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Editing 40d Talk:Sheriff

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:Most definitely none. But it won't hurt if he's melee military or wrestler, i would expect --[[User:Koltom|Koltom]] 14:21, 30 March 2008 (EDT)
 
:Most definitely none. But it won't hurt if he's melee military or wrestler, i would expect --[[User:Koltom|Koltom]] 14:21, 30 March 2008 (EDT)
  
::Um.  Having a sheriff good at melee will most definitely "hurt".  I once took a fortress that had never had a sheriff (many, many failed mandates) and experimentally made one of my legendary hammerdwarves the sheriff.  He proceeded to kill or terminally cripple every "criminal" in the fort, including some other military dwarves in full steel plate. — [[User:Wisq|Wisq]] ([[User talk:Wisq|talk]]) 23:44, 9 June 2009 (UTC)
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::Um.  Having a sheriff good at melee will most definitely "hurt".  I once took a fortress that had never had a sheriff (many, many criminals) and experimentally made one of my legendary hammerdwarves the sheriff.  He proceeded to kill or terminally cripple every criminal in the fort, including some other military dwarves in full steel plate. — [[User:Wisq|Wisq]] ([[User talk:Wisq|talk]]) 23:44, 9 June 2009 (UTC)
  
 
:::Shoving a menacing wooden spike in him, or appointed some crippled ex-military dwarves with low combat skills (eg. a marksdwarf that got caught by the enemy (accidentally, honest!)) as sherrif/guards is good, as the beatings that they dish out will be weak, particularly if they have lost hands/arms. --[[User:Blue sam3|Blue sam3]] 15:08, 5 September 2009 (UTC)
 
:::Shoving a menacing wooden spike in him, or appointed some crippled ex-military dwarves with low combat skills (eg. a marksdwarf that got caught by the enemy (accidentally, honest!)) as sherrif/guards is good, as the beatings that they dish out will be weak, particularly if they have lost hands/arms. --[[User:Blue sam3|Blue sam3]] 15:08, 5 September 2009 (UTC)

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