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Editing Masterwork:Orcish workshops

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==Traditional Orcish Workshops==
 
==Traditional Orcish Workshops==
*{{k|CTRL}}-{{k|t}} [[Tribal wargear]]:
+
*{{K|CTRL-t}} [[Tribal wargear]]:
 
** Uses bone, ash, leather, and blood to create fine tribal weapons and armor
 
** Uses bone, ash, leather, and blood to create fine tribal weapons and armor
 
** Requires no anvil, but weapon recipes are fairly complex and time consuming
 
** Requires no anvil, but weapon recipes are fairly complex and time consuming
 
** A few warcrafts for stone, obsidian, and adamantine
 
** A few warcrafts for stone, obsidian, and adamantine
  
*{{k|CTRL}}-{{k|h}} [[Orcish fletcher]]:
+
*{{K|CTRL-h}} [[Orcish fletcher]]:
 
** Uses leather reinforcements to craft powerful composite bows
 
** Uses leather reinforcements to craft powerful composite bows
 
** Crafts batches of metal jagged arrows
 
** Crafts batches of metal jagged arrows
 
** With foreign toolkits, also can craft enchanted arrows
 
** With foreign toolkits, also can craft enchanted arrows
  
*{{k|CTRL}}-{{k|f}} [[Orcish factory]]:
+
*{{K|CTRL-f}} [[Orcish factory]]:
 
** Mass produces building materials from clay and other material
 
** Mass produces building materials from clay and other material
 
** Burns farmed tree saplings to charcoal
 
** Burns farmed tree saplings to charcoal
 
** Efficiently batch craft basic armor and weapons: for grunts, traps, or the Raiding industry
 
** Efficiently batch craft basic armor and weapons: for grunts, traps, or the Raiding industry
  
*{{k|ALT}}-{{k|a}} [[Arcane forge]]:
+
*{{K|ALT-a}} [[Arcane forge]]:
 
** Uses orichalcum alloy to make forge enchanted weapons and weave dreamcatchers for spellcasters
 
** Uses orichalcum alloy to make forge enchanted weapons and weave dreamcatchers for spellcasters
 
** Uses ironbone to weave runic ammo ''blanks'' to be fired from enchanted weapons
 
** Uses ironbone to weave runic ammo ''blanks'' to be fired from enchanted weapons
  
*{{k|CTRL}}-{{k|n}} [[Freelancers guild]]:
+
*{{K|CTRL-n}} [[Freelancers guild]]:
 
** Produces Orcish shillings (rusty iron coins) for use at the Raiding Drydock or Warrior's Meadhall
 
** Produces Orcish shillings (rusty iron coins) for use at the Raiding Drydock or Warrior's Meadhall
 
** Accepts bounties (totems, blood), nautical supplies (booze, cloth, pulleys), and foreign currency
 
** Accepts bounties (totems, blood), nautical supplies (booze, cloth, pulleys), and foreign currency
 
** Sells some weapons and gun ammo at somewhat extortionate prices
 
** Sells some weapons and gun ammo at somewhat extortionate prices
  
*{{k|CTRL}}-{{k|d}} [[Raiders drydock]]:
+
*{{K|CTRL-d}} [[Raiders drydock]]:
 
** Uses Longboats, Raiders' weapon kits, and Orcish shillings to conduct a Raid
 
** Uses Longboats, Raiders' weapon kits, and Orcish shillings to conduct a Raid
 
** Random outcome with possibility to generate piles of valuable loot
 
** Random outcome with possibility to generate piles of valuable loot
 
** Source of Goblin & Kobold migrants, Caravanserai blueprints, Barbarian technology, and codexes
 
** Source of Goblin & Kobold migrants, Caravanserai blueprints, Barbarian technology, and codexes
  
*{{k|CTRL}}-{{k|h}} [[Warrior society meadhall]]:
+
*{{K|CTRL-h}} [[Warrior society meadhall]]:
 
** Boost warriors performance with society war-masks and strong brews
 
** Boost warriors performance with society war-masks and strong brews
 
** Combine weapons into both domestic and foreign Society arms kits with unique combinations of attacks
 
** Combine weapons into both domestic and foreign Society arms kits with unique combinations of attacks
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==Traditional Orcish Furnaces==
 
==Traditional Orcish Furnaces==
  
*{{k|CTRL}}-{{k|o}} [[Molten pit]]:
+
*{{K|CTRL-o}} [[Molten pit]]:
*{{k|ALT}}-{{k|o}} Magma molten pit:
+
*{{K|ALT-o}} Magma molten pit:
 
** Batch process iron and bronze bearing ores
 
** Batch process iron and bronze bearing ores
 
** Reforge off-sized gear into makeshift mail
 
** Reforge off-sized gear into makeshift mail
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** Smelt various alloys
 
** Smelt various alloys
  
*{{k|CTRL}}-{{k|d}} [[Damasc foundry]]:
+
*{{K|CTRL-d}} [[Damasc foundry]]:
*{{k|ALT}}-{{k|d}} Magma damasc foundry:
+
*{{K|ALT-d}} Magma damasc foundry:
 
** Artisan weapons including the handcrafted welded mithril dai-katana and welded wolfram morning star
 
** Artisan weapons including the handcrafted welded mithril dai-katana and welded wolfram morning star
 
** Hand inlaid crafts from certain rare metals
 
** Hand inlaid crafts from certain rare metals
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==Voodoo and Sorcery==
 
==Voodoo and Sorcery==
*{{k|SHIFT}}-{{k|t}} Orcish totem pole:
+
*{{K|SHIFT-t}} Orcish totem pole:
 
** War-drums and basic voodoo magic, can be performed by any orc
 
** War-drums and basic voodoo magic, can be performed by any orc
 
** Commune with the spirits (x10) to create Dreamwalker's Talismans, required for more complex magic
 
** Commune with the spirits (x10) to create Dreamwalker's Talismans, required for more complex magic
  
*{{k|SHIFT}}-{{k|a}} Altar of Storms:
+
*{{K|SHIFT-a}} Altar of Storms:
 
** Use codexes to transform Dreamwalkers into Sorcerers, learning a collection of powerful close combat spells
 
** Use codexes to transform Dreamwalkers into Sorcerers, learning a collection of powerful close combat spells
 
** Use mojos to teach any Dreamwalker selected spells from the school of Sorcery
 
** Use mojos to teach any Dreamwalker selected spells from the school of Sorcery
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** Rituals have a chance to create Talismans, spell mojos, and other magical artifacts
 
** Rituals have a chance to create Talismans, spell mojos, and other magical artifacts
  
*{{k|SHIFT}}-{{k|o}} Sun and Stars Orrery:
+
*{{K|SHIFT-o}} Sun and Stars Orrery:
 
** Use codexes to transform Dreamwalkers into Oracles, learning to incant powerful prophecies
 
** Use codexes to transform Dreamwalkers into Oracles, learning to incant powerful prophecies
 
** Use mojos to teach any Dreamwalker selected spells from the school of Astrology
 
** Use mojos to teach any Dreamwalker selected spells from the school of Astrology
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** Rituals have a chance to create Talismans, spell mojos, and other magical artifacts
 
** Rituals have a chance to create Talismans, spell mojos, and other magical artifacts
  
*{{k|SHIFT}}-{{k|o}} Stone Circle:
+
*{{K|SHIFT-o}} Stone Circle:
 
** Use codexes to transform Dreamwalkers into Druids, learning to assail enemies with savage forces of nature
 
** Use codexes to transform Dreamwalkers into Druids, learning to assail enemies with savage forces of nature
 
** Use mojos to teach any Dreamwalker selected spells from the school of Druidism
 
** Use mojos to teach any Dreamwalker selected spells from the school of Druidism
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** Rituals have a chance to create Talismans, spell mojos, and other magical artifacts
 
** Rituals have a chance to create Talismans, spell mojos, and other magical artifacts
  
*{{k|SHIFT}}-{{k|o}} Icecrystal Sanctum:
+
*{{K|SHIFT-o}} Icecrystal Sanctum:
 
** Use codexes to transform Dreamwalkers into Frostskalds, learning destructive elemental magics
 
** Use codexes to transform Dreamwalkers into Frostskalds, learning destructive elemental magics
 
** Use mojos to teach any Dreamwalker selected spells from the school of Elemental Destruction
 
** Use mojos to teach any Dreamwalker selected spells from the school of Elemental Destruction
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Each bazaar workshop requires one Caravanserai Blueprint, normally acquired commonly when raiding merchant shipping at the Raider's drydock.  Additional caravan licenses can alternatively purchased at the Shadowbroker.   
 
Each bazaar workshop requires one Caravanserai Blueprint, normally acquired commonly when raiding merchant shipping at the Raider's drydock.  Additional caravan licenses can alternatively purchased at the Shadowbroker.   
  
