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Editing Currency

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== Adventure Mode ==
 
== Adventure Mode ==
  
Coins are commonly found in [[Adventure mode]]. Virtually any intelligent being (dwarf, human etc.) you find can have coins in their inventory - provided they have a suitable container on their person, typically a small [[Tool|pouch]]. Coins from dwarven civilizations are named after the civilization and the year they were minted as described above - other races name their coins after their civilization and the name of the reigning ruler. Each civilization maintains its own currency, and coins minted by one civilization will not retain their value if you travel to a town belonging to a different civilization. For this reason, it can be more practical to exchange excess coinage for other small and valuable (barter) objects like [[gem]]s. Coins are also useful for throwing at enemies.
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Coins are commonly found in [[Adventure mode]]. Virtually any intelligent being (dwarf, human etc.) you find can have coins in their inventory - provided they have a suitable container on their person, typically a small [[Tool|pouch]]. Coins from dwarven civilizations are named after the civ's name and the year they were minted as described above - other races name their coins after their civ's name and the name of the reigning ruler. Each civilization maintains its own currency, and coins minted by one civilization will not retain their value if you travel to a town belonging to a different civilization. For this reason, it can be more practical to exchange excess coinage for other small and valuable (barter) objects like [[gem]]s. Coins are also useful for throwing at enemies.
  
 
Coin values in Adventure Mode:
 
Coin values in Adventure Mode:
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Human and dwarven civilizations frequently utilize their coins in shops and markets. They seem to be the only civilizations to actually use currency. Elves do not appear to use coins in their trades, goblins do not appear to participate in commerce at all, and kobolds only barely grasp the concept of ''communication'', so expecting them to understand the finer points of economics is a bit mean.
 
Human and dwarven civilizations frequently utilize their coins in shops and markets. They seem to be the only civilizations to actually use currency. Elves do not appear to use coins in their trades, goblins do not appear to participate in commerce at all, and kobolds only barely grasp the concept of ''communication'', so expecting them to understand the finer points of economics is a bit mean.
 
Due to the way the game code handles [[size]], stacks of 1 to 31 coins (of the same material) will all weigh the same. In other words, carrying 10 "stacks" of 1 gold coin will weigh 10 times as much as a single stack of 10 gold coins.
 
  
 
As a curiosity, coins with quality levels can show up in adventurer mode. Bandit leaders receive quality equipment, which often results in them carrying coins with improved quality.
 
As a curiosity, coins with quality levels can show up in adventurer mode. Bandit leaders receive quality equipment, which often results in them carrying coins with improved quality.

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