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40d Talk:Noble

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Added the dungeon keeper noble. He just showed up at my fort in year 1053. --Idles

I'm "fixing" the change, "16:59, 31 October 2007 Lightning4 (Talk | contribs) (1,934 bytes) (→Appointments - Isn't called bookkeeper, at least when the fortress is new.)", because in my forts it IS called bookkeeper when the fortress starts. Other edits have backed me up, suspect editor was confused--Please discuss this here? --Sowelu 15:09, 31 October 2007 (EDT)

I apologize, I was indeed incorrect. You do start with a Bookkeeper, which in very short order can be upgraded to a Treasurer. Unsure of requirements, possibly only requires 20 dwarves like the sheriff. My fortress has one and I haven't even done anything besides changed who had bookkeeping and set it to higher priority (did not build study yet). That's probably what got me confused since the bookkeeper upgrades very quickly. Lightning4 18:11, 31 October 2007 (EDT)
Yeah, 20 dwarves sounds accurate enough to put in there. He didn't turn when I had only 17. --Sowelu 18:14, 31 October 2007 (EDT)

"Your original expedition leader will be the fourth dwarf down in the starting screen(the one in the middle)." This does not seem to hold true; I have a newly-developed habit of making the last dwarf on the screen (used to be my designated hauler-peasant) into the administrator, with all the social skills for filling the four starter noble roles. He gets auto-assigned to all four administrative positions; I'm thinking that instead of being fixed or random, the starting assignment is based on social skills. --Alfador 00:29, 1 November 2007 (EDT)

I had a Philosopher show up last night. I'm unsure of the requirement to get him; the only really notable thing that had happened was I got over 100 dwarves. I'm adding him to the list of Nobles, though, since I can confirm he still exists in the new version. I also divided the page structure between Appointed and Immigrant nobles, since the current header was misleading (Dungeon Master and Philosopher cannot be appointed). --Zurai 20:55, 10 November 2007 (EST)

I had the king show up tonight. "The King arrives, dressed as a peasant." I have no idea what the requirements were. I missed the 1051 and 1052 dwarf caravans due to prolonged sieges, and had no immigrants those years. 1053 I had the caravan; a season later a wave of immigration brought my total dwarves up to 37. In the spring the king arrived, along with enough others to bring the population to 63. At that time I was notified that the Captain of the Guard position was available. Only thing I can think is that I hit adamantine during the siege years, and mistakenly built a number of ridiculously valuable adamantine objects. (Door, Coffin, etc.) This has raised my fortress value to 1.3 million. Is 1 million value perhaps the trigger? I have no coins, and no nobles other than the starting 4 positions. I did not appoint a sheriff. Doctorlucky 04:15, 15 November 2007 (EST)

In the last version, hitting adamantine without proper requirement for the king triggered the reaction of having the king arrive dressed as a paysant. Maybe it's the same here. --Eagle of Fire 04:20, 15 November 2007 (EST)

What determines expedition leader?

There are a number of situations to test out:

  • No social skills on any dwarves
    • Probably random, possibly based on the Dwarf's thoughts and preferences
  • Majority of social skills on one dwarf (various positions in start order)
    • Test case 1: only one dwarf has social skills - gives that dwarf as leader and all positions
  • Social skills spread between multiple dwarves
    • Is there any weight on which skill determines the leader?

--Shagie 01:25, 1 November 2007 (EDT)

Is the first point certain? In my current fortress, I didn't assign any social skills to any dwarf, and I'm pretty certain that the dwarf that ended up expedition leader was the seventh in the list. --Peristarkawan 02:28, 2 November 2007 (EDT)
In my current fort I assigned no social skills and the first dwarf in the list, one of my miners, is the expedition leader. --Moller 02:40, 2 November 2007 (EDT)
Might be randomised then, I started three new fortresses for the test and each time it was the same so I made an assumption. Obviously this isn't the case can you two check what thoughts/prefs you have for those so we can look for some leadership criteria. --Shades 08:10, 2 November 2007 (EDT)
It's almost always been the first dwarf for me (assuming no one had leadership skills), but I could have sworn one time it assigned someone else. Maybe it defaults to the first dwarf on the list but can sometimes choose someone else under certain conditions. Rpb 22:29, 10 November 2007 (EST)
Perhaps the first dwarf didn't get it because of negative preferences? Some dwarves have a line in their thoughts/prefs that reads something like "X prefers to let others take leadership roles". Tocky 11:04, 11 November 2007 (EST)

