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Editing Masterwork:Orcish workshops

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==Overview==
 
==Overview==
  
Orcs can use most all of the workshops from vanilla Dwarf Fortress. For the most part we won't go into too much detail as there's not too much to say about these 'shops: like most races, they cook and brew, hew blocks from stone, and process cloth from plants.  Orcs can use some of the workshops introduced in Masterwork, including the Boneyard, Storage Unit, Crucible, Fishpond, Slag Pit, and Apothecary.  The Boneyard and Storage Unit, in particular, are key fixtures in an Orcish fort for processing the enemy and their belongings.
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Orcs can use most all of the workshops from vanilla Dwarf Fortress. For the most part we won't go into too much detail as, there's not too much to say about these 'shops: like most races, they cook and brew, hew blocks from stone, and process cloth from plants.  Orcs can use some of the workshops introduced in Masterwork, including the Boneyard, Storage Unit, Crucible, Fishpond, Slag Pit, and Apothecary.  The Boneyard and Storage Unit, in particular, are key fixtures in an Orcish fort for processing the enemy and their belongings.
  
A few Masterwork shops the Orcs can use in a limited capacity. For example, Orcs can make common alloys at the metallurgist, but they cannot produce patternwelded mithril bars or other fine dwarven alloys there.  Orcs can use the Trap Engineer, but not the advanced "2nd level" of upgrades.   
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A few Masterwork shops, the Orcs can use in a limited capacity. For example, Orcs can make common alloys at the metallurgist, but they cannot produce patternwelded mithril bars or other fine dwarven alloys there.  Orcs can use the Trap Engineer, but not the advanced "2nd level" of upgrades.   
  
 
Orcs lack access to uniquely Dwarven Masterwork mod buildings like the Gemforge and Glassforge, the Library system, Timberyard, advanced metal Forge and Furnaces, the Armory and Weaponry, Runesmith, and Armok Religion buildings.   
 
Orcs lack access to uniquely Dwarven Masterwork mod buildings like the Gemforge and Glassforge, the Library system, Timberyard, advanced metal Forge and Furnaces, the Armory and Weaponry, Runesmith, and Armok Religion buildings.   

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