay of a mother
 +
was forced to endure the decay of a father
 +
was forced to endure the decay of a child
 +
was forced to endure the decay of a friend
 +
was forced to endure the decay of an annoying acquaintance
 +
has been accosted by terrible vermin
 +
saw something unpleasant in a cage recently
 +
was comforted by a wonderful creature in a cage recently
 +
saw something unpleasant in a pond recently
 +
was comforted by a wonderful creature in a pond recently
 +
was able to rest and recuperate lately
 +
received water recently
 +
received food recently
 +
was rescued recently
 +
was overjoyed to be able to give somebody water lately
 +
was happy to have been able to give somebody water lately
 +
was pleased to have been able to give somebody water lately
 +
gave somebody water lately
 +
was irritated at having to give somebody water lately
 +
was unhappy at having to give somebody water lately
 +
has suffered the pain of having to give somebody water lately
 +
was overjoyed to be able to give somebody food lately
 +
was happy to have been able to give somebody food lately
 +
was pleased to have been able to give somebody food lately
 +
gave somebody food lately
 +
was irritated at having to give somebody food lately
 +
was unhappy at having to give somebody food lately
 +
has suffered the pain of having to give somebody food lately
 +
was overjoyed to be able to help somebody to bed lately
 +
was happy to have been able to help somebody to bed lately
 +
was pleased to have been able to help somebody to bed lately
 +
brought somebody to bed lately
 +
was irritated at having to haul somebody to bed lately
 +
was unhappy at having to haul somebody to bed lately
 +
has suffered the pain of having to haul somebody to bed lately
 +
has complained about the draft lately
 +
was worried not to have adequate protection lately
 +
was upset about being relieved from duty
 +
was honored to join the Royal Guard
 +
was upset about being expelled from the Royal Guard
 +
was honored to join the Fortress Guard
 +
was upset about being expelled from the Fortress Guard
 +
has been satisfied at work lately
 +
was happy to have pleased a noble lately
 +
was pleased that the tax collection went smoothly lately
 +
is quite pleased with making an artifact
 +
was upset that a criminal could not be properly punished
 +
was glad to have punishment reduced recently
 +
was upset by the delayed punishment of a criminal
 +
was glad to have punishment delayed recently
 +
beat somebody recently
 +
beat somebody with a hammer recently
 +
was beaten recently
 +
was beaten with a hammer recently
 +
is depressed about being confined
 +
made a satisfying acquisition lately
 +
talked with a pet lately
 +
talked with the spouse lately
 +
talked with a lover lately
 +
talked with a sibling lately
 +
talked with mother lately
 +
talked with father lately
 +
talked with a child lately
 +
talked with a friend lately
 +
was forced to talk to somebody annoying lately
 +
talked with somebody lately
 +
made a friend recently
 +
formed a grudge recently
 +
adopted a new pet recently
 +
was unhappy with the lack of work last season
 +
was caught in the rain recently
 +
was caught in a snow storm recently
 +
has been tired of eating the same old food lately
 +
has been tired of drinking the same old booze lately
 +
ate rotten food lately
 +
drank something spoiled lately
 +
took joy in slaughter lately
 +
ate a pretty decent meal lately
 +
ate a fine dish lately
 +
ate a wonderful dish lately
 +
ate a truly decadent dish lately
 +
ate a legendary meal lately
 +
had a pretty decent drink lately
 +
had a fine drink lately
 +
had a wonderful drink lately
 +
had a truly decadent drink lately
 +
had a legendary drink lately
 +
was comforted by a pet lately
 +
saw a beloved creature lately
 +
was pleased to have a mandate deadline met lately
 +
was angered that nobody could be punished for a recent failure
 +
was upset by having a request ignored lately
 +
was pleased by having a request approved lately
 +
was upset by having a mandate ignored lately
 +
was upset by having a mandate deadline missed lately
 +
was comforted by a lovely waterfall lately
 +
was disgusted by a bloody mist lately
 +
was disgusted by a miasma lately
 +
choked on dust underground lately
 +
choked on smoke underground lately
 +
was knocked out during a cave-in lately
 +
was embarrassed to have to conduct an official meeting in a dining room
 +
was very embarrassed to have to conduct an official meeting in a bedroom
 +
was incredibly embarrassed not to have any rooms lately
 +
was very happy to be elected mayor recently
 +
was very happy to be re-elected mayor recently
 +
was very satisfied to be chosen as the expedition leader recently
 +
was very pleased to receive a higher rank of nobility recently
 +
was proud to have become a mayor recently
 +
sustained major injuries recently
 +
sustained minor injuries recently
 +
slept in the mud recently
 +
slept in the grass recently
 +
slept in the dirt recently
 +
slept on rocks recently
 +
slept on ice recently
 +
slept on a pile of driftwood recently
 +
slept on a rough cave floor recently
 +
slept on the floor recently
 +
slept in a bedroom like a personal palace recently
 +
slept in a fantastic bedroom recently
 +
slept in a great bedroom recently
 +
slept in a very good bedroom recently
 +
slept in a good bedroom recently
 +
slept in a horribly substandard bedroom recently
 +
slept in a horrible bedroom recently
 +
slept in an awful bedroom recently
 +
slept in a very poor bedroom recently
 +
slept in a poor bedroom recently
 +
slept without a proper room recently
 +
conducted a meeting in a setting worthy of legends recently
 +
conducted a meeting in a fantastic setting recently
 +
conducted a meeting in a great setting recently
 +
conducted a meeting in a very good setting recently
 +
conducted a meeting in a good setting recently
 +
conducted a meeting in a horribly substandard setting recently
 +
conducted a meeting in a horrible setting recently
 +
conducted a meeting in an awful setting recently
 +
conducted a meeting in a very poor setting recently
 +
conducted a meeting in a poor setting recently
 +
dined in a legendary dining room recently
 +
dined in a fantastic dining room recently
 +
dined in a great dining room recently
 +
dined in a very good dining room recently
 +
dined in a good dining room recently
 +
dined in a horribly substandard dining room recently
 +
dined in a horrible dining room recently
 +
dined in an awful dining room recently
 +
dined in a very poor dining room recently
 +
dined in a poor dining room recently
 +
dined without a proper dining room recently
 +
worried greatly about not having a tomb after gaining another year
 +
celebrated having a legendary tomb after gaining another year
 +
celebrated having a fantastic tomb after gaining another year
 +
celebrated having a great tomb after gaining another year
 +
celebrated having a very good tomb after gaining another year
 +
celebrated having a good tomb after gaining another year
 +
worried about having a horribly substandard tomb after gaining another year
 +
worried about having a horrible tomb after gaining another year
 +
worried about having an awful tomb after gaining another year
 +
worried about having a very poor tomb after gaining another year
 +
worried about having a poor tomb after gaining another year
 +
was greatly pleased at the state of demands recently
 +
was very pleased at the state of demands recently
 +
was pleased at the state of demands recently
 +
was greatly angered at the state of demands recently
 +
was very angered at the state of demands recently
 +
was angered at the state of demands recently
 +
was upset by not having enough chests lately
 +
was upset by not having enough cabinets lately
 +
was upset by not having enough armor stands lately
 +
was upset by not having enough weapon racks lately
 +
was upset to be wearing old clothing lately
 +
was upset to be wearing tattered clothing lately
 +
was very upset to have worn clothes rot away lately
 +
was very embarrassed to be uncovered lately
 +
was embarrassed to have no shirt lately
 +
was embarrassed to have no shoes lately
 +
was very embarrassed to be uncloaked lately
 +
was unable to find an available hammer lately
 +
was nauseated by the sun lately
 +
was irritated by the sun lately
 +
was
 +
grumbling about
 +
depressed by
 +
angered by
 +
enraged by
 +
  long patrol duty lately
 +
was yelled at by an unhappy citizen recently
 +
was cried on by an unhappy citizen recently
 +
was satisfied to bring up job scarcity in a meeting lately
 +
was able to make suggestions about work allocations lately
 +
was glad to request weapon production lately
 +
had a cathartic experience yelling at somebody in charge lately
 +
yelled at somebody in charge lately and felt fantastic afterward
 +
yelled at somebody in charge lately and felt great afterward
 +
yelled at somebody in charge lately and felt a lot better afterward
 +
yelled at somebody in charge lately and felt better afterward
 +
yelled at somebody in charge lately and felt a little better afterward
 +
yelled at somebody in charge lately
 +
yelled at somebody in charge lately but only got angrier
 +
had a cathartic experience crying on somebody in charge lately
 +
cried on somebody in charge lately and felt fantastic afterward
 +
cried on somebody in charge lately and felt great afterward
 +
cried on somebody in charge lately and felt a lot better afterward
 +
cried on somebody in charge lately and felt better afterward
 +
cried on somebody in charge lately and felt a little better afterward
 +
cried on somebody in charge lately
 +
cried on somebody in charge lately but only felt more depressed
 +
was unable to find somebody to complain to about job scarcity lately
 +
was unable to make suggestions about work allocations lately
 +
was unable to request weapon production lately
 +
was unable to find somebody in charge to yell at lately
 +
was unable to find somebody in charge to cry on lately
 +
put off
 +
flustered
 +
upset
 +
very upset
 +
greatly upset
 +
angered
 +
enraged
 +
traumatized
 +
utterly traumatized
 +
  by a lesser's pretentious
 +
burial
 +
office
 +
dining
 +
sleeping
 +
  arrangements lately
 +
admired
 +
own
 +
very fine
 +
splendid
 +
wonderful
 +
completely sublime
 +
tastefully arranged
 +
  lately
 +
[C:3:0:1]
 +
  is married to  
 +
  is romantically involved with  
 +
an ardent worshipper
 +
a faithful worshipper
 +
a worshipper
 +
a casual worshipper
 +
a dubious worshipper
 +
[C:1:0:1]
 +
the leader
 +
the high priest
 +
the mayor
 +
a guard
 +
a royal guard
 +
a mercenary
 +
a former mercenary
 +
an enemy
 +
a criminal to
 +
a citizen
 +
a member
 +
a former member
 +
the manager
 +
the bookkeeper
 +
the broker
 +
the sheriff
 +
the captain of the guard
 +
a member of the merchant nobility
 +
the outpost liaison
 +
a diplomat
 +
a slave
 +
a former slave
 +
a prisoner
 +
a former prisoner
 +
[C:2:0:1]
 +
  likes
 +
  Fabric
 +
  for their
 +
  trees for their
 +
the color
 +
When possible,
 +
  prefers to consume  
 +
  absolutely detests
 +
  needs alcohol to get through the working day
 +
  and can't even remember the last time
 +
  had some
 +
  and has gone without a drink for far, far too long
 +
  and really wants a drink
 +
  and is starting to work slowly due to its scarcity
 +
  does not mind being outdoors, at least for a time. 
 +
  likes working outdoors and grumbles only mildly at inclement weather. 
 +
  doesn't really care about anything anymore. 
 +
  is a hardened individual. 
 +
  is getting used to tragedy. 
 +
poked out
 +
frozen solid
 +
smashed again!
 +
blackened!
 +
Conduct Meeting
 +
Attend Meeting
 +
On Break
