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Difference between revisions of "Modification:Deserted squad mod"

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== Telepaths ==
 
== Telepaths ==
         *Ancient Telepaths are pure-blooded, and can create powerful weapons using their knowledge of nature. Weapons include: Staves, Wands, Books, Dragonswords, and Throwing Darts [tipped w/ poison]
+
         *Ancient Telepaths are pure-blooded, and can create powerful weapons using their knowledge of nature.  
 +
Weapons include: Staves, Wands, Books, Dragonswords, and Throwing Darts [tipped w/ poison]
  
         *Medieval Telepaths have tainted blood, and lack the knowledge required to manufacture Staves, Wands, Books, and [[Dragonswords]].
+
         *Medieval Telepaths have tainted blood, and lack the knowledge required to manufacture  
 +
Staves, Wands, Books, and [[Dragonswords]].
  
         *Modern Telepaths are humans with some mental powers. Some call them Psychics. They cannot create or use any weapons of the Ancient Telepaths, and only have three of the Powers--Telekinesis, Telepathy, and Teleportation. Thus, they are weak.
+
         *Modern Telepaths are humans with some mental powers. Some call them Psychics. They cannot  
 +
create or use any weapons of the Ancient Telepaths, and only have three of the Powers--Telekinesis, Telepathy, and Teleportation. Thus, they are weak.
  
 
== Basilisks ==
 
== Basilisks ==

Revision as of 23:13, 16 September 2010

Dwarf Fortress Deserted Squad: HELL UNLEASHED is a mod for the baseline game of Slaves to Armok: God of Blood: Dwarf Fortress. The mod will include several modifications, such as:

Telepaths

       *Ancient Telepaths are pure-blooded, and can create powerful weapons using their knowledge of nature. 

Weapons include: Staves, Wands, Books, Dragonswords, and Throwing Darts [tipped w/ poison]

       *Medieval Telepaths have tainted blood, and lack the knowledge required to manufacture 

Staves, Wands, Books, and Dragonswords.

       *Modern Telepaths are humans with some mental powers. Some call them Psychics. They cannot 

create or use any weapons of the Ancient Telepaths, and only have three of the Powers--Telekinesis, Telepathy, and Teleportation. Thus, they are weak.

Basilisks

       *Red Basilisks found inside volcanoes
       *Blue Basilisks found in bodies of water
       *Cyan Basilisks found everywhere but water and in magma
       *Green Basilisks found in forests

Dwarves

       *Mountain Dwarves life in cities above the ground
       *Deep Dwarves live in tunnels beneath the earth, and have so adapted.
       *Forest Dwarves live in forest retreats, much like the elves.

Gods

       *Can come down to assist or attack your settlement.


Wyyvern Guards

       Animated statues made of Goldsteel, designed to defend the fortress. Can suppliment a Dwarven Military.

Minerals added

       *Dragonstone used for strengthening weapons
       *Darkstone cannot be used for forging directly, but can be mixed with iron to form Darkmetal, a magic-absorbing substance that can be used to create armor or weapons to be used by those possessing no magic of their own
       *Gen, an embodiment of magic itself, can be added to any mineral to create Genmetal, the rarest metal of all.
       *Goldsteel, an alloy of gold, Gen, and Darkstone, can be used to make powerful weapons like Wyyvern Guards
   Deserted Squad will also come with a fortress already settled, with a military and equipment selected to ensure military efficiency.

Future Plans?

   Another mod may be released, under the name of "DFDS: Dark Warriors".