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Difference between revisions of "Modification:Deserted squad mod"

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{{mod}}
 
{{mod}}
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This mod is presumed abandoned, as the developer seems to have vanished off the face of the Earth.
  
It is essentially an entire re-write of Dwarf Fortress. It adds new creatures, new entities, new Megabeasts, new minerals, and plants.
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Dwarf Fortress Deserted Squad: HELL UNLEASHED is an expansion on DF: Deserted Squad. The original is currently under development by BW Mods. The mod will include several modifications, such as:
  
== New [[creature]]s ==
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== Telepaths ==
* Giant Tarantula: A giant spider, primarily used by the Dracon entity.
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        *Ancient Telepaths are pure-blooded, and can create powerful weapons using their knowledge of nature.  
* Armoured elephant: A large, crudely armored elephant, used by the Dracon, Orc, Veilcarisi, and Giant Elf
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Weapons include: Staves, Wands, Books, Dragonswords, and Throwing Darts [tipped w/ poison]
* War wolf: A wolf with light armor, sharp claws, and serrated teeth. Primarily used by the Dracon entity
 
* Megalodon: A giant shark, capable of attacking any creature in its domain, including dwarves who fall into the ocean
 
* Mechanical Spider: Wild, tamable, and trainable with an average animal trainer
 
* Mechanical scorpion: Wild, tamable, and trainable by an average animal trainer
 
* Mechanical wolf: Wild, tamable, and trainable by an average animal trainer
 
* Mechanical dog: Wild, tamable, and trainable by an average animal trainer
 
  
== New entities ==
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        *Medieval Telepaths have tainted blood, and lack the knowledge required to manufacture
* [[Dracon mod|Dracon]]: Larger, more dangerous versions of the Orcs
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Staves, Wands, Books, and [[Dragonswords]].
* Giant Elf: Large elves, who are quite willing to trade
 
* Veilcarisi: Large goblins that can evade any trap and can take on 7 champion dwarves. Will not trade
 
*Western Dwarves: Dwarves
 
*Eastern Dwarves: Dwarves
 
*Corrupt Dwarves: Dwarves that will attack you
 
*Cave Humans: Humans that live in caves
 
*Western Humans: Humans
 
*Eastern Humans: Humans
 
*Western Elves: Elves
 
*Eastern Elves: Elves
 
*Exiled Elves: Elves that will attack you
 
*Mountain Goblins: Goblins that are friendly
 
*Twisted Goblins: Goblins that will attack you
 
*Orcs: Giant goblinoid creatures that are incredibly strong and can destroy a fortress in a single go. Will not ambush you--they just besiege you
 
  
== New minerals ==
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        *Modern Telepaths are humans with some mental powers. Some call them Psychics. They cannot
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create or use any weapons of the Ancient Telepaths, and only have three of the Powers--Telekinesis, Telepathy, and Teleportation. Thus, they are weak.
  
=== [[Metal]]s ===
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== Basilisks ==
* Alumibroniorn: An alloy of alluminum, bronze, and iron.
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        *Red Basilisks found inside volcanoes
  
=== [[Stone]]s ===
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        *Blue Basilisks found in bodies of water
* Raw adamintite: Similar to adamantine, but not nearly as valuable.
 
  
== New [[plant]]s ==
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        *Cyan Basilisks found everywhere but water and in magma
  
=== Shrubs ===
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        *Green Basilisks found in forests
* Sunflower
 
* Bushberry
 
* Waterberry
 
* Bluebush berry
 
  
=== [[Tree]]s ===
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== Dwarves ==
* Giant pine
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        *Mountain Dwarves life in cities above the ground
* Giant magnolia
 
* Giant oak
 
  
== New [[Megabeast]]s ==
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        *Deep Dwarves live in tunnels beneath the earth, and have so adapted.
*Black Basilisk
 
*Common Basilisk
 
*Yellow Basilisk
 
*Mechanical Basilisk
 
*Fire Dragon
 
*Water Dragon
 
*Poisoned Dragon
 
*Fire Hydra
 
*Water Hydra
 
*Poisoned Hydra
 
*Titan
 
*Titan [two kinds]
 
  
== Development ==
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        *Forest Dwarves live in forest retreats, much like the elves.
The prototype, not yet available, is currently being tested for impurities before being released. The latest update to the program was 9/27/09, and will be edited on 10/7/09 to include the Creatures discribed above.
 
