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Difference between revisions of "40d:Things to Do"

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'''The main point of Fortress mode is mainly these steps:'''
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{{Quality|Fine|20:37, 23 March 2014 (UTC)}}
*Build/dig a place for your dwarves to work and live
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{{av}}
*Ensure survivability by providing food, drink and a bed for every dwarf (as a minimum)
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'''The basic point of Fortress mode is:'''
*'''-?-'''
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*Build/[[dig]] a place for your dwarves to work and live
*Profit
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*Ensure survivability by providing [[food]] and [[water]]/[[alcohol|drink]] for every dwarf
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*Provide basic comfort by building [[bed]]s/[[Bedroom|quarter]]s, a [[dining room]]
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*Defend your fortress ([[trap]]s/[[military]])
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*From the way Toady implements some features, have a lot of (twisted) [[fun]]
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*Accumulate [[wealth]]
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*Build and sustain a bustling full 200 dwarf fortress (this is already a bit "optional")
  
 
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Most people prefer to do some/most of these steps:
You can fill in the question-mark with whatever you please. Most people prefer to fill it in with some/most of these steps:
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*Expand the cave to have own specific areas for specific purposes ([[Bedroom]]s, [[workshop]]s, [[farm]]s etc.)
*Expand the cave to have own specific areas for specific purposes ([[Bedroom]]s, [[workshops]], [[farm]]s etc)
 
 
*Create various items for exporting ([[Trade]])
 
*Create various items for exporting ([[Trade]])
 
*Create a working [[military]]
 
*Create a working [[military]]
*Dig out the wealth of the mountain/ground (Mainly [[platinum]], [[gold]], [[gem]]s, [[adamantine]] etc)
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*Dig out the wealth of the mountain/ground (Mainly [[platinum]], [[gold]], [[gem]]s, [[adamantine]] etc.)
 
*Create luxury for your dwarves and a generally grand and nicely smoothed fortress
 
*Create luxury for your dwarves and a generally grand and nicely smoothed fortress
*'''Generally''' make your fort more or less self-sustaining and self-supplied
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*Generally make your fort self-sustaining and self-supplied
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*Experiment with and experience the full depth of all game features
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*Complete megalomaniac construction projects
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*Kill Elves
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*Create the worlds largest Brewery
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*Do it all over again with one skill-less dwarf in a [[terrifying]] biome
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*Profit!
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Beyond this, it's really up to your own imagination what you wish to do. After all, this game is an [http://en.wikipedia.org/wiki/Nonlinear_gameplay#Sandbox_mode open-ended game]. The possibilities are endless.
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If you feel the need to play a more goal-based game, check out the list of [[challenges|game goals]] for suggestions.
  
  
Beyond this, it's really up to your own imagination what you wish to do. After all, this game is a [[http://en.wikipedia.org/wiki/Sandbox_game sandbox game]]. The possibilities are endless.
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{{Game Basics FAQ}}
If you feel the need to play a more goal-based game, then check out the list of [[game goals]] for suggestions.
 

Latest revision as of 20:27, 23 June 2017

This article is about an older version of DF.

The basic point of Fortress mode is:

  • Build/dig a place for your dwarves to work and live
  • Ensure survivability by providing food and water/drink for every dwarf
  • Provide basic comfort by building beds/quarters, a dining room
  • Defend your fortress (traps/military)
  • From the way Toady implements some features, have a lot of (twisted) fun
  • Accumulate wealth
  • Build and sustain a bustling full 200 dwarf fortress (this is already a bit "optional")

Most people prefer to do some/most of these steps:

  • Expand the cave to have own specific areas for specific purposes (Bedrooms, workshops, farms etc.)
  • Create various items for exporting (Trade)
  • Create a working military
  • Dig out the wealth of the mountain/ground (Mainly platinum, gold, gems, adamantine etc.)
  • Create luxury for your dwarves and a generally grand and nicely smoothed fortress
  • Generally make your fort self-sustaining and self-supplied
  • Experiment with and experience the full depth of all game features
  • Complete megalomaniac construction projects
  • Kill Elves
  • Create the worlds largest Brewery
  • Do it all over again with one skill-less dwarf in a terrifying biome
  • Profit!

Beyond this, it's really up to your own imagination what you wish to do. After all, this game is an open-ended game. The possibilities are endless.

If you feel the need to play a more goal-based game, check out the list of game goals for suggestions.