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Difference between revisions of "40d Talk:Ethics"

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(New page: So, here's a list of the various ethics tags that I got a friend to dump for me, as I couldn't find them anywhere. If anyone else wants to make this page more pretty and better formatted t...)
 
 
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So, here's a list of the various ethics tags that I got a friend to dump for me, as I couldn't find them anywhere. If anyone else wants to make this page more pretty and better formatted that would be good, I can't get the hang of wikis --[[User:Lord.Nagash|Lord.Nagash]] 20:18, 21 July 2008 (EDT)
 
So, here's a list of the various ethics tags that I got a friend to dump for me, as I couldn't find them anywhere. If anyone else wants to make this page more pretty and better formatted that would be good, I can't get the hang of wikis --[[User:Lord.Nagash|Lord.Nagash]] 20:18, 21 July 2008 (EDT)
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== Ethics ==
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Do ethics have any effect on the game besides looking pretty and starting wars? I tried to make a race that thought slavery was perfectly acceptable but it wouldn't take any civilians prisoner after pillaging/destroying. Do I need [ABUSE_BODIES]? --[[User:Squeegy|Squeegy]] 20:40, 3 November 2008 (EST)
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: I'm guessing not all of these have been coded into the AI behaviors yet, with the exception of goblin snatchers and kobold thieves. All they probably do right now is spark wars through philosophical disagreements during worldgen. You know, an elf and a dwarf go for a drink, they get to talking about religion, slavery and sapient races, more drink is involved, arguments start, before you know it your civ is at war. --[[User:Jellyfishgreen|Jellyfishgreen]] 10:19, 13 January 2009 (EST)
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::What about lying, for example?  I don't believe there is any way to "lie" anywhere in the game, seemingly making this ethic option moot.  Worldgen stuff, maybe, but what possible impact could it have?  Can lies spark wars?  --[[User:Smartmo|Smartmo]] 22:10, 14 May 2009 (UTC)
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== EAT_SAPIENT ==
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EAT_SAPIENT_KILL being set to acceptable will allow you to butcher creatures from intelligent creatures (elves, humans, goblins, kobolds) that you kill. EAT_SAPIENT_OTHER allows you to butcher intelligent corpses that are killed by someone else. I'm still trying to collect info on the other tags. [[User:Xaque|Xaque]] 13:06, 18 June 2009 (UTC)

Latest revision as of 15:43, 8 March 2010

So, here's a list of the various ethics tags that I got a friend to dump for me, as I couldn't find them anywhere. If anyone else wants to make this page more pretty and better formatted that would be good, I can't get the hang of wikis --Lord.Nagash 20:18, 21 July 2008 (EDT)

Ethics[edit]

Do ethics have any effect on the game besides looking pretty and starting wars? I tried to make a race that thought slavery was perfectly acceptable but it wouldn't take any civilians prisoner after pillaging/destroying. Do I need [ABUSE_BODIES]? --Squeegy 20:40, 3 November 2008 (EST)

I'm guessing not all of these have been coded into the AI behaviors yet, with the exception of goblin snatchers and kobold thieves. All they probably do right now is spark wars through philosophical disagreements during worldgen. You know, an elf and a dwarf go for a drink, they get to talking about religion, slavery and sapient races, more drink is involved, arguments start, before you know it your civ is at war. --Jellyfishgreen 10:19, 13 January 2009 (EST)
What about lying, for example? I don't believe there is any way to "lie" anywhere in the game, seemingly making this ethic option moot. Worldgen stuff, maybe, but what possible impact could it have? Can lies spark wars? --Smartmo 22:10, 14 May 2009 (UTC)

EAT_SAPIENT[edit]

EAT_SAPIENT_KILL being set to acceptable will allow you to butcher creatures from intelligent creatures (elves, humans, goblins, kobolds) that you kill. EAT_SAPIENT_OTHER allows you to butcher intelligent corpses that are killed by someone else. I'm still trying to collect info on the other tags. Xaque 13:06, 18 June 2009 (UTC)