 +
Soldier
 +
Noble
 +
No Job
 +
Null Precise Civ Equipment Link:
 +
Null Precise Civ Equipment Priest Link:
 +
In Mouth
 +
Hauled
 +
Multigrasp
 +
Stuck in
 +
Right shoulder
 +
Left shoulder
 +
On head
 +
  pulls out and
 +
releases
 +
drops
 +
NULL inventory item on load: id #
 +
NULL inventory pointer on load: slot #
 +
  stands up.
 +
, has decided to leave.
 +
Your miners have defaced a
 +
  has entered a martial trance!
 +
Acceptable Liquid Flood Overflow
 +
Acceptable Fish Liquid Flood Overflow
 +
is a nervous wreck
 +
is always tense and jittery
 +
is often nervous
 +
has a calm demeanor
 +
has a very calm demeanor
 +
has an incredibly calm demeanor
 +
is in a constant state of internal rage
 +
is very quick to anger
 +
is quick to anger
 +
is slow to anger
 +
is very slow to anger
 +
never becomes angry
 +
is frequently depressed
 +
is often sad and dejected
 +
often feels discouraged
 +
rarely feels discouraged
 +
almost never feels discouraged
 +
never feels discouraged
 +
is socially crippled by thoughts that everyone is watching and judging
 +
is concerned about rejection and ridicule
 +
is self-conscious
 +
is comfortable in social situations
 +
is very comfortable in social situations
 +
is absolutely unfazed by the opinions of others
 +
is ruled by irresistible cravings and urges
 +
feels strong urges and seeks short-term rewards
 +
occasionally overindulges
 +
doesn't often experience strong cravings or urges
 +
only rarely feels strong cravings or urges
 +
never feels tempted to overindulge in anything
 +
becomes completely helpless in stressful situations
 +
cracks easily under pressure
 +
doesn't handle stress well
 +
can handle stress
 +
is confident under pressure
 +
is impervious to the effects of stress
 +
genuinely likes others and openly expresses positive feelings toward them
 +
makes friends quickly
 +
is very friendly
 +
is somewhat reserved
 +
is very distant and reserved
 +
does not actively seek friendships and is incredibly distant and reserved
 +
truly treasures the company of others
 +
enjoys being in crowds
 +
enjoys the company of others
 +
tends to avoid crowds
 +
prefers to be alone
 +
considers spending time alone much more important than associating with others
 +
loves to take charge and direct activities
 +
is very assertive
 +
is assertive
 +
is unassertive
 +
prefers that others handle the leadership roles
 +
never speaks out or attempts to direct activities
 +
is constantly active and energetic
 +
is very energetic and active
 +
is very active
 +
is relaxed
 +
lives life at a leisurely pace
 +
can't be bothered with frantic, fast-paced living
 +
lives for risk and excitement
 +
is a risk-taker and a thrill-seeker
 +
loves a good thrill
 +
is not a risk-taker
 +
doesn't need thrills or risks in life
 +
is entirely averse to risk and excitement
 +
often feels filled with joy
 +
can be very happy and optimistic
 +
is often cheerful
 +
is rarely happy or enthusiastic
 +
is a pessimist
 +
is never optimistic or enthusiastic about anything
 +
is bored by reality and has a wonderful imagination
 +
is incredibly creative
 +
has a fertile imagination
 +
isn't given to flights of fancy
 +
is grounded in reality
 +
is interested only in facts and the real world
 +
can easily become absorbed in art and the beauty of the natural world
 +
greatly appreciates art and natural beauty
 +
appreciates art and natural beauty
 +
does not have a great aesthetic sensitivity
 +
is not interested in art
 +
is completely uninterested in art
 +
  own feelings
 +
has a profound understanding of
 +
  own emotions
 +
has a great awareness of
 +
has a good awareness of
 +
tends not to openly express emotions
 +
  own emotions and rarely expresses them
 +
is mostly unaware of
 +
  own emotions and has no awareness of them
 +
does not display
 +
is highly adventurous and loves fresh experiences
 +
is eager for new experiences
 +
likes to try new things
 +
prefers familiar routines
 +
is uncomfortable with change
 +
is resistant to change
 +
is entranced by riddles and puzzles and loves to debate issues and ideas
 +
loves new and fresh ideas
 +
is open-minded to new ideas
 +
dislikes intellectual discussions
 +
regards intellectual exercises as a waste of energy
 +
is completely uninterested in ideas and debates over intellectual issues
 +
revels in chaos and disorder
 +
loves to defy convention
 +
is put off by authority and tradition
 +
admires tradition
 +
prefers stability and security to ambiguity and disorder
 +
is an ardent believer in convention and traditional society
 +
is naturally trustful of everybody
 +
is very trusting
 +
is trusting
 +
is slow to trust others
 +
does not trust others
 +
sees others as selfish and conniving
 +
is incredibly frank and candid in dealings with others
 +
is very straightforward with others
 +
is candid and sincere in dealings with others
 +
is guarded in relationships with others
 +
is not straightforward when dealing with others
 +
believes that some deception is necessary in relationships with others
 +
is truly fulfilled by assisting those in need
 +
finds helping others very rewarding
 +
finds helping others rewarding
 +
  way to help others
 +
does not go out of
 +
dislikes helping others
 +
  time
 +
views helping others as an imposition on
 +
  own needs to get along with others
 +
sacrifices
 +
dislikes confrontations
 +
is willing to compromise with others
 +
doesn't like to compromise with others
 +
would rather intimidate others than compromise with them
 +
  own needs just to compromise with somebody else
 +
would never deny
 +
would never claim to be better than somebody else
 +
finds immodesty distasteful
 +
is modest
 +
is immodest
 +
  favorably with others
 +
is very willing to compare
 +
  is better than somebody else
 +
would never shy away from an opportunity to say
 +
is incredibly compassionate and feels the pain of others
 +
is easily moved to pity
 +
is compassionate
 +
is not easily moved to pity
 +
is not affected by the suffering of others
 +
would never let an objective judgement be tempered by mercy or pity
 +
is incredibly confident
 +
is very confident
 +
is confident
 +
lacks confidence
 +
does not feel effective in life
 +
  life
 +
  is not in control of
 +
always feels as if
 +
loves to make lists and keep schedules
 +
tries to live a well-organized life
 +
is organized
 +
is disorganized
 +
is very disorganized
 +
is completely disorganized
 +
has a profound sense of duty and obligation
 +
has a strong sense of duty
 +
has a sense of duty
 +
finds rules confining
 +
dislikes contracts and regulations
 +
hates rules, contracts and other confining elements in
 +
constantly strives for perfection
 +
thinks it is incredibly important to strive for excellence
 +
strives for excellence
 +
  way to do more work than necessary
 +
doesn't go out of
 +
very rarely does more work than necessary
 +
does the bare minimum necessary to accomplish the task at hand
 +
will persist in the face of any difficulty until the task is complete
 +
possesses great willpower
 +
is self-disciplined
 +
is occasionally given to procrastination
 +
has very little self-discipline
 +
rarely completes tasks and is often overcome by distractions
 +
thinks through every alternative and its consequences before acting
 +
is extremely cautious
 +
takes time when making decisions
 +
often does the first thing that comes to mind
 +
acts impulsively
 +
always acts without considering alternatives or thinking through possibilities
 +
's mandate has ended.
 +
's mandates have ended.
 +
path fail:
 +
data/save/current/unit-
 +
unit-
 +
Duplicate Object:
 +
matgloss_wood
 +
matgloss_stone
 +
matgloss_metal
 +
matgloss_plant
 +
creaturebody
 +
creaturebodygloss
 +
entity
 +
word
 +
symbol
 +
translation
 +
color
 +
shape
 +
reaction
 +
failed vermin colony deletion
 +
Generating world using parameter set
 +
  Seed:
 +
  History Seed:
 +
  Name Seed:
 +
Null unit chunk on export
 +
The wet season has arrived!
 +
Spring has arrived!
 +
Spring has arrived on the calendar.
 +
It is now summer.
 +
Summer has arrived on the calendar.
 +
The dry season has come.
 +
Autumn has come.
 +
Autumn has arrived on the calendar.
 +
Winter is upon you.
 +
Winter has arrived on the calendar.
 +
This artwork appears on
 +
.[B]
 +
This artwork appears on a
 +
  and was crafted in
 +
This artwork appears
 +
on the front of
 +
on the back of
 +
This engraving appears on a floor
 +
This engraving appears on a wall
 +
  somewhere
 +
This artwork is a
 +
It is a
 +
On the item
 +
On the front of the coin
 +
On the coin's back
 +
Engraved
 +
on the floor
 +
on the wall
 +
is a
 +
  fine
 +
  superior
 +
n exceptional
 +
  rendition of a
 +
  well-designed
 +
  finely-designed
 +
  superiorly designed
 +
n exceptionally designed
 +
  masterfully designed
 +
n
 +
  image
 +
The artwork relates to
 +
  during
 +
The image is
 +
the symbol of
 +
migrating
 +
nomadic
 +
local
 +
civilization
 +
group
 +
government
 +
vessel
 +
religion
 +
data/objects/matgloss_*.*
 +
data/objects/language_*.*
 +
data/objects/descriptor_*.*
 +
data/objects/item_*.*
 +
data/objects/body_*.*
 +
data/objects/creature_*.*
 +
data/objects/entity_*.*
 +
data/objects/reaction_*.*
 +
data/objects/
 +
Missing Wood Gloss:
 +
Missing Stone Gloss:
 +
Missing Metal Gloss:
 +
Missing Plant Gloss:
 +
Missing Item Definition:
 +
Missing Creature Body Definition:
 +
Missing Creature Body Gloss Definition
 +
Missing Creature Definition:
 +
Missing Entity Definition
 +
Missing Word Definition
 +
Missing Symbol Definition
 +
Missing Translation Definition
 +
Missing Color Definition
 +
Missing Shape Definition
 +
Missing Reaction Definition
 +
: NULL job on building load
 +
: NULL master on building load
 +
: NULL subord on building load
 +
Site Map:  Extra Item Occupancy
 +
A section of the cavern has collapsed!
 +
very near
 +
far
 +
a day's travel
 +
nearly a day's travel
 +
a half day's travel
 +
a short walk
 +
inaccessible from here
 +
  to the
 +
northwest
 +
northeast
 +
southwest
 +
southeast
 +
The weather has cleared.
 +
A snow storm has come.
 +
It has started raining.
 +
Load Game: Invalid Job ID Number,
 +
Load Game: Invalid Unit ID Number,
 +
Load Game: Invalid Item ID Number,
 +
Load Game: Invalid Entity ID Number
 +
Load Game: Invalid Nemesis ID Number,
 +
Load Game: Invalid Building ID Number,
 +
Load Game: Invalid Machine ID Number
 +
Load Game: Invalid Artifact ID Number,
 +
Unloaded
 +
Load Game: Invalid Proj ID Number
 +
Load Game: Invalid Schedule ID Number
 +
Load Game: Invalid Task ID Number
 +
Load Game: Invalid Unit Chunk ID Number
 +
Load Game: Invalid Art Image Chunk ID Number
 +
Load Game: Invalid Hist Figure ID Number
 +
Load Game: Invalid Hist Event ID Number
 +
Load Game: Invalid Hist Event Collection ID Number
 +
  has engraved a masterpiece!
 +
data/save/current/site-
 +
site-
 +
You have discovered a river.
 +
You have discovered an underground river.
 +
You have discovered an underground pool.
 +
You have discovered a magma pool.
 +
You have discovered a magma pipe.
 +
You have discovered a large chasm cleft through the mountain.
 +
You have discovered a deep pit in the mountain.
 +
You have broken into a peculiar chamber through the base of the mountain.
 +
You have struck
 +
!  Praise the miners!
 +
Evaluate Wagon Edge Access Overflow
 +
The falling debris has defaced a
 +
Sizing Flow... Overflow
 +
Dungeon Floodfill Overflow
 +
Dungeon Floodfill Overflow 3
 +
Dungeon Floodfill Overflow 4
 +
Dungeon Flood Fill Overflow 2
 +
The impertinent vegetation has defaced a
 +
A careless farmer has defaced a
 +
A foolish builder defaced a
 +
  have married.  Congratulations!
 +
They have decided to forego any formal celebrations.
  