Room requirements

Maybe something about the nobles requiring better rooms and how to build them? --Mizipzor 15:15, 4 November 2007 (EST)

Found it in rooms, adding a link. --Mizipzor 15:34, 4 November 2007 (EST)

Not 100?

I just received migrants. My population went from 76 to 100, and my settlement went from a village to a town. No nobles arrived with the migrants. Geekwad 17:14, 18 November 2007 (EST)

Still a town at 108
Another wave, and we're a city at 111 (migrants still incoming)
My population went from 101 to 126 in one wave. A Baroness arrived at the same time and turned my settlement into a Barony. Shortly afterwards, my settlement turned into a County (125+ dwarves?). Then Baroness upgraded into a Countess. Baron consort upgraded to a Count Consort.--Slumber 16:49, 19 November 2007 (EST)
Next immigration wave, my pop hit 138. Nothing happens. Then next immigration wave, my pop hits 141, the Countess upgrades to Duchess and the Count Consort upgrades to Duke Consort. Also, "Incoming King" is the top line on the Nobles screen. When you select it, it shows you what you need to achieve in terms of 1. architecture value (15000) 2. road value (5000) and 3. offerings value. (5000). I'm not sure what criteria triggers the King as it happened at the same time as my Duchess. I did just hit 200k exported wealth. Conincedence? --Slumber 10:27, 20 November 2007 (EST)
Another wave, jumped to 161 pop, and some more nobles, a Duke and his Duke Consort. Now I have both a Duke and Duchess!--Slumber 14:06, 20 November 2007 (EST)
I was made a city and a barony at 110, and promoted to county almost immediately after. No new immigration happened, and I hadn't reached the 120 mark yet. Rpb 16:27, 24 November 2007 (EST)
The last immigration wave brought me from 98 to a total of 124 including baron/consort, tax collector and hammerer. It is now a City and a Barony. I'll watch out if it changes on the first immigrant from the next wave.I currently have over 500k created wealth and 17000 exported.--Another 16:05, 24 November 2007 (EST)
One child is born and now my total population is 125. Still a City and a Barony.--Another 09:23, 25 November 2007 (EST)
My fortress was upgraded to County when the caravan left the map and my exported wealth leaped from 17k to 26k. The trigger for the County must be either 20k or 25k exported wealth. --Another 12:47, 25 November 2007 (EST)
Baron arrived during an immigration wave going from 88 to 112 dwarves, and upgraded to a Count not long after arrival but not immediately either (perhaps as the population went over 100?). Exported wealth was probably around 50k at the time. Now at 119 (and 80k exported) and not yet a Duke. Looks like there's a combination of factors involved. Cim 11:10, 14 December 2007 (EST)
Upgrade of the fortress to Duchy was at exactly 140th dwarf from an immigration wave. "The Incoming King" included. Total created wealth - 950k, total exported - 30k.--Another 16:37, 1 December 2007 (EST)
My Baron arrived in the immigration wave that took me over 100 (I had peaked at 96 previously) but this was also the season where I crossed the 50,000 threshold on exported wealth. I actually went from 48,000 to 62,000 over the course of the year, and the baron arrived in the Spring, I did have an immigration wave after crossing 50,000 in the fall. Almost immediately after my baron arrived, he was promoted to count. My population is 119. --Mitchy 16:41, 3 January 2008 (EST)
At exported wealth 45k, my Baron promoted to Count at the 110th immigrant. (Baron arrived in the first immigration wave after getting 80 population, can't remember what exported wealth was then) Cim 20:12, 5 January 2008 (EST)
Population at 93 no Baron. Next wave - first person to arrive is a Countess, with this wave population went to 114. (So, had no Baron at all) --Dorten 23:39, 10 January 2008 (EST)

