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Editing Design strategies
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[[Wall]]s are, by far and away, the single most powerful tool you have to combat enemies. Walls are currently invincible against any known force but the mighty dwarven [[pick]]. Putting a wall between your vulnerable and valuable civilians (and the others, too, why not?) and the things trying to kill them is the highest priority you have. | [[Wall]]s are, by far and away, the single most powerful tool you have to combat enemies. Walls are currently invincible against any known force but the mighty dwarven [[pick]]. Putting a wall between your vulnerable and valuable civilians (and the others, too, why not?) and the things trying to kill them is the highest priority you have. | ||
− | Building walls can take time and micromanagement, but building a maze (and stuffing it with traps) is a good way to slow invaders down, especially if you get forewarning from scouts. The longer invaders take to reach you, the more time you have to get your militia in place. However, since the advent of [[ | + | Building walls can take time and micromanagement, but building a maze (and stuffing it with traps) is a good way to slow invaders down, especially if you get forewarning from scouts. The longer invaders take to reach you, the more time you have to get your militia in place. However, since the advent of [[climbing]], keep in mind that just having 1-z-level walls are not enough. Place [[fortifications]] at the tops to stop climbers. |
Digging ditches/[[moat]]s, then removing the ramps can also be useful as a faster method of creating impassable terrain for non-fliers, which have the added advantage of allowing [[Crossbowman|marksdwarves]] to shoot over them. Easier still is just using the "natural walls" of a hill, and removing all the ramps on one side or the other of the hill while building walls between the gaps. Climbing, however, makes this not enough for all circumstances. Either carve or build unclimbable [[fortifications]], or else dig another z-level down, and then dig two tiles under the rim of your platform to create an overhang that is impossible to climb. | Digging ditches/[[moat]]s, then removing the ramps can also be useful as a faster method of creating impassable terrain for non-fliers, which have the added advantage of allowing [[Crossbowman|marksdwarves]] to shoot over them. Easier still is just using the "natural walls" of a hill, and removing all the ramps on one side or the other of the hill while building walls between the gaps. Climbing, however, makes this not enough for all circumstances. Either carve or build unclimbable [[fortifications]], or else dig another z-level down, and then dig two tiles under the rim of your platform to create an overhang that is impossible to climb. |