v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing DF2014:Site finder

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "DF2014"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Exceptional|12:06, 18 May 2015 (UTC)}}
+
#REDIRECT [[Site finder]]
{{av}}
 
The '''site finder''' is a menu on the [[embark screen]] that helps the player search for embark positions based on preferences. It can be invoked from the embark screen by pressing {{k|f}}.
 
 
 
[[Image:DF2012_Site_Finder.png]]
 
 
 
The highlighted feature can be switched by using {{k|↑}} and {{k|↓}}, the setting can be selected using {{k|←}} and {{k|→}} or the analogous keys on the keypad ({{k|8}} {{k|2}} and {{k|4}} {{k|6}}).
 
 
 
A selection set to N/A will not influence the search, while a setting other than that does not guarantee a hit - if we use the example of a 2x2 location with a river, no aquifer, and multiple deep and shallow metals, it is quite possible that there is no such site on your world map. The finder will then display a '''candidate''' that fits as many as possible of the selected settings in the desired size.
 
 
 
The search will check the entire world. If there are multiple sites that match your settings, the site finder will mark all acceptable sites on the Region and World maps and allow you to examine them for yourself.
 
 
 
More information on some of the settings can be found on the [[World generation]] page.
 
 
 
== X Dimension / Y Dimension ==
 
Range for either: 2 to 16
 
 
 
This setting controls the initial size of the embark rectangle. The finder searches the world map for the selected features using a rectangle of the selected size. A larger rectangle will usually lead to a higher chance of finding all selected features due to the site being larger, but will impact game performance (the larger the rectangle, the lower the FPS).
 
 
 
== Savagery ==
 
Range: N/A, Low, Medium, High
 
 
 
These settings mean the same as the '''Benign, Neutral, Savage''' settings on the [[Regions]] page.
 
 
 
== Evil ==
 
Range: N/A, Low, Medium, High
 
 
 
These settings relate to the '''Good, Neutral, Evil''' designations on the [[Regions]] page.
 
 
 
It also seems to be an average for the selected area: an area evenly divided between Good and Evil will show up on a search for "Medium", while "Good" will usually turn up a predominantly good area.
 
 
 
== Elevation ==
 
Range: N/A, Low, Medium, High
 
 
 
If this is set to low, the result will be mostly flat land. Medium and high search for hills/mountains respectively.
 
 
 
== Temperature ==
 
Range: N/A, Low, Medium, High
 
 
 
This does not correspond directly to Freezing/Cold, Temperate/Warm, Hot/Scorching (see [[Climate]]).
 
 
 
The low setting will only show freezing biomes.
 
 
 
Medium will show most of the biomes including cold, temperate, warm, hot and the majority of the scorching ones.
 
 
 
The high setting shows only a fraction of the scorching biomes.
 
 
 
 
 
<!--http://imgur.com/a/0Be1Z-->
 
 
 
== Rain ==
 
Range: N/A, Low, Medium, High
 
 
 
Selects the amount of rain/snow{{verify}} to expect (see [[Weather]]).
 
 
 
== Drainage ==
 
Range: N/A, Low, Medium, High
 
 
 
This, along with other factors, determines the terrain type to look for. High drainage areas include glaciers and deserts. Low drainage areas include swamps and marshes.
 
 
 
== Flux Stone ==
 
Range: N/A, No, Yes
 
 
 
Controls whether a candidate must have [[flux]] stone.
 
It may be a good idea to check the layers list to confirm you have flux close to the surface, since the site finder will happily count a marble layer 1 z-level above the magma sea as an embark site that does contain flux.
 
 
 
== Aquifer ==
 
Range: N/A, No, Yes
 
 
 
Controls whether a candidate must have an [[aquifer]].
 
 
 
== River ==
 
Range: N/A, No, Yes
 
 
 
Controls whether a candidate must have a [[river]].
 
 
 
== Shallow Metal ==
 
Range: N/A, None, Yes, Multiple
 
 
 
Controls whether a site must have shallow [[metal]](s).
 
 
 
Metals appear to be classified as "shallow" if they occur within the first 2 stone layers, except for Sand Deserts and Shallow Oceans which count the first ''5'' stone layers.
 
 
 
== Deep Metal ==
 
Range: N/A, None, Yes, Multiple
 
 
 
Controls whether a site must have deep [[metal]](s).
 
 
 
== Soil ==
 
Range: N/A, None, ≤ Little, ≤ Some, ≤ Deep
 
 
 
Controls how much [[soil]] a site is allowed.
 
 
 
== Clay ==
 
Range: N/A, No, Yes
 
 
 
Controls whether a candidate must have [[clay]].
 
{{Category|Interface}}
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: