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Editing Metalsmith

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[[File:metalsmith_sprite_preview.png|right]]'''Metalsmith''' is a category [[profession]] that encompasses any or all skills relating to the [[smelting]] of [[metal]]s and [[alloy]]s and the crafting of various metal products, including metal [[armor]] and [[weapon]]s, metal [[furniture]], [[chain]]s, metal [[toy]]s, [[bucket]]s and [[barrel]]s, metal [[bar]]s or [[block]]s, and so onAlthough each of these may require a separate [[skill]] to produce, they are all grouped together under the [[profession]] of "Metalsmith".
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'''Metalsmith''' is a category profession. It contains skills relating to the [[smelting]] of [[metal]]s and [[alloy]]s and the crafting of various metal products. Confusingly, the 'metalsmith' skill is available for purchase prior to embarkingThis skill actually correlates to [[Blacksmith|Blacksmithing]].
  
The 5 metalsmith skills are:
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Metalsmiths are responsible for constructing [[architecture|architectural]] buildings designed with metal bars or metal blocks. These buildings include [[trade depot]]s, [[bridge]]s, [[furnace]]s, and [[well]]s, and their building quality and value are influenced by the metalsmith's [[#Bugs|''blacksmithing'']] skill.
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An adult [[dwarf]] whose best [[skill]] is in this category, and who has accumulated ranks in other metalsmithing skills (exactly how much is not clear) will be known as a metalsmith.
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Once he has achieved 'grand master' skill in one of these skills, but not in the others, he will be known by this skill.
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If a dwarf has [[experience]] in only one metalsmithing skill, he or she will be known by his or her highest skill.
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The metalsmithing skills are:
 
{{Skill Box|Metalsmith|0:1|0:1|
 
{{Skill Box|Metalsmith|0:1|0:1|
 
* [[Armorsmith]]
 
* [[Armorsmith]]
 
* [[Furnace operator]]
 
* [[Furnace operator]]
 
* [[Metal crafter]]
 
* [[Metal crafter]]
* [[Blacksmith]]
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* [[Blacksmith|Metalsmith]]
 
* [[Weaponsmith]]
 
* [[Weaponsmith]]
 
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An adult [[dwarf]] whose best [[skill]] is in this category, and who has accumulated ranks in other metalsmithing skills*, will be labeled with the "Metalsmith" profession and known as a metalsmith.  If a dwarf has [[experience]] in only one metalsmithing skill and that is her/his highest skill, s/he will be known by that skill.  If a dwarf has several metalsmith skills, once they achieve "grand master" skill (Rank 14) in one of these skills, but not in any of the others, s/he will then be known by that specific skill.
 
  
: ''(* exactly how much is not clear) ''
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==Bugs==
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* Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will only check and raise Metalsmithing, not any other qualifying skill (e.g. weaponsmithing).  {{Bug|4899}}
  
Dwarves with any metalsmithing labor, excluding [[furnace operating]], are needed to construct many types of metal buildings if they are made of metal: these include [[trade depot]]s, [[bridge]]s, [[furnace]]s, and [[well]]s. ''(see [[#Bugs|"known bug"]] below)''.
 
 
==Bugs==
 
* Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will ''only'' check and raise the [[blacksmithing|blacksmith]] skill, not any other qualifying "metalsmith" skill (e.g. weaponsmithing).  The [[quality]] of any such buildings is based off this skill alone. {{Bug|4899}} {{Verify|is this still true in v50 with the changes that have been made to metalsmith labors?}}
 
[[File:Tool smith.png|thumb|center|A tool smith]]
 
==See also==
 
* [[Metalsmith's forge]]
 
{{Translation| dwarven = kel-eshtân | elvish = lethi-macame | goblin = snusm-am | human = rigu-semod}}
 
  
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;See also:
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:* [[Metalsmith's forge]]
 
{{skills}}
 
{{skills}}
  
 
{{Category|Professions}}
 
{{Category|Professions}}

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