v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d Talk:Fluid logic

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 99: Line 99:
  
 
::With the sole exception of screwpumps, i think the default tileset would make things a lot clearer.  Also, why say 'input' and 'output' when what you mean is 'water' and 'pressure plate'?  A less formal abstract treatment and a more DF-termed treatment might make it more accessible. --[[User:Squirrelloid|Squirrelloid]] 14:36, 9 November 2009 (UTC)
 
::With the sole exception of screwpumps, i think the default tileset would make things a lot clearer.  Also, why say 'input' and 'output' when what you mean is 'water' and 'pressure plate'?  A less formal abstract treatment and a more DF-termed treatment might make it more accessible. --[[User:Squirrelloid|Squirrelloid]] 14:36, 9 November 2009 (UTC)
:::I allready tried to use default tileset, not for water logic but for mechanical logic, and failed so far. Especially pumps and plates for different levels are a problem, but also linkage issues and I/O can be difficult do display. But I have to admit that [[User:Hussell/SetResetLatch|Hussell's SetResetLatch]] looks quite good.<br />@[[User:Squirrelloid|Squirrelloid]]: I don't think the problem of this page are the images. There should be more Text to explain how they are working.--[[User:Kami|Kami]] 15:11, 9 November 2009 (UTC)
 
:::: [[File:Fluid darkbg.png|right]] For comparison, here's what it might look like with black backgrounds, varying foregrounds, no gridlines, and thicker glyphs:
 
:::: --[[User:HebaruSan|HebaruSan]] 17:29, 9 November 2009 (UTC) <br clear="all"/>
 
 
== CMOS logic ==
 
 
The logic gate described as CMOS logic is actually classic transistor logic, which relies on the flow of current (water). The point of CMOS logic is that there is only flow at state changes. It would look like this in Dwrf Fortress (not tested yet):
 
<pre>
 
║S║ - water source
 
╠X╣ - floodgate
 
║p║ - pressure plate
 
╠B╣ - drawbridge
 
║D║ - drain
 
</pre>
 
The floodgate and the bridge are connected to the same input, and the pressure plate will be the output (either positive or negative). It has an advantage of low water usage (the same as real CMOS circuits), so it can be connected to a permanent water source (or even a pond that is filled occasionally), and can be drained by letting the water into a large cavern where it will evaporate.
 
 
[[Special:Contributions/89.132.124.161|89.132.124.161]] 13:11, 17 November 2009 (UTC)
 
* I'm on to testing this logic and will write to the main page when ready. [[User:Petersohn|Petersohn]] 07:50, 18 November 2009 (UTC)
 
** Done. [[User:Petersohn|Petersohn]] 12:46, 30 November 2009 (UTC)
 
*I have added my personal work on this subject to my user page. The gates I use are similar, but I feel they may yet contribute. [[User:Gammon|Gammon]] 00:45, 1 December 2009 (UTC)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)