- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
40d Talk:Sheriff
Result of no sheriff[edit]
Will anyone be unhappy if there is no sheriff/fortress guards? My new fortress is 93 dwarves large, and they seem to be just so happy (ecstatic really) without one. The dwarveses were much more upset with sheriff. Dorten 23:57, 8 January 2008 (EST)
- One of the problems with not having a sheriff would be leaving the actual troublemakers free for the sake of saving a few innocents. As the game progresses, the dwarves that anger easily or cannot handle stress will become increasingly likely to tantrum in times of strife, possibly upsetting other dwarves in the process. You must judge for yourself if protecting honest dwarves from unreasonable noble demands is worth letting potential murderers/vandals run wild. --Jackard 02:56, 9 January 2008 (EST)
- OK, understood. For murderers and vandals I prefer having a couple dozens war dogs, who will never hurt innocent ;) Dorten 04:01, 9 January 2008 (EST)
"Skill" requirements[edit]
Does anybody know what the relevant skills are for a sheriff? Feldspar 09:28, 13 February 2008 (EST)
- Most definitely none. But it won't hurt if he's melee military or wrestler, i would expect --Koltom 14:21, 30 March 2008 (EDT)
- Um. Having a sheriff good at melee will most definitely "hurt". I once took a fortress that had never had a sheriff (many, many failed mandates) and experimentally made one of my legendary hammerdwarves the sheriff. He proceeded to kill or terminally cripple every "criminal" in the fort, including some other military dwarves in full steel plate. — Wisq (talk) 23:44, 9 June 2009 (UTC)
- Shoving a menacing wooden spike in him, or appointed some crippled ex-military dwarves with low combat skills (eg. a marksdwarf that got caught by the enemy (accidentally, honest!)) as sherrif/guards is good, as the beatings that they dish out will be weak, particularly if they have lost hands/arms. --Blue sam3 15:08, 5 September 2009 (UTC)
- My sheriff has a broken spine. Is this going to cause any problems? It seemed the best thing to do with someone who wont get out of bed.
- The annoying thing is he's got a great bedroom, office, and dining room - but he's in a totally different "hospital" bed(room).Garrie 11:08, 26 September 2009 (UTC)
armor stands[edit]
i just got a sheriff and i gave him everthing he needs, but when i check his profile, it said he needed an armor stand and a weapon stand. I gave those things to him and activated their rooms but it said he still needed them. Do I free them and put them in his room? --0todd0 20:36, 3 June 2008 (EDT)
- When someone requests an armor stand/weapon rack in their needs, they do not want you to assign it to a room. You must place this IN THEIR BEDROOM!
- Make sure it's in their bedroom space and put it in there. Same goes for chests/cabinets.
- --AlexFili 05:28, 4 June 2008 (EDT)
- You can place them in any room assigned to them, so you can place the armor stand in their office or dining room in addition to their bedroom. Db48x 05:18, 13 April 2009 (UTC)
Crazy Suggestion[edit]
I just read on the Children page that babies can be given noble positions. If one were to appoint a baby as Sheriff, what would be the result? Does anybody feel brave enough to try? 68.102.237.253 04:21, 22 October 2009 (UTC)