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Captain of the guard

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Revision as of 03:12, 20 December 2022 by LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Captain of the guard to Captain of the guard: Migrating v50 page (459/4618) (content))
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Captain of the Guard
Room requirements  
Office Office
Quarters Quarters
Dining room Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
Function

The captain of the guard is an appointed noble position in charge of internal security of the Fortress, that supersede the sheriff. They have simple room requirements.

Once a fortress has elected a mayor and reached 50 population, in nobles screen the position of sheriff will disappear and the position of captain of the guard becomes available, and in the military screen a "captain of the guard" squad (with no members yet assigned) will appear at the head of the squadron list. A captain of the guard can be assigned through both screens.

The captain of the guard leads the fortress guard, which, alongside its regular military duties, aids in the enforcement of justice by investigating crimes, capturing criminals, and delivering beatings. As such the captain of the guard functions as both a sheriff and a militia captain. Once your fortress has reached a middling population, be prepared to dig out and furnish rooms for your middling captain to satisfy their additional room requirements. See fortress guard for why you might want your guardsman to be the opposite of a man of justice.

Appointed
Military Ranks
Elected
Aristocrats
BaronCountDukeMonarch
Other
Unused
Elven