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Editing 40d Talk:Legendary artifact

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:The QUALITY modifier for artifacts is the same as Masterful, 2.0. The VALUE modifier of artifacts is MUCH higher than the Masterful's x12, though. :) AFAIK, the only difference is that only Legendary weapon/armor users can equip legendary weapons/armors. I may be wrong but I believe I read something to that effect a few months back. ----[[User:Borgin|Borgin]] 20:00, 12 August 2008
 
:The QUALITY modifier for artifacts is the same as Masterful, 2.0. The VALUE modifier of artifacts is MUCH higher than the Masterful's x12, though. :) AFAIK, the only difference is that only Legendary weapon/armor users can equip legendary weapons/armors. I may be wrong but I believe I read something to that effect a few months back. ----[[User:Borgin|Borgin]] 20:00, 12 August 2008
 
::I have yet to run into anybody who knows the quality modifier for sure.  If you can find where either testing or a statement from Toady confirms what the modifier is, it would clear that up and be useful in several pages of this wiki. [[User:LegacyCWAL|LegacyCWAL]] 15:14, 11 December 2008 (EST)
 
::I have yet to run into anybody who knows the quality modifier for sure.  If you can find where either testing or a statement from Toady confirms what the modifier is, it would clear that up and be useful in several pages of this wiki. [[User:LegacyCWAL|LegacyCWAL]] 15:14, 11 December 2008 (EST)
:Here's what we do know:
 
::1) In the game code, artifact weapons have a "masterful" multiplier attached to them.
 
::2) ''Also'', in that same part of the code, are more unknown modifiers - parts of the code that, as yet, have not been interpreted.  Might involve multipliers, might not, we just don't know.
 
::3) Only Heroes (skill level 15 or better) can wield artifact weapons.
 
::4) Any dwarf with weapon skill 15 is a one-shot killing machine, with or without an artifact weapon.  IF he hits, it's gone - if he hits a limb, it's off, if he hits the torso, organs go red, kk b'bye.. (Megabeasts/whales may be an exception.)
 
::5) Without combat logging, there is no way to begin to assess what damage is done. (This might be possible in Adventure mode - not as familiar with that.)
 
::6) Even with combat logging, combat has a lot of randomizing factors in it - a LOT of logging and statistical analysis would have to be done to approach something resembling convincing data.
 
:And parallel problems for armour (maybe more).
 
:So, all that said - we don't know.  We suspect, but we just don't know.  However, as mentioned above, with the possible exception of megabeasts and whales, practically speaking it's a moot point - with an artifact adamantine battle axe or a no quality silver practice axe, heroes are going to do just fine.  (I'd like to know, no doubt - but a *steel battle axe* will do just fine for now.)--[[User:Albedo|Albedo]] 18:47, 28 August 2009 (UTC)
 
  
 
== Too precious to put down ==
 
== Too precious to put down ==

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