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Editing Intelligent undead
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− | + | '''Intelligent undead''' {{Tile|Ñ|3:1}} is a generalized name for all undead creatures that are sentient (not [[zombie]]s), yet don’t fit into the molds for [[vampire]]s, [[necromancer]]s, or [[mummy|mummies]]. | |
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− | Intelligent undead are | + | Intelligent undead are formerly [[historical figure]]s, raised by necromancers to serve as lieutenants in their undead armies. Unlike zombies, intelligent undead retain much of their original personality once revived. The full extent of this is not known, however. |
− | Intelligent undead all belong to a type, | + | Intelligent undead all belong to a type, dependant on the [[secret]] known by the one who raised them. Each type is assigned an unique name and a set of magic powers, making no two types truly alike. |
− | + | ==Naming== | |
− | + | The phrase ”intelligent undead” does not actually appear within the game. Instead, each kind of intelligent undead receives a proceedually generated name. This name is composed of two parts. The first part alludes to it being undead (e.g. ”putrid”, ”risen”, ”grave”) or its nature as a vile [[night creature]] (e.g. ”night”, ”grim”). The second part is always a noun, and sometimes describes it as being undead (e.g. ”zombie”) but as often simply makes it sound threatening (e.g. ”one”, ”slayer”, ”butcher”). | |
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==Powers== | ==Powers== | ||
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− | + | Each type of intelligent is given a set of magic powers. It seems they are normally given only one, but intelligent undead with up to four distinct powers have been confirmed to exist. These powers range from the relatively harmless (cause blisters) to the extremely lethal (rot the target’s nerves), to the more fantastic such as changing the weather. Intelligent undead are made even more dangerous by the ease of which they can use their powers; even at a distance merely the flick of a finger may cause your dwarves’ eyes to rot off. | |
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