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Difference between revisions of "Modification:The Long Night: Plants"

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Updated to 2.61
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Updated to 4.41
 
{{mod}}
 
{{mod}}
  
 
== Crops ==
 
== Crops ==
 +
 +
Crops in The Long Night come in several different categories. Depending on your civilization, you will only be able to embark with either surface or subterranean crops, but all civilizations can grow all crops if they obtain the appropriate seeds. Note that while they are not all plants from a lore perspective, for the purposes of game mechanics they are all "plants" and are grown at standard farm plots.
 +
 +
=== Native Plants ===
 +
 +
Native plants grow naturally on the surface, having evolved for the harsh conditions of the Megastructure. They grow in moist areas of the megastructure during Summer and Spring, and come in two varieties: moss plants which cling to life in the rare mossy areas of the megastructure, and the silicate plants that dot wastes and voids. They can be farmed, but have little value compared to their alternatives. Their main advantage is that unlike most plants, they are frequently found growing naturally. In addition, moss herbs are the only source of tea, a special drink that provides a stimulating effect rather than the usual intoxicating effect of alcohol.
 +
 +
{| class="wikitable" border="border"
 +
! Crop Name
 +
! Biome
 +
! Wet/Dry
 +
! Value
 +
! Drink
 +
! Drink Value
 +
! Eat
 +
! Cook
 +
! Seed
 +
! Seed Value
 +
|-
 +
|Moss herb || grasslands, shrublands, savannas, and forests || Wet || 1 || tea || 1 || yes || yes || moss herb seeds || 1
 +
|-
 +
|Moss stalk || grasslands, shrublands, savannas, and forests || Wet || 1 || none || n/a || yes || yes || moss stalk seeds || 1
 +
|-
 +
|Moss frond || grasslands, shrublands, savannas, and forests || Wet || 1 || none || n/a || yes || yes || moss frond seeds || 1
 +
|-
 +
|Silicate bulb || deserts, mountains, tundras, and glaciers || Wet ||  1 || crude alcohol || 1 || yes || yes || silicate bulb samples || 1
 +
|-
 +
|Silicate stalk || deserts, mountains, tundras, and glaciers || Wet || 1 || none || n/a || yes || yes || silicate stalk samples || 1
 +
|-
 +
|Silicate tuft || deserts, mountains, tundras, and glaciers || Both || 1 || none || n/a || yes || yes || silicate tuft samples || 1
 +
|-
 +
|Silicate root || subterranean || Wet || 1 || none || n/a || yes || yes || silicate root samples || 1
 +
|}
 +
 +
=== Farms ===
 +
Farms are a special type of "crop" that are cultivated in vats for consumption. Farm grubs, rats, and fish are animals which are raised in tiny spaces for protein, while compost fungus is a utility crop which is fed off of human waste to produce edible fruiting bodies which can then be processed into psychotropic drugs at a still. Farms are usually maintained by human operators, but in rare cases abandoned farming vats will be found in the wild with the animals within somehow clinging to life.
 +
 +
While not the most appetizing, the majority of pan-humanity relies on vat-farmed protein to survive. Many value vat protein for its affordability compared to other more palatable food sources. Farm grubs are sometimes even ground into protein slurry and drunk as a cheap alternative to alcohol.
 +
 +
{| class="wikitable" border="border"
 +
! Farm Name
 +
! Value
 +
! Drink
 +
! Drink Value
 +
! Eat
 +
! Cook
 +
! "Seed"
 +
! Seed Value
 +
|-
 +
| Farm grubs || 2 || protein slurry || 2 || yes || yes || farm grub eggs || 1
 +
|-
 +
| Farm rats || 2 || none || n/a || yes || yes || farm rat pups || 1
 +
|-
 +
| Farm fishes || 5 || none || n/a || yes || yes || farm fish eggs || 10
 +
|-
 +
| Compost fungus || 2 || psychotropics || 2 || yes || yes || compost fungus spawn || 10
 +
|}
 +
 +
=== Factories ===
 +
Factories are a special type of crop, simple machines that extract trace materials and convert them into useful resources. They come in two varieties: solar-powered factories which must be assembled on the surface, and the more advanced symbiotic factories which can be assembled underground in the relative safety of a bunker. As they are machines, none of them are edible or distillable.
 +
 +
{| class="wikitable" border="border"
 +
! Factory Name
 +
! Biome
 +
! Value
 +
! Product
 +
! Product Value
 +
! "Seed"
 +
! Seed Value
 +
|-
 +
| Solar-powered polymer factory || surface || 1 || polymer fiber (thread) || 2 || solar-powered fabric factory kit || 2
 +
|-
 +
| Solar-powered laminate factory || surface || 20 || laminate paper || 20 || solar-powered laminate factory kit || 2
 +
|-
 +
| Solar-powered oil factory || surface || 2 || scrap-oil<br>synthesized scrap-soap || 2<br>5 || solar-powered oil factory kit || 2
 +
|-
 +
| Symbiotic smart-fabric factory || subterranean || 2 || smart-fiber (thread)<br>smart-sheet (paper) || 2<br>2 || symbiotic smart-fabric factory kit || 2
 +
|-
 +
| Symbiotic oil factory || subterranean || 2 || synthesized oil<br>synthesized soap || 5<br>10 || symbiotic oil factory kit || 2
 +
|}
 +
 +
=== Hydroponic Plants ===
 +
 +
In the devastated ecosphere of the Terran Megastructure, the only way to grow the plants that once covered the surface of earth is through the use of advanced hydroponics systems. Most hydroponics systems are advanced and delicate enough that they must be grown indoors, with the exception of hydroponic algae which instead uses a primitive system of hydroponics that *requires* being grown in natural light. Hydroponic food offers the best taste out of any plants, but its growth requirements means that most will never be able to afford it.
  
