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Difference between revisions of "Mud"

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'''Mud''' is a [[contaminant]] produced when you flood an area with [[water]]. It is needed for [[farming]] on stone (i.e. underground). Mud piles up against items, coloring the tile brown. Plants that occur naturally above ground won't appear on stone or constructed floors even if those tiles are covered in mud. Plants that occur naturally underground will grow on muddy stone floor but not on muddy constructed floor. Yet muddy constructed floor can be used for creating farm plots and growing crops on them.
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'''Mud''' is a [[contaminant]] produced when an area is covered with [[water]], and colors tiles brown. Mud also occurs naturally in deep [[cavern|caverns]]. Muddied stone can be used for [[farming]] and [[Pasture|grazing]]. "A pile of mud" in water sources can result in "[[Water#Water_laced_with_mud|water laced with mud]]" which can lead to problems if used.
  
Mud also occurs naturally in deep [[cavern|caverns]].
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''Note: Upon [[reclaim fortress mode|reclaiming a fortress]], '''every single bit of mud will disappear''', including even mud in caverns.''
  
''Note: Upon [[reclaim fortress mode|reclaiming a fortress]], '''every single bit of mud will disappear.'''''
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[[Titan]]s, [[forgotten beast]]s, and [[demon]]s are occasionally made of mud.
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== Farming and spontaneous growth on mud ==
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The plants that can be [[farming|farmed]] on mud are the same as those that would grow on soil in the same place. Biome-appropriate grass ([[Pasture|useful for grazing]]), plants, and trees will also spontaneously grow on mud just like any other soil tile. [[Tile_attributes|Above-ground]] plants can't grow or be farmed on underground tiles, and visa versa, though tiles can be made permanently "above-ground" by exposing them to light. And perhaps unfortunately, muddying stone won't allow farming of different above-ground crops from other biomes.  Note that underground plants won't spontaneously grow until a [[cavern]] has been breached, though farming from seeds is still possible. Note also that saplings need more than 1 z-level to mature into adult, wood-bearing trees.  (see [[tree farming]] for more.)
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Constructed floors behave differently. Plants won't spontaneously grow on them, but farms will grow fine. Muddied smoothed floors might behave differently from muddied rough floors also, but more information is needed.{{verify}}
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== Muddying areas ==
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See [[irrigation]] for some methods.  One common way of creating mud is to [[irrigation|flood]] a good sized area from a lake, thus making mud.  Another way is to use a pit/pond from the [[Activity zone|activity zone menu]] and have a dwarf throw water over a channeled area into a dug-out area below.
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Initial water contact with a clean surface will leave "a dusting of mud", not "a pile of mud". This is sufficient for farming and grazing but not enough to cause any water-contamination problems in reservoirs.
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Dumping water on an already muddy area may result in more mud accumulating there, up to "a pile of mud".{{verify}}
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== Removing mud ==
  
 
Mud can be removed by constructing something over the mud, then deconstructing it, or by smoothing/engraving stone. Mud on soil is removed easily by constructing a dirt road.
 
Mud can be removed by constructing something over the mud, then deconstructing it, or by smoothing/engraving stone. Mud on soil is removed easily by constructing a dirt road.
  
One common way of creating mud is to [[irrigation|flood]] a good sized area from a lake, thus making mud.  Another way is to use a pit/pond from the [[Activity zone|activity zone menu]] and have a dwarf throw water over a channeled area into a dug-out area below.
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Dwarves will not clean mud as a [[cleaning|cleaning labor]], though they will at least sometimes clean blood and possibly other contaminants from muddied surfaces. (needs more info)
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Magma will remove mud if it evaporates on a tile.
  
While water leaves "a dusting of mud", the floors of underground pools in [[caverns]] are covered in "a pile of mud" which causes water drawn from them to be "laced with mud".
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== Muddy water ==
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Using "water laced with mud" can cause health and happiness problems, see the [[Water#Water_laced_with_mud|water page]] for more details. Drinking muddy water is better than dying of thirst, though.
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Dug-out reservoirs should be able to store water without contaminating it with mud, since initial flooding with water leaves only a "dusting of mud".  However, under some circumstances the reservoir can end up with piles of mud on its floor anyway, especially if slowly filled using buckets. (more information needed.)
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Natural [[cavern]] pools have floors covered with "a pile of mud", so make sub-optimal water sources unless they're deep enough that water can be drawn from a tile that doesn't contain "a pile of mud".
  
[[Titan]]s, [[forgotten beast]]s, and [[demon]]s are occasionally made of mud.
 
  
 
{{Translation
 
{{Translation

Revision as of 19:50, 22 February 2017

This article is about the current version of DF.
Note that some content may still need to be updated.

Mud is a contaminant produced when an area is covered with water, and colors tiles brown. Mud also occurs naturally in deep caverns. Muddied stone can be used for farming and grazing. "A pile of mud" in water sources can result in "water laced with mud" which can lead to problems if used.

Note: Upon reclaiming a fortress, every single bit of mud will disappear, including even mud in caverns.

Titans, forgotten beasts, and demons are occasionally made of mud.

Farming and spontaneous growth on mud

The plants that can be farmed on mud are the same as those that would grow on soil in the same place. Biome-appropriate grass (useful for grazing), plants, and trees will also spontaneously grow on mud just like any other soil tile. Above-ground plants can't grow or be farmed on underground tiles, and visa versa, though tiles can be made permanently "above-ground" by exposing them to light. And perhaps unfortunately, muddying stone won't allow farming of different above-ground crops from other biomes. Note that underground plants won't spontaneously grow until a cavern has been breached, though farming from seeds is still possible. Note also that saplings need more than 1 z-level to mature into adult, wood-bearing trees. (see tree farming for more.)

Constructed floors behave differently. Plants won't spontaneously grow on them, but farms will grow fine. Muddied smoothed floors might behave differently from muddied rough floors also, but more information is needed.[Verify]

Muddying areas

See irrigation for some methods. One common way of creating mud is to flood a good sized area from a lake, thus making mud. Another way is to use a pit/pond from the activity zone menu and have a dwarf throw water over a channeled area into a dug-out area below.

Initial water contact with a clean surface will leave "a dusting of mud", not "a pile of mud". This is sufficient for farming and grazing but not enough to cause any water-contamination problems in reservoirs.

Dumping water on an already muddy area may result in more mud accumulating there, up to "a pile of mud".[Verify]

Removing mud

Mud can be removed by constructing something over the mud, then deconstructing it, or by smoothing/engraving stone. Mud on soil is removed easily by constructing a dirt road.

Dwarves will not clean mud as a cleaning labor, though they will at least sometimes clean blood and possibly other contaminants from muddied surfaces. (needs more info)

Magma will remove mud if it evaporates on a tile.

Muddy water

Using "water laced with mud" can cause health and happiness problems, see the water page for more details. Drinking muddy water is better than dying of thirst, though.

Dug-out reservoirs should be able to store water without contaminating it with mud, since initial flooding with water leaves only a "dusting of mud". However, under some circumstances the reservoir can end up with piles of mud on its floor anyway, especially if slowly filled using buckets. (more information needed.)

Natural cavern pools have floors covered with "a pile of mud", so make sub-optimal water sources unless they're deep enough that water can be drawn from a tile that doesn't contain "a pile of mud".


"Mud" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: ol
Elvish: salapa
Goblin: gob
Human: vum