v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Things to Do"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
 
(27 intermediate revisions by 19 users not shown)
Line 1: Line 1:
'''The point of Fortress mode is mainly this:'''
+
{{Quality|Fine|20:37, 23 March 2014 (UTC)}}
*Build/dig a place for your dwarves to work and live
+
{{av}}
*Ensure survivability by providing food, drink, a bed... for every dwarf
+
'''The basic point of Fortress mode is:'''
 +
*Build/[[dig]] a place for your dwarves to work and live
 +
*Ensure survivability by providing [[food]] and [[water]]/[[alcohol|drink]] for every dwarf
 +
*Provide basic comfort by building [[bed]]s/[[Bedroom|quarter]]s, a [[dining room]]
 +
*Defend your fortress ([[trap]]s/[[military]])
 
*From the way Toady implements some features, have a lot of (twisted) [[fun]]
 
*From the way Toady implements some features, have a lot of (twisted) [[fun]]
*Accumulate wealth
+
*Accumulate [[wealth]]
*Build and sustain a bustling full 200 dwarf fortress (this is already a bit optional)
+
*Build and sustain a bustling full 200 dwarf fortress (this is already a bit "optional")
* ????
 
* PROFIT!
 
  
You can fill in the question-mark with whatever you please. Most people prefer to fill it in with some/most of these steps:
+
Most people prefer to do some/most of these steps:
*Expand the cave to have own specific areas for specific purposes ([[Bedroom]]s, [[workshops]], [[farm]]s etc)
+
*Expand the cave to have own specific areas for specific purposes ([[Bedroom]]s, [[workshop]]s, [[farm]]s etc.)
 
*Create various items for exporting ([[Trade]])
 
*Create various items for exporting ([[Trade]])
 
*Create a working [[military]]
 
*Create a working [[military]]
*Dig out the wealth of the mountain/ground (Mainly [[platinum]], [[gold]], [[gem]]s, [[adamantine]] etc)
+
*Dig out the wealth of the mountain/ground (Mainly [[platinum]], [[gold]], [[gem]]s, [[adamantine]] etc.)
 
*Create luxury for your dwarves and a generally grand and nicely smoothed fortress
 
*Create luxury for your dwarves and a generally grand and nicely smoothed fortress
 
*Generally make your fort self-sustaining and self-supplied
 
*Generally make your fort self-sustaining and self-supplied
 
*Experiment with and experience the full depth of all game features
 
*Experiment with and experience the full depth of all game features
 +
*Complete megalomaniac construction projects
 +
*Kill Elves
 +
*Create the worlds largest Brewery
 +
*Do it all over again with one skill-less dwarf in a [[terrifying]] biome
 +
*Profit!
  
Beyond this, it's really up to your own imagination what you wish to do. After all, this game is a [[http://en.wikipedia.org/wiki/Sandbox_game sandbox game]]. The possibilities are endless.
+
Beyond this, it's really up to your own imagination what you wish to do. After all, this game is an [http://en.wikipedia.org/wiki/Nonlinear_gameplay#Sandbox_mode open-ended game]. The possibilities are endless.
If you feel the need to play a more goal-based game, then check out the list of [[game goals]] for suggestions.
+
 
 +
If you feel the need to play a more goal-based game, check out the list of [[challenges|game goals]] for suggestions.
  
  
 
{{Game Basics FAQ}}
 
{{Game Basics FAQ}}

Latest revision as of 20:27, 23 June 2017

This article is about an older version of DF.

The basic point of Fortress mode is:

  • Build/dig a place for your dwarves to work and live
  • Ensure survivability by providing food and water/drink for every dwarf
  • Provide basic comfort by building beds/quarters, a dining room
  • Defend your fortress (traps/military)
  • From the way Toady implements some features, have a lot of (twisted) fun
  • Accumulate wealth
  • Build and sustain a bustling full 200 dwarf fortress (this is already a bit "optional")

Most people prefer to do some/most of these steps:

  • Expand the cave to have own specific areas for specific purposes (Bedrooms, workshops, farms etc.)
  • Create various items for exporting (Trade)
  • Create a working military
  • Dig out the wealth of the mountain/ground (Mainly platinum, gold, gems, adamantine etc.)
  • Create luxury for your dwarves and a generally grand and nicely smoothed fortress
  • Generally make your fort self-sustaining and self-supplied
  • Experiment with and experience the full depth of all game features
  • Complete megalomaniac construction projects
  • Kill Elves
  • Create the worlds largest Brewery
  • Do it all over again with one skill-less dwarf in a terrifying biome
  • Profit!

Beyond this, it's really up to your own imagination what you wish to do. After all, this game is an open-ended game. The possibilities are endless.

If you feel the need to play a more goal-based game, check out the list of game goals for suggestions.