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40d:Surroundings

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Revision as of 05:59, 6 September 2008 by Neoskel (talk | contribs) (→‎Evil)
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Surroundings affect the types of plant life and wild animals which will appear in play. It is possible to start a fortress that overlaps two or three alignment types (good, evil, savage, and calm). Keep in mind this is totally awesome.

Types

Benign Neutral Savage
Good Serene Mirthful Joyous Wilds
Neutral Calm Wilderness Untamed Wilds
Evil Sinister Haunted Terrifying

Unique aspects

Good

Evil

Savage