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Difference between revisions of "40d Talk:Tilesets"

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:I've been experimenting with this, [[Graphics_sets#Veryinky|using the DQ format since more than one set uses it.]] Check the graphics_main.txt file that comes with it. There is help at the bottom. [http://www.dwarffortresswiki.net/index.php/Image:Sphr_dwarves.png Another example is here.] --[[User:Jackard|Jackard]] 00:22, 30 January 2008 (EST)
 
:I've been experimenting with this, [[Graphics_sets#Veryinky|using the DQ format since more than one set uses it.]] Check the graphics_main.txt file that comes with it. There is help at the bottom. [http://www.dwarffortresswiki.net/index.php/Image:Sphr_dwarves.png Another example is here.] --[[User:Jackard|Jackard]] 00:22, 30 January 2008 (EST)
 
::Before each race section there is a section describing the location of the image, the dimensions of each tile, and the dimensions of the image. --[[User:Jackard|Jackard]]
 
::Before each race section there is a section describing the location of the image, the dimensions of each tile, and the dimensions of the image. --[[User:Jackard|Jackard]]
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==Others?  Others?  Others?  Others?  Others?==
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If no one objects, I'm going to remove "others?" from each of the entries.  It looks ugly and unprofessional.  If we ever find a new object that goes to a given symbol, we can always edit the article later.  Why bother leaving some placeholder on the list? --[[User:JT|JT]] 17:36, 18 April 2008 (EDT)

Revision as of 21:36, 18 April 2008

Is there some way to edit it so magma vents appear more prominent on the map screen? I want to be able to see them easily when I fly though many areas. ...

Not really. You could edit the tileset so that the ≈ is changed to a solid tile, but that would also affect lakes. --Savok 12:12, 3 November 2007 (EDT)

According to rule P, this should be at Tileset, but I'd rather have an agreement before moving it. There are two kinds of tilesets. It doesn't matter to me either way. --Turgid Bolk 01:55, 5 November 2007 (EST)

I'm trying to use a square tileset and am having a bit of trouble. I followed the instructions to the letter (even compressed the .png to a 24 bit .bmp) so it looked like this (I'm trying to use the Mkv_solidcurses_960x300 tileset);
Full screen info.
[FULLSCREENX:960]
[FULLSCREENY:300]
[FULLFONT:Mkv_solidcurses_960x300.bmp]
If this is set to YES, the tiles will not be stretched, but rather the game view will be centralized, surrounded by black space. Tiles that are too large will always be compressed rather than running off the screen.
[BLACK_SPACE:YES]
Looks good right? But whenever I try and play in full screen mode it gives me a "Mode switch failed. Running in windowed mode." error.
Can someone tell me what I'm doing wrong? Thodon 22:15, 10 November 2007 (EST)

I don't understand how to make a graphical tileset like Dystopian Rhetoric. Is there a guide somewhere about it or do I just have to muddle through by looking at an existing set for examples?--Hamelin 23:26, 29 January 2008 (EST)

I've been experimenting with this, using the DQ format since more than one set uses it. Check the graphics_main.txt file that comes with it. There is help at the bottom. Another example is here. --Jackard 00:22, 30 January 2008 (EST)
Before each race section there is a section describing the location of the image, the dimensions of each tile, and the dimensions of the image. --Jackard

Others? Others? Others? Others? Others?

If no one objects, I'm going to remove "others?" from each of the entries. It looks ugly and unprofessional. If we ever find a new object that goes to a given symbol, we can always edit the article later. Why bother leaving some placeholder on the list? --JT 17:36, 18 April 2008 (EDT)