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Difference between revisions of "40d Talk:Bolt"

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[[User:GarrieIrons|GarrieIrons]] 04:56, 20 September 2008 (EDT)
 
[[User:GarrieIrons|GarrieIrons]] 04:56, 20 September 2008 (EDT)
 
:I had a similar idea, but no magma and I didn't want to spend that much coal. Assuming 25 bolts to a bar and the usual reclamation rate from melting, that's 250 bolts per bar! That's a lotta melting... If you do decide to try this, see what kinds of results you get. If 250 is too many for use, it's pretty well established for things like plate mail that it's 3/10 of a bar per suit, so you could mix in some fractions. -[[User:Fuzzy|Fuzzy]] 12:01, 20 September 2008 (EDT)
 
:I had a similar idea, but no magma and I didn't want to spend that much coal. Assuming 25 bolts to a bar and the usual reclamation rate from melting, that's 250 bolts per bar! That's a lotta melting... If you do decide to try this, see what kinds of results you get. If 250 is too many for use, it's pretty well established for things like plate mail that it's 3/10 of a bar per suit, so you could mix in some fractions. -[[User:Fuzzy|Fuzzy]] 12:01, 20 September 2008 (EDT)
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::[[melt]] discusses [[material size]] but I can't work out what the material size of a bolt is. [[melt]] also says:
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:::''Melting objects nets you fewer bars of metal than were required to make them, although for some objects this loss is much greater than for others. Objects with relatively low loss rates include ammunition, ...''
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::Is there an easy way to see the fractional number of bars currently stored in a smelter?[[User:GarrieIrons|GarrieIrons]] 23:54, 23 September 2008 (EDT)

Revision as of 03:54, 24 September 2008

"Metal bolts ... are considered too valuable to be wasted on practice." Is that a rule enforced by the game, or the contributor's opinion? --Tocky 14:13, 11 November 2007 (EST)

The game. Calculus 14:22, 11 November 2007 (EST)
Besides have you ever traded bolts or arrows? They are ☼expensive☼. --Ikkonoishi 22:39, 10 February 2008 (EST)

how much wood is needed for one bolt? checking.. --Koltom 21:37, 10 February 2008 (EST)

seems one log makes 25 bolts? anyone agree? --Koltom 22:11, 10 February 2008 (EST)
Yes, one log makes 25 bolts. --Wafl 11:21, 11 April 2008 (EDT)

What's the point of encrusting ammo? Just increases value? Vaniver 15:13, 17 May 2008 (EDT)

Ja. --GreyMaria 00:16, 18 May 2008 (EDT)

bolts

am i the only one that has dwarves run out to the middle of nowhere, pick up a single bolt, then put it in a bin?--Eerr 08:57, 1 August 2008 (EDT)

That doesn't happen to me. When a dwarf fires a bolt it should automatically be forbidden and have {} around the name, in which case they won't pick it up. Probably the bolts somehow got unforbidden. --Tachyon 18:09, 2 August 2008 (EDT)

Recovering bolts

can someone confirm that once fired there is no way to re-stack individual bolts?

Assuming this is right I have been setting them to be melted... I have no source of iron nor flux so I can't make steel but I have furnace operators galore and magma.

1 bar produces 25 bolts.

When melted, how many bolts produce 1 bar?

GarrieIrons 04:56, 20 September 2008 (EDT)

I had a similar idea, but no magma and I didn't want to spend that much coal. Assuming 25 bolts to a bar and the usual reclamation rate from melting, that's 250 bolts per bar! That's a lotta melting... If you do decide to try this, see what kinds of results you get. If 250 is too many for use, it's pretty well established for things like plate mail that it's 3/10 of a bar per suit, so you could mix in some fractions. -Fuzzy 12:01, 20 September 2008 (EDT)
melt discusses material size but I can't work out what the material size of a bolt is. melt also says:
Melting objects nets you fewer bars of metal than were required to make them, although for some objects this loss is much greater than for others. Objects with relatively low loss rates include ammunition, ...
Is there an easy way to see the fractional number of bars currently stored in a smelter?GarrieIrons 23:54, 23 September 2008 (EDT)