With only a few smarts including a little creativity, you will see your meal planning is not as troublesome as it may first appear.
+
e+000
 +
KERNEL32
 +
1#QNAN
 +
1#INF
 +
1#IND
 +
1#SNAN
 +
_nextafter
 +
_logb
 +
_yn
 +
_y1
 +
_y0
 +
frexp
 +
fmod
 +
_hypot
 +
_cabs
 +
ldexp
 +
modf
 +
fabs
 +
floor
 +
ceil
 +
tan
 +
cos
 +
sin
 +
sqrt
 +
atan2
 +
atan
 +
acos
 +
asin
 +
tanh
 +
cosh
 +
sinh
 +
log10
 +
log
 +
pow
 +
exp
 +
 
 +
_FSOUND_GetCurrentSample@4
 +
_FSOUND_Sample_Load@20
 +
_FSOUND_Sample_SetDefaults@20
 +
_FSOUND_StopSound@4
 +
_FSOUND_Sample_GetDefaults@20
 +
_FSOUND_Sample_Free@4
 +
_FSOUND_Init@12
 +
_FSOUND_SetSFXMasterVolume@4
 +
_FSOUND_SetOutput@4
 +
_FSOUND_SetDriver@4
 +
_FSOUND_Close@0
 +
_FSOUND_PlaySound@8
 +
_FSOUND_GetNumHWChannels@12
 +
_FSOUND_SetPriority@8
 +
_FSOUND_Sample_SetMode@8
 +
fmod.dll
 +
CreateDirectoryA
 +
GetTickCount
 +
QueryPerformanceCounter
 +
QueryPerformanceFrequency
 +
Sleep
 +
FindFirstFileA
 +
FindClose
 +
FindNextFileA
 +
SetPriorityClass
 +
GetCurrentProcess
 +
KERNEL32.dll
 +
MessageBoxA
 +
GetWindowLongA
 +
LoadCursorA
 +
ShowWindow
 +
UnregisterClassA
 +
GetDC
 +
WaitMessage
 +
DestroyWindow
 +
CloseWindow
 +
LoadImageA
 +
RegisterClassExA
 +
DefWindowProcA
 +
SetWindowLongA
 +
TrackMouseEvent
 +
ReleaseDC
 +
PeekMessageA
 +
AdjustWindowRectEx
 +
CreateWindowExA
 +
DispatchMessageA
 +
ChangeDisplaySettingsA
 +
GetKeyState
 +
PostMessageA
 +
ShowCursor
 +
USER32.dll
 +
SetPixelFormat
 +
ChoosePixelFormat
 +
SwapBuffers
 +
GDI32.dll
 +
glVertex3fv
 +
glGenTextures
 +
glEnd
 +
glColor3f
 +
glTranslatef
 +
glAlphaFunc
 +
glGetString
 +
glVertex2f
 +
glColor4fv
 +
glBegin
 +
glShadeModel
 +
glVertex3f
 +
glReadBuffer
 +
wglDeleteContext
 +
glBindTexture
 +
glPushMatrix
 +
glEnable
 +
glLoadIdentity
 +
wglGetProcAddress
 +
glOrtho
 +
glMatrixMode
 +
glFogfv
 +
glViewport
 +
glTexImage2D
 +
glColor4f
 +
wglMakeCurrent
 +
glBlendFunc
 +
glPixelTransferi
 +
glFogf
 +
glTexCoord2f
 +
glTexParameteri
 +
glPopMatrix
 +
glDeleteTextures
 +
glDisable
 +
wglCreateContext
 +
glReadPixels
 +
glClearColor
 +
glClear
 +
OPENGL32.dll
 +
gluPerspective
 +
gluLookAt
 +
GLU32.dll
 +
GetLastError
 +
HeapFree
 +
HeapAlloc
 +
TerminateProcess
 +
UnhandledExceptionFilter
 +
SetUnhandledExceptionFilter
 +
IsDebuggerPresent
 +
GetProcAddress
 +
GetModuleHandleA
 +
ExitProcess
 +
GetCommandLineA
 +
GetVersionExA
 +
GetProcessHeap
 +
GetStartupInfoA
 +
EnterCriticalSection
 +
LeaveCriticalSection
 +
SetHandleCount
 +
GetStdHandle
 +
GetFileType
 +
DeleteCriticalSection
 +
HeapDestroy
 +
HeapCreate
 +
VirtualFree
 +
VirtualAlloc
 +
HeapReAlloc
 +
WriteFile
 +
GetModuleFileNameA
 +
WideCharToMultiByte
 +
GetConsoleCP
 +
GetConsoleMode
 +
FlushFileBuffers
 +
TlsGetValue
 +
TlsAlloc
 +
TlsSetValue
 +
TlsFree
 +
InterlockedIncrement
 +
SetLastError
 +
GetCurrentThreadId
 +
InterlockedDecrement
 +
RtlUnwind
 +
MultiByteToWideChar
 +
ReadFile
 +
SetFilePointer
 +
 
 +
CloseHandle
 +
RaiseException
 +
GetCPInfo
 +
 
 +
GetACP
 +
GetOEMCP
 +
IsValidCodePage
 +
InterlockedExchange
 +
LoadLibraryA
 +
InitializeCriticalSection
 +
HeapSize
 +
 
 +
FreeEnvironmentStringsA
 +
GetEnvironmentStrings
 +
 
 +
FreeEnvironmentStringsW
 +
GetEnvironmentStringsW
 +
GetCurrentProcessId
 +
GetSystemTimeAsFileTime
 +
WriteConsoleA
 +
GetConsoleOutputCP
 +
WriteConsoleW
 +
SetStdHandle
 +
 
 +
CreateFileA
 +
GetUserDefaultLCID
 +
GetLocaleInfoA
 +
 
 +
EnumSystemLocalesA
 +
IsValidLocale
 +
GetStringTypeA
 +
GetStringTypeW
 +
LCMapStringA
 +
LCMapStringW
 +
GetLocaleInfoW
 +
SetEndOfFile
 +
 
 +
DeleteFileA
 +
 
 +
CreateFileW
 +
 
 +
.?AVtype_info@@
 +
 
 +
 
 +
abcdefghijklmnopqrstuvwxyz
 +
ABCDEFGHIJKLMNOPQRSTUVWXYZ
 +
                         
 +
abcdefghijklmnopqrstuvwxyz
 +
ABCDEFGHIJKLMNOPQRSTUVWXYZ
 +
 
 +
.?AVout_of_range@std@@
 +
.?AV_Locimp@locale@std@@
 +
 
 +
Copyright (c) 1992-2004 by P.J. Plauger, licensed by Dinkumware, Ltd. ALL RIGHTS RESERVED.
 +
 
