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Difference between revisions of "Graphics set repository"
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{{av}} | {{av}} | ||
− | {{For/see| | + | {{For/see|user-created tilesets|[[Tileset repository]]}} |
− | |||
+ | {{Mod}} | ||
+ | |||
+ | [[Graphics set]]s are used to change the appearance of [[Main:creature|creatures]] in the game. They usually come with certain [[DF2014:Tilesets|tilesets]] and are designed to work together. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. This page serves as a repository for custom graphic sets made by users. | ||
− | |||
==24x24 square graphics sets== | ==24x24 square graphics sets== | ||
+ | |||
===GemSet=== | ===GemSet=== | ||
+ | [[Image:Gemsetgameplay.png|thumb|right|Screenshot of game using the Gemset Graphics Pack]] | ||
{{GraphicsSet | {{GraphicsSet | ||
| image = [[Image:Gemset_Logo.png|256px]] | | image = [[Image:Gemset_Logo.png|256px]] | ||
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All creature graphics are finished and TWBT support is currently in-development. | All creature graphics are finished and TWBT support is currently in-development. | ||
+ | }} | ||
+ | |||
+ | ===Dungeon Set=== | ||
+ | [[Image:Dungeonsetgameplay.jpeg|thumb|right|Screenshot of game using the Dungeon Set Graphics Pack]] | ||
+ | {{GraphicsSet | ||
+ | | image = [[Image:Dungeonsetlogo.png|256px]] | ||
+ | | download link = [http://www.bay12forums.com/smf/index.php?topic=152766.msg6467509 Official Forum Thread] | ||
+ | | author = utkonos | ||
+ | | sprite = 24×24 | ||
+ | | resolution = 1920×600 | ||
+ | | current version = 1.03 | ||
+ | | df compatible = 0.43.03 | ||
+ | | installation = Instructions at download site | ||
+ | | comments = Last updated: June 28, 2016. | ||
+ | A TWBT compatible graphics set drawn in a realistic style. | ||
+ | }} | ||
+ | |||
+ | {{GraphicsSet | ||
+ | | image = [[Image:Burnedfxlogo.png|256px]] | ||
+ | | download link = [http://www.bay12forums.com/smf/index.php?topic=143588.0 Forum thread] | ||
+ | | author = Burned | ||
+ | | sprite = 12×12 or 24×24 | ||
+ | | resolution = 1024×768 | ||
+ | | current version = n/a | ||
+ | | df compatible = 0.44.05 | ||
+ | | installation = Instructions at download site | ||
+ | | comments = Last updated: January 19, 2018 | ||
+ | Provides graphics for every creature in the game, a custom tileset and color scheme. | ||
}} | }} | ||
==18x18 square graphics sets== | ==18x18 square graphics sets== | ||
+ | |||
===CLA's ASCII-like Graphics Set=== | ===CLA's ASCII-like Graphics Set=== | ||
[[Image:Zscrn-cla.jpg|thumb|right|Screenshot of game using CLA's ASCII-like Graphics Set]] | [[Image:Zscrn-cla.jpg|thumb|right|Screenshot of game using CLA's ASCII-like Graphics Set]] | ||
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==16×16 square graphics sets== | ==16×16 square graphics sets== | ||
+ | |||
===Beefmo 2012=== | ===Beefmo 2012=== | ||
{{GraphicsSet | {{GraphicsSet | ||
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| installation = Instructions at download site | | installation = Instructions at download site | ||
| comments = Last updated: Dec 26, 2012. No longer maintained. | | comments = Last updated: Dec 26, 2012. No longer maintained. | ||
− | Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna. Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available. Most of the new 2012 animals and animal-men are present, though some are still TBD. The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found [http://dffd.wimbli.com/file.php?id=8624 here].}} | + | Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna. Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available. Most of the new 2012 animals and animal-men are present, though some are still TBD. The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found [http://dffd.wimbli.com/file.php?id=8624 here]. |
+ | }} | ||
===Geoduck's 16x16 Graphics Set=== | ===Geoduck's 16x16 Graphics Set=== | ||
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| installation = Instructions at download site | | installation = Instructions at download site | ||
| comments = Last updated: May 29, 2016 | | comments = Last updated: May 29, 2016 | ||
− | Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}} | + | Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d. |
+ | }} | ||
===Rally Ho! Graphics Set=== | ===Rally Ho! Graphics Set=== | ||
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A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground. | A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground. | ||
− | Unofficial updates for DF2014 are bundled with PeridexisErrant's [http://www.bay12forums.com/smf/index.php?topic=126076 DF Starter Pack] for Windows, fricy's [http://www.bay12forums.com/smf/index.php?topic=128960 MacNewbie Pack] for Mac, and Beautato's [http://www.bay12forums.com/smf/index.php?topic=140966.0 Linux Lazy Newb Pack] for Linux.}} | + | Unofficial updates for DF2014 are bundled with PeridexisErrant's [http://www.bay12forums.com/smf/index.php?topic=126076 DF Starter Pack] for Windows, fricy's [http://www.bay12forums.com/smf/index.php?topic=128960 MacNewbie Pack] for Mac, and Beautato's [http://www.bay12forums.com/smf/index.php?topic=140966.0 Linux Lazy Newb Pack] for Linux. |
+ | }} | ||
===Phoebus' Graphics Set=== | ===Phoebus' Graphics Set=== | ||
