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Difference between revisions of "Modification:Deserted squad mod"

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This mod is presumed abandoned, as the developer seems to have vanished off the face of the Earth.
  
Dwarf Fortress: Deserted Squad: Hell Unleashed [a.k.a. Deserted Squad]
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Dwarf Fortress Deserted Squad: HELL UNLEASHED is an expansion on DF: Deserted Squad. The original is currently under development by BW Mods. The mod will include several modifications, such as:
is a modification of the baseline game of Slaves To Armok: God of Blood:
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Chapter II: Dwarf Fortress [a.k.a. Dwarf Fortress], and will include the
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== Telepaths ==
following modifications:
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        *Ancient Telepaths are pure-blooded, and can create powerful weapons using their knowledge of nature.  
*Tunnel Tubes can be grown in farms?
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Weapons include: Staves, Wands, Books, Dragonswords, and Throwing Darts [tipped w/ poison]
*Basilisks now appear in Tundras, Mountains, Tropical Rainforests,
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Temperate Rainforests, and lakes
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        *Medieval Telepaths have tainted blood, and lack the knowledge required to manufacture
*Dragons can fly
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Staves, Wands, Books, and [[Dragonswords]].
*Orcs are includes
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*Gods are a race of superhuman beings that can interact with your settlement
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        *Modern Telepaths are humans with some mental powers. Some call them Psychics. They cannot
*Dwarves will not trade
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create or use any weapons of the Ancient Telepaths, and only have three of the Powers--Telekinesis, Telepathy, and Teleportation. Thus, they are weak.
*Every environment is more hostile
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*Telepaths are included, and are divided into three factions--Ancient Telepaths [the oldest and most powerful, origins dating back to the Age of Myth], the Mideval Telepaths [the second most powerful, but with tainted blood], and the Modern Telepaths [the youngest generation of Telepaths, and with blood so tainted that they can barely use their mental powers at all].
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== Basilisks ==
*Gemspawn are included, and have the ability to breathe fire
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        *Red Basilisks found inside volcanoes
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        *Blue Basilisks found in bodies of water
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        *Cyan Basilisks found everywhere but water and in magma
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        *Green Basilisks found in forests
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== Dwarves ==
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        *Mountain Dwarves life in cities above the ground
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        *Deep Dwarves live in tunnels beneath the earth, and have so adapted.
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        *Forest Dwarves live in forest retreats, much like the elves.
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== Gods ==
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        *Can come down to assist or attack your settlement.
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== Wyyvern Guards ==
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        Animated statues made of Goldsteel, designed to defend the fortress. Can supplement a Dwarven Military.
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== Minerals added ==
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        Dragonstone used for strengthening weapons
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        Darkstone cannot be used for forging directly, but can be mixed with iron to form Darkmetal,
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a magic-absorbing substance that can be used to create armor or weapons to be used by those possessing no magic of their own.
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        Gen, an embodiment of magic itself, can be added to any mineral to create Genmetal, the rarest metal of all.
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        Goldsteel, an alloy of gold, Gen, and Darkstone, can be used to make powerful weapons like Wyyvern Guards
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== Additional Info ==
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Deserted Squad will also come with a fortress already settled, with a military and equipment selected to ensure military efficiency.
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== Future Plans? ==
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    Another mod '''may''' be released, under the name of "DFDS: Dark Warriors".

Latest revision as of 20:49, 23 June 2017

This mod is presumed abandoned, as the developer seems to have vanished off the face of the Earth.

Dwarf Fortress Deserted Squad: HELL UNLEASHED is an expansion on DF: Deserted Squad. The original is currently under development by BW Mods. The mod will include several modifications, such as:

Telepaths[edit]

       *Ancient Telepaths are pure-blooded, and can create powerful weapons using their knowledge of nature. 

Weapons include: Staves, Wands, Books, Dragonswords, and Throwing Darts [tipped w/ poison]

       *Medieval Telepaths have tainted blood, and lack the knowledge required to manufacture 

Staves, Wands, Books, and Dragonswords.

       *Modern Telepaths are humans with some mental powers. Some call them Psychics. They cannot 

create or use any weapons of the Ancient Telepaths, and only have three of the Powers--Telekinesis, Telepathy, and Teleportation. Thus, they are weak.

Basilisks[edit]

       *Red Basilisks found inside volcanoes
       *Blue Basilisks found in bodies of water
       *Cyan Basilisks found everywhere but water and in magma
       *Green Basilisks found in forests

Dwarves[edit]

       *Mountain Dwarves life in cities above the ground
       *Deep Dwarves live in tunnels beneath the earth, and have so adapted.
       *Forest Dwarves live in forest retreats, much like the elves.

Gods[edit]

       *Can come down to assist or attack your settlement.


Wyyvern Guards[edit]

       Animated statues made of Goldsteel, designed to defend the fortress. Can supplement a Dwarven Military.

Minerals added[edit]

       Dragonstone used for strengthening weapons
       Darkstone cannot be used for forging directly, but can be mixed with iron to form Darkmetal, 

a magic-absorbing substance that can be used to create armor or weapons to be used by those possessing no magic of their own.

       Gen, an embodiment of magic itself, can be added to any mineral to create Genmetal, the rarest metal of all.
       Goldsteel, an alloy of gold, Gen, and Darkstone, can be used to make powerful weapons like Wyyvern Guards


Additional Info[edit]

Deserted Squad will also come with a fortress already settled, with a military and equipment selected to ensure military efficiency.

Future Plans?[edit]

   Another mod may be released, under the name of "DFDS: Dark Warriors".