 +
.?AVbad_exception@std@@
 +
.?AVabstract_building_templest@@
 +
.?AVabstract_building_dark_towerst@@
 +
.?AVabstract_building_home_apartment_roomst@@
 +
.?AVabstract_building_home_apartmentst@@
 +
.?AVabstract_building_home_singlest@@
 +
.?AVabstract_building_keepst@@
 +
.?AVabstract_building_mead_hallst@@
 +
.?AVabstract_building_storest@@
 +
.?AVabstract_buildingst@@
 +
.?AVexception@std@@
 +
.?AVlogic_error@std@@
 +
.?AVlength_error@std@@
 +
.?AVbad_alloc@std@@
 +
.?AVart_image_property_intransitive_verbst@@
 +
.?AVart_image_property_transitive_verbst@@
 +
.?AVart_image_propertyst@@
 +
.?AVart_image_element_shapest@@
 +
.?AVart_image_element_treest@@
 +
.?AVart_image_element_plantst@@
 +
.?AVart_image_element_itemst@@
 +
.?AVart_image_element_creaturest@@
 +
.?AVart_image_elementst@@
 +
.?AV?$codecvt@DDH@std@@
 +
.?AVcodecvt_base@std@@
 +
.?AVfacet@locale@std@@
 +
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@
 +
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@
 +
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@
 +
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@
 +
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@
 +
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@
 +
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@
 +
.?AV?$_Iosb@H@std@@
 +
.?AVios_base@std@@
 +
.?AVruntime_error@std@@
 +
.?AVbad_cast@std@@
 +
.?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@
 +
.?AV?$numpunct@D@std@@
 +
.?AV?$ctype@D@std@@
 +
.?AUctype_base@std@@
 +
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@
 +
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 +
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 +
.?AVfailure@ios_base@std@@
 +
.?AVhistory_eventst@@
 +
.?AVhistory_event_masterpiece_lostst@@
 +
.?AUcave_column_rectanglest@@
 +
.?AUcave_columnst@@
 +
.?AVblock_square_event_world_constructionst@@
 +
.?AVblock_square_event_frozen_liquidst@@
 +
.?AVblock_square_event_mineralst@@
 +
.?AVblock_square_eventst@@
 +
.?AVhistory_event_masterpiece_created_arch_constructst@@
 +
.?AVhistory_event_masterpiece_created_arch_designst@@
 +
.?AVhistory_event_masterpiece_createdst@@
 +
.?AVbuilding_constructionst@@
 +
.?AVbuilding_road_pavedst@@
 +
.?AVbuilding_road_dirtst@@
 +
.?AVbuilding_roadst@@
 +
.?AVbuilding_wagonst@@
 +
.?AVbuilding_tradedepotst@@
 +
.?AVbuilding_workshopst@@
 +
.?AVbuilding_furnacest@@
 +
.?AVbuilding_animaltrapst@@
 +
.?AVbuilding_farmplotst@@
 +
.?AVbuilding_window_glassst@@
 +
.?AVbuilding_window_gemst@@
 +
.?AVbuilding_windowst@@
 +
.?AVbuilding_statuest@@
 +
.?AVbuilding_coffinst@@
 +
.?AVbuilding_shopst@@
 +
.?AVbuilding_chairst@@
 +
.?AVbuilding_tablest@@
 +
.?AVbuilding_bedst@@
 +
.?AVbuilding_siegeenginest@@
 +
.?AVbuilding_cagest@@
 +
.?AVbuilding_chainst@@
 +
.?AVbuilding_windmillst@@
 +
.?AVbuilding_water_wheelst@@
 +
.?AVbuilding_screw_pumpst@@
 +
.?AVbuilding_archerytargetst@@
 +
.?AVbuilding_weaponst@@
 +
.?AVbuilding_supportst@@
 +
.?AVbuilding_axle_verticalst@@
 +
.?AVbuilding_axle_horizontalst@@
 +
.?AVbuilding_gear_assemblyst@@
 +
.?AVbuilding_trapst@@
 +
.?AVbuilding_bars_floorst@@
 +
.?AVbuilding_bars_verticalst@@
 +
.?AVbuilding_grate_floorst@@
 +
.?AVbuilding_grate_wallst@@
 +
.?AVbuilding_floodgatest@@
 +
.?AVbuilding_bridgest@@
 +
.?AVbuilding_hatchst@@
 +
.?AVbuilding_doorst@@
 +
.?AVbuilding_armorstandst@@
 +
.?AVbuilding_weaponrackst@@
 +
.?AVbuilding_cabinetst@@
 +
.?AVbuilding_boxst@@
 +
.?AVproj_itemst@@
 +
.?AVitem_plantst@@
 +
.?AVitem_verminst@@
 +
.?AVitem_critterst@@
 +
.?AVitem_remainsst@@
 +
.?AVitem_liquid_miscst@@
 +
.?AVitem_liquidst@@
 +
.?AVitem_liquipowderst@@
 +
.?AVitemst@@
 +
.?AVitem_actualst@@
 +
.?AVbuilding_stockpilest@@
 +
.?AVbuilding_wellst@@
 +
.?AVbuilding_civzonest@@
 +
.?AVbuilding_actualst@@
 +
.?AVbuildingst@@
 +
.?AVprojst@@
 +
.?AVproj_unitst@@
 +
.?AVtask_kill_nemesisst@@
 +
.?AVtaskst@@
 +
.?AVviewscreenst@@
 +
.?AVviewscreen_conversationst@@
 +
.?AVviewscreen_setupadventurest@@
 +
.?AVviewscreen_dungeon_announcest@@
 +
.?AVviewscreen_dungeon_monsterstatusst@@
 +
.?AVviewscreen_dungeon_wrestlest@@
 +
.?AVviewscreen_adventure_logst@@
 +
.?AVviewscreen_adventure_travelst@@
 +
.?AVviewscreen_dungeonmodest@@
 +
.?AVadventure_movement_movest@@
 +
.?AVadventure_movement_building_interactst@@
 +
.?AVadventure_movement_attack_creaturest@@
 +
.?AVadventure_movement_optionst@@
 +
.?AVadventure_environment_pickup_ignite_vegst@@
 +
.?AVadventure_environment_pickup_vermin_eventst@@
 +
.?AVadventure_environment_eat_vomitst@@
 +
.?AVadventure_environment_drink_bloodst@@
 +
.?AVadventure_environment_eat_slimest@@
 +
.?AVadventure_environment_drink_waterst@@
 +
.?AVadventure_environment_eat_mudst@@
 +
.?AVadventure_environment_optionst@@
 +
.?AVadventure_option_view_contaminantst@@
 +
.?AVadventure_option_eat_item_contaminantst@@
 +
.?AVadventure_option_eat_unit_contaminantst@@
 +
.?AVadventure_optionst@@
 +
.?AVadventure_item_interact_fill_with_slimest@@
 +
.?AVadventure_item_interact_fill_with_mudst@@
 +
.?AVadventure_item_interact_fill_with_vomitst@@
 +
.?AVadventure_item_interact_fill_with_bloodst@@
 +
.?AVadventure_item_interact_fill_with_waterst@@
 +
.?AVadventure_item_interact_fillst@@
 +
.?AVadventure_item_interact_pull_outst@@
 +
.?AVadventure_item_interact_strugglest@@
 +
.?AVadventure_item_interact_choicest@@
 +
.?AVhistory_event_hist_figure_reach_summitst@@
 +
.?AVitem_globst@@
 +
.?AVviewscreen_selectitemst@@
 +
.?AVviewscreen_dwarfmodest@@
 +
.?AVinterface_button_building_permit_foreign_armorst@@
 +
.?AVinterface_button_building_permit_itemst@@
 +
.?AVinterface_button_building_permit_foreign_siegeammost@@
 +
.?AVinterface_button_building_permit_foreign_weaponst@@
 +
.?AVinterface_button_building_permit_trapcompst@@
 +
.?AVinterface_button_building_new_jobst@@
 +
.?AVinterface_button_building_category_selectorst@@
 +
.?AVinterface_button_buildingst@@
 +
.?AVinterface_button_building_material_selectorst@@
 +
.?AVinterface_buttonst@@
 +
.?AVhistory_event_hist_figure_diedst@@
 +
.?AVbuild_req_choice_specst@@
 +
.?AVbuild_req_choice_genst@@
 +
.?AVbuild_req_choicest@@
 +
.?AVtext_info_element_longst@@
 +
.?AVtext_info_element_stringst@@
 +
.?AVtext_info_elementst@@
 +
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@
 +
.?AVhistory_event_entity_incorporatedst@@
 +
.?AVhistory_event_entity_createdst@@
 +
.?AVhistory_event_war_peace_rejectedst@@
 +
.?AVhistory_event_war_peace_acceptedst@@
 +
.?AVhistory_event_reclaim_sitest@@
 +
.?AVhistory_event_created_world_constructionst@@
 +
.?AVhistory_event_entity_razed_buildingst@@
 +
.?AVhistory_event_replaced_buildingst@@
 +
.?AVhistory_event_created_buildingst@@
 +
.?AVhistory_event_created_sitest@@
 +
.?AVitem_coinst@@
 +
.?AVitem_quiverst@@
 +
.?AVitem_backpackst@@
 +
.?AVitem_pantsst@@
 +
.?AVitem_ammost@@
 +
.?AVitem_boxst@@
 +
.?AVitem_glovesst@@
 +
.?AVitem_helmst@@
 +
.?AVitem_shieldst@@
 +
.?AVitem_shoesst@@
 +
.?AVitem_armorst@@
 +
.?AVitem_weaponst@@
 +
.?AVitem_tablest@@
 +
.?AVitem_barrelst@@
 +
.?AVitem_flaskst@@
 +
.?AVitem_chairst@@
 +
.?AVitem_bedst@@
 +
.?AVitem_doorst@@
 +
.?AVitem_constructedst@@
 +
.?AVitem_craftedst@@
 +
.?AVitem_fishst@@
 +
.?AVitem_meatst@@
 +
.?AVgeneral_ref_entity_art_imagest@@
 +
.?AVgeneral_ref_mapsquarest@@
 +
.?AVgeneral_refst@@
 +
.?AVhistory_event_collection_theftst@@
 +
.?AVhistory_event_collection_abductionst@@
 +
.?AVhistory_event_collectionst@@
 +
.?AVhistory_event_collection_warst@@
 +
.?AVitem_powder_miscst@@
 +
.?AVitem_powderst@@
 +
.?AVgeneral_ref_building_well_tagst@@
 +
.?AVgeneral_ref_buildingst@@
 +
.?AVhistory_event_demon_releasedst@@
 +
.?AVfeature_specinfo_cave_lava_shaftst@@
 +
.?AVfeature_specinfo_cave_underworld_spikest@@
 +
.?AVfeature_specinfost@@
 +
.?AVfeature_alteration_spec_info_underworld_spike_level_infost@@
 +
.?AVfeature_alteration_spec_infost@@
 +
.?AVitem_cagest@@
 +
.?AVitem_chainst@@
 +
.?AVitem_corpsepiecest@@
 +
.?AVitem_corpsest@@
 +
.?AVviewscreen_layer_currencyst@@
 +
.?AVviewscreen_layer_reactionst@@
 +
.?AVviewscreen_layer_stone_restrictionst@@
 +
.?AVviewscreen_layer_noblelistst@@
 +
.?AVviewscreen_layerst@@
 +
.?AVlayer_object_listst@@
 +
.?AVlayer_object_buttonst@@
 +
.?AVlayer_objectst@@
 +
.?AVviewscreen_jobst@@
 +
.?AVviewscreen_buildingst@@
 +
.?AVviewscreen_itemst@@
 +
.?AVviewscreen_noblest@@
 +
.?AVviewscreen_buildinglistst@@
 +
.?AVviewscreen_commandchainst@@
 +
.?AVviewscreen_squadst@@
 +
.?AVviewscreen_civlistst@@
 +
.?AVviewscreen_entityst@@
 +
.?AVviewscreen_treasurelistst@@
 +
.?AVviewscreen_unitjobsst@@
 +
.?AVviewscreen_createquotast@@
 +
.?AVviewscreen_jobmanagementst@@
 +
.?AVviewscreen_wagesst@@
 +
.?AVviewscreen_storesst@@
 +
.?AVviewscreen_overallstatusst@@
 +
.?AVviewscreen_justicest@@
 +
.?AVviewscreen_pricest@@
 +
.?AVviewscreen_petst@@
 +
.?AVviewscreen_kitchenprefst@@
 +
.?AVviewscreen_announcelistst@@
 +
.?AVviewscreen_game_cleanerst@@
 +
.?AVviewscreen_titlest@@
 +
.?AVviewscreen_legendsst@@
 +
.?AVviewscreen_new_regionst@@
 +
.?AVviewscreen_export_regionst@@
 +
.?AVviewscreen_export_graphical_mapst@@
 +
.?AVhistory_event_item_stolenst@@
 +
.?AVhistory_event_artifact_lostst@@
 +
.?AVhistory_event_artifact_createdst@@
 +
.?AVhistory_event_agreements_voidedst@@
 +
.?AVhistory_event_diplomat_lostst@@
 +
.?AVhistory_event_topicagreement_madest@@
 +
.?AVhistory_event_topicagreement_rejectedst@@
 +
.?AVhistory_event_topicagreement_concludedst@@
 +
.?AVhistory_event_first_contact_failedst@@
 +
.?AVhistory_event_first_contactst@@
 +
.?AVhistory_event_hist_figure_abductedst@@
 +
.?AVitem_threadst@@
 +
.?AVitem_skullst@@
 +
.?AVitem_bonesst@@
 +
.?AVitem_skin_rawst@@
 +
.?AVitem_seedsst@@
 +
.?AVhistory_event_masterpiece_created_engravingst@@
 +
.?AVhistory_event_masterpiece_created_foodst@@
 +
.?AVhistory_event_masterpiece_created_item_improvementst@@
 +
.?AVhistory_event_masterpiece_created_dye_itemst@@
 +
.?AVhistory_event_masterpiece_created_itemst@@
 +
.?AVhistory_event_demon_encasedst@@
 +
.?AVhistory_event_artifact_droppedst@@
 +
.?AVhistory_event_artifact_recoveredst@@
 +
.?AVhistory_event_artifact_foundst@@
 +
.?AVhistory_event_artifact_possessedst@@
 +
.?AVhistory_event_artifact_hiddenst@@
 +
.?AVhistory_event_merchantst@@
 +
.?AVhistory_event_body_abusedst@@
 +
.?AVhistory_event_remove_hf_site_linkst@@
 +
.?AVhistory_event_add_hf_site_linkst@@
 +
.?AVhistory_event_remove_hf_hf_linkst@@
 +
.?AVhistory_event_add_hf_hf_linkst@@
 +
.?AVhistory_event_change_hf_jobst@@
 +
.?AVhistory_event_change_hf_statest@@
 +
.?AVhistory_event_remove_hf_entity_linkst@@
 +
.?AVhistory_event_add_hf_entity_linkst@@
 +
.?AVhistory_event_hist_figure_reunionst@@
 +
.?AVhistory_event_hist_figure_simple_battle_eventst@@
 +
.?AVhistory_event_hist_figure_woundedst@@
 +
.?AVhistory_event_creature_devouredst@@
 +
.?AVhistory_event_hf_razed_buildingst@@
 +
.?AVhistory_event_site_abandonedst@@
 +
.?AVhistory_event_site_diedst@@
 +
.?AVhistory_event_hf_destroyed_sitest@@
 +
.?AVhistory_event_war_site_taken_overst@@
 +
.?AVhistory_event_war_site_new_leaderst@@
 +
.?AVhistory_event_war_site_tribute_forcedst@@
 +
.?AVhistory_event_war_plundered_sitest@@
 +
.?AVhistory_event_war_destroyed_sitest@@
 +
.?AVhistory_event_war_attacked_sitest@@
 +
.?AVhistory_event_war_field_battlest@@
 +
.?AVhistory_event_collection_beast_attackst@@
 +
.?AVhistory_event_collection_site_conqueredst@@
 +
.?AVhistory_event_collection_duelst@@
 +
.?AVhistory_event_collection_battlest@@
 +
.?AV?$interface_button_button_light_up_selectorst@F@@
 +
.?AVviewscreen_movieplayerst@@
 +
.?AVviewscreen_layer_stockpilest@@
 +
.?AVviewscreen_layer_world_gen_param_presetst@@
 +
.?AVviewscreen_layer_world_gen_paramst@@
 +
.?AUworld_gen_param_seedst@@
 +
.?AUworld_gen_param_charst@@
