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Editing DF2014:Metalsmith

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{{Quality|Exceptional|23:51, 11 June 2010 (UTC)}}
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#REDIRECT [[Metalsmith]]
{{av}}
 
[[File:Tool smith.png|thumb|A tool smith]]
 
:''This article refers to the [[profession]]. For the [[skill]] by the same name, see [[Blacksmith|Blacksmithing]].''
 
 
 
'''Metalsmith''' is a category [[profession]] that encompasses any or all skills relating to the [[smelting]] of [[metal]]s and [[alloy]]s and the crafting of various metal products, including metal [[armor]] and [[weapon]]s, metal [[furniture]], [[chain]]s, metal [[toy]]s, [[bucket]]s and [[barrel]]s, metal [[bar]]s or [[block]]s, and so on.  Although each of these may require a separate [[skill]] to produce, they are all grouped together under the [[profession]] of "Metalsmith".
 
 
 
The 5 metalsmith skills are:
 
{{Skill Box|Metalsmith|0:1|0:1|
 
* [[Armorsmith]]
 
* [[Furnace operator]]
 
* [[Metal crafter]]
 
* [[Blacksmith|Metalsmith]]
 
* [[Weaponsmith]]
 
}}
 
<br>
 
An adult [[dwarf]] whose best [[skill]] is in this category, and who has accumulated ranks in other metalsmithing skills*, will be labeled with the "Metalsmith" profession and known as a metalsmith (whether or not they have the actual "Metalsmith" skill).  If a dwarf has [[experience]] in only one metalsmithing skill and that is her/his highest skill, s/he will be known by that skill.  If a dwarf has several metalsmith skills, once they achieve "grand master" skill (Rank 14) in one of these skills, but not in any of the others, s/he will then be known by that specific skill.
 
 
 
: ''(* exactly how much is not clear) ''
 
 
 
 
 
As the job requires "any metalsmithing skill" ''(even if "Rank 0")'', metalsmiths are usually responsible for constructing any [[architecture|architectural]] buildings that have been [[Architect|designed]] using metal bars or metal blocks. These buildings can include [[trade depot]]s, [[bridge]]s, [[furnace]]s, and [[well]]s. ''(see [[#Bugs|"known bug"]] below)''.
 
 
 
==Bugs==
 
* Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will ''only'' check and raise the [[blacksmithing|metalsmith]] skill, not any other qualifying "metalsmith" skill (e.g. weaponsmithing).  The [[quality]] of any such buildings is based off this skill alone. {{Bug|4899}}
 
 
 
==See also==
 
* [[Metalsmith's forge]]
 
 
 
{{Translation| dwarven = kel-eshtân | elvish = lethi-macame | goblin = snusm-am | human = rigu-semod}}
 
 
 
{{skills}}
 
 
 
{{Category|Professions}}
 

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