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Difference between revisions of "40d:Things to Do"

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'''The point of Fortress mode is mainly this:'''
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'''The basic point of Fortress mode is:'''
*Build/dig a place for your dwarves to work and live
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*Build/[[dig]] a place for your dwarves to work and live
*Ensure survivability by providing food, drink, a bed... for every dwarf
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*Ensure survivability by providing [[food]] and [[water]]/[[alcohol|drink]] for every dwarf
*From the way Toady implements some features, have a lot of (twisted) [[fun]]
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*Provide basic comfort by building [[bed]]s/[[quarter]]s, a [[dining room]]
*Accumulate wealth
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*Defend your fortress ([[trap]]s/[[military]])
*Build and sustain a bustling full 200 dwarf fortress (this is already a bit optional)
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*From the way Toady implements some features, having a lot of (twisted) [[fun]]
 +
*Accumulate [[wealth]]
 +
*Build and sustain a bustling full 200 dwarf fortress (this is already a bit "optional")
  
You can fill in the question-mark with whatever you please. Most people prefer to fill it in with some/most of these steps:
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Most people prefer to also do some/most of these steps:
 
*Expand the cave to have own specific areas for specific purposes ([[Bedroom]]s, [[workshops]], [[farm]]s etc)
 
*Expand the cave to have own specific areas for specific purposes ([[Bedroom]]s, [[workshops]], [[farm]]s etc)
 
*Create various items for exporting ([[Trade]])
 
*Create various items for exporting ([[Trade]])

Revision as of 13:38, 23 April 2008

The basic point of Fortress mode is:

  • Build/dig a place for your dwarves to work and live
  • Ensure survivability by providing food and water/drink for every dwarf
  • Provide basic comfort by building beds/quarters, a dining room
  • Defend your fortress (traps/military)
  • From the way Toady implements some features, having a lot of (twisted) fun
  • Accumulate wealth
  • Build and sustain a bustling full 200 dwarf fortress (this is already a bit "optional")

Most people prefer to also do some/most of these steps:

  • Expand the cave to have own specific areas for specific purposes (Bedrooms, workshops, farms etc)
  • Create various items for exporting (Trade)
  • Create a working military
  • Dig out the wealth of the mountain/ground (Mainly platinum, gold, gems, adamantine etc)
  • Create luxury for your dwarves and a generally grand and nicely smoothed fortress
  • Generally make your fort self-sustaining and self-supplied
  • Experiment with and experience the full depth of all game features

Beyond this, it's really up to your own imagination what you wish to do. After all, this game is a http://en.wikipedia.org/wiki/Sandbox_game sandbox game. The possibilities are endless. If you feel the need to play a more goal-based game, then check out the list of game goals for suggestions.