 +
.?AUworld_gen_param_memberst@@
 +
.?AUworld_gen_param_valuest@@
 +
.?AUworld_gen_param_basest@@
 +
.?AVviewscreen_layer_export_play_mapst@@
 +
.?AVviewscreen_layer_musicsoundst@@
 +
.?AVviewscreen_layer_unit_relationshipst@@
 +
.?AVviewscreen_layer_workshop_profilest@@
 +
.?AVviewscreen_unitst@@
 +
.?AVviewscreen_customize_unitst@@
 +
.?AVviewscreen_keybindingsst@@
 +
.?AVviewscreen_savegamest@@
 +
.?AVviewscreen_loadgamest@@
 +
.?AVviewscreen_optionst@@
 +
.?AVinterface_button_button_open_traffic_designationst@@
 +
.?AVinterface_button_button_open_bitem_designationst@@
 +
.?AVinterface_button_button_donest@@
 +
.?AVinterface_button_button_designate_selectst@@
 +
.?AVinterface_button_buttonst@@
 +
.?AVinterface_button_construction_donest@@
 +
.?AVinterface_button_construction_building_selectorst@@
 +
.?AVinterface_button_construction_category_selectorst@@
 +
.?AVinterface_button_constructionst@@
 +
.?AVactive_script_var_longst@@
 +
.?AVactive_script_var_unitst@@
 +
.?AVactive_script_varst@@
 +
.?AVitem_trapcompst@@
 +
.?AVitem_trappartsst@@
 +
.?AVitem_pipe_sectionst@@
 +
.?AVitem_siegeammost@@
 +
.?AVitem_ballistapartsst@@
 +
.?AVitem_catapultpartsst@@
 +
.?AVitem_totemst@@
 +
.?AVitem_anvilst@@
 +
.?AVitem_gemst@@
 +
.?AVitem_braceletst@@
 +
.?AVitem_earringst@@
 +
.?AVitem_ringst@@
 +
.?AVitem_crownst@@
 +
.?AVitem_scepterst@@
 +
.?AVitem_amuletst@@
 +
.?AVitem_figurinest@@
 +
.?AVitem_cabinetst@@
 +
.?AVitem_weaponrackst@@
 +
.?AVitem_armorstandst@@
 +
.?AVitem_binst@@
 +
.?AVitem_millstonest@@
 +
.?AVitem_quernst@@
 +
.?AVitem_statuest@@
 +
.?AVitem_coffinst@@
 +
.?AVitem_animaltrapst@@
 +
.?AVitem_bucketst@@
 +
.?AVitem_windowst@@
 +
.?AVitem_toyst@@
 +
.?AVitem_instrumentst@@
 +
.?AVitem_gobletst@@
 +
.?AVitem_gratest@@
 +
.?AVitem_hatch_coverst@@
 +
.?AVitem_floodgatest@@
 +
.?AVitem_clothst@@
 +
.?AVitem_foodst@@
 +
.?AVitem_cheesest@@
 +
.?AVitem_ballistaarrowheadst@@
 +
.?AVitem_leavesst@@
 +
.?AVitem_shellst@@
 +
.?AVitem_skin_tannedst@@
 +
.?AVitem_petst@@
 +
.?AVitem_fish_rawst@@
 +
.?AVitem_drinkst@@
 +
.?AVitem_potionst@@
 +
.?AVitem_extractst@@
 +
.?AVitem_woodst@@
 +
.?AVitem_rockst@@
 +
.?AVitem_stonest@@
 +
.?AVitem_roughst@@
 +
.?AVitem_blocksst@@
 +
.?AVitem_smallgemst@@
 +
.?AVitem_barst@@
 +
.?AVitemimprovement_sewn_imagest@@
 +
.?AVitemimprovement_clothst@@
 +
.?AVitemimprovement_threadst@@
 +
.?AVitemimprovement_itemspecificst@@
 +
.?AVitemimprovement_spikesst@@
 +
.?AVitemimprovement_bandsst@@
 +
.?AVitemimprovement_rings_hangingst@@
 +
.?AVitemimprovement_coveredst@@
 +
.?AVitemimprovement_art_imagest@@
 +
.?AVitemimprovementst@@
 +
.?AVgeneral_ref_coinbatchst@@
 +
.?AVitemdef_foodst@@
 +
.?AVitemdef_pantsst@@
 +
.?AVitemdef_helmst@@
 +
.?AVitemdef_shieldst@@
 +
.?AVitemdef_shoesst@@
 +
.?AVitemdef_glovesst@@
 +
.?AVitemdef_siegeammost@@
 +
.?AVitemdef_ammost@@
 +
.?AVitemdef_armorst@@
 +
.?AVitemdef_instrumentst@@
 +
.?AVitemdef_toyst@@
 +
.?AVitemdef_trapcompst@@
 +
.?AVitemdef_weaponst@@
 +
.?AVitemdefst@@
 +
.?AVmachine_standardst@@
 +
.?AVmachinest@@
 +
.?AVgeneral_ref_item_typest@@
 +
.?AVgeneral_ref_artifactst@@
 +
.?AVviewscreen_layer_assigntradest@@
 +
.?AVviewscreen_requestagreementst@@
 +
.?AVviewscreen_tradeagreementst@@
 +
.?AVviewscreen_topicmeeting_takerequestsst@@
 +
.?AVviewscreen_topicmeetingst@@
 +
.?AVviewscreen_meetingst@@
 +
.?AVviewscreen_barterst@@
 +
.?AVviewscreen_tradegoodsst@@
 +
.?AVviewscreen_tradelistst@@
 +
.?AVviewscreen_textviewerst@@
 +
.?AVproj_magicst@@
 +
.?AVreaction_product_itemst@@
 +
.?AVreaction_productst@@
 +
.?AVreaction_reagent_classst@@
 +
.?AVreaction_reagent_metal_orest@@
 +
.?AVreaction_reagent_itemst@@
 +
.?AVreaction_reagentst@@
 +
.?AVgeneral_ref_entity_itemownerst@@
 +
.?AVgeneral_ref_entity_offeredst@@
 +
.?AVgeneral_ref_entity_stolenst@@
 +
.?AVgeneral_ref_entityst@@
 +
.?AVgeneral_ref_building_holderst@@
 +
.?AVgeneral_ref_building_cagedst@@
 +
.?AVgeneral_ref_building_chainst@@
 +
.?AVgeneral_ref_building_triggertargetst@@
 +
.?AVgeneral_ref_building_triggerst@@
 +
.?AVgeneral_ref_building_civzone_assignedst@@
 +
.?AVgeneral_ref_projectilest@@
 +
.?AVgeneral_ref_contained_in_itemst@@
 +
.?AVgeneral_ref_contains_itemst@@
 +
.?AVgeneral_ref_itemst@@
 +
.?AVgeneral_ref_unit_workerst@@
 +
.?AVgeneral_ref_unit_holderst@@
 +
.?AVgeneral_ref_unit_tradebringerst@@
 +
.?AVgeneral_ref_unit_itemownerst@@
 +
.?AVgeneral_ref_unit_slaughtereest@@
 +
.?AVgeneral_ref_unit_infantst@@
 +
.?AVgeneral_ref_unit_patientst@@
 +
.?AVgeneral_ref_unit_kidnapeest@@
 +
.?AVgeneral_ref_unit_foodreceiverst@@
 +
.?AVgeneral_ref_unit_beateest@@
 +
.?AVgeneral_ref_unit_cageest@@
 +
.?AVgeneral_ref_unit_traineest@@
 +
.?AVgeneral_ref_contains_unitst@@
 +
.?AVgeneral_ref_unitst@@
 +
.?AVgeneral_ref_is_nemesisst@@
 +
.?AVgeneral_ref_nemesisst@@
 +
.?AVgeneral_ref_is_artifactst@@
 +
.?AVscript_step_invasionst@@
 +
.?AVscript_step_dipeventst@@
 +
.?AVscript_step_eventst@@
 +
.?AVscript_step_diphistoryst@@
 +
.?AVscript_step_textviewerst@@
 +
.?AVscript_step_discussst@@
 +
.?AVscript_step_constructtopiclistst@@
 +
.?AVscript_step_topicdiscussionst@@
 +
.?AVscript_step_setvarst@@
 +
.?AVscript_step_simpleactionst@@
 +
.?AVscript_step_conditionalst@@
 +
.?AVscript_stepst@@
 +
.?AVscript_var_longst@@
 +
.?AVscript_var_unitst@@
 +
.?AVscript_varst@@
 +
.?AVviewscreen_layer_choose_language_namest@@
 +
.?AVviewscreen_setupdwarfgamest@@
 +
.?AVviewscreen_choose_start_sitest@@
 +
.?AVvegst@@
 +
.?AVworld_construction_bridgest@@
 +
.?AVworld_construction_wallst@@
 +
.?AVworld_construction_tunnelst@@
 +
.?AVworld_construction_roadst@@
 +
.?AVworld_constructionst@@
 +
.?AVworld_construction_square_wallst@@
 +
.?AVworld_construction_square_bridgest@@
 +
.?AVworld_construction_square_tunnelst@@
 +
.?AVworld_construction_square_roadst@@
 +
.?AVworld_construction_squarest@@
 +
sqrt
 +
sin
 +
cos
 +
atan2
 +
 
