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* Repeater: Repeatedly toggling hatches open and closed, or spikes up and down.
 
* Repeater: Repeatedly toggling hatches open and closed, or spikes up and down.
 
* Latch: Making resettable one-use pressure plates which are reset by a lever.
 
* Latch: Making resettable one-use pressure plates which are reset by a lever.
* NOT gate: Reversing the effect of a switch or creature-sensing pressure plate, generally linked to a latch device.
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* NOT gate: Reversing the effect of a switch or creature-sensing pressure plate, generally linked to a latch device. You can, of course, mod the latch device to send the opposite signal instead of using a NOT gate.
 
* AND gate: Requiring more than one condition to be true for something to occur. For instance, you could have a group of AND gates, with a system on/off switch, and other triggers, with each trigger linked to a different AND gate with the system on/off switch linked to the second input on all the AND gates, so that when the system on/off switch is OFF the output will be OFF on all the AND gates.
 
* AND gate: Requiring more than one condition to be true for something to occur. For instance, you could have a group of AND gates, with a system on/off switch, and other triggers, with each trigger linked to a different AND gate with the system on/off switch linked to the second input on all the AND gates, so that when the system on/off switch is OFF the output will be OFF on all the AND gates.
 
* OR gate: You could link two 1-7 water sensors to an OR gate, and link that to a NOT gate, and link that to some floodgates or doors which act as emergency bulkheads, closing when water is detected in the area. Or, link the OR gate to bridges which raise instead (but you may crush things, and bridges are slower than doors).
 
* OR gate: You could link two 1-7 water sensors to an OR gate, and link that to a NOT gate, and link that to some floodgates or doors which act as emergency bulkheads, closing when water is detected in the area. Or, link the OR gate to bridges which raise instead (but you may crush things, and bridges are slower than doors).

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