v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Creeping eye

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 15: Line 15:
 
'''Creeping eyes''' are small, four-armed [[evil]] [[creature|monsters]] that can be found in the deepest [[caverns]] in large packs. They have no attacks whatsoever, apart from the standard [[push]] attack, but they are so small they will rarely ever hurt a [[dwarf]].
 
'''Creeping eyes''' are small, four-armed [[evil]] [[creature|monsters]] that can be found in the deepest [[caverns]] in large packs. They have no attacks whatsoever, apart from the standard [[push]] attack, but they are so small they will rarely ever hurt a [[dwarf]].
  
[[Trap design|Drowning chambers]] do not work on creeping eyes, as they have {{token|NOBREATHE|c}}. The same 5 z-level pit trap, capable of killing dozens of [[blind cave ogre]]s with assembly-line efficiency, doesn't even damage these hardy creatures. Your best bet is your [[military]], even though creeping eyes have a lot of excess targetable body parts and only one weak point: the heart.  
+
[[Trap design|Drowning chambers]] do not work on creeping eyes, as they have {{token|NOBREATHE|c}}. The same 5 z-level pit trap capable of killing dozens of [[blind cave ogre]]s with assembly line efficiency doesn't even damage these hardy creatures. Your best bet is your [[military]], even though creeping eyes have a lot of excess targetable body parts and only one weak point: the heart.  
  
Creeping eyes possess a [[pet]] value of 50, but lack the necessary tokens to be [[animal trainer|trainable]]. All creeping eyes possess Legendary [[skill]] in [[climber|climbing]] and are biologically immortal, only dying from violence or disease. When encountered in [[adventurer mode]], they will glow in the dark. They can't be spawned in the [[object testing arena]].
+
Creeping eyes possess a [[pet]] value of 50, but lack necessary tokens to be [[animal trainer|trainable]]. All creeping eyes possess Legendary [[skill]] in [[climber|climbing]] and are biologically immortal, only dying from violence or disease. When encountered in [[adventurer mode]], they will glow in the dark. They can't be spawned in the [[object testing arena]].
  
 
Some dwarves [[Preference|like]] creeping eyes for their ''unnerving stare''.
 
Some dwarves [[Preference|like]] creeping eyes for their ''unnerving stare''.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 3 hidden categories: