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Editing 40d Talk:Magma

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Some things I'm unclear on. My results are a bit uncertain because of how flow pushes objects around it's difficult to get a good clear test. It's unclear to me so far if the molten stone will be removed when it is encased in obsidian, although no amount of time passing seems to remove these warm stone flags that are created this way. I've been cussing at this bug for a few days and still don't fully understand it yet. [[User:Doctorzuber|Doctorzuber]] 19:20, 31 March 2010 (UTC)
 
Some things I'm unclear on. My results are a bit uncertain because of how flow pushes objects around it's difficult to get a good clear test. It's unclear to me so far if the molten stone will be removed when it is encased in obsidian, although no amount of time passing seems to remove these warm stone flags that are created this way. I've been cussing at this bug for a few days and still don't fully understand it yet. [[User:Doctorzuber|Doctorzuber]] 19:20, 31 March 2010 (UTC)
 
:From my experience, the "warm stone" flag is actually based entirely on the temperature of the tile - if you set some coal on fire, it'll cause the walls to show up as "warm stone" even though there's no magma present, and spirits of fire will also do this as they walk down passages. Normally, magma sets the current tile's temperature to exactly 12000 and appears to set all adjacent tiles to 10100, and when you make a batch of obsidian (and there aren't any molten globs present), it'll normally show up ''all'' warm for a while before all cooling down. If you're still seeing bits of warm stone, it's possible you have "hidden" globs of molten stone in the area (which could happen if any chunks of stone melted as the magma was flowing into the chamber) - check Z-Stocks under "globs" or "liquids" and see if there's anything there. --[[User:Quietust|Quietust]] 22:00, 31 March 2010 (UTC)
 
:From my experience, the "warm stone" flag is actually based entirely on the temperature of the tile - if you set some coal on fire, it'll cause the walls to show up as "warm stone" even though there's no magma present, and spirits of fire will also do this as they walk down passages. Normally, magma sets the current tile's temperature to exactly 12000 and appears to set all adjacent tiles to 10100, and when you make a batch of obsidian (and there aren't any molten globs present), it'll normally show up ''all'' warm for a while before all cooling down. If you're still seeing bits of warm stone, it's possible you have "hidden" globs of molten stone in the area (which could happen if any chunks of stone melted as the magma was flowing into the chamber) - check Z-Stocks under "globs" or "liquids" and see if there's anything there. --[[User:Quietust|Quietust]] 22:00, 31 March 2010 (UTC)
:: Right, that's consistent with my findings. however as I said, the warm stone flag seems to remain on after the stone is re-dug, the molten glob is removed, and the area is refilled with new obsidian. As for the molten stone encased in obsidian it appears to be impervious to cooling and or removal at the end of season as per normal giving an effectively permanent warm stone indicator. [[User:Doctorzuber|Doctorzuber]] 22:22, 31 March 2010 (UTC)
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:: right, that's consistent with my findings. however (as I said), the warm stone flag seems to remain on after the stone is re-dug, the molten glob is removed, and the area is refilled with new obsidian. [[User:Doctorzuber|Doctorzuber]] 22:22, 31 March 2010 (UTC)

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