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Editing 40d:What should I build first

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:* ''(at least)'' '''One [[bed]] and a [[bucket]]'''
 
:* ''(at least)'' '''One [[bed]] and a [[bucket]]'''
::Injured dwarves cannot care for themselves - they must rest in a bed, and must be brought water in a bucket. A bed must be made out of 1 [[wood]] log at a [[carpenter's workshop]]; a bucket can be as well, or out of a bar of metal at a [[forge]].
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::Injured dwarfs cannot care for themselves - they must rest in a bed, and must be brought water in a bucket. A bed must be made out of 1 [[wood]] log at a [[carpenter's workshop]]; a bucket can be as well, or out of a bar of metal at a [[forge]].
  
 
:* '''Deal with immediate [[creature|threats]]'''
 
:* '''Deal with immediate [[creature|threats]]'''
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:* '''[[Weapon]]s and [[Armor]]'''
 
:* '''[[Weapon]]s and [[Armor]]'''
::With 7 dwarves, you may decide you don't (yet) have enough to set aside to train for real [[military]] - it takes at least 2 to [[spar]].  But you can still make some good [[armor]] and [[weapon|weapons]], so that even if they're untrained, they'll be well equipped and protected if and when trouble is spotted. (And it will come...)
+
::With 7 dwarfs, you may decide you don't (yet) have enough to set aside to train for real [[military]] - it takes at least 2 to [[spar]].  But you can still make some good [[armor]] and [[weapon|weapons]], so that even if they're untrained, they'll be well equipped and protected if and when trouble is spotted. (And it will come...)
  
 
:* '''[[Created wealth]]'''
 
:* '''[[Created wealth]]'''
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:*'''[[Hauler|Haulers]]'''
 
:*'''[[Hauler|Haulers]]'''
::While your skilled dwarves do important work, unskilled [[peasant|peasants]] can haul the raw materials and finished goods to where they are needed.  Consider [[cross-training]].
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::While your skilled dwarfs do important work, unskilled [[peasant|peasants]] can haul the raw materials and finished goods to where they are needed.  Consider [[cross-training]].
  
 
:*'''[[Military]]'''
 
:*'''[[Military]]'''

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