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Editing DF2014 Talk:Adventurer mode character creation
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This page says that appearance doens't affect anything, while [[Weapon]] page says: | This page says that appearance doens't affect anything, while [[Weapon]] page says: | ||
In adventurer mode, however, it is possible to wield a two-handed sword, or any multi-grasp weapon, in one hand without penalty (allowing for the simultaneous use of a shield) if your character passes the one-handed check for single-handing a multi-grasp weapon. For example, if you create a human character, and manage to spawn into a world with a "broad body" or a "tall body" in the character description, you will be able to single-hand any multi-grasp weapon (and will be forced to, much like you are forced to single-hand any single-grasp weapon) | In adventurer mode, however, it is possible to wield a two-handed sword, or any multi-grasp weapon, in one hand without penalty (allowing for the simultaneous use of a shield) if your character passes the one-handed check for single-handing a multi-grasp weapon. For example, if you create a human character, and manage to spawn into a world with a "broad body" or a "tall body" in the character description, you will be able to single-hand any multi-grasp weapon (and will be forced to, much like you are forced to single-hand any single-grasp weapon) | ||
[[User:Tankistqazwsx|Tankistqazwsx]] ([[User talk:Tankistqazwsx|talk]]) 07:18, 26 March 2020 (UTC) | [[User:Tankistqazwsx|Tankistqazwsx]] ([[User talk:Tankistqazwsx|talk]]) 07:18, 26 March 2020 (UTC) | ||
*Broadness and tallness should affect wielding, as they are directly proportional to your size, which does. I’m not sure 100% sure on muscularity/STRENGTH, it might or might not. [[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 10:14, 26 March 2020 (UTC) | *Broadness and tallness should affect wielding, as they are directly proportional to your size, which does. I’m not sure 100% sure on muscularity/STRENGTH, it might or might not. [[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 10:14, 26 March 2020 (UTC) | ||
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