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Editing List of mods

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{{For/see|an overview of the modding possibilities in Dwarf Fortress|[[Modding]]}}
 
  
==[https://steamcommunity.com/app/975370/workshop/ Steam Workshop]==
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==[http://www.bay12forums.com/smf/index.php?topic=28829.0 Community Mod List]==
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==[http://www.bay12forums.com/smf/index.php?topic=148265.0 Modest Mod]==
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'''''Current version: 0.40.24-1''''' for '''''DF Version 0.40.24'''''<br >
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'''''Legacy version: [http://www.bay12forums.com/smf/index.php?topic=105871.0 2.1]''''' for '''''DF Version 0.34.11'''''<br >
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'''Description:'''
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'''Author:''' Igfig<br />
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'''Custodian:''' Button<br />
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'''Type:''' Modpack<br />
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'''Summary:''' The Modest Mod is a collection of vital bugfixes and tweaks that everyone should be able to use comfortably and without reservation. This mod doesn't add anything new. It doesn't do anything controversial. It's just like vanilla DF, but a little better. French vanilla.
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See forum thread for the list of changes.<br >
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Support is provided for Phoebus, Spacefox and ASCII tilesets. (Be sure to install Modest Mod '''after''' the graphics pack.)<br >
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[http://dffd.bay12games.com/file.php?id=10523 Download (ASCII-compatible)]<br />
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[http://dffd.bay12games.com/file.php?id=10546 Download (Phoebus-compatible)]<br />
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[http://dffd.bay12games.com/file.php?id=10571 Download (Spacefox-compatible)]<br />
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[http://www.bay12forums.com/smf/index.php?topic=148265.0 Forum thread]
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==[http://www.bay12forums.com/smf/index.php?board=24.0 Masterwork Dwarf Fortress (MDF)]==
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'''''Current version: V1.08''''' for '''''DF Version 0.42.06'''''<br >
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'''''Legacy version: {{DF:Current/mw}} ''''' for '''''DF Version 0.34.11'''''<br >
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'''Description:'''
  
The [[Release_information/50.01|v50.01]] Steam release added support for the [https://steamcommunity.com/workshop/about/?appid=975370 Steam Workshop]. You can install mods from the Steam interface if you own Dwarf Fortress on Steam.
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Author: Meph<br />
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Type: Modpack<br />
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Summary: A massive modpack containing the best of the greatest mods, as well as fully configurable settings, with +100 options, as well as a wealth of new content, including: +45 buildings, +850 creatures, +160 plants, +120 trees, +25 instruments, +85 toys, +85 food types, +75 weapons and armor, +75 engravings, +250 pref-strings, +30 civs, and more!<br >
  
==[http://www.bay12forums.com/smf/index.php?topic=28829.0 Community Mod List]==
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Masterwork provides texture pack support for Phoebus, Ironhand and ASCII tilesets, and has a fully integrated Fortress Defense II, as well as configurable creature settings.<br >
{{Under construction}}
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'''Note''':The 42.06 version doesn't have all the feature of legacy, but it is being rapidly updated.
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Download: [http://dffd.bay12games.com/file.php?id=10702 v0.40] [http://dffd.bay12games.com/file.php?id=5315 v0.34]<br />
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[[Masterwork:Main Page|Masterwork Mod Wiki]]<br />
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[http://www.bay12forums.com/smf/index.php?board=24.0 Bay12 sub-forum]
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==[http://www.bay12forums.com/smf/index.php?topic=140725.0: vilous Mod]==
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'''''Current version: 1.3''''' for '''''DF Version 0.42.xx'''''<br >
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'''Description:'''
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Author: Skie, Chronojiuj, Vellarain, Darklord92<br />
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Type: Major<br />
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Summary:For fans of the World of Vilous setting created by Mick39. For those who have just found this mod; This mod introduces several new races and wildlife into the game from the fantasy setting Vilous.
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Adds:
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*sergal race
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*Nevrean race
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*Talyxian race
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*Agundner race
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*Assorted Tal wildlife
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*New items
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all of which come in packs that can be included or left out for different configurations of the mod.
  
A more complete list of mods (compared to this one) is on the Bay 12 forum. The list includes updated links to a multitude of mods, utilities and modding utilities. All featured mods are catered for version 40.01 and up, though some of them might be outdated, and not work with the current version. There also exists links to threads of similar function for the older versions.
 
  
The list does not, however, encompass all up-to-date mods published on the forum, for that one has to search through the [http://www.bay12forums.com/smf/index.php?board=27.0 Mod Releases board], or even the [http://dffd.bay12games.com/index.php Dwarf Fortress File Depot], the site where nigh all uploaded mods are stored.
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[http://dffd.bay12games.com/file.php?id=5255 Download]
  
== Notable Mods ==
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==[http://www.bay12forums.com/smf/index.php?topic=52988.0 OldGenesis Mod]==
{{Under construction}}
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'''''Current version: 0.40.24b''''' (May 2015) for '''''DF Version 0.40.24'''''
  
This section is currently empty, as few mods have been updated to v50.0x. Feel free to copy over mod info from other namespaces, if/when those mods get updated.
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'''Description:'''
  
== See Also ==
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Author: [[User:Deon|Deon]]<br />
* [[Graphics set repository]]
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Maintainer and contributor: TomiTapio<br />
* [[Modding]]
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Type: Total Conversion<br />
[[ru:List of mods]]
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Summary:<br />
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- Three graphical versions (ASCII, Ironhand, Phoebus)<br />
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- Adventure mode crafting and spells<br />
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- 10 dwarven castes, including learning-disability Domple Dwarves (they're good with animals).<br />
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- 16 races/subraces<br />
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- cool real-world minerals like fluorspar, biotite(dark iron-rich mica), migmatite(gorgeous), hornfels, greenstone, elvan, zeolite, syenite, scoria, pumice(porous volcanic), augite, azurite, corundum, sphene, barite, pegmatite.<br /> Pink marble, pure marble, black marble[bitumin-darkened limestone], rapagranite(circular patterns granite), pentlandite ore (iron and nickel).<br />
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- 50+ new items, weapons, toys. You need oil lamps and shaman rings to build certain workshops.<br />
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- Reworked plants and trees, many new plants and trees were added.<br />
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- Evil and good biomes have more diverse plantlife/trees.<br />
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- Different trees have different value of wood. Value 1 for charcoal, value 2 and 3 for furniture and wooden weapons.<br />
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- Metalworking is reworked; many new alloys and metal types; magical metals; alchemy.<br />
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- Dozens of new workshops, including an Altar of War and Altar of Nature.<br />
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- Material and tissue overhaul; combat is deadlier and more realistic. Crossbow bolt to toe: don't faint from pain. <br />
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- Many tiers of leather. Small critters provide barely usable suede while megabeasts grant you deephide which is almost as good as metal. The leather tiers are: suede/leather/hide/mythskin/deephide.<br />
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- Caverns have visually noticeable difference in plants and critters; no longer caverns 1 will look the same as caverns 2 or cavens 3.<br />
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- Bogeymen disabled in worldgen init file, for better adventuring.<br />
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[http://www.bay12games.com/forum/index.php?topic=52988.0 Forum Thread] [http://www.bay12forums.com/smf/index.php?topic=52988.msg5551342#msg5551342 Forum post when 0.40.xx version]<br />
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[http://dffd.bay12games.com/file.php?id=10824 Download Ironhand]
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[http://dffd.bay12games.com/file.php?id=10832 Download Phoebus]
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[http://dffd.bay12games.com/file.php?id=10831 Download ascii]

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