DF2014:List of mods

From Dwarf Fortress Wiki
(Redirected from List of mods)
Jump to: navigation, search
This article is about the current version of DF.
MOD This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution.

Contents

[edit] Community Mod List

[edit] Modest Mod

Current version: 0.42.06-1 for DF Version 0.42
Legacy version: 2.1 for DF Version 0.34.11

Description:

Author: Igfig
Custodian: Button
Type: Modpack
Summary: The Modest Mod is a collection of vital bugfixes and tweaks that everyone should be able to use comfortably and without reservation. This mod doesn't add anything new. It doesn't do anything controversial. It's just like vanilla DF, but a little better. French vanilla.

See forum thread for the list of changes.

Support is provided for Phoebus, Spacefox and ASCII tilesets. (Be sure to install Modest Mod after the graphics pack.)

Download (ASCII-compatible)
Download (Phoebus-compatible)
Download (Spacefox-compatible)
Forum thread

[edit] Masterwork Dwarf Fortress (MDF)

Current version: V1.23 for DF Version 0.43.03
Legacy version: v6.2 for DF Version 0.34.11

Description:

Author: Meph
Type: Modpack
Summary: A massive modpack containing the best of the greatest mods, as well as fully configurable settings, with +100 options, as well as a wealth of new content, including: +45 buildings, +850 creatures, +160 plants, +120 trees, +25 instruments, +85 toys, +85 food types, +75 weapons and armor, +75 engravings, +250 pref-strings, +30 civs, and more!

Masterwork provides texture pack support for Phoebus, Ironhand and ASCII tilesets, and has a fully integrated Fortress Defense II, as well as configurable creature settings.

Note:The 42.06 version doesn't have all the feature of legacy, but it is being rapidly updated.


Download: v0.40 v0.34
Masterwork Mod Wiki
Bay12 sub-forum

[edit] vilous Mod

Current version: 1.3 for DF Version 0.42.xx

Description:

Author: Skie, Chronojiuj, Vellarain, Darklord92
Type: Major
Summary:For fans of the World of Vilous setting created by Mick39. For those who have just found this mod; This mod introduces several new races and wildlife into the game from the fantasy setting Vilous.

Adds:

  • sergal race
  • Nevrean race
  • Talyxian race
  • Agundner race
  • Assorted Tal wildlife
  • New items

all of which come in packs that can be included or left out for different configurations of the mod.


Download

[edit] OldGenesis Mod

Current version: 0.40.24b (May 2015) for DF Version 0.40.24

Description:

Author: Deon
Maintainer and contributor: TomiTapio
Type: Total Conversion
Summary:
- Three graphical versions (ASCII, Ironhand, Phoebus)
- Adventure mode crafting and spells
- 10 dwarven castes, including learning-disability Domple Dwarves (they're good with animals).
- 16 races/subraces
- cool real-world minerals like fluorspar, biotite(dark iron-rich mica), migmatite(gorgeous), hornfels, greenstone, elvan, zeolite, syenite, scoria, pumice(porous volcanic), augite, azurite, corundum, sphene, barite, pegmatite.
Pink marble, pure marble, black marble[bitumin-darkened limestone], rapagranite(circular patterns granite), pentlandite ore (iron and nickel).
- 50+ new items, weapons, toys. You need oil lamps and shaman rings to build certain workshops.
- Reworked plants and trees, many new plants and trees were added.
- Evil and good biomes have more diverse plantlife/trees.
- Different trees have different value of wood. Value 1 for charcoal, value 2 and 3 for furniture and wooden weapons.
- Metalworking is reworked; many new alloys and metal types; magical metals; alchemy.
- Dozens of new workshops, including an Altar of War and Altar of Nature.
- Material and tissue overhaul; combat is deadlier and more realistic. Crossbow bolt to toe: don't faint from pain.
- Many tiers of leather. Small critters provide barely usable suede while megabeasts grant you deephide which is almost as good as metal. The leather tiers are: suede/leather/hide/mythskin/deephide.
- Caverns have visually noticeable difference in plants and critters; no longer caverns 1 will look the same as caverns 2 or cavens 3.
- Bogeymen disabled in worldgen init file, for better adventuring.
Forum Thread Forum post when 0.40.xx version
Download Ironhand Download Phoebus Download ascii

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox
Advertisement