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Editing DF2014:Fire

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== Spread & Effect ==
 
== Spread & Effect ==
Fire will spread to adjacent tiles containing flammable materials, including [[grass]], [[shrub]]s, [[log]]s, [[clothes]], [[dwarves]] (and generally all creatures that are not composed of [[fire-safe]] materials), multi-tile trees, wooden [[furniture]], [[building]]s, and [[road]]s, [[lignite]] and [[bituminous coal]] rocks, and bars of [[charcoal]], or [[coke]].  Except for dragonfire, fire won't burn rock or metal. Constructions (wall, floor, etc.) will currently never burn, no matter what, even if made of wood. Consider this when fireproofing your fortress-- especially when embarking in a heavily wooded biome.  
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Fire will spread to adjacent tiles containing flammable materials, including [[grass]], [[shrub]]s, [[log]]s, [[clothes]], [[dwarves]] (and generally all creatures that are not composed of [[fire-safe]] materials), multi-tile trees, wooden [[furniture]], [[building]]s, and [[road]]s, [[lignite]] and [[bituminous coal]] rocks, and bars of [[charcoal]], or [[coke]].  Except for dragonfire, fire typically won't burn rock or metal although some metals have low enough melting points they will melt in a grass fire. Constructions (wall, floor, etc.) will currently never burn, no matter what, even if made of wood. Consider this when fireproofing your fortress-- especially when embarking in a heavily wooded biome.  
  
 
Fire will not spread across z-levels by itself. Walls with trapped passages block the fire, too. Both shrubs and trees can catch fire, and burning branches can potentially spread fires uphill. When aboveground, spreading fire can cause trees to collapse, and if it spreads too much, this can cause spam as the game repeatedly announces "Something outside has collapsed!" and pauses. Note that these collapses can cause holes in the ceiling of your fortress if it is directly below. Therefore, some forest fires are sadly best left controlled, or not started.
 
Fire will not spread across z-levels by itself. Walls with trapped passages block the fire, too. Both shrubs and trees can catch fire, and burning branches can potentially spread fires uphill. When aboveground, spreading fire can cause trees to collapse, and if it spreads too much, this can cause spam as the game repeatedly announces "Something outside has collapsed!" and pauses. Note that these collapses can cause holes in the ceiling of your fortress if it is directly below. Therefore, some forest fires are sadly best left controlled, or not started.

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