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Editing 40d Talk:Legendary artifact

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:By any chance is it encircled with bands of plutonium?--[[User:Maximus|Maximus]] 17:33, 13 November 2008 (EST)
 
:By any chance is it encircled with bands of plutonium?--[[User:Maximus|Maximus]] 17:33, 13 November 2008 (EST)
 
::Whoops, wrong bone shield. My other artifact bone shield is the buggered one: ''Tabaralen, "The Faithful Moth" This is a giant cave spider chitin shield. All craftsdwarfship is of the highest quality. Is is decorated with turtle shell and goblin bone. This object menaces with spikes of giant cave spider chitin, Native gold and Tower-cap. On the item is an image of two shields in Phyllite. On the item is an image of Tirist Leaderhammer the dwarf and dwarves in turtle shell. Tirist Leaderhammer is surrounded by the dwarves. The artwork relates to the ascension of the dwarf Tirist Leaderhammer to leadership of The Boats of Swallowing in 98. On the item is an image of Mosus Autumnstockade the dwarf in Phyllite.'' [[User:HeWhoIsPale|HeWhoIsPale]] 10:06, 14 November 2008 (EST)
 
::Whoops, wrong bone shield. My other artifact bone shield is the buggered one: ''Tabaralen, "The Faithful Moth" This is a giant cave spider chitin shield. All craftsdwarfship is of the highest quality. Is is decorated with turtle shell and goblin bone. This object menaces with spikes of giant cave spider chitin, Native gold and Tower-cap. On the item is an image of two shields in Phyllite. On the item is an image of Tirist Leaderhammer the dwarf and dwarves in turtle shell. Tirist Leaderhammer is surrounded by the dwarves. The artwork relates to the ascension of the dwarf Tirist Leaderhammer to leadership of The Boats of Swallowing in 98. On the item is an image of Mosus Autumnstockade the dwarf in Phyllite.'' [[User:HeWhoIsPale|HeWhoIsPale]] 10:06, 14 November 2008 (EST)
:::Chitin is not counted as bone, it is counted as leather.
 
  
 
== Furniture ==
 
== Furniture ==
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Is it possible to trade legendary artifacts? I just got a legendary statue and it currently sitting my furniture storage. I 've tried to get my dwarves to bring it to the depot, but it doesnt show up on the trade list. Is it possible? [[User:Robje|Robje]] 18:09, 12 March 2008 (EDT)
 
Is it possible to trade legendary artifacts? I just got a legendary statue and it currently sitting my furniture storage. I 've tried to get my dwarves to bring it to the depot, but it doesnt show up on the trade list. Is it possible? [[User:Robje|Robje]] 18:09, 12 March 2008 (EDT)
 
:No, Artifacts are not tradeable. They will not even take them to the depot if they sit in a bin marked for trade. --[[User:Koltom|Koltom]] 08:20, 28 April 2008 (EDT)
 
:No, Artifacts are not tradeable. They will not even take them to the depot if they sit in a bin marked for trade. --[[User:Koltom|Koltom]] 08:20, 28 April 2008 (EDT)
::I noticed that when I reclaimed a fortress all reclaimed artifacts could be traded.--[[User:MLegion|MLegion]] 20:14, 23 November 2009 (UTC)
 
  
::I can trade artefacts from a reclaimed fortress; however, the traders *never actually take them away*, meaning that you can 'trade' them again and again.
 
  
 
== Value ==
 
== Value ==
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--[[User:Eddie|Eddie]] 14:33, 2 July 2008 (EDT)
 
--[[User:Eddie|Eddie]] 14:33, 2 July 2008 (EDT)
 
::Go ahead and use the millstone -- it'll work just fine.  As for the gem, it just looks pretty.  Sometimes gem cutters make large gems, and you can trade them away.[[User:Mirthmanor|Mirthmanor]] 11:16, 16 August 2008 (EDT)
 
::Go ahead and use the millstone -- it'll work just fine.  As for the gem, it just looks pretty.  Sometimes gem cutters make large gems, and you can trade them away.[[User:Mirthmanor|Mirthmanor]] 11:16, 16 August 2008 (EDT)
:::Curious on this note, Can you make gem windows with artifact gems? If so, there is a use for it. [[Gem Window]]s are windows that are made from 3 gems, alike or different, and their quality is derived from their components. [[User:Jwguy|Jwguy]] 11:12, 8 July 2009 (UTC)
 
  
 
== Artifact quality modifier? ==
 
== Artifact quality modifier? ==
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:The QUALITY modifier for artifacts is the same as Masterful, 2.0. The VALUE modifier of artifacts is MUCH higher than the Masterful's x12, though. :) AFAIK, the only difference is that only Legendary weapon/armor users can equip legendary weapons/armors. I may be wrong but I believe I read something to that effect a few months back. ----[[User:Borgin|Borgin]] 20:00, 12 August 2008
 