  
The mod is going to be released soon, although how soon that might be is currently disputed. When it is released, however, it will come as seven--or more!--different mods. The first is the Creatures mod. This will include, but is not limited to, dinosaurs, mechanical beasts, snakes, giant tarantulas, war wolves, Megalodons, and many new megabeasts, one of which is already available--the Basilisk. But beware. Some of the megabeasts will be mechanical!
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== Gods ==
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        *Can come down to assist or attack your settlement.
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 +
 
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== Wyyvern Guards ==
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        Animated statues made of Goldsteel, designed to defend the fortress. Can supplement a Dwarven Military.
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== Minerals added ==
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        Dragonstone used for strengthening weapons
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 +
        Darkstone cannot be used for forging directly, but can be mixed with iron to form Darkmetal,  
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a magic-absorbing substance that can be used to create armor or weapons to be used by those possessing no magic of their own.
 +
 
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        Gen, an embodiment of magic itself, can be added to any mineral to create Genmetal, the rarest metal of all.
 +
 
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        Goldsteel, an alloy of gold, Gen, and Darkstone, can be used to make powerful weapons like Wyyvern Guards
 +
 
 +
 
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== Additional Info ==
 +
 
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Deserted Squad will also come with a fortress already settled, with a military and equipment selected to ensure military efficiency.
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== Future Plans? ==
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    Another mod '''may''' be released, under the name of "DFDS: Dark Warriors".

Latest revision as of 20:49, 23 June 2017

This mod is presumed abandoned, as the developer seems to have vanished off the face of the Earth.

Dwarf Fortress Deserted Squad: HELL UNLEASHED is an expansion on DF: Deserted Squad. The original is currently under development by BW Mods. The mod will include several modifications, such as:

Telepaths[edit]

       *Ancient Telepaths are pure-blooded, and can create powerful weapons using their knowledge of nature. 

Weapons include: Staves, Wands, Books, Dragonswords, and Throwing Darts [tipped w/ poison]

       *Medieval Telepaths have tainted blood, and lack the knowledge required to manufacture 

Staves, Wands, Books, and Dragonswords.

       *Modern Telepaths are humans with some mental powers. Some call them Psychics. They cannot 

create or use any weapons of the Ancient Telepaths, and only have three of the Powers--Telekinesis, Telepathy, and Teleportation. Thus, they are weak.

Basilisks[edit]

       *Red Basilisks found inside volcanoes
       *Blue Basilisks found in bodies of water
       *Cyan Basilisks found everywhere but water and in magma
       *Green Basilisks found in forests

Dwarves[edit]

       *Mountain Dwarves life in cities above the ground
       *Deep Dwarves live in tunnels beneath the earth, and have so adapted.
       *Forest Dwarves live in forest retreats, much like the elves.

Gods[edit]

       *Can come down to assist or attack your settlement.


Wyyvern Guards[edit]

       Animated statues made of Goldsteel, designed to defend the fortress. Can supplement a Dwarven Military.

Minerals added[edit]

       Dragonstone used for strengthening weapons
       Darkstone cannot be used for forging directly, but can be mixed with iron to form Darkmetal, 

a magic-absorbing substance that can be used to create armor or weapons to be used by those possessing no magic of their own.

       Gen, an embodiment of magic itself, can be added to any mineral to create Genmetal, the rarest metal of all.
       Goldsteel, an alloy of gold, Gen, and Darkstone, can be used to make powerful weapons like Wyyvern Guards


Additional Info[edit]

Deserted Squad will also come with a fortress already settled, with a military and equipment selected to ensure military efficiency.

Future Plans?[edit]

   Another mod may be released, under the name of "DFDS: Dark Warriors".