 +
[[Category:Hacking]]

Latest revision as of 21:06, 23 June 2017

This article is about an older version of DF.

The following is a dump of all text strings found within dwarfort.exe. Scholars of the game may pick up clues from these strings as to what kind of behaviors and data are hard-coded within the game (as opposed to being contained in the raws).


From version 0.28.181.40d:

 inflate 1.2.1 Copyright 1995-2003 Mark Adler 
 deflate 1.2.1 Copyright 1995-2003 Jean-loup Gailly 
1.2.1
invalid block type
invalid stored block lengths
too many length or distance symbols
invalid code lengths set
invalid bit length repeat
invalid literal/lengths set
invalid distances set
invalid literal/length code
invalid distance code
invalid distance too far back
incorrect header check
unknown compression method
invalid window size
unknown header flags set
header crc mismatch
incorrect data check
incorrect length check
incompatible version
buffer error
insufficient memory
data error
stream error
file error
stream end
need dictionary
bad allocation
TRANS_NAME
FIRST_NAME
PRO_POS
PRO_OBJ
PRO_SUB
PRO_REF
vector<T> too long
 
A group of 
migrants, 
, has arrived.
migrants has arrived.
C
data
data/save
data/save/current
data/save/current/art_image-
.dat
art_image-
data/save/current/
/
data/save/
 is 
 are 
 prostrating 
themselves
 before 
 torturing 
 committing a depraved act upon 
 devouring 
 admiring 
 burning 
 shooting 
 surrounded by 
 massacring 
 fighting with 
 greeting 
 refusing 
 speaking with 
 embracing 
 striking down 
 raising 
 hiding 
 praying to 
 contemplating 
 cooking 
 engraving 
 impaled on 
 being flayed by 
 hanging from 
 being mutilated by 
.  
 praying
 weeping
 cringing
 screaming
 being tortured
 committing a depraved act
 making a submissive gesture
 in a fetal position
 smeared out into a spiral
 falling
 dead
 laughing
 being shot
 making a plaintive gesture
 melting
 burning
looks
look
 dejected
 terrified
 offended
 confused
 suffering
 withering away
 striking a menacing pose
 striking a triumphant pose
 laboring
 traveling
 contemplating
 cooking
 engraving
 unnaturally contorted
 being flayed
 being mutilated
the 
a 
two 
three 
four 
five 
 the 
 the deity of 
, 
 and 
, depicted as a 
female 
male 
s
bad cast
false
true
ios_base::badbit set
ios_base::failbit set
ios_base::eofbit set
pus
ichor
goo
blood
KILL_ENTITY_MEMBER
KILL_NEUTRAL
KILL_ENEMY
KILL_ANIMAL
EAT_SAPIENT_OTHER
EAT_SAPIENT_KILL
MAKE_TROPHY_SAME_RACE
MAKE_TROPHY_SAPIENT
MAKE_TROPHY_ANIMAL
KILL_PLANT
TORTURE_AS_EXAMPLE
TORTURE_FOR_INFORMATION
TORTURE_FOR_FUN
TORTURE_ANIMALS
TREASON
OATH_BREAKING
LYING
VANDALISM
TRESPASSING
THEFT
ASSAULT
SLAVERY
Unrecognized Ethic Action Token: 
NOT_APPLICABLE
ACCEPTABLE
PERSONAL_MATTER
JUSTIFIED_IF_NO_REPERCUSSIONS
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_EXTREME_REASON
JUSTIFIED_IF_SELF_DEFENSE
ONLY_IF_SANCTIONED
MISGUIDED
SHUN
APPALLING
PUNISH_REPRIMAND
PUNISH_SERIOUS
PUNISH_EXILE
PUNISH_CAPITAL
UNTHINKABLE
Unrecognized Ethic Response Token: 
ROAD
TUNNEL
BRIDGE
WALL
Unrecognized World Construction Token: 
PANTHEON
REGIONAL_FORCE
ANY_APPROPRIATE_POWER
Unrecognized Religion Token: 
SPRING
SUMMER
AUTUMN
WINTER
Unrecognized Season Token: 
AGRICULTURE
ANIMALS
ART
BALANCE
BEAUTY
BIRTH
BLIGHT
BOUNDARIES
CAVERNS
CHAOS
CHARITY
CHILDREN
COASTS
CONSOLATION
COURAGE
CRAFTS
CREATION
DANCE
DARKNESS
DAWN
DAY
DEATH
DEFORMITY
DEPRAVITY
DISCIPLINE
DISEASE
DREAMS
DUSK
DUTY
EARTH
FAMILY
FAME
FATE
FERTILITY
FESTIVALS
FIRE
FISH
FISHING
FOOD
FORGIVENESS
FORTRESSES
FREEDOM
GAMBLING
GAMES
GENEROSITY
HAPPINESS
HEALING
HOSPITALITY
HUNTING
INSPIRATION
JEALOUSY
JEWELS
JUSTICE
LABOR
LAKES
LAWS
LIES
LIGHT
LIGHTNING
LONGEVITY
LOVE
LOYALTY
LUCK
LUST
MARRIAGE
MERCY
METALS
MINERALS
MISERY
MIST
MOON
MOUNTAINS
MUCK
MURDER
MUSIC
NATURE
NIGHT
NIGHTMARES
OATHS
OCEANS
ORDER
PAINTING
PEACE
PERSUASION
PLANTS
POETRY
PREGNANCY
RAIN
RAINBOWS
REBIRTH
REVELRY
REVENGE
RIVERS
RULERSHIP
RUMOR
SACRIFICE
SALT
SCHOLARSHIP
SEASONS
SILENCE
SKY
SONG
SPEECH
STARS
STORMS
STRENGTH
SUICIDE
SUN
THRALLDOM
THUNDER
TORTURE
TRADE
TRAVELERS
TREACHERY
TREES
TRICKERY
TRUTH
TWILIGHT
VALOR
VICTORY
VOLCANOS
WAR
WATER
WEALTH
WEATHER
WIND
WISDOM
WRITING
YOUTH
Unrecognized Sphere Token: 
OWN_RACE
FANCIFUL
EVIL
GOOD
Unrecognized Art Facet Token: 
CREATURE
PLANT
TREE
SHAPE
ITEM
Unrecognized Art Image Element Token: 
ART_IMAGE
COVERED
RINGS_HANGING
BANDS
SPIKES
ITEMSPECIFIC
THREAD
CLOTH
SEWN_IMAGE
Unrecognized Item Improvement Token: 
PLAYER_FORTRESS
DARK_FORTRESS
CAVE
CAVE_DETAILED
TREE_CITY
CITY
RUIN
Unrecognized Site Token: 
DEFAULT
GUARD
ROYALGUARD
ZOMBIE
SKELETON
ADVENTURER
Unrecognized Creature Texture Token: 
MOTHER
FATHER
SPOUSE
CHILD
DEITY
LOVER
Unrecognized Historical Figure Hist Fig Link Token: 
LEADER
MAYOR
ROYAL_GUARD
MERCENARY
FORMER_MERCENARY
ENEMY
CRIMINAL
MEMBER
FORMER_MEMBER
MANAGER
BOOKKEEPER
BROKER
SHERIFF
GUARD_CAPTAIN
CAPTAIN_OF_THE_GUARD
MERCHANT_NOBILITY
OUTPOST_LIAISON
DIPLOMAT
HIGH_PRIEST
SLAVE
FORMER_SLAVE
PRISONER
FORMER_PRISONER
PRIEST
SHOPKEEPER
MINER
WOODWORKER
CARPENTER
BOWYER
WOODCUTTER
STONEWORKER
ENGRAVER
MASON
RANGER
ANIMAL_CARETAKER
ANIMAL_TRAINER
HUNTER
TRAPPER
ANIMAL_DISSECTOR
METALSMITH
FURNACE_OPERATOR
WEAPONSMITH
ARMORER
BLACKSMITH
METALCRAFTER
JEWELER
GEM_CUTTER
GEM_SETTER
CRAFTSMAN
WOODCRAFTER
STONECRAFTER
LEATHERWORKER
BONE_CARVER
WEAVER
CLOTHIER
GLASSMAKER
STRAND_EXTRACTOR
KING
KING_CONSORT
FISHERY_WORKER
FISHERMAN
FISH_DISSECTOR
FISH_CLEANER
FARMER
CHEESE_MAKER
MILKER
COOK
THRESHER
MILLER
BUTCHER
TANNER
DYER
PLANTER
HERBALIST
BREWER
SOAP_MAKER
POTASH_MAKER
LYE_MAKER
WOOD_BURNER
ENGINEER
MECHANIC
SIEGE_ENGINEER
SIEGE_OPERATOR
PUMP_OPERATOR
CLERK
ARCHITECT
ADMINISTRATOR
TRADER
TAXCOLLECTOR
EXECUTIONER
BARON
COUNT
DUKE
BARON_CONSORT
COUNT_CONSORT
DUKE_CONSORT
PHILOSOPHER
ADVISOR
ALCHEMIST
DUNGEONMASTER
MERCHANT
GUILDREP
MERCHANTBARON
MERCHANTPRINCE
OUTPOSTLIAISON
DRUID
CHAMPION
HAMMERMAN
MASTER_HAMMERMAN
SPEARMAN
MASTER_SPEARMAN
CROSSBOWMAN
MASTER_CROSSBOWMAN
WRESTLER
MASTER_WRESTLER
AXEMAN
MASTER_AXEMAN
SWORDSMAN
MASTER_SWORDSMAN
MACEMAN
MASTER_MACEMAN
PIKEMAN
MASTER_PIKEMAN
BOWMAN
MASTER_BOWMAN
BLOWGUNMAN
MASTER_BLOWGUNMAN
RECRUIT
TRAINED_HUNTER
TRAINED_WAR
MASTER_THIEF
THIEF
STANDARD
BABY
DRUNK
LASHER
MASTER_LASHER
NONE
Unrecognized Unit Type Token: 
BLUDGEON
SLASH
GORE
PIERCE
BURN
HEAT
COLD
Unrecognized Damage Token: 
MINING
WOODCUTTING
CARPENTRY
DETAILSTONE
MASONRY
ANIMALTRAIN
ANIMALCARE
DISSECT_FISH
DISSECT_VERMIN
PROCESSFISH
TRAPPING
WEAVING
BREWING
ALCHEMY
CLOTHESMAKING
MILLING
PROCESSPLANTS
CHEESEMAKING
MILK
HERBALISM
SMELT
EXTRACT_STRAND
FORGE_WEAPON
FORGE_ARMOR
FORGE_FURNITURE
CUTGEM
ENCRUSTGEM
WOODCRAFT
STONECRAFT
METALCRAFT
LEATHERWORK
BONECARVE
UNARMED
AXE
SWORD
DAGGER
MACE
HAMMER
SPEAR
CROSSBOW
SHIELD
ARMOR
SIEGECRAFT
SIEGEOPERATE
OPERATE_PUMP
PIKE
WHIP
BOW
BLOWGUN
THROW
MECHANICS
MAGIC_NATURE
SNEAK
DESIGNBUILDING
WOOD_BURNING
LYE_MAKING
POTASH_MAKING
SOAP_MAKING
SWIMMING
NEGOTIATION
JUDGING_INTENT
APPRAISAL
ORGANIZATION
RECORD_KEEPING
INTIMIDATION
CONVERSATION
COMEDY
FLATTERY
CONSOLE
PACIFY
TRACKING
Unrecognized Skill Token: 
WOOD
STONE
METAL
BONE
IVORY
HORN
AMBER
CORAL
PEARL
SHELL
LEATHER
SILK
PLANT_ALCOHOL
GLASS_GREEN
GLASS_CLEAR
GLASS_CRYSTAL
SAND
COAL
POTASH
ASH
PEARLASH
LYE
RENDERED_FAT
SOAP_ANIMAL
FAT
MUD
VOMIT
BLOOD_NONSPECIFIC
BLOOD_SPECIFIC
SLIME
FILTH_B
FILTH_Y
UNKNOWN_SUBSTANCE
GRIME
Unrecognized Material Token: 
FORCED
UNCOMMON
RARE
BAR
SMALLGEM
BLOCKS
ROUGH
DOOR
FLOODGATE
HATCH_COVER
GRATE
BED
CHAIR