:The QUALITY modifier for artifacts is the same as Masterful, 2.0. The VALUE modifier of artifacts is MUCH higher than the Masterful's x12, though. :) AFAIK, the only difference is that only Legendary weapon/armor users can equip legendary weapons/armors. I may be wrong but I believe I read something to that effect a few months back. ----[[User:Borgin|Borgin]] 20:00, 12 August 2008
 
::I have yet to run into anybody who knows the quality modifier for sure.  If you can find where either testing or a statement from Toady confirms what the modifier is, it would clear that up and be useful in several pages of this wiki. [[User:LegacyCWAL|LegacyCWAL]] 15:14, 11 December 2008 (EST)
 
::I have yet to run into anybody who knows the quality modifier for sure.  If you can find where either testing or a statement from Toady confirms what the modifier is, it would clear that up and be useful in several pages of this wiki. [[User:LegacyCWAL|LegacyCWAL]] 15:14, 11 December 2008 (EST)
:Here's what we do know:
 
::1) In the game code, artifact weapons have a "masterful" multiplier attached to them.
 
::2) ''Also'', in that same part of the code, are more unknown modifiers - parts of the code that, as yet, have not been interpreted.  Might involve multipliers, might not, we just don't know.
 
::3) Only Heroes (skill level 15 or better) can wield artifact weapons.
 
::4) Any dwarf with weapon skill 15 is a one-shot killing machine, with or without an artifact weapon.  IF he hits, it's gone - if he hits a limb, it's off, if he hits the torso, organs go red, kk b'bye.. (Megabeasts/whales may be an exception.)
 
::5) Without combat logging, there is no way to begin to assess what damage is done. (This might be possible in Adventure mode - not as familiar with that.)
 
::6) Even with combat logging, combat has a lot of randomizing factors in it - a LOT of logging and statistical analysis would have to be done to approach something resembling convincing data.
 
:And parallel problems for armour (maybe more).
 
:So, all that said - we don't know.  We suspect, but we just don't know.  However, as mentioned above, with the possible exception of megabeasts and whales, practically speaking it's a moot point - with an artifact adamantine battle axe or a no quality silver practice axe, heroes are going to do just fine.  (I'd like to know, no doubt - but a *steel battle axe* will do just fine for now.)--[[User:Albedo|Albedo]] 18:47, 28 August 2009 (UTC)
 
  
 
== Too precious to put down ==
 
== Too precious to put down ==
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Um, my craftsdwarf just got possessed, and he made a bone spear. "this is a rhesus macaque bone spear, highest quality craftsdwarfship, adorned with hanging rings of birch. does anyone how much damage it will do? is it even possible? [[User:Destor|Destor]] 10:32, 28 September 2008 (EDT)
 
Um, my craftsdwarf just got possessed, and he made a bone spear. "this is a rhesus macaque bone spear, highest quality craftsdwarfship, adorned with hanging rings of birch. does anyone how much damage it will do? is it even possible? [[User:Destor|Destor]] 10:32, 28 September 2008 (EDT)
 
:Bone gives a 0.5 damage multiplier, but being an artifact gives it a massive (though unknown) damage multiplier also. [[User:HeWhoIsPale|HeWhoIsPale]] 09:32, 29 September 2008 (EDT)
 
:Bone gives a 0.5 damage multiplier, but being an artifact gives it a massive (though unknown) damage multiplier also. [[User:HeWhoIsPale|HeWhoIsPale]] 09:32, 29 September 2008 (EDT)
 
What kind of damage/block multipliers do nontraditional materials have for weapons/armor anyway? Like if there were an artifact Platinum Shield, how would it compare to an artifact Iron Shield? ~~[[User:Loyal|Loyal]] 22:02, 27 December 2009 (EST)
 
::Pretty sure it's hardcoded that any material without values in the raws will be 50%.  With the exception of standard rock short swords, which most people ''think'' are 133%, but no one's absolutely sure.  What an artifact rock short sword would be is anyone's guess. --Arrkhal (not logged in)
 
  
 
== availability ==
 
== availability ==
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::Pretty much everything on the wiki regarding to room value is either wrong or hopelessly outdated =( --[[User:LegacyCWAL|LegacyCWAL]] 21:15, 16 March 2009 (UTC)
 
::Pretty much everything on the wiki regarding to room value is either wrong or hopelessly outdated =( --[[User:LegacyCWAL|LegacyCWAL]] 21:15, 16 March 2009 (UTC)
::: It isn't "wrong" it's just not inherent. It is common for artifacts to be worth quite a bit so it is common for it to bump an empty room to royal.(and rooms generally have other things in them anyway.) Also the value generally goes up if one uses forbidding techniques or similar.
 
