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40d Talk:Stairs

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Looks to me like the "remove down stairs" option is missing. But if you rewall it ([b] - [C] - [w]), and then designate it for "Remove Construction" ([d] - [n]), that works to get rid of it. Or just rewall it and leave it as a wall. --Peristarkawan 20:44, 29 October 2007 (EDT)

You remove down stairs by building a floor ([b] - [C] - [f]) over them. "Down stairs" are just holes in the floor. Valdemar 19:45, 2 November 2007 (EDT)

It seems that building an up/down stairway is the easiest way to build underground. --Vbraun 21:06, 29 October 2007 (EDT)

I'm betting that dwarves can traverse ramps faster than stairs, but I haven't tested this yet. --Peristarkawan 21:18, 29 October 2007 (EDT)

I initially tried creating a ramp to dig upwards, and my miner refused to dig further on the upper level. Stairs work fine.--McFrugal 02:19, 30 October 2007 (EDT)

Ramps don't appear to knock out the ceiling of a tile, whereas stairs do. It looks like the main use for ramps is to provide access for anything bigger than a tile wide, such as a wagon or a group of dwarves, and presumably you'll already have access to both levels involved in the rampmaking.--Xazak 19:38, 2 November 2007 (EDT)
on the other hand, they will dig a ramp along with the ceiling, when digging from above.--Dorten 01:13, 11 January 2008 (EST)

Logs and stone(probably more, not fully tested) can not be transported on stairs, limiting their usefulness.

I dug a few levels underground using the shaft method of up/down stairs and trees chopped down on ground level could be carried into the fortress. So Logs can be moved through stairs. --Mizipzor 11:52, 30 October 2007 (EDT)

Rocks and any variation thereof can also be moved on stairs. I've been using the top of my mountain as a gigantic rock stockpile.--Xazak 19:38, 2 November 2007 (EDT)

Strange, when I rewalled so that the only access to my tower was a stair I could no longer build floors out of wood that was lying outside. Building another ramp solved the problem, more testing obviously needed Otherdwarf 18:58, 30 October 2007 (EDT)

Destroy up-down stairs

Is there any way to destroy carved (not constructed) up-down stair? --Dorten 01:13, 11 January 2008 (EST)

You're kidding right? You just edited an article that answers that (and only that) exact question immediately before editing this talk... --Edward 07:41, 11 January 2008 (EST)
No, I'm not kidding. The stairs article says how to destroy constructed stairs, carved up stairs and carved down stairs. it says nothing about carved up-down stair. neither method worked for me (at least in 33e)--Dorten 08:00, 11 January 2008 (EST)
channeling --Jackard 08:33, 11 January 2008 (EST)

Removing Down Stairs (Again)

The above comments are obsolete with the current version as far as I can tell. I accidentally build a down stair where I meant to have an up stair. Constructing a Up Stair on top of it wouldn't build, and neither would Constructing a Floor. So I tried making a channel through it as suggested above, and this did indeed remove the down stairs, however, it still reads as 'Blocked' when I try to make a floor over the hole. Are there any answers to this? Shadowics 00:30, 1 July 2008 (EDT)

Hatch

Hatches should be included somewhere. enemies can use stairs as an entrance or shortcuts to enter a fortress and kill. i'd add that myself but i don't want to.

Then why moan about it you Idiot? Hoborobo 03:15, 31 July 2008 (EDT)

How to

Signed up just to ask this. How do I get the stupid things to work? I built down stairs and mapped out an irrigation system for my miners to work out down there and they haven't touched it (been about an in game year, during which they did have alot of free time with no tasks on any level). Additional info that should be provided, how many squares are needed to go down, just one or 3 per level or something? What version were they added in (I used to play a version that had a single level, when you always dug to the east and there was always a river and magma and adamantine). All in all consider that the people you may be informing don't know nearly as much about the game as you do, I have alot of friends that would like this if simple instructions and explanations were provided, but with those lacking theyed probably play like 1 hour, ever. Forgot me tag --Lowlandlord 01:39, 31 July 2008 (EDT)

Did you build up or up/down stairs on the level below, or just a series of down stairs one below the other? The up and down stairs function as the bottom and the top respectively of a staircase. So build a down stair where you want the top of the staircase to be, an up stair where you want the bottom to be, and up/down ones between them. Each time you press the < or > key moves you to a different level, and you only need a staircase on that level and above or below to get access. So you only need to go down one square per level, unless you want to go down 3 and have a fortress with massively thick floors. Dangerous Beans 22:00, 30 July 2008 (EDT)
Good to know, got it working now, making a new world now to build a fortress where the stairs aren't past the graveyard in the back, for conveniance.


Movement

Does anyone know if dwarves walk over stairs at the same speed as normal floor? Thanks. Vaniver 03:25, 13 August 2008 (EDT)

Falling

The warning about up/down stairs concerns me, but I've never had any problems. It says a surprising number of things cause dwarves to fall. Can we list those somewhere? Under what circumstances do dwarves fall down the massive flights of up/down stairs to their splattery doom? Rkyeun 23:21, 13 August 2008 (EDT)

Mostly combat and sparring, I guess... maybe dwarves sleeping on the stairs ? Seems odd. Timst 03:16, 15 November 2008 (EST)

Stairs not working for me, either.

Trying to build an underground bedroom complex... wanted to have seperate down and up stairs for better traffic flow. Is this not possible? The miner built one stair down on the first floor, one stair down on the one below... then stopped. He won't even carve out around the existing one so I can put in an up stair. (And now he's fortified himself into a chasm full of beasties. Dur.) The stairs (and now the new fortifications are flashing with a yellow C on a background color I'm not sure of, being red/green colorblind... --Azaram 00:33, 15 November 2008 (EST)

(That means they're constructions, so you can't dig them out.) Can you diagram a side-view of how you're setting up the stairs? --GreyMaria 00:47, 15 November 2008 (EST)
A "down stair" is not a stair that can only be taken down -- it's a stair that only connects the current level to the one below it. And you always need to connect an up stair to a down stair to be able to travel between levels. So two down stairs won't work. A down stair above and an up stair below will work, or up/down stairs on both levels (up/down stairs will connect to any stairs above or below, and can be used to create continuous stair columns).--Maximus 01:49, 15 November 2008 (EST)
Ah, ok. I was trying to create a bunch of down stairs, in the assumption that down stairs are traffic-marked to go down. Thanks... GreyMario, it was basically 'move to one position, designate down stair. Hit > to go down a Z, so the X is in the same position (Coordinates would be helpful here... :-p) and designate another down, repeat.' -- Azaram 05:55, 15 November 2008 (EST)