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Editing Foul blendec

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'''Foul blendecs''' are [[fanciful]], intelligent [[creature]]s found in certain [[evil]]-aligned [[forest]]s. Standing as the size of a [[dwarf]], these skull-headed creatures spawn rarely, in groups of 3 to 5 individuals who will menace everything smaller than themselves. They will attack dwarves who provoke them (or at least are supposed to, but currently don't {{bug|10031}}) and may cause great injury unless countered by a [[military]] squad. They are a male-only race - no female foul blendecs exist - and are also immortal, only dying to violence and disease.
 
'''Foul blendecs''' are [[fanciful]], intelligent [[creature]]s found in certain [[evil]]-aligned [[forest]]s. Standing as the size of a [[dwarf]], these skull-headed creatures spawn rarely, in groups of 3 to 5 individuals who will menace everything smaller than themselves. They will attack dwarves who provoke them (or at least are supposed to, but currently don't {{bug|10031}}) and may cause great injury unless countered by a [[military]] squad. They are a male-only race - no female foul blendecs exist - and are also immortal, only dying to violence and disease.
  
Foul blendecs are sapient and can open unlocked [[door]]s, though they're unlikely to enter a fortress unless chasing dwarves inside. As described, they're completely eye-less, but can still see through {{token|EXTRAVISION}} (meaning it's impossible to blind them). They possess a [[pet]] value of 250, but lack the necessary tokens to be [[Animal trainer|trainable]] (and even if [[Modding|modded]] to be trainable, the fact they are intelligent creatures will lead to [[DF2014:Animal_trainer#Taming_intelligent_creatures|strange behavior]]). Due to the aforementioned intelligence, dwarves will not [[butcher]], eat or use products made from foul blendecs, limiting their use to occupying space in your [[refuse]] [[stockpile]], [[live training]] or putting them somewhere more to your liking if you capture one in a [[cage]] [[trap]].
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Foul blendecs are sapient and can open unlocked [[door]]s, though they're unlikely to enter a fortress unless chasing dwarves inside. As described, they're completely eye-less, but can still see through {{token|EXTRAVISION}} (meaning it's impossible to blind them). They possess a [[pet]] value of 250, but lack the necessary tokens to be [[Animal trainer|trainable]] (and even if [[Modding|modded]] to be trainable, the fact they are intelligent creatures will lead to [[Known bugs and issues|strange behavior]]). Due to the aforementioned intelligence, dwarves will not [[butcher]], eat or use products made from foul blendecs, limiting their use to occupying space in your [[refuse]] [[stockpile]], [[live training]] or putting them somewhere more to your liking if you capture one in a [[cage]] [[trap]].
  
 
Their [[good]] counterparts are the [[satyr]]s.
 
Their [[good]] counterparts are the [[satyr]]s.

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