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Editing 40d Talk:Magma

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=="Magma Piping?==
 
does magma melt non-magma save walls? can it do it vertically, assuming i channeled out the floor? up and down? it would be interesting to just melt a bunch of stone in a big line straight up instead of build a huge pump system.
 
:I'm not sure about 40d, but I know magma doesn't melt walls in v0.34 (not even constructed walls, which includes wood). Also, I don't think it travels vertically under pressure (although volcanoes are an exception). --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 23:35, 30 June 2013 (UTC)
 
 
==LIES!==
 
'Like walls, doors can also be built out of any material and still hold back lava as long as it's in the "closed" position.'
 
I did this and my andesite doors turned into puddles of goo, as did my hatches. Much Fun is currently happening...
 
* Perhaps you forgot to "lock" the door? The door should be fine so long as the magma is not actually on the door's tile, which should not happen unless one of your <s>idiots</s>dorfs opens it (I think this is due to quirks with the temperature system; magma's temperature is fixed at 12000 degrees Urist and does not heat up adjacent tiles). In fact, just the other day I rerouted magma through my barracks to clean up the assorted crap that had accumulated on the floor. The doors held firm (though I did construct a wall in front of the doors, just in case), although a dwarf in a completely different part of the fortress (and the schmoe in the barracks with two missing limbs and a broken spine, though that was considerably less surprising) inexplicably burst into flames, which baffles me to this day. Perhaps it was fire snakes. Or Spontaneous Dwarven Combustion (SDC). --[[User:Mr Frog|Mr Frog]] 01:28, 21 March 2010 (UTC)
 
 
 
==Steel?==
 
==Steel?==
 
Are you certain that steel is a requirement for metals in contact with magma? This info conflicts with the [[Magma smelter]] article, which state that using [[Fire-safe materials]] is enough. Don't have a fort with magma yet, but could someone check which one is correct?[[User:Thexor|Thexor]] 19:23, 31 October 2007 (EDT)
 
Are you certain that steel is a requirement for metals in contact with magma? This info conflicts with the [[Magma smelter]] article, which state that using [[Fire-safe materials]] is enough. Don't have a fort with magma yet, but could someone check which one is correct?[[User:Thexor|Thexor]] 19:23, 31 October 2007 (EDT)
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The example directly on the page is difficult to understand--some diagrams would be helpful. Really, detailed designs like that should be on user pages anyway. It would be swell if the person who added this design put it on their own user page and linked to that from here. --[[User:King of the Internet|King of the Internet]] 01:29, 9 August 2009 (UTC)
 
The example directly on the page is difficult to understand--some diagrams would be helpful. Really, detailed designs like that should be on user pages anyway. It would be swell if the person who added this design put it on their own user page and linked to that from here. --[[User:King of the Internet|King of the Internet]] 01:29, 9 August 2009 (UTC)
:Agreed, needs some simple diagram(s) (not over-specific, easily understood/modified to suit individual needs), but also needs to be 1) [[Main:Character_table|standard notation]], and 2) on this page.  If it's on a user page, other users really can't edit it if needed (for instance, to standardize the map symbols - the wall, specifically). --[[User:Albedo|Albedo]] 18:07, 9 August 2009 (UTC)
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:Agreed, needs some simple diagram(s) (not over-specific, easily understood/modified to suit individual needs), but also needs to be 1) [[Character_table|standard notation]], and 2) on this page.  If it's on a user page, other users really can't edit it if needed (for instance, to standardize the map symbols - the wall, specifically). --[[User:Albedo|Albedo]] 18:07, 9 August 2009 (UTC)
 
:Edit - upon reflection, there's every reason to give this topic its own page. [[Obsidian farming]]. --[[User:Albedo|Albedo]] 19:53, 9 August 2009 (UTC)
 
:Edit - upon reflection, there's every reason to give this topic its own page. [[Obsidian farming]]. --[[User:Albedo|Albedo]] 19:53, 9 August 2009 (UTC)
  
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::I don't think a gem window would melt anyway; gems are, if I recall correctly, generally impervious to magma. Even if that weren't the case, constructed windows can't really be "submerged" in magma, and so shouldn't melt.... ~ [[User:Midna|Midna]] 02:33, 3 February 2010 (UTC)
 
::I don't think a gem window would melt anyway; gems are, if I recall correctly, generally impervious to magma. Even if that weren't the case, constructed windows can't really be "submerged" in magma, and so shouldn't melt.... ~ [[User:Midna|Midna]] 02:33, 3 February 2010 (UTC)
 
:::Last I checked, magma was more than capable of melting rough gems (an earlier fort has an invisible glob of molten gray chalcedony in Z-Stocks from bug 000525/000595/000641). --[[User:Quietust|Quietust]] 05:17, 3 February 2010 (UTC)
 
:::Last I checked, magma was more than capable of melting rough gems (an earlier fort has an invisible glob of molten gray chalcedony in Z-Stocks from bug 000525/000595/000641). --[[User:Quietust|Quietust]] 05:17, 3 February 2010 (UTC)
 
==Warm Stone Stuck On ==
 
This is a fiddly bug which came up in a large batch of obsidian farming. What I'm seeing is a weird random looking pattern of warm stone inside my freshly created obsidian. Digging this obsidian back out I get a big clue, there is molten stone in the farm area, which appears again when I dig the obsidian back out. I clear out the entire area, haul off all the stone, and use several fortifications to insure that my magma pipe cant pump any more molten rock into the area. I refill the area, and I still have this random pattern of warm stone. I then clear out a new untouched area and repeat the test. This time I clear all possible stone before filling the area. This time no warm stone appears.
 
 
I'm not completely certain of my results yet, but what I think is happening is when a piece of molten stone gets encased in obsidian it turns on the warm stone flag. However, when this tile is dug back out, the warm stone indicator is NOT removed, only hidden because it's empty space. So when the tile is refilled again with obsidian, it will again indicate warm stone even though the molten stone has long since been removed.
 
 
Some things I'm unclear on. My results are a bit uncertain because of how flow pushes objects around it's difficult to get a good clear test. It's unclear to me so far if the molten stone will be removed when it is encased in obsidian, although no amount of time passing seems to remove these warm stone flags that are created this way. I've been cussing at this bug for a few days and still don't fully understand it yet. [[User:Doctorzuber|Doctorzuber]] 19:20, 31 March 2010 (UTC)
 
:From my experience, the "warm stone" flag is actually based entirely on the temperature of the tile - if you set some coal on fire, it'll cause the walls to show up as "warm stone" even though there's no magma present, and spirits of fire will also do this as they walk down passages. Normally, magma sets the current tile's temperature to exactly 12000 and appears to set all adjacent tiles to 10100, and when you make a batch of obsidian (and there aren't any molten globs present), it'll normally show up ''all'' warm for a while before all cooling down. If you're still seeing bits of warm stone, it's possible you have "hidden" globs of molten stone in the area (which could happen if any chunks of stone melted as the magma was flowing into the chamber) - check Z-Stocks under "globs" or "liquids" and see if there's anything there. --[[User:Quietust|Quietust]] 22:00, 31 March 2010 (UTC)
 
:: Right, that's consistent with my findings. however as I said, the warm stone flag seems to remain on after the stone is re-dug, the molten glob is removed, and the area is refilled with new obsidian. As for the molten stone encased in obsidian it appears to be impervious to cooling and or removal at the end of season as per normal giving an effectively permanent warm stone indicator. [[User:Doctorzuber|Doctorzuber]] 22:22, 31 March 2010 (UTC)
 

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