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| sprite = 16×16 | | sprite = 16×16 | ||
| resolution = 1280×400 | | resolution = 1280×400 | ||
− | | current version = 0. | + | | current version = 0.44.06 |
| installation = Available pre-installed or as a patch | | installation = Available pre-installed or as a patch | ||
| comments = Phoebus quit supporting it but community tries to keep it up to date, see github repo | | comments = Phoebus quit supporting it but community tries to keep it up to date, see github repo | ||
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| installation = Instructions at download site | | installation = Instructions at download site | ||
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets. | A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets. | ||
+ | }} | ||
+ | |||
+ | ===Tergel Graphics Set=== | ||
+ | {{GraphicsSet | ||
+ | | image = [[Image:Tergellogo.png|256px]] | ||
+ | | download link = [http://www.bay12forums.com/smf/index.php?topic=145802.0 Forum thread], [https://github.com/DFgraphics/Tergel Github] | ||
+ | | author = CowThing | ||
+ | | sprite = 12×12 or 16×16 | ||
+ | | resolution = 1024×768 | ||
+ | | current version = 5.0 | ||
+ | | df compatible = 0.44.05 | ||
+ | | installation = Instructions at download site | ||
+ | | comments = Last updated: Dec 22, 2017. The DFgraphics github version is currently the only one actively maintained. | ||
+ | Tergel is an ASCII tileset combined with simple pixel art. CowThing wanted to enhance the ASCII feel, while keeping the game readable, and give the game a happier feel. This tileset was derived from Simple Mood by Rogue Yun. Also inspired by Taffer, Jolly Bastion, Quale's "scroll-o-sprites", and many others. | ||
}} | }} | ||
==15×15 square graphics sets== | ==15×15 square graphics sets== | ||
+ | |||
===Duerer 15x15 Graphics Set=== | ===Duerer 15x15 Graphics Set=== | ||
[[File:Duererscreenshot.png|thumb|right|Screenshot of game using the Duerer graphics set.]] | [[File:Duererscreenshot.png|thumb|right|Screenshot of game using the Duerer graphics set.]] | ||
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==12×12 square graphics sets== | ==12×12 square graphics sets== | ||
+ | |||
===Geoduck's 12x12 Graphics Set=== | ===Geoduck's 12x12 Graphics Set=== | ||
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]] | [[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]] | ||
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==10×10 square graphics sets== | ==10×10 square graphics sets== | ||
+ | |||
===Taffer's Tilesets & Graphics=== | ===Taffer's Tilesets & Graphics=== | ||
[[File:Zscr-taffer.jpg|thumb|right|Screenshot of game using Taffer's Tileset & Graphics]] | [[File:Zscr-taffer.jpg|thumb|right|Screenshot of game using Taffer's Tileset & Graphics]] | ||
{{GraphicsSet | {{GraphicsSet | ||
| image = [[Image:Taffergraphics.png|250px]] | | image = [[Image:Taffergraphics.png|250px]] | ||
− | | download link = [https://github.com/ | + | | download link = [https://github.com/DFgraphics/Taffer/releases Github] |
| author = Taffer | | author = Taffer | ||
| sprite = 10×10, 20×20 | | sprite = 10×10, 20×20 | ||
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==16x24 non-square graphics sets== | ==16x24 non-square graphics sets== | ||
+ | |||
===Anon's Tileset and Creature Graphics=== | ===Anon's Tileset and Creature Graphics=== | ||
[[Image:Anontileset_screen2.PNG|100px|thumb|right|Screenshot of a worldgen fortress, as seen using Anon's Tileset and Creature Graphics.]] | [[Image:Anontileset_screen2.PNG|100px|thumb|right|Screenshot of a worldgen fortress, as seen using Anon's Tileset and Creature Graphics.]] | ||
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{{Category|Mods}} | {{Category|Mods}} | ||
{{Category|Interface}} | {{Category|Interface}} | ||
− | {{Category| Graphics}} | + | {{Category|Graphics}} |
Revision as of 03:44, 26 April 2018
v50.12 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- For user-created tilesets, see Tileset repository.
MOD | This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
Graphics sets are used to change the appearance of creatures in the game. They usually come with certain tilesets and are designed to work together. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. This page serves as a repository for custom graphic sets made by users.
24x24 square graphics sets
GemSet
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Dungeon Set
|
|
18x18 square graphics sets
CLA's ASCII-like Graphics Set
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Ironhand and Wormslayer's Graphics Pack
|
16×16 square graphics sets
Beefmo 2012
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Geoduck's 16x16 Graphics Set
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Rally Ho! Graphics Set
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Mayday's Graphic Set
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Obsidian Graphics Set
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Phoebus' Graphics Set
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Spacefox Graphics Set
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Tergel Graphics Set
|
15×15 square graphics sets
Duerer 15x15 Graphics Set
|
12×12 square graphics sets
Geoduck's 12x12 Graphics Set
|
10×10 square graphics sets
Taffer's Tilesets & Graphics
|
16x24 non-square graphics sets
Anon's Tileset and Creature Graphics
|