Verified about 140 limit for Duke. My Wrestler have given birth to a boy, the populationd got to 140, and the next message is about the fortress becoming a capital of Duchy. --Dorten 00:10, 24 January 2008 (EST)

Queen As Peasant

I had dug out some raw adamantine, not done anything with it, and I got a notification that 'Your ruler has arrived disguised as a peasant.' At the same time, my Dungeon Master arrived. I don't have an announcement in the log about the Queen, but I do about the DM. I'm treating her like it's legit, what's the deal?

Your ruler has heard of the discovery of adamantine, and hurried to yuor fort to oversee the digging. She turned up "disguised as a peasant" because your fort doesn't meet the regular requirements for attracting the monarch and moving to your site officially would be embarassing (in roleplaying/story terms of course). She's perfectly legit, just wasn't attracted in the "conventional" sense by having the largest, wealthiest fort in the civilisation you belong to.--TangoThree 06:42, 26 April 2008 (EDT)

Baron mandates "crowns"?

I just got a baron, and the first thing he mandates is two crowns. So i type Crown into the jobs/manager list. nothing. So I type crown in dwarf wiki. Nothing. Can anyone help before I have to drop this noble into a pit to keep him from locking up my crafters?

Info about specific crafts isn't present in the new wiki, but a crown is in fact a "craft" item. You can see the old wiki info about crafts here. You'll probably need to set several crafting jobs to get a crown since the item produced by a crafting task is random with several possibilities. --Janus 00:06, 1 February 2008 (EST)

Killing nobles ?

Is killing nobles dangerous ? (does it stop immigrations or something ?)

Because I've got a Count totally uncontrolable, who can't stop throwing tantrums in the middle of my fortress, which is somewhat tiresome... So, if I just can lock him into his bedroom and let him starve to death, it would be great, but I don't know if it won't cause more problems..

(Also, sorry for my bad english, I'm french) Timst 05:40, 26 April 2008 (EDT)

Killing off your nobles only really has the penalties associated with killing any other dwarf - their friends and family will be upset, and you lose that dwarf's abilities. In the case of nobles a replacement will usually turn up with the next migrant wave, unless your fort no longer meets the requirements for that noble. You can, of course, kill the replacement too - with lesser repercussions as he won't have had time to make any friends yet.--TangoThree 06:38, 26 April 2008 (EDT)
Ok, thanks :) I was afraid that the death of a count could induct a reaction of the mountainhomes or something like that... If the only reaction will be the one of the countess, it will be ok :) Timst 07:00, 26 April 2008 (EDT)
In the future, killing off a noble will have repercussions, however, so don't depend on that behaviour forever. ;-)
Req291, NOBLE DEATH, (Future): Killing off nobles needs to have serious consequences. Once the counties (see Core28) are in, there could be revolts from the village if the count is popular. Other nobles could have angry relatives. Losing your law enforcement nobles could lead to more tantrums and other acts in large fortresses. Nobles should all be upset by the death of the tax collector. When a noble is buried, other dwarves could be sealed in the tomb.
--JT 15:11, 26 April 2008 (EDT)


Sorting nobles

I find it rather silly to have the Expedition leader in the Appointed section just to be immediately told (s)he can not be appointed. I'm too newbie in terms of nobles to draft sections that make sense, but I feel this needs changing.Aykavil 08:23, 7 July 2008 (EDT)

Selling Nobles

╔═╦═╗ Unlock doors, assign lever to noble, order lever pulled.
║ò┼^┼ Wait for noble to stand on cage trap, lock both doors.
╚═╩═╝ Wait for noble to fall asleep, sell caged noble to elves.