 
{| class="wikitable" border="border"
 
{| class="wikitable" border="border"
 +
! Crop Name
 +
! Biome
 +
! Value
 +
! Growth
 +
! Growth Value
 +
! Drink
 +
! Drink Value
 +
! Eat
 +
! Cook
 +
! Seed
 +
! Seed Value
 +
|-
 +
| Hydroponic algae || surface || 2 || none || n/a || gin || 2 || yes || yes || algal bud || 1
 +
|-
 +
| Hydroponic fruit farm || subterranean || 2 || hydroponic fruit || 5 || wine || 20 || yes || yes || hydroponic fruit seed || 2
 +
|-
 +
| Hydroponic vegetable farm || subterranean || 2 || hydroponic vegetable || 10 || none || n/a || yes || yes || hydroponic vegetable seed || 2
 +
|-
 +
| Hydroponic grain farm || subterranean || 2 || none || n/a || beer || 10 || no || no (but can be ground into flour) || hydroponic grain seed || 2
 +
|}
 +
 +
<!--{| class="wikitable" border="border"
 
! Crop Name
 
! Crop Name
 
! Biome
 
! Biome
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|-
 
|-
 
|Glowing mushroom || subterranean 1-3 || wet || 10 || all || all || 2 || psychotropic ale || 2 || yes || yes || Glowing mushroom spawn || 1
 
|Glowing mushroom || subterranean 1-3 || wet || 10 || all || all || 2 || psychotropic ale || 2 || yes || yes || Glowing mushroom spawn || 1
|}
+
|}-->
  
 
== Trees ==
 
== Trees ==
 
+
<!--
 
{| class="wikitable" border="border"
 
{| class="wikitable" border="border"
 
! Tree Name
 
! Tree Name
Line 103: Line 209:
 
|Nanoflower || any desert || both || savage
 
|Nanoflower || any desert || both || savage
 
|}
 
|}
 
+
-->
 
= Related Pages =
 
= Related Pages =
 
[[Modification:The Long Night|The Long Night: Lore]]<br>
 
[[Modification:The Long Night|The Long Night: Lore]]<br>

Revision as of 04:26, 28 March 2023

Updated to 4.41

Crops

Crops in The Long Night come in several different categories. Depending on your civilization, you will only be able to embark with either surface or subterranean crops, but all civilizations can grow all crops if they obtain the appropriate seeds. Note that while they are not all plants from a lore perspective, for the purposes of game mechanics they are all "plants" and are grown at standard farm plots.

Native Plants

Native plants grow naturally on the surface, having evolved for the harsh conditions of the Megastructure. They grow in moist areas of the megastructure during Summer and Spring, and come in two varieties: moss plants which cling to life in the rare mossy areas of the megastructure, and the silicate plants that dot wastes and voids. They can be farmed, but have little value compared to their alternatives. Their main advantage is that unlike most plants, they are frequently found growing naturally. In addition, moss herbs are the only source of tea, a special drink that provides a stimulating effect rather than the usual intoxicating effect of alcohol.