CHAIN
FLASK
GOBLET
INSTRUMENT
TOY
WINDOW
CAGE
BARREL
BUCKET
ANIMALTRAP
TABLE
COFFIN
STATUE
QUERN
MILLSTONE
CORPSE
WEAPON
SHOES
HELM
GLOVES
BOX
BIN
ARMORSTAND
WEAPONRACK
CABINET
FIGURINE
AMULET
SCEPTER
AMMO
CROWN
RING
EARRING
BRACELET
GEM
ANVIL
CORPSEPIECE
REMAINS
MEAT
FISH_RAW
VERMIN
PET
SEEDS
SKIN_RAW
SKIN_TANNED
BONES
LEAVES
TOTEM
SKULL
PANTS
BACKPACK
QUIVER
CATAPULTPARTS
BALLISTAPARTS
SIEGEAMMO
BALLISTAARROWHEAD
TRAPPARTS
TRAPCOMP
EXTRACT
POTION
DRINK
POWDER_MISC
CHEESE
LIQUID_MISC
COIN
GLOB
ROCK
PIPE_SECTION
Unrecognized Item Token: 
CIV
SITE
VESSEL
RELIGION
TEMPLE
BATTLE
SIEGE
errorlog.txt
map_rejection_log.txt
gamelog.txt
COKE
CHARCOAL
NO_MATGLOSS
Unrecognized Coal Token: 
USE_RACEGLOSS
Unrecognized Wood Token: 
Unrecognized Plant Token: 
Unrecognized Plant Alcohol Token: 
USE_LAVA_STONE
Unrecognized Stone Token: 
Unrecognized Metal Token: 
No Appropriate Nonspecific Blood Types in Token: 
Unrecognized Leather Token: 
Unrecognized Silk Token: 
Unrecognized Specific Blood Token: 
Unrecognized Bone Token: 
VEIN
CLUSTER
CLUSTER_SMALL
CLUSTER_ONE
Unrecognized Inclusion Type Token: 
NW
NE
SW
SE
West
East
North
South
Below
Above
Here
/Below
/Above
gooey
slimy
vomitous
bloody
purulent
ichorous
slimy 
vomitous 
mixture of 
pool of 
slurry of 
All
Leather
Cloth (Plant)
Cloth (Silk)
Crafts
Wood
Pets
Drinks
Cheeses
Powders
Extracts
Meat/Fish
Plants
Meat/Fish Recipes
Other Recipes
Metal Bars
Small Cut Gems
Large Cut Gems
Stone Blocks
Seeds
Anvils
Weapons
Bodywear
Ammo
Trap Components
Digging Implements
Headwear
Handwear
Footwear
Legwear
Shields
Toys
Instruments
Stone
Cages
Bags (Leather)
Bags (Plant)
Bags (Silk)
Thread (Plant)
Thread (Silk)
Ropes (Plant)
Ropes (Silk)
Barrels
Miscellaneous
Invalid
Dungeon Commander
Insane Mood
Undead Hunt
Sieger Patrol
Maraude Target
Sieger Basepoint
Sieger Mill
Ambush Patrol
Marauder Mill
Wilderness Curious Wander
Wilderness Curious Steal Target
Wilderness Roamer
Pattern Patrol
Inactive Marauder
Owner
Commander
Chained Animal
Meeting Location
Meeting Location Building
Depot
Vermin Hunting
Seek Commander
Return to Base
Mill Anywhere
Wagon
Mill Building
Head for Edge
Milling Flood
Nonsense
Come to Job Building
Valid Pond Dump Unit
Valid Pond Dump
Conflict Defense
Adventure Move
Thief Target
Check Chest
Sleep Bed
Sleep Barracks
Sleep Ground
Leave Wall
Flee Terrain
Tax Room
Guard Taxes
Ransack Taxes
Get Empty Sand Bag
Sand Zone
Grab Cage
Uncage Animal
Capture Small Pet
Grab Cage Unit
Go to Cage
Grab Animal Trap
Cage Vermin
Grab Unfill Bucket
Seek Fill Bucket
Seek Patient for Carry
Carry Patient to Bed
Seek Give Water Bucket
Go to Give Water Target
Seek Food for Target
Seek Target for Food
Seek Animal for Slaughter
Seek Slaughter Building
Seek Animal for Chain
Seek Chain for Animal
Seek Cage for Unchain
Seek Animal for Unchain
Grab Food for Taming
Seek Animal for Taming
Seek Drink Item
Seek Food Item
Seek Eating Chair
Seek Eating Chair 2
Seek Bad Mood Building
Set Glass Mood Building
Set Mood Building
Seek Fell Victim
Clean Building Site
Reset Priority Goal
Main Job Building
Drop Off Job Items
Grab Job Resources
Work at Building
Grab Clothing
Grab Weapon
Grab Ammunition
Grab Shield
Grab Armor
Grab Helm
Grab Boots
Grab Gloves
Grab Pants
Grab Quiver
Grab Backpack
Grab Waterskin
Start Hunt
Start Fish
Clean
Hunt Vermin
Patrol
Squad Station
Seek Infant
Shop Specific
Mill in Shop
Go to Shop
Seek Training Ammunition
Archery Training Site
Sparring Partner
Sparring Site
Attend Party
Seek Artifact
Grab Ammunition for Building
Seek Building for Ammunition
Seek Item for Storage
Store Item
Grab Kill
Drop Kill at Butcher
Drop Kill out Front
Go to Beating Target
Seek Kidnap Victim
Seek Hunting Target
Seek Target Mechanism
Seek Target for Mechanism
Seek Mechanism for Trigger
Seek Trigger for Mechanism
Seek Trap for Vermin Catch
Seek Vermin for Catching
Seek Vermin Catch Location
Wander Vermin Catch Location
Seek Vermin for Hunting
Seek Vermin Hunting Spot
Wander Vermin Hunting Spot
Seek Fish Trap
Seek Fish Catch Location
Seek Well for Water
Seek Drink Area for Water
Manage Work Orders
Update Stockpile Records
Wander Depot
Seek Update Office
Seek Manage Office
Assigned Building Job
Chase Opponent
Chase Opponent (Same Square)
Flee from Opponent
Attack Building
Start Bed Carry
Start Give Food Water
Seek Station Flood
Seek Station
Start Water Job Well
Start Water Job Drink
Start Eat Job
Scheduled Meal
Scheduled Sleep Bed
Scheduled Sleep Ground
Rest
Remove Construction
Chop
Detail
Gather Plant
Dig
Mischief
Rest (Recovered)
Rest (Reset)
PRIMITIVE
FLOWERY
THOUGHT
NEW
UGLY
BOUNDARY
NAME_CAVE
VIOLENT
WILD
AQUATIC
ASSERTIVE
ARTIFICE
MYSTERY
COLOR
UNTOWARD
DOMESTIC
MYTHIC
FESTIVAL
SUBORDINATE
NEGATIVE
NEGATOR
PROTECT
NAME_LAKE
RESTRAIN
OLD
ROMANTIC
NAME_MOUNTAINS
NAME_OCEAN
TRAVEL
NAME_FOREST
NAME_VOLCANO
agriculture
animals
art
balance
beauty
birth
blight
boundaries
caverns
chaos
charity
children
coasts
consolation
courage
crafts
creation
dance
darkness
dawn
day
death
deformity
depravity
discipline
disease
dreams
dusk
duty
earth
family
fame
fate
fertility
festivals
fire
fish
fishing
food
forgiveness
fortresses
freedom
gambling
games
generosity
happiness
healing
hospitality
hunting
inspiration
jealousy
jewels
justice
labor
lakes
laws
lies
light
lightning
longevity
love
loyalty
luck
lust
marriage
mercy
metals
minerals
misery
mist
moon
mountains
muck
murder
music
nature
night
nightmares
oaths
oceans
order
painting
peace
persuasion
plants
poetry
pregnancy
rain
rainbows
rebirth
revelry
revenge
rivers
rulership
rumors
sacrifice
salt
scholarship
seasons
silence
sky
song
speech
stars
storms
strength
suicide
sun
theft
thralldom
thunder
torture
trade
travelers
treachery
trees
trickery
truth
twilight
valor
victory
volcanos
war
water
wealth
weather
wind
wisdom
writing
youth
no sphere
paved outdoor area
uneven pillars
square of pillars
pillars on the perimeter
upper floors
lower floors
water pool
lava pool
stagnant pool
open structure
paved indoor areas
detailed surfaces
no architectural element
MOUNTAIN
GLACIER
TUNDRA
SWAMP_TEMPERATE_FRESHWATER
SWAMP_TEMPERATE_SALTWATER
MARSH_TEMPERATE_FRESHWATER
MARSH_TEMPERATE_SALTWATER
SWAMP_TROPICAL_FRESHWATER
SWAMP_TROPICAL_SALTWATER
SWAMP_MANGROVE
MARSH_TROPICAL_FRESHWATER
MARSH_TROPICAL_SALTWATER
FOREST_TAIGA
FOREST_TEMPERATE_CONIFER
FOREST_TEMPERATE_BROADLEAF
FOREST_TROPICAL_CONIFER
FOREST_TROPICAL_DRY_BROADLEAF
FOREST_TROPICAL_MOIST_BROADLEAF
GRASSLAND_TEMPERATE
SAVANNA_TEMPERATE
SHRUBLAND_TEMPERATE
GRASSLAND_TROPICAL
SAVANNA_TROPICAL
SHRUBLAND_TROPICAL
DESERT_BADLAND
DESERT_ROCK
DESERT_SAND
OCEAN_TROPICAL
OCEAN_TEMPERATE
OCEAN_ARCTIC
POOL_TEMPERATE_FRESHWATER
POOL_TEMPERATE_BRACKISHWATER
POOL_TEMPERATE_SALTWATER
POOL_TROPICAL_FRESHWATER
POOL_TROPICAL_BRACKISHWATER
POOL_TROPICAL_SALTWATER
LAKE_TEMPERATE_FRESHWATER
LAKE_TEMPERATE_BRACKISHWATER
LAKE_TEMPERATE_SALTWATER
LAKE_TROPICAL_FRESHWATER
LAKE_TROPICAL_BRACKISHWATER
LAKE_TROPICAL_SALTWATER
RIVER_TEMPERATE_FRESHWATER
RIVER_TEMPERATE_BRACKISHWATER
RIVER_TEMPERATE_SALTWATER
RIVER_TROPICAL_FRESHWATER
RIVER_TROPICAL_BRACKISHWATER
RIVER_TROPICAL_SALTWATER
SUBTERRANEAN_WATER
SUBTERRANEAN_CHASM
SUBTERRANEAN_LAVA
ALL_MAIN
ANY_LAND
ANY_OCEAN
ANY_LAKE
ANY_RIVER
ANY_POOL
NOT_FREEZING
ANY_TEMPERATE
ANY_TROPICAL
ANY_FOREST
ANY_SHRUBLAND
ANY_GRASSLAND
ANY_SAVANNA
ANY_TEMPERATE_FOREST
ANY_TROPICAL_FOREST
ANY_TEMPERATE_BROADLEAF
ANY_TROPICAL_BROADLEAF
ANY_WETLAND
ANY_DESERT
Unrecognized Biome Token: 
an 
mother
father
parent
husband
wives
wife
spouse
eldest son