Sorry for the crude drawing. My wiki format skills are weak. Rkyeun 14:36, 20 September 2008 (EDT)
Eh... except for the small known bug where trying to haul an occupied cage to the trading depot results in whatever is caged being freed and the empty cage being brought in. But once they fix that bug, maybe. -Fuzzy 16:30, 20 September 2008 (EDT)

Category?

I would do this myself if I knew how, but perhaps someone should make a noble category, with all the noble related articles (Unfortunate accident, mandate, types of nobles, etc) in it. I think it would be useful. Spoggerific 20:53, 10 August 2008 (EDT)

Nobles Working

Actually, nobles not only gather harvest if you put all dwarves harvest on, but they also help demolishing constructed walls.=--Stinhad Limarezum 00:53, 23 October 2008 (EDT)

Thanks, I'll add that to labor.--Maximus 03:16, 23 October 2008 (EDT)

Arrival Requirements Verified

Ok, I just had the Baroness, Hammerer, and Tax Collector arrive simultaneously with no other dwarves. I'm playing with a population cap of 50, and births (plus overflow of last immigration wave) has finally taken me up to exactly 80 dwarves. Despite the population cap, the Baroness, Tax Collector, and Hammerer arrived by themselves.

Note that the Baroness Consort has not arrived, presumably because he takes the place of a normal dwarf during the immigration wave and can't be generated in violation of the population cap (whereas the other three can). nevermind, he just showed up.

I should also note that I earlier had the King arrive as a peasant by himself despite being at the population cap. He also brought no consort nor advisor (although I've never had him arrive as a peasant before, so I don't know if that's normal).

I have not seen a philosopher as of yet.

As my fortress wealth is past 8 million at this point, I think its safe to say I can rule that out as a cause (having seen them at much lower wealth in default pop cap games).

--Squirrelloid 19:30, 7 December 2008 (EST)

Noble demands

I currently have a Baroness demanding "item in Dining Room". Any idea what could satisfy this? I tried a bismuth bronze statue, no luck. JubalHarshaw 00:24, 5 January 2009 (EST)

This is a bug. Check # 000491 @ http://www.bay12games.com/dwarves/dev_bugs.html --Sinergistic 00:47, 5 January 2009 (EST)


Pretentious Arrangements

Thoughts about a lesser's pretentious <whatever> arrangements seem to be a common source of noble unhappiness. (this is especially annoying for me as my mayor has an artifact in her bedroom raising it to Royal and my queen has no list of likes and dislikes, so I can't make her happy just by having the right booze) it would be interesting to know what exactly causes the difference between "upset" and "shattered", how to avoid it, and good ways to mitigate it's effects. I might have to do some research on my old fort to check this myself. --Pyrite 13:58, 6 January 2009 (EST)

Well, I suspect that the difference is related to the difference in room value, although I suppose that's stating the obvious. Another obvious solution would be to move the artefact into the higher-ranked Noble's room, assuming that's possible. Otherwise, I suppose the simplest (if not the easiest) way to mitigate its effects is to add as much value as possible to the Queen's room. As well as furniture, you can get surprising results with smoothings, engravings, and building an expensive floor over the engraved one if you have no qualms about exploiting such strangeness.--Quil 18:07, 6 January 2009 (EST)
I can confirm it's the difference between relative worth. I kept getting these annoying messages in my count + consort until I stuffed a platinum statue in their rooms. Obviously, this increased the worth of the room by 12K, easily dominating the 'lesser' quarters.
It does require that there be a significant difference; having them at roughly equal worth will cause unhappy thoughts, which was my problem in my most recent fortress. I just housed all my nobles in the same residential stack as everyone else, adding extra room additions off the main design for offices, dining rooms, etc. The Count's room was a LITTLE better as his walls happened to be ore-bearing, but it wasn't enough to please him, hence the statue.--ThunderClaw 10:04, 7 January 2009 (EST)
Alright, I've put the artefact cabinet back in my mayor's room, and now will proceed to test this principle by making the Queen's rooms incredibly nice. I'm going to start by replacing all her furniture with gold and platinum, and move up from there.--Pyrite 15:49, 7 January 2009 (EST)