*{{k|CTRL}}-{{k|w}} [[Caravanserai]] arms bazaar:
+
*{{K|CTRL-w}} [[Caravanserai]] arms bazaar:
 
** Sell useless arms and armor for silver coins
 
** Sell useless arms and armor for silver coins
 
** Buy arrows, ballista bolts, or trap components
 
** Buy arrows, ballista bolts, or trap components
 
** Buy an assortment of foreign weapons
 
** Buy an assortment of foreign weapons
  
*{{k|CTRL}}-{{k|x}} [[Caravanserai]] farmers bazaar:
+
*{{K|CTRL-x}} [[Caravanserai]] farmers bazaar:
 
** Sell food and booze for copper or silver coins
 
** Sell food and booze for copper or silver coins
 
** Buy wood, seeds, potash, and rare plants
 
** Buy wood, seeds, potash, and rare plants
  
*{{k|CTRL}}-{{k|y}} [[Caravanserai]] shadowbroker:
+
*{{K|CTRL-y}} [[Caravanserai]] shadowbroker:
 
** Obtain platinum coins for black market transactions at all bazaars
 
** Obtain platinum coins for black market transactions at all bazaars
 
** Ransom captives and fence rare goods
 
** Ransom captives and fence rare goods
 
** Buy hard to find foreign tools and Orichalcum alloy
 
** Buy hard to find foreign tools and Orichalcum alloy
  
*{{k|CTRL}}-{{k|z}} [[Caravanserai]] common bazaar:
+
*{{K|CTRL-z}} [[Caravanserai]] common bazaar:
 
** Sell surplus cloth and leather for copper coins
 
** Sell surplus cloth and leather for copper coins
 
** Exchange up copper and silver into gold coins
 
** Exchange up copper and silver into gold coins
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Ghetto buildings require one goblin, kobold, or captive "migrant" (represented in game by a "tool" item).  Goblin and kobold migrants are usually acquired through targeted missions at the Raider's Drydock, while captives are a potential random loot from any Raid.
 
Ghetto buildings require one goblin, kobold, or captive "migrant" (represented in game by a "tool" item).  Goblin and kobold migrants are usually acquired through targeted missions at the Raider's Drydock, while captives are a potential random loot from any Raid.
  
*{{k|CTRL}}-{{k|g}} [[Goblin tinkerer]]:
+
*{{K|CTRL-g}} [[Goblin tinkerer]]:
 
** Craft flachette dartguns and gunpowder weapons, and ammo
 
** Craft flachette dartguns and gunpowder weapons, and ammo
 
** With dwarven foreign toolkits, upgrade trap components
 
** With dwarven foreign toolkits, upgrade trap components
 
** Batch smelt some ores, particularly some of those used for gunners' lead and brass
 
** Batch smelt some ores, particularly some of those used for gunners' lead and brass
  
*{{k|CTRL}}-{{k|m}} [[Goblin sawmill shanty]]:
+
*{{K|CTRL-m}} [[Goblin sawmill shanty]]:
 
** Efficiently produce wooden build material from logs
 
** Efficiently produce wooden build material from logs
 
** Batch produce chairs, cabinets, bins, and barrels from wood and any metal
 
** Batch produce chairs, cabinets, bins, and barrels from wood and any metal
  
*{{k|CTRL}}-{{k|c}} [[Goblin stonecutter's shanty]]:
+
*{{K|CTRL-c}} [[Goblin stonecutter's shanty]]:
 
** Selectively produce magma safe rock components
 
** Selectively produce magma safe rock components
 
** Build rock ammo, trap components, crude weapons, and anvil
 
** Build rock ammo, trap components, crude weapons, and anvil
 
** Batch produce coffers, doors and tables from blocks and any metal
 
** Batch produce coffers, doors and tables from blocks and any metal
  
*{{k|CTRL}}-{{k|k}} [[Kobold textile hut]]:
+
*{{K|CTRL-k}} [[Kobold textile hut]]:
 
** Wicker bins and furniture
 
** Wicker bins and furniture
 
** Clothing sets
 
** Clothing sets
  
*{{k|CTRL}}-{{k|i}} [[Kobold poisoner's hut]]:
+
*{{K|CTRL-i}} [[Kobold poisoner's hut]]:
 
** Coat ammo, weapons, and trap components with deadly poisons
 
** Coat ammo, weapons, and trap components with deadly poisons
  
*{{k|CTRL}}-{{k|j}} [[Kobold tracker's hut]]:
+
*{{K|CTRL-j}} [[Kobold tracker's hut]]:
 