  
 
== Bug with Cloth in Artifacts ==
 
== Bug with Cloth in Artifacts ==
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::When describing the clothes you wear, would you usually say it's made from cotton and polyester, or that it was made from cotton cloth and sheets of polyester?  Given that thread is not used as crafting materials, it should be quite obvious that those bands are of cloth.
 
::When describing the clothes you wear, would you usually say it's made from cotton and polyester, or that it was made from cotton cloth and sheets of polyester?  Given that thread is not used as crafting materials, it should be quite obvious that those bands are of cloth.
 +
 +
= leopard bone leggins ==
 +
What kind/level/amount of protection can i expect of that artifact? Will it show wear when i let it wear adwarf? --[[User:Birthright|Birthright]] 08:04, 19 June 2009 (UTC)
  
 
== Crossbow ==
 
== Crossbow ==
 
I think the small entry about artifact crossbows needs to be changed, it's a tad confusing. "Note that the material of a crossbow, artifact or not, does not change its '''''shooting abilities''''', only its viability in melee. However, higher quality crossbows '''''shoot better'''''." -[[User:Lamp|Lamp]] 22:27, 29 June 2009 (UTC)
 
I think the small entry about artifact crossbows needs to be changed, it's a tad confusing. "Note that the material of a crossbow, artifact or not, does not change its '''''shooting abilities''''', only its viability in melee. However, higher quality crossbows '''''shoot better'''''." -[[User:Lamp|Lamp]] 22:27, 29 June 2009 (UTC)
 
== Values of cloth artifacts ==
 
 
Cloth used as the primary component of an artifact seems to have strange effects on its value.  I have several cloth artifacts in my most recent fortress.  All of them are worth at least 600☼ more than the formula would indicate in the absence of the "default" cloth and dye decorations, but there doesn't seem to be any rhyme or reason to precisely how much.  This item: [[Media:Stigazustos.png]] is worth 13000☼, which is particularly strange because 13000 is not divisible by 120, or even by 12 (the multiplier for masterful dye).  Perhaps the quality of the cloth, although no longer visible, is somehow factored into the artifact's value?  Does anybody have any idea how this works? --[[User:LaVacaMorada|LaVacaMorada]] 06:48, 21 October 2009 (UTC)
 
 
== Number of materials ==
 
 
Currently, the article states that "Item types which normally require multiple objects to create (such as Platemail) will cause the moody dwarf to acquire that number of objects". I'm fairly certain that this is false, since the actual type of item isn't determined until the artifact itself is produced at the end of the mood - unless there's some sort of special handling for armorsmithing moods, it should be entirely possible to savescum an artifact low boot into plate mail, regardless of the materials gathered. --[[User:Quietust|Quietust]] 17:08, 26 October 2009 (UTC)
 
 
== Whodunit? ==
 
 
One of these arrogant bastards took my artifact turtle helmet and I cant seem to find whodunit. Is there any way to find out who has artifacts on them? --[[User:Iban|Iban]] 03:30, 18 January 2010 (UTC)
 
 
:Talk pages aren't really the place for this kind of question (or maybe they are, I'm new to this) but you should be able to zoom to it with your z->stocks page.  It'll be under "helms". [[User:Scorch|Scorch]] 03:44, 21 January 2010 (UTC)
 
 
== Toady Speaks re: next version & artifact bonuses ==
 
 
===update for next version===
 
I'm not sure how to fit this in, but Toady just gave us a further quote on weapon and armor quality, giving the game qualities of an "artifact" in the next version:
 
<div style="width: 50em; padding: 0.5em; margin-bottom: 1em; border: 1px solid #ccc; background: #eee;">
 
#Value*10.
 
#Cannot be owned (can be equipped, you might have to do it explicitly though).
 
#Armor deflection roll has *3 roll modifier instead of the masterwork's *2.
 
#Same for melee attack and archery rolls.
 
#It looks like the artifact edges are the maximum edge for the material, which is also what a masterwork gets, so beyond a masterwork you'd just be getting the hit roll modifier.
 
#Things like artifact bone spears will likely be crap against steel, yeah.  We don't have actual magical artifacts yet, and that's what would be required.
 
</div>
 
 
--[[User:Calenth|Calenth]]
 
 
== Artifact equipment==
 
Even though artifact armor can't be worn by non-champions or heroes, it still shows up in the equipment screen of the Military window.My Captain of the guard took the artifact leather armor and mask I had assigned to him, brought them to the barrack's storage, and never worn them.Just saying.--[[User:Zoro the Gallade|Zoro the Gallade]] 18:13, 4 March 2012 (UTC)
 
*What are you talking about? There's no military equipment screen that displays specific items in 40d... --[[User:Quietust|Quietust]] 23:19, 4 March 2012 (UTC)
 

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