Crop Name Biome Wet/Dry Value Drink Drink Value Eat Cook Seed Seed Value
Moss herb grasslands, shrublands, savannas, and forests Wet 1 tea 1 yes yes moss herb seeds 1
Moss stalk grasslands, shrublands, savannas, and forests Wet 1 none n/a yes yes moss stalk seeds 1
Moss frond grasslands, shrublands, savannas, and forests Wet 1 none n/a yes yes moss frond seeds 1
Silicate bulb deserts, mountains, tundras, and glaciers Wet 1 crude alcohol 1 yes yes silicate bulb samples 1
Silicate stalk deserts, mountains, tundras, and glaciers Wet 1 none n/a yes yes silicate stalk samples 1
Silicate tuft deserts, mountains, tundras, and glaciers Both 1 none n/a yes yes silicate tuft samples 1
Silicate root subterranean Wet 1 none n/a yes yes silicate root samples 1

Farms

Farms are a special type of "crop" that are cultivated in vats for consumption. Farm grubs, rats, and fish are animals which are raised in tiny spaces for protein, while compost fungus is a utility crop which is fed off of human waste to produce edible fruiting bodies which can then be processed into psychotropic drugs at a still. Farms are usually maintained by human operators, but in rare cases abandoned farming vats will be found in the wild with the animals within somehow clinging to life.

While not the most appetizing, the majority of pan-humanity relies on vat-farmed protein to survive. Many value vat protein for its affordability compared to other more palatable food sources. Farm grubs are sometimes even ground into protein slurry and drunk as a cheap alternative to alcohol.

Farm Name Value Drink Drink Value Eat Cook "Seed" Seed Value
Farm grubs 2 protein slurry 2 yes yes farm grub eggs 1
Farm rats 2 none n/a yes yes farm rat pups 1
Farm fishes 5 none n/a yes yes farm fish eggs 10
Compost fungus 2 psychotropics 2 yes yes compost fungus spawn 10

Factories

Factories are a special type of crop, simple machines that extract trace materials and convert them into useful resources. They come in two varieties: solar-powered factories which must be assembled on the surface, and the more advanced symbiotic factories which can be assembled underground in the relative safety of a bunker. As they are machines, none of them are edible or distillable.

Factory Name Biome Value Product Product Value "Seed" Seed Value
Solar-powered polymer factory surface 1 polymer fiber (thread) 2 solar-powered fabric factory kit 2
Solar-powered laminate factory surface 20 laminate paper 20 solar-powered laminate factory kit 2
Solar-powered oil factory surface 2 scrap-oil
synthesized scrap-soap
2
5
solar-powered oil factory kit 2
Symbiotic smart-fabric factory subterranean 2 smart-fiber (thread)
smart-sheet (paper)
2
2
symbiotic smart-fabric factory kit 2
Symbiotic oil factory subterranean 2 synthesized oil
synthesized soap
5
10
symbiotic oil factory kit 2

Hydroponic Plants

In the devastated ecosphere of the Terran Megastructure, the only way to grow the plants that once covered the surface of earth is through the use of advanced hydroponics systems. Most hydroponics systems are advanced and delicate enough that they must be grown indoors, with the exception of hydroponic algae which instead uses a primitive system of hydroponics that *requires* being grown in natural light. Hydroponic food offers the best taste out of any plants, but its growth requirements means that most will never be able to afford it.

Crop Name Biome Value Growth Growth Value Drink Drink Value Eat Cook Seed Seed Value
Hydroponic algae surface 2 none n/a gin 2 yes yes algal bud 1
Hydroponic fruit farm subterranean 2 hydroponic fruit 5 wine 20 yes yes hydroponic fruit seed 2
Hydroponic vegetable farm subterranean 2 hydroponic vegetable 10 none n/a yes yes hydroponic vegetable seed 2
Hydroponic grain farm subterranean 2 none n/a beer 10 no no (but can be ground into flour) hydroponic grain seed 2


Trees

Related Pages

The Long Night: Lore
The Long Night: Civilizations
The Long Night: Weapons
The Long Night: Armor
The Long Night: Materials
The Long Night: Creatures