** Craft darts from various materials in batches
 
** Craft darts from various materials in batches
 
** Attempt to acquire gems, silver, and other shiny goods
 
** Attempt to acquire gems, silver, and other shiny goods
  
*{{k|ALT}}-{{k|z}} Dwarf [[Labor cell]]:
+
*{{K|ALT-z}} Dwarf [[Labor cell]]:
 
** Creates stone and ore in exchange for booze
 
** Creates stone and ore in exchange for booze
  
*{{k|ALT}}-{{k|e}} Elf [[Labor cell]]:
+
*{{K|ALT-e}} Elf [[Labor cell]]:
 
** Creates wood in exchange for meat
 
** Creates wood in exchange for meat
  
*{{k|ALT}}-{{k|h}} Human [[Labor cell]]:
+
*{{K|ALT-h}} Human [[Labor cell]]:
 
** Creates crafts in exchange for fish  
 
** Creates crafts in exchange for fish  
  
*{{k|ALT}}-{{k|f}} Drow [[Labor cell]]:
+
*{{K|ALT-f}} Drow [[Labor cell]]:
 
** Creates silk in exchange for plants
 
** Creates silk in exchange for plants
  
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Barbarian technology building blueprints are obtained rarely when raiding foreign civilizations from the Raiders' Drydock.
 
Barbarian technology building blueprints are obtained rarely when raiding foreign civilizations from the Raiders' Drydock.
  
*{{k|CTRL}}-{{k|m}} Coal-stoked [[Fluidcaster]]
+
*{{K|CTRL-m}} Coal-stoked [[Fluidcaster]]
*{{k|ALT}}-{{k|m}} Magma-powered [[Fluidcaster]]
+
*{{K|ALT-m}} Magma-powered [[Fluidcaster]]
 
** Create and fill water- and magma-tankers, including the fearsome bladetanker heavy weapon.
 
** Create and fill water- and magma-tankers, including the fearsome bladetanker heavy weapon.
 
** Fill flasks with magma to be deployed in the cistern workshop.
 
** Fill flasks with magma to be deployed in the cistern workshop.
 
** The fluidcaster blueprint can also be crafted from Blood of Armok at the Arcane forge.
 
** The fluidcaster blueprint can also be crafted from Blood of Armok at the Arcane forge.
  
*{{k|CTRL}}-{{k|f}} [[Ancient foundry]]
+
*{{K|CTRL-f}} [[Ancient foundry]]
*{{k|ALT}}-{{k|f}} Ancient magma foundry
+
*{{K|ALT-f}} Ancient magma foundry
 
** Smelt deep-bronze and orichalcum alloys
 
** Smelt deep-bronze and orichalcum alloys
 
** Forge powerful superior quality weapons
 
** Forge powerful superior quality weapons
  
*{{k|ALT}}-{{k|s}} [[Treesingers pagoda]]
+
*{{K|ALT-s}} [[Treesingers pagoda]]
 
** Ask farmed saplings to become wood and wood products
 
** Ask farmed saplings to become wood and wood products
 
** Craft elven weapons and smelt mithril
 
** Craft elven weapons and smelt mithril
  
*{{k|ALT}}-{{k|h}} [[Heavy weapons armory]]
+
*{{K|ALT-h}} [[Heavy weapons armory]]
 
** Forge cannons and other heavy weapons
 
** Forge cannons and other heavy weapons
 
** With foreign tools, craft platemail or explosives
 
** With foreign tools, craft platemail or explosives
  
*{{k|ALT}}-{{k|o}} [[Obsidian spire library]]
+
*{{K|ALT-o}} [[Obsidian spire library]]
 
** Research specific spells for Dreamwalkers
 
** Research specific spells for Dreamwalkers
  
*{{k|ALT}}-{{k|d}} [[Runesmith]]
+
*{{K|ALT-d}} [[Runesmith]]
 
** Improve weapons with by inscribing them with runes
 
** Improve weapons with by inscribing them with runes
  
 
==Training Grounds==
 
==Training Grounds==
  
*{{k|ALT}}-{{k|y}} Anatomical theatre
+
*{{K|ALT-y}} Anatomical theatre
 
** Train medical skills using splints, cloth, etc.
 
** Train medical skills using splints, cloth, etc.
 
** Turn corpses into bonemeal
 
** Turn corpses into bonemeal
  
*{{k|ALT}}-{{k|b}} Blood bowl pitch
+
*{{K|ALT-b}} Blood bowl pitch
 
** Train physical skills using leather
 
** Train physical skills using leather
  
*{{k|ALT}}-{{k|w}} Weight set
+
*{{K|ALT-w}} Weight set
 
** Train combat skills using training weapons
 
** Train combat skills using training weapons
  

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