v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Deity

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
  
 
Worship of deities is denoted by what [[civilization]] a creature belongs to. [[Dwarf|Dwarven]] and [[human]] civilizations worship multiple deities, most of which are often depicted as being of their own race, though, on occasion, they may worship a deity that is depicted as an [[animal]] or [[vermin]]. [[Elf|Elven]] civilizations do not worship deities, and instead believe in a particular [[force]] amongst multiple such that permeate the forests. [[Goblin]]s and [[kobold]]s, meanwhile, do not worship anything by default. Because worship is denoted by civilization, it is possible for elves, goblins or [[animal people]] who have joined a religious civilization to worship their deities.
 
Worship of deities is denoted by what [[civilization]] a creature belongs to. [[Dwarf|Dwarven]] and [[human]] civilizations worship multiple deities, most of which are often depicted as being of their own race, though, on occasion, they may worship a deity that is depicted as an [[animal]] or [[vermin]]. [[Elf|Elven]] civilizations do not worship deities, and instead believe in a particular [[force]] amongst multiple such that permeate the forests. [[Goblin]]s and [[kobold]]s, meanwhile, do not worship anything by default. Because worship is denoted by civilization, it is possible for elves, goblins or [[animal people]] who have joined a religious civilization to worship their deities.
 
Note that despite his meta importance, [[Armok]] is not a deity, as he doesn't actually exist in-game.
 
  
 
==Fortress mode==
 
==Fortress mode==
Each dwarf, and many other creatures ([INTELLIGENT]/[CAN_LEARN+CAN_SPEAK] ''at least, such was presumably the intent''), have one or more deities listed among their [[relationship]]s. Almost all dwarves believe in at least one deity; most believe in two, and some three. In the case of your dwarves, you can see the degree of belief they profess (''"faithful worshipper"'', ''"casual worshipper"'', etc.). Praying to deities is one of the most common ways a dwarf can fulfill their [[need]]s.
+
Each dwarf, and many other creatures ([INTELLIGENT]/[CAN_LEARN+CAN_SPEAK] ''at least, such was presumably the intent''), have one or more deities listed among their [[relationship]]s. Almost all dwarves believe in at least one deity...most believe in two, and some three. In the case of your dwarves, you can see the degree of belief they profess (''"faithful worshipper"'', ''"casual worshipper"'', etc.).
  
 
[[Fortress mode]] includes [[temples]] that can be dedicated to individual deities. Dwarven deities are also represented in [[statue]]s, [[engraving]]s and [[figurine]]s.
 
[[Fortress mode]] includes [[temples]] that can be dedicated to individual deities. Dwarven deities are also represented in [[statue]]s, [[engraving]]s and [[figurine]]s.
  
 
==Adventurer mode==
 
==Adventurer mode==
[[File:deity_preview.jpg|thumb|160px|right|Example of a trippy-looking god.]]
+
[[File:deity_preview.jpg|thumb|160px|right|Example of a trippy-looking god.]]Adventurers can select a deity or religion to follow during character creation, and choosing for them to be more than a casual worshipper will add the [[need]] to pray, which can be satisfied by [[talking]] to them. There is currently no way to add a followed deity, religion, or prayer need to an adventurer during play (other than [[DFHack]]). In [[adventurer mode]], [[site]]s such as monasteries, fortresses, and human towns may contain [[temple]]s of various designs possibly inhabited by [[priest]]s dedicated to a deity - if a worshipper of that deity were to desecrate a [[statue]] at that temple there may be consequences. [[Shrine]]s may also be found at those and other types of sites where [[dice]] can be found, which can be rolled to maybe gain a boon or curse.
Adventurers can select a deity or religion to follow during character creation, and choosing for them to be more than a casual worshipper will add the [[need]] to pray, which can be satisfied by [[talking]] to them. There is currently no way to add a followed deity, religion, or prayer need to an adventurer during play (other than [[DFHack]]). In [[adventurer mode]], [[site]]s such as monasteries, fortresses, and human towns may contain [[temple]]s of various designs possibly inhabited by [[priest]]s dedicated to a deity - if a worshipper of that deity were to desecrate a statue at that temple there may be consequences. [[Shrine]]s may also be found at those and other types of sites where [[dice]] can be found, which can be rolled to maybe gain a boon or curse.
 
  
 
==Interaction in the world==
 
==Interaction in the world==

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: