v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "DF2014 Talk:Catsplosion"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 2: Line 2:
  
 
:I don't think it's obsolete. Just because catsplosions can be avoided more easily doesn't make them less severe when they occur - dozens of gelded cats running around have the same impact on FPS as ungelded cats. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 19:16, 24 October 2015 (UTC)
 
:I don't think it's obsolete. Just because catsplosions can be avoided more easily doesn't make them less severe when they occur - dozens of gelded cats running around have the same impact on FPS as ungelded cats. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 19:16, 24 October 2015 (UTC)
 +
 +
cringe

Revision as of 11:10, 17 July 2017

As of DF2014, this article, funny as it is, should probably be replaced with a redirect to Gelder. I don't dare to be the one who butchers it like that, however, at least not without getting feedback first. Electrolisk (talk) 17:56, 23 October 2015 (UTC)

I don't think it's obsolete. Just because catsplosions can be avoided more easily doesn't make them less severe when they occur - dozens of gelded cats running around have the same impact on FPS as ungelded cats. —Lethosor (talk) 19:16, 24 October 2015 (UTC)

cringe