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Difference between revisions of "40d Talk:Mandate"

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(→‎Evading mandates: new section)
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::I've actually had several of my champions get punished when a mandate isn't met.  So I just kill the hammerer.--[[User:CrazyMcfobo|CrazyMcfobo]] 06:09, 23 July 2009 (UTC)
 
::I've actually had several of my champions get punished when a mandate isn't met.  So I just kill the hammerer.--[[User:CrazyMcfobo|CrazyMcfobo]] 06:09, 23 July 2009 (UTC)
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== Evading mandates ==
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During several tests, I was able to verify that items specifically hauled to the depot and traded count against export bans, even to one's own civilization. However, I've had several cases where I traded away banned crafts (such as amulets), yet nobody ever became criminals as a result. My only guess is that since the crafts were brought to the depot ''in bins'', the game didn't make the connection between the item, the bin, and the dwarf who hauled the bin. --[[User:Quietust|Quietust]] 20:51, 12 September 2009 (UTC)

Revision as of 20:51, 12 September 2009

Melting items and mandates

I had a noble who had a mandate for two bronze goods. I melted down some bronze things and made a bronze bar from it. But that didn't seem to satisfy the mandate; he still wanted 2 bronze goods. Making bronze bars normally satisfies the mandates though. Can anyone else verify that making bars by melting things wont satisfy a mandate? --Bouchart 23:27, 23 April 2008 (EDT)

I can verify that bars do not count towards mandates as I tried the same thing. You will need to make 2 bronze items to satisfy the mandate. --Actreal 00:54, 27 June 2008 (EDT)
They do count towards it when creating the item through regular smelting though. I have had numerous times when my "smelt Native Silver Ore" has resulted in a silver item mandate satisfaction. -Fuzzy 23:11, 23 September 2008 (EDT)
seconded.--Höhlenschreck 23:18, 17 June 2009 (UTC)

Item availability

If a noble mandates adamantine items, does that mean there is adamantine on my map? --Dashing, June 25 2008

No. --Savok 23:42, 25 June 2008 (EDT)

Export ban violation without trading?

My mayor announced an export ban on bins. (Thanks a lot, mayor.) I brought a bunch of bins containing finished goods to the depot, but am quite certain I traded away only the goods inside and not the bins themselves. Yet, afterwards, I have seven dwarves on the Justice page nailed for violating that ban. Can anyone confirm that simply bringing the goods to the depot is enough to violate an export ban, even if the items are not traded away? --Mattmoss 16:39, 2 August 2008 (EDT)

This will likely be because of Bug 91: items already belonging to merchants count towards mandates. So all those bins of cloth and such that the caravans brought along, and then left with, would have violated the mandate. --Raumkraut 17:13, 2 August 2008 (EDT)

Items≠Goblets?

I had a noble (the tax collector, if it makes any difference) mandate the construction of two nickel silver items. However, after I built a set of nickel silver goblets, the mandate remained at 2/2. I made some more and the mandate still has 2/2 left to make. Does making goblets not count as "nickel silver items" for the purpose of mandates?--Gandalf the Dwarf (No, really! Look it up!) 17:43, 15 November 2008 (EST)

It should, I use goblets to satisfy those types of requests all the time. It's possible the first request was satisfied and the noble turned around and asked for more. (You can check this via his thoughts: "happy to have a mandate met recently".) Otherwise... any chance you used the wrong material?--Maximus 19:17, 15 November 2008 (EST)

Who gets punished?

Article says: "The dwarves sentenced will always have the skills appropriate to the mandate" - about production mandates and "Violating an export ban by trading any of the item away is a crime for each of the haulers who brought a prohibited item (that was sold) to the trade depot.". In my experiece it's completely random dwarves. Can anyone verify?--Dorten 01:05, 19 November 2008 (EST)

The one about production mandates is true. I'm not sure about the export bans one.--Maximus 02:05, 19 November 2008 (EST)
Incidentally, the one about product mandates may be more loosely true. I had a recent situation where my Mayor requested bronze items I could not furnish (early in the game and I hadn't gotten adequate supplies from the caravans). I expected my Blacksmith, Metalsmith, Weaponsmith, or Armorer to get dinged. Nope, it's my jeweler who got jailed, who only had skills in gem cutting, gem setting, and a small amount in farming. I've only had the export ban situation happen once (the items, crowns, where banned between the time when the traders packed up and before they left the board) and the item was common enough that any one of the people might have touched one of the items at some point. However, the fact that there's an extant bug where you can get punished for goods that the merchant brought in and didn't sell suggests that sentencing might be a bit more random. -Fuzzy 08:25, 19 November 2008 (EST)
I've actually had several of my champions get punished when a mandate isn't met. So I just kill the hammerer.--CrazyMcfobo 06:09, 23 July 2009 (UTC)

Evading mandates

During several tests, I was able to verify that items specifically hauled to the depot and traded count against export bans, even to one's own civilization. However, I've had several cases where I traded away banned crafts (such as amulets), yet nobody ever became criminals as a result. My only guess is that since the crafts were brought to the depot in bins, the game didn't make the connection between the item, the bin, and the dwarf who hauled the bin. --Quietust 20:51, 12